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Weapons in GTA San Andreas.

WeaponWheel-GTASAde

Weapon Wheel in GTA San Andreas - The Definitive Edition.

The following is a list of weapons that can be used in Grand Theft Auto: San Andreas.

Contents[]

Grand Theft Auto: San Andreas features 38 different weapons and three special items, where they follow the same mechanics as in previous titles, however, the arsenal has been expanded with the introduction of "consumable items", as well as "gifts", which are primarily used for girlfriends and optionally used as melee weapons.

Auto-aim[]

A notable improvement over previous games is the auto-aiming system on every weapon (except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons), which occurs when the target is within the weapon's range (determined by the type of weapon and the player's proficiency with that weapon based on the skill) and takes the priority on the closest target when facing multiple NPCs. Another feature of this improvement is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.

The Auto-aim also seems to bear a strong resemblance to the execution system in Rockstar's Manhunt, where the darker the color or the target, the more gruesome the execution; in GTA San Andreas, the darker the color of the target, the less health of the target.

Weapon Skill[]

Another notable feature is a weapon skill system; where it determines the general proficiency of the player with the weapons. This increases when the player shoots accurately. Getting a high Weapon Skill increases the ability with weapons and grants more versatility when used. There are three levels of skill: "Poor", "Gangster", and "Hitman".

One can view the weapon skills two ways:

  1. Wielding the weapon, then press L1, LT, or TAB. The skill level appears in the stat box in the bottom corner of the screen.
  2. In the menu, select Stats, then Weapons. Each weapon type displays one of three labels: "Poor", "Gangster", or "Hitman". If one is wielding a weapon, one will also see their current skill level for that weapon.

Gangster[]

Gangster level is reached when the meter is 20% to 50% filled.

When Gangster is reached with certain weapons, you're able to move while aiming, and your lock-on range, accuracy, rate of fire, and strafe speed increase:

  • All type of Shotguns (note: you can already move while aiming/firing the sawn-off shotgun)
  • AK-47
  • Desert Eagle
  • M4
  • Micro SMG (note: you can already move while aiming/firing this weapon)
  • SMG
  • Pistol (note: you can already move while aiming/firing this weapon)
  • Silenced Pistol
  • Tec-9 (note: you can already move while aiming/firing this weapon)

Hitman[]

Hitman level is reached when the meter is 100% filled.

When Hitman is reached with certain weapons, your lock-on range, accuracy, rate of fire, and strafe speed increase further, and you're able to fire these weapons while moving:

  • AK-47
  • Combat Shotgun
  • Desert Eagle
  • M4
  • SMG
  • Silenced Pistol
  • Shotgun

Double Weapon Hitman[]

One new feature is the ability to duel-wield certain weapons after reaching Hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle. For weapons that have Double Weapon Hitman, it takes longer to reach 100% weapon skill opposed to other weapons that can only be wielded with both hands.

When you reach Double Weapon Hitman, you can wield two of the below weapons simultaneously, and your lock-on range increases:

  • Micro SMG
  • Pistol(9 mm)
  • Sawn-Off Shotgun
  • Tec-9

Types[]

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in italics can be dual-wielded.

The following table lists weapons based on their types and categories assigned to them in the files.

Unarmed Melee Weapons Handguns Shotguns
Submachine Guns Assault Rifles Sniper Rifles Heavy Weapons
Thrown Consumable Items Gifts Special

Vehicle Weapons[]


Imagery Table[]

NOTE: Click on the images to go to their articles, or hover over the image to reveal the weapon's name.

Unarmed
Fist-GTASA-Icon BrassKnuckles-GTAVC
Melee Weapons
Knife-GTASA Nightstick-GTAVC Poolcue-sa GolfClub-InGame-GTASA
BaseballBat-GTASA Shovel-GTASA Katana-GTAVC Chainsaw-GTAVC
Handguns
Pistol-GTA3 DesertEagle-GTASA Silenced9mm-GTASA
Shotguns
Sawn-Off Shotgun Shotgun SPAS12-GTAVC
Submachine Guns
Tec9-GTAVC MicroUzi-GTASA SMG
Assault Rifles
AK-47-GTASA M4
Sniper Rifles
Rifle-GTASA SniperRifle-GTA3
Heavy Weapons
Flamethrower-GTASA Minigun-GTAVC RocketLauncher-GTAVC Heat-SeekingRocketLauncher-GTASA
Thrown Weapons
TearGas-GTAVC MolotovCocktail-GTASA Grenade SatchelCharge-GTASA
Consumable Items
Camera-GTAVC SprayCan-GTASA Fire Extinguisher GTASA
Gifts
DildoLongPurple VibratorShort Flowers-GTASA Cane-GTASA
Special
Detonator-GTAVC Goggles-GTASA Goggles-GTASA Parachute-GTASA

Additional Information[]

Standard Issue Weaponry[]

Weapons mandatorily added to Carl's inventory in accordance with storyline scripts.

