The following is a list of weapons that can be used in Grand Theft Auto: Vice City.
Contents[]
Grand Theft Auto: Vice City features 35 different weapons, which greatly expands the arsenal compared to Grand Theft Auto III. There is a wide array of pistols, shotguns, and submachine guns, some of which can be purchased at Ammu-Nation. The game also features the most melee weapons in any GTA game until Grand Theft Auto V, some of which can be bought at various hardware stores.
The initial release of the game for the PlayStation 2 featured names based on their real-life inspiration (i.e. the MP5 and the PSG1). However, subsequently after the release of the original GTA Vice City for the PlayStation 2, Rockstar dropped the real names of the guns, probably due to trademark reasons likely being approached by Heckler & Koch, the manufacturer of the MP5 and PSG1. Therefore some weapons on the list have two names, the first coming from the original PS2 version while the second coming from subsequent PS2 versions and the PC and Xbox versions. There are other physical differences to the guns between the original and subsequent versions, including the Ruger/Kruger is shortened and given a black skin, while the PSG1 is now standard with a mock silencer.
The following table lists weapons based on their types and categories assigned to them in the files.
Unarmed | Melee Weapons | Thrown Weapons | Handguns | Shotguns |
---|---|---|---|---|
|
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Submachine Guns | Assault Rifles | Sniper Rifles | Heavy Weapons | Special |
Vehicle Weapons[]
Main article: Vehicle Features/Mounted Weapons
Imagery Table[]
NOTE: Click on the images to go to their articles, or hover over the image to reveal the weapon's name.
Interactive Map[]
The following interactive map includes the locations of all weapon pickups (in addition to other items) available in Vice City in Grand Theft Auto: Vice City.
Additional Information[]
Standard Issue Weaponry[]
Weapons mandatorily added to Tommy's inventory in accordance with storyline scripts.
Mission | Weapon(s) Given |
---|---|
Back Alley Brawl | Pistol (+34 rounds) |
Treacherous Swine | Chainsaw |
Guardian Angels | Kruger (+210 rounds) |
Phnom Penh '86 | M60 (unlimited ammo, reduced to 100 rounds are getting off Lances' helicopter) |
Supply & Demand | Kruger (unlimited ammo, later removed) |
Rub Out | M4 (+150 rounds) |
Dirty Lickin's | Sniper Rifle (+30 rounds) |
Martha's Mug Shot | Camera (+12 films, later removed) |
The Shootist | Pistol (maximum addition of 30 rounds after the third shooting range) |
The Job | .357 (+48 rounds) |
Gun Runner | - .357 (+24 rounds)
- S.P.A.S. 12 (+28 shells) - Mac (+60 rounds) - M60 (+200 rounds) |
Check Out at the Check In | Sniper Rifle (+10 rounds) |
Optional Pick-ups[]
Weapons explicitly made available during certain missions, missable if not collected.
Mission | Weapon Pickup(s) |
---|---|
All Hands On Deck! | Kruger (+120 rounds) |
Cannon Fodder | .308 Sniper (+6 rounds) |
Keep Your Friends Close... | .357 (+120 rounds) |
Autocide | - Uzi (+180 rounds)
- Sniper Rifle (+12 rounds) |
Others[]
These weapons are not available for use in the game, but are often depicted in several ways, often in in-game cutscenes.
- Artworks
- One of the artworks depicts Phil Cassidy with an AK-47, which was originally meant to be in the game but was eventually replaced by the Ruger.
- In-Game
- The PS2 model of the Carbine Rifle was still used in cutscenes of other versions of the game.
- In the cutscene of In The Beginning..., one of Diaz' goons is seen holding an MP5K, which is not available for use in the game.
- In the cutscene of In The Beginning... in all versions of the game, one of Diaz' goons is seen holding the PS2 model of the M60.
- In cutscenes of the missions Supply & Demand, Rub Out and The Shootist, a Desert Eagle can be seen, which is not available for use, but was later re-introduced in Grand Theft Auto: San Andreas.
- In the Tooled Up store, a Nailgun can be seen among other tools, which was actually a weapon that was unused.
- Among the shelves and racks of Ammu-Nation, a Steyr Aug and a MP5K can be seen.
Beta Weapons[]
Main article: Beta Content in GTA Vice City/Weapons
- Nail Gun and Staple Gun: Unused Hardware Store items.
- Silenced Colt: Possibly a suppressed pistol (erroneously modeled after the Wildey Magnum, the weapon was cut, although the concept was resurrected as the Silenced 9mm in Grand Theft Auto: San Andreas. Despite its name, the pistol was not actually based on the Colt M1911, but rather the Wildey Magnum, a large-calibre semi-automatic magnum handgun. The weapon being suppressed in the game is also erroneous; the long extension seemingly assumed to be a suppressor on the weapon's model is simply the handgun's barrel.
- Snub Nose Python: A Snub Nose variant of the Python was initially planned for the game, but was dropped during development.
- MP5K: The MP5K was intended to be included among the other submachine guns, but remained as cutscene-only. It appears to have a wider magazine, possibly stacked with each other for easier reloads.
- Grenade Launcher: The weapon was originally planned to be usable, but was cut. This weapon is based on the Smith & Wesson 276 Gas Gun, although it is modeled after its variant, the DefTech 1315 37mm Gas Gun.
- Land Mine: A thrown weapon that was initially made for Grand Theft Auto III.
- Stun Gun: A small electroshock weapon that was originally made as a melee weapon, but was dropped during development.
- Steyr AUG: Based on the weapon of the same name, the Steyr Aug is an assault rifle that was originally planned for the game, but remained unused.
- AK-47: The Grand Theft Auto III rendition of the AK-47 was intended to be featured in the game, but was left unused.