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You know what, Carl?! You're a fucking idiot! Your whole life you've wanted somethin' for nothing. Now you've got something and you don't know what to do with it!
Kendl Johnson

Wear Flowers in Your Hair is the first mission in the San Fierro strand of missions in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Cesar Vialpando at the Doherty Garage in Doherty, San Fierro, San Andreas.

Mission

Carl, Cesar, Kendl and The Truth enter the garage in San Fierro. Carl is furious that Claude gave him a run down, old Xoomer station (the Doherty Garage) instead of a pink slip when he won the race. It clearly isn't a garage, but Kendl is determined to make it into a garage. It would take a lot of hard work, but she manages to persuade Carl and they decide to give it a try. She also says if Carl is going to make that place into a garage, he'll need a few workmen. The Truth knows of a few acquaintances who can help turn the garage into a successful chop shop and has Carl drive to specific locations in the city to meet them; eventually, the duo succeed in convincing Dwaine, Jethro, and Zero to join the venture.

After recruiting Jethro at Easter Basin, Truth asks Carl to make a few seemingly random stops to monitor the activities of some mysterious vans. One of the stops he asks Carl to make is directly in front of San Fierro Medical Center, where The Truth admonishes the other passengers to "think about a yellow rubber duck" as a van emerges from the hospital's car park. Without explanation, The Truth urges Carl on to the next stop. Next, he asks Carl to visit Dwaine at his hot dog van. Then, he asks Carl to go to the San Fierro Police Station to see the van again. Lastly, he asks Carl to pick up Zero at his shop and then the four of them return to the Doherty Garage together. Carl then introduces the new members of staff to Cesar, and Kendl suggests about the property business.

Mission Objectives

In order to complete the mission the player must:

  • Get inside the car
  • Drive to the gas station
  • Sound the horn
  • Drive to the hospital
  • Drive to the Hotdog Van
  • Sound the horn
  • Drive to the Police station
  • Drive to the RC shop
  • Sound the horn
  • Drive back to the Doherty Garage

Glitches

  • There is a glitch in the PC version of the mission. As soon as the cutscene ends, Truth's face will appear very stretched and his eyes appear to be sticking out of his face, resulting in a rather humorous look. This strange glitch will continue until the end of the mission.
  • In some cases, a Tram will stop when reached the cutscene of the police department.

Reward

There is no reward for this mission, but the mission 555 We Tip is unlocked. Also, Zero calls the player and says that his landlord is selling his shop. If Carl buys it later (for $30,000), the mission Air Raid is unlocked after another phone call from Zero.