Mission Weapon(s) Given
Tagging Up Turf Spray Can (unlimited propellant, later reduced to 1000 units)
Nines and AK's 9mm (unlimited ammo, +60 rounds after Emmet's shooting practice)
Madd Dogg's Rhymes Knife
Burning Desire - Molotov Cocktail (+20 bottles)

- Fire Extinguisher (unlimited CO2, later removed)

Just Business Micro SMG (unlimited ammo, later reduced to 80 rounds)
Reuniting the Families - Shotgun (+60 shells)

- AK-47 (unlimited ammo, later removed)

The Green Sabre Camera (unlimited films, given after all weapons are removed)
Badlands Camera (unlimited films, later reduced to 36)
Against All Odds Satchel Charges (+10)
Small Town Bank Shotgun (adds up to 48 shells, +48 if sawn-off or combat shotguns are owned)
Are You Going To San Fierro? - Flamethrower (+300 units of fuel, later replaced by:)

- Rocket Launcher (10 rockets)

Photo Opportunity Camera (unlimited films, later reduced to 24 if not already owned)
The Da Nang Thang - Minigun (unlimited ammo, removed along with all weapons after Maverick is destroyed)

- Knife (added to inventory after being shot down, later replaced by:)

- Katana

Snail Trail Sniper Rifle (+5 rounds)
Ice Cold Killa Silenced 9mm (+200 rounds)
Pier 69 Sniper Rifle (up to 24 rounds are added)
Toreno's Last Flight Rocket Launcher (+60 rockets, later removed)
Interdiction Rocket Launcher (+40 rockets)
Stowaway Satchel Charges (+1 if no charges are owned)
Black Project - Knife

- Silenced 9mm (+70 rounds)

- Sniper Rifle (+35 rounds)

- Thermal Goggles

- Micro SMG (+200 rounds)

Green Goo Micro SMG (+2000 rounds)
Freefall 9mm (unlimited ammo, later removed if not owned)
Vertical Bird - Knife

- Silenced 9mm (+30 rounds)

End of the Line - Night Vision Goggles

- Fire Extinguisher (unlimited CO2)

- Micro SMG (set to 120 rounds)

Dam and Blast - Knife
Architectural Espionage Camera (+20, if not owned)
Breaking the Bank at Caligula's - Knife

- Silenced 9mm (+300 rounds)

- Tear Gas (+10 canisters, later replaced by:)

- Satchel Charges (+10)

- Night Vision Goggles

Weapon names highlighted in Italic denotes the item(s) as pickups, but compulsory in order to progress the game.

Optional Pick-ups[]

Weapons explicitly made available during certain missions, missable if not collected.

Mission Weapon Pickup(s)
Cleaning the Hood Baseball Bat
Badlands Camera (24 films, if removed from inventory before photographing the corpse)
Against All Odds Satchel Charges (+15)
Outrider - Sniper Rifle (up to 40 rounds are available to collect)

- Rocket Launcher (up to 20 rockets)

Discrepancies[]

At least six missions in Grand Theft Auto: San Andreas feature differing weapons for their respective cutscenes and gameplay. They are:

Mission User(s) Cutscene Weapon Gameplay Weapon
Ryder Lance "Ryder" Wilson Glock 17 Pistol (Colt M1911A1)
The Green Sabre Eddie Pulaski -> Carl Johnson unknown model Camera (Canon AE-1)
Mike Toreno Mike Toreno Glock 17 Micro SMG (IMI Micro Uzi)
Stowaway CIA agents Colt M16A2 Micro SMG (IMI Micro Uzi)
Beat Down on B Dup Sean "Sweet" Johnson Desert Eagle AK-47
End of the Line Melvin "Big Smoke" Harris Combat Shotgun (Franchi SPAS-12) AK-47
End of the Line Frank Tenpenny Combat Shotgun (Franchi SPAS-12) Pump Shotgun (Ithaca 37)

Beta Weapons[]

Main article: Beta Weapons

There are additional so-called beta weapons that are not available for use in the game but rather often depicted in several ways, usually during in-game cutscenes:

  • A wooden bat is used by Big Smoke during the cutscenes of his eponymous mission and Running Dog.
  • First Date features a smaller version of a normal knife used by Catalina. It doesn't even have any texture files.
  • The full-size Uz-I 9mm featured in Grand Theft Auto: Vice City can be seen in some pre-release material and in Big Smoke' statue.
  • The HUD icon of the Micro SMG depicts the Mac 10 from Grand Theft Auto: Vice City instead of the corresponding Micro SMG.
  • The HUD icon of the Sniper Rifle depicts the PSG1 from Grand Theft Auto: Vice City.
  • An unused texture for the spray can is seen on some preview screenshots.
  • The Python from Grand Theft Auto: Vice City is featured as a sign on the entrance of Ammu-Nation.
  • Several guns can be seen on shelves/racks in Ammu-Nation, which are: Steyr AUG, Galil 7.62, Charter Arms AR-7 Explorer, Galil AR, various revolvers, Calico M110, MAC-10, Spectre-HC, Heckler & Koch MP5K, IMI Uzi, IMI Micro Uzi, Calico M950, Intratec TEC-9, Type 56, FAMAS, Thompson and Heckler & Koch SR9(T).
  • In the mission Stowaway, the crates seen near the vehicles contain a silhouette of what appears to be an MP5K.
  • Explosive Situation features a better textured golf club used by Woozie.
  • The shovel used by Tenpenny in the mission High Noon is different. It can also be spotted in the Introduction film.
  • Saint Mark's Bistro features a throwing knife used by Maria Latore.
  • A smaller and blue parachute can be seen in a demonstration video in Learning to Fly. It also appears in A Home in the Hills.
  • Some other cutscenes also depict a Glock-based Pistol, which is different from the M1911-based one used in-game.

