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“There's a very important punter, name of Mr. Caukenbolls coming into town. Your job is to pick him up and protect him. There's a cab in East City for you to abuse.”
The protagonist is told to speak with Curly in the back of the hotel. He tells the protagonist that Caukenbolls has been kidnapped by a gang. The protagonist locates Mr. Caukenbolls in a London Cab, rescues him, and takes him to a hideout in East Mile End. Then, the protagonist is told to take the London Cab with a bomb armed to the kidnappers hangout in Northwest City.
Once their hideout is destroyed, the protagonist is told to pick up a London Cab in Southeast Soho, and pick up Mr. Caukenbolls from the East Mile End hideout and take him back to his hotel in North Soho.
Reward[]
The player will be awarded a +1 score multiplier and 1000 points for completing the mission.
There's a very important punter, name of Mr. Caukenbolls coming into town. Your job is to pick him up and protect him. There's a cab in East City for you to abuse.
Alright! Now, pick the man up, and don't take too long. He's waiting for you outside a hotel or somethin' in West City.
The protagonist picks up Mr. Caukenbolls outside the hotel in West City.
Cartwright Gang Contact:
That's the geezer. Now just wait for him to get into the motor.
Mr. Caukenbolls gets in the London Cab.
Cartwright Gang Contact:
Now remember, he ain't a slag. Treat him proper and make sure nothin' happens to him. Like all very important gentlemen, he's got a few enemies. Bring him back here to Southeast Mile End.
The protagonist takes Mr. Caukenbolls to a garage in Southeast Mile End.
What the hell are you doing? You left Mr. Caukenbolls all alone. Now some gang has kidnapped him. You'd better find him and get him back here, unharmed! A miss is as good as a moron in this game, mate.
The protagonist located the London Cab and rescues Mr. Caukenbolls.
Cartwright Gang Contact:
Whew! That was tighter than a 15 year old, and I should know, I've got two daughters. Harold would have had your guts for garlands. Bring him back to our secure hideout in East Mile End. And no walkies, queenie.
The protagonist takes Mr. Caukenbolls to the hideout in East Mile End.
Cartwright Gang Contact:
OK! Now it's time to give those kidnapping slags their ransom, but we're paying with a massive consignment of heavy duty TNT. We souped up their motor with explosives. Go drop it off at their doorstep!
The protagonist gets in the London Cab.
Cartwright Gang Contact:
Their hangout is in Northwest City. Now move!
The protagonist drives to the hangout of the kidnappers.
Cartwright Gang Contact:
Get out of the chariot and grab the super-armour in the crate, unless you're made of lead, which I think might be an explanation for why you're so bleedin' dense.
The protagonist collects an Armor and a Flamethrower from the crates.
Cartwright Gang Contact:
Get the hell out of there. There's a parked car waiting for you in Southeast Soho. Go, go, go!
The protagonist gets in the London Cab in Southeast Soho.
Cartwright Gang Contact:
Well, Mr. Caukenbolls' business here is done, like a kipper. Pick him up in East Mile End, and shift!
The protagonist picks up Mr. Caukenbolls in East Mile End.
Cartwright Gang Contact:
Wait until he gets in the car.
Mr. Caukenbolls gets in the London Cab.
Cartwright Gang Contact:
Take this man back to his hotel. His ride to the airport is there. Hurry up! He's later than the second coming!
The protagonist takes Mr. Caukenbolls to the hotel in North Soho.
Cartwright Gang Contact:
Nice work, my boy. Harold is over the womb with you for this!