Transcript

Transcript
CJ, Cesar, Kendl and The Truth arrive at the Doherty Garage in San Fierro, Carl notices that the garage given by Claude is not a garage at all but an abandoned gas station.
CJ: Motherfucker... that mute asshole! That fucking snake without a tongue gave me this shithole instead of a pink slip?! I must be the biggest fucking idiot in the whole fucking world!
Cesar walks up to Carl to calm him down.
Cesar: Holmes, take it easy. At least we're alive.
The Truth: Carl, friend, fellow traveller, relax, man. You're really killing my fucking vibe here.
CJ: Well, I'm sorry I'm fucking up your vibe, old man, but I can't wait to get my hands on that mute and your bitch-ass cousin.
Cesar: My cousin? You're gonna 'dis my familia?
CJ: My bad, man. I'm just pissed for all of us, I mean, look; we in a strange place, we got shit to our name, and for once I try to make somethin' work; this garage, and it ain't even a garage!
Kendl: Then make it into a garage!
CJ: Oh! That's a great idea, sis. Why don't you shut up?!
Kendl: You know what, Carl?! You're a fucking idiot! Your whole life you've wanted somethin' for nothing. Now you've got something and you don't know what to do with it! We'll make it good enough, we'll help right?
Cesar: We got your back CJ.
Kendl: Come on, stop trippin' man. Both of you.
The Truth: Whoa! Man, the energy here, it's fantastic. Ohm...
CJ: Yeah... alright. But how I'mma find some good mechanics to work up in here, man?
The Truth gets back up to interrupt Carl and Cesar's conversation.
The Truth: I know a few guys, come with me, friend, they're good people, I swear it.
CJ: Ah man, I'm about to ride with this fool again?
CJ and The Truth walk out of the abandoned gas station. The Truth explains who the guys are.
The Truth: Come on, man. There's these two guys I know, used to work with marine engines til' the mob bought their business over in Vice. Now they try and make ends meet by taking any old job. They're a little bit dull by their habit, but the smoke don't get in the way of their skills with an engine. We'll pick up Jethro first, last I heard he was working at a garage over in Easter Basin.
CJ and The Truth get in the Emperor and start their drive to the gas station in Easter Basin. Carl asks how The Truth met the mechanics.
CJ: Hey man, how'd you meet these dudes anyway?
The Truth: I met them at the '89 Fierro Love-in, apparently.
CJ: Apparently?
The Truth: You know how it is, man. A field of tents, crazy ass music, a quarter of mescaline vodka, polar bears...
CJ: Polar bears?
The Truth: Yeah, go figure. But they were funny guys, man, great sense of humor.
As CJ and The Truth enter Easter Basin, The Truth tells CJ the reason to be careful around this area.
The Truth: This here's Vietnamese gang territory, Da Nang Boys, Shining Razors, Butterfly Children. Watch yourself, dude, these cats are real serious.
Carl and The Truth arrive at the gas station, where Jethro is seen working on the underside of a Tow Truck. Carl honks the horn to get Jethro's attention.
The Truth: Hey, Jethro!
Jethro stops his work and runs up to their car.
The Truth: Hop in, man! I've landed you a real job.
Jethro: Hey there Truth dude! Oh man, do I owe you? 'Cause I swear I paid for that weed, dude.
The Truth: No, man, we're good... I think. Jethro, Carl. Carl, Jethro.
CJ: What's up, man?
The Truth: Can we swing by the hospital? It's over in Santa Flora district, west of here.
CJ: Yeah, you sick?
The Truth: No, the government is, but that's a long story.
The trio start their drive to the hospital. As they start their drive, Jethro asks what they need him for.
Jethro: So you know, like, what's the deal, dudes?
CJ: I'm opening a garage in Doherty by the waste grounds, you know, car mods, lowriders, all that shit. You down?
Jethro: Do polar bears shit in the woods?
The Truth: No, but they've been known to shit in the liquor tent, if I remember it right.
Jethro: Yeah, that was like, so far gone, man.
After some time, the group arrives at the parking lot of the San Fierro Medical Canter in Santa Flora.
CJ: What we here for, anyway?
The Truth: Nothing.
The Truth spots a van at an alley near the hospital. The van starts driving out the alley.
The Truth: Oh, don't look. Cover your faces. Think about a yellow rubber duck.
CJ: You tripping again.
The Truth: Shh...
The van exits the alleyway, driving past them.
The Truth: Okay, I've seen enough. Let's go see if we can find Dwaine.
Jethro: He's working a Hotdog van at the tram terminal in King's.
The trio start their drive to the tram terminal to meet Dwaine.
CJ: Come on, dude, what's all that about?
The Truth: You don't want to know.
CJ: Why?
The Truth: Do you know what a subdermal neurophone is?
CJ: A what?
The Truth: Exactly. Sometimes it's best to stay in the dark, kid.
The trio arrive near Dwaine's hotdog stand. Where Dwaine is seen taking a smoke break. Carl, again, honks his horn to get his attention.
The Truth: Dude, Dwaine, man, how's the hotdog business?
Dwaine: ...It's totally shit. Why, what's happening?
The Truth: Uh, my friend Carl here is opening a chop shop. Jethro's in, how about you?
Dwaine: Uh, yeah, cool man. Uhh, I've got like some shit to take care of first though. So, you tell me where you guys are gonna be at and I'll meet you dudes there.
CJ: The garage is on the waste grounds in Doherty. I'll see y'all later.
Dwaine enters his hotdog van and drives away to take care of his business.
The Truth: Okay, next stop, cop station downtown.
CJ: What?! You out your mind! Why?
The Truth: If I told you, the likelihood is you'd get a probe up your ass within a month.
Jethro: Like, listen to the man, dude. He's real serious about that shit.
CJ: Whuh... Okay, but you're starting to freak me out with all that space shit, man.
The trio make their way to the cop station on The Truth's orders. After some time of driving, they arrive at the front of the station.
The Truth: Okay, you know the drill. Don't look interested in anything. Picture a pink golf ball in your mind.
The same van previously seen at an alleyway near the hospital drives down an alleyway near them and drives away, not paying mind to the trio.
The Truth: Okay, we're good to go.
CJ: Where to next, spacehead?
The Truth: There's an electronics guy I've had dealings with, goes by the name of Zero. He could fix a supercomputer with a paperclip. He's got his own shop, but always ready to help fellow travellers along the path. Let's go introduce you to him.
The trio start their drive to Zero's Shop to meet Zero.
CJ: Look, what's going on Truth? Who was them dudes?
Jethro: Don't go there, man.
The Truth: Listen to Jethro. Now, what if I told you we never went to the moon, JFK lives in Scotland with Janis Joplin, and the only reason we've been in a Cold War for the last 45 years was because snakeheaded aliens run the oil business?
CJ: I think you popped another microdot.
The Truth: Good, keep it that way.
The trio soon arrive in front of Zero's shop, where Zero is seen piloting an RC Raider. Carl honks his horn again to get his attention.
Zero: Leave me alone, Berkley, this is stalking. Oh, hey, Truth.
The Truth: Get in, I'll fill you in as we drive. Home, James!
Zero gets inside the car.
The Truth: Carl, Zero. Zero, Carl.
CJ: What's up?
The Truth: Carl here is opening a garage around the corner. I told him you're the man to speak to when it comes to electronics.
Zero: Actually I'm the only man to speak to, haha. Grade-A tip-top genius, that's me. You should drop by the shop sometime, see some of my shit, bro.
CJ: I'll do that.
The group arrives back at the garage, where Dwaine's Hotdog van can be seen. The garage doors open to let them in.
CJ: Okay, we here.
They all exit the car to get in the garage, where the next cutscene plays.
CJ: A week of hard work, and we'll transform this place. Hey, Cesar! Come over here!
Cesar: What's up, B?
CJ: Cesar, this is Jethro, Dwaine and Zero.
Dwaine: Hey man.
Jethro: Dude.
Zero: Salutations, my sibling!
Cesar: Horale, let's get to work.
Kendl runs to Carl, calling to him out of camera.
Kendl: Hey! Hey Carl, look, I think I found a way for us to get paid.
CJ: I ain't going to no college to study no accounting!
Kendl: No, idiot, property!
CJ: Decorating ain't exactly my thing, either.
Kendl: No! Property development! Look, you buy a dump like this, fix it up and sell it. Or better yet, turn the property into a business. The snowball gets bigger...
CJ: I don't know, sis, this all sounds big time to me.
Kendl: Look, Carl, this place is gonna get on it's feet and when it does, we are gonna have money. If you wanna make something of yourself, you gotta let your money work for you.
CJ: Look, I don't even know where to start.
Kendl: Look, you two concentrate on the garage, and let me work the property thing, okay?
Cesar: Yeah, that's my baby girl right there, holmes.
CJ: Man, you chose her, I'm stuck with her!