Trivia[]

  • The TEC-9, Flamethrower, and Minigun are the only weapons which, when fired, do not move CJ's body.
  • Oddly enough, melee weapons such as the Chainsaw can be used to amass large sums of money in short periods of time, if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the Baseball Bat in Grand Theft Auto III, where the player can kill literally thousands of citizens with no wanted level if planned correctly.
  • There are three different ways to get infinite ammo for guns. First, the player can buy a lot of any type of gun to stock up ammo; Secondly, the player can use the infinite ammo cheat; Thirdly, the player must acquire 100% game completion.
  • The Tec-9 and Micro SMG are the only weapons that share the same weapon skill (that is shown in stats as machine pistol).
  • Weapons that can be dual wielded at Hitman level take significantly longer time to level up.
  • CJ will be stripped of all his weapons twice during the main storyline: once after The Green Sabre, again during The Da Nang Thang and optionally if parachuted into the water during Dam and Blast.

Glitch[]

  • It is possible to get infinite ammo by going to a shooting range in some Ammu-Nation shops. Select a firearm of choice (excluding heavy and throwable weapons) and enter the shooting range, right after the screen turns black, press the escape button a few times and wait for CJ to teleport back in the shop; the player will notice (sometimes, rarely or never) the ammo of the firearm they're holding have doubled, keep doing this (with the help of luck) and when the ammo reaches until a point that the amount disappears, then it will become unlimited. Players who are looking for an alternative way to make the ammo amount on the HUD icon disappear can simply buy ammo till it reaches 9999-?? and then pick up any weapon via police that they've dropped.

See Also[]

Navigation[]

Navigation
[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
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Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
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Grand Theft Auto: Vice CityTommy Vercetti | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: Vice City StoriesVictor Vance | Vice City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Weapons
ListsAll Weapons | Category | Beta Weapons | Cutscene Weapons
TypesMelee weapons | Handguns | Machine pistols | Submachine guns | Shotguns | Assault rifles | Sniper rifles | Throwables | Vehicle Mounted Weapons
Weapons inGTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs
CategoriesGTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs
Related topicsPickups | Ammu-Nation | Phil's Army Surplus | Phil's Place | Phil Cassidy's Fully Cocked Gun Shop | Stonewall J's | Weapon Vehicles | Shooting Ranges | Drive-By Shooting | Cover System
[ ve ]Grand Theft Auto: San Andreas
LocationsState of San Andreas (Los Santos | San Fierro | Las Venturas | Red County | Flint County | Whetstone | Tierra Robada | Bone County)
CharactersCarl "CJ" Johnson | Sean "Sweet" Johnson | Kendl Johnson | Melvin "Big Smoke" Harris | Lance "Ryder" Wilson | Cesar Vialpando | Frank Tenpenny | Wu Zi Mu | Mike Toreno | Ken Rosenberg
ContentMissions | Vehicles | Weapons | Assets | Characters | Clothing | Tattoo Parlors | Radio Stations | Gang Warfare
Information100% Completion | Achievements/Trophies | Weapon Stats | Player's Stats | Cheats | Trailers | Artworks
[ ve ]Weapons in Grand Theft Auto: San Andreas
UnarmedFist | Brass Knuckles
MeleeBaseball Bat | Chainsaw | Golf Club | Katana | Knife | Nightstick | Pool Cue | Shovel
HandgunDesert Eagle | Pistol/9mm | Silenced Pistol/9mm
ShotgunCombat Shotgun | Shotgun | Sawn-Off Shotgun
SMGMicro SMG | SMG | Tec9
AssaultAK-47 | M4
SniperRifle/Country Rifle | Sniper Rifle
HeavyFlamethrower | Rocket Launcher | Heat-Seeking Rocket Launcher | Minigun
ThrownGrenade | Molotov | Satchel Charges/Remote Explosives | Tear Gas
Consumable ItemsFire Extinguisher | Spray Can | Camera
GiftsCane | Dildo | Flowers | Vibrator
SpecialCar Bomb | Detonator | Night Vision | Parachute | Thermal Vision
OtherCrates | Surface-to-Air Missile | Flares | Vibrator 1 | Dildo 2
BetaGlock | Python | Mac-10 | MP5K | PSG1 | M60 | Nail Bat | Meat Cleaver | Machete | Screwdriver | Sledgehammer | Hammer | Skateboard | Stubby Shotgun | Land Mine
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