Walkthrough

Video Walkthroughs

Gallery

Trivia

  • The name of the mission (and the preceding mission) is a reference to the Scott McKenzie song San Francisco (Be Sure to Wear Flowers in Your Hair)
  • Oddly, in this mission, the game uses unused police and hospital radar blips that were removed from the game's map but are still in the game files. They are only used for this mission, but after that, they are no longer visible on the radar or the map.
  • If Zero is killed while sitting on the bench, he will drop a Detonator. This was intentional, as the game developers wanted it to look like he was holding a remote control for the RC Raider. Since no remote control model exists in the game, the only other device to closely resemble a remote control is a detonator.
  • The song playing in the ending cutscene is Check Yo Self by Ice Cube. It can also be heard on Radio Los Santos.
  • The Truth makes reference to Tommy Vercetti buying the Boatyard in GTA Vice City, telling CJ that Jethro and Dwaine sold their business to the mob in Vice.
  • This is the only mission required to complete the storyline where Zero appears.
  • There is a Kruton 9000 behind The Truth when he is meditating.
  • Zero is non-solid when he is sitting on the bench, and the player can walk into or through him.
  • When Zero is flying his RC helicopter outside, the player can lock on to it with a heat seeking launcher. However, it won't destroy it and will only start a fire below the RC helicopter.

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