GTA Wiki
Advertisement
GTA Wiki
14,918
pages

Ever since the Grand Theft Auto series introduced armed vehicles, these also featured Mounted Weapons.


Description

Vehicle-mounted weapons can be represented as any device incorporated in a vehicle that can be activated to shoot any kind of harming element, usually a projectile. These weapons generally disable hand-held weapons for Drive-By Shooting, but makes up for being stronger and having infinite ammo (in most cases). It should be noted that if the vehicle is destroyed, the weapon becomes unusable.

There are light-firepower weapons suited for rapid engagements, accuracy and close combat against small enemy groups, as well as heavy-firepower weapons suited against numerous enemy groups and vehicular destruction. The most common examples are machine guns, tank cannons and mounted rockets. The water cannon is not technically considered a mounted weapon, but its characteristics as an extra feature, the ability to harm pedestrians (albeit causing very low damage) and the ability to gain police attention still defines it as such in the GTA universe.

2D/3D Universe

In the 2D Universe and most 3D Universe games, vehicles like the Fire Truck, the Tank and the Rhino require extra command inputs to turn the mounted weapon to the left or the right to properly aim. However, they required some skill, as they lack a targeting reticle. In Grand Theft Auto: San Andreas, the aiming mechanic is simplified with the use of the camera control, making it a bit easier to adjust the angle of attack, though it still required some aiming skill due to the lack of a targeting reticle, especially on vehicles like the Hunter and the Hydra.

HD Universe

In Grand Theft Auto IV and Episodes From Liberty City, the aiming mechanic is the same as in GTA San Andreas, being used on the Fire Truck and the APC. However, the lack of a targeting reticle difficult the aiming on vehicles like the Annihilator and the Buzzard.

In Grand Theft Auto: Chinatown Wars, aiming is a bit easier thanks to the touchpad functionality of platforms like the Nintendo DS, along with marked lines to denote the direction of the gun. [vague]

Grand Theft Auto V retains the advanced aiming mechanic from previous games, but the addition of targeting reticles make armed vehicles easier to operate against a target. In addition, targeting reticles are adjusted with the same settings as for hand-held weapons, using either the regular dot reticle or the advanced one available for each class of hand-held weapons (using a rangefinding-like reticle for tank cannons).

Grand Theft Auto Online saw the introduction of mounted turrets in the Heists Update, available for the Technical, the Insurgent Pick-Up and the Valkyrie. Turrets operate the same way as any mounted weapon, but requires at least another player to use them, while leaving the driver/pilot at full control of the main vehicle. These vehicles are generally a great choice for situations where teamwork is a key element, requiring the driver/pilot to coordinate with their teammates and provide angle of attack if necessary.

Vehicles with mounted weapons

Land Vehicles

Standard

Air Vehicles

Sea Vehicles

Mission Exclusives

List of Mounted Weapons

2D Universe

Water Cannon
(Grand Theft Auto and Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them.
Gallery
Mounted Flamethrower
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Medium
  • Range: Medium
  • Fire Rate: Very High
  • Rotation angle: 360 degrees
The Mounted Flamethrower is a vehicle variation of the Flamethrower, which can easily kill pedestrians and burn vehicles in seconds, but has limited range.
Gallery
Heavy Machine Gun
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Low
  • Range: High
  • Fire Rate: High
  • Rotation angle: No
The Heavy Machine Gun is a weapon that has moderate damage, but good fire rate and range.
Gallery
Tank Cannon
(Grand Theft Auto, Grand Theft Auto: London and Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.
Gallery
Add-ons
Vehicle Machine Gun
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Low
  • Range: Medium
  • Fire Rate: Medium
  • Rotation angle: No
The Vehicle Machine Gun is a set of two Machine Guns that can shoot on a straight line and is generally weak, but has average range and fire rate.

The weapon is effective in Multiplayer Mode, as the other player is unable to jump over the vehicle while they are being fired at.

Can be mounted on a car at Smith and Heston's scattered around Anywhere City, for $25,000.
Gallery
Vehicle Mines
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very High
  • Range: Limited
  • Fire Rate: High
  • Coverage: Limited
  • Blast radius: Medium
The Vehicle Mine is an explosive that can be placed from a vehicle and has limited blast radius, but they are very powerful, able to destroy unarmored cars easily. Vehicle Mines are available for sale in the Car Shops in both Residential and Industrial District, but not in Downtown District.
Gallery

3D Universe

Water Cannon
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: ~30 degrees
The Water Cannon is a device that creates a large gush of water, mainly intended to extinguish fires. It can knock NPCs, but cannot kill them.

The player can adjust the elevation angle of the cannon for shorter or longer water sprays, by extra commands or with the camera (only in GTA San Andreas).

Gallery
Built-in Machine Gun
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Built-in Machine Guns are a pair of machine guns with medium damage and fire rate, but good range. It should be noted that after firing a few rounds, the guns will briefly stop working, hinting an apparent reload mechanism.
Gallery
Chain Gun
(Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No
The Chain Gun is a weapon that can shoot in a straight line and is quite powerful, able to destroy a vehicle quickly. The one mounted in the Hunter can also detect nearby NPCs within a limited range and angle, being somewhat superior to other similar weapons. It can also fire continuously.
Gallery
Tank Cannon
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle:
    • N/A (GTA Advance)
    • No
    • -5 to 40 degrees (GTA SA only)
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.

In GTA San Andreas, the cannon can be adjusted to aim higher or lower, depending of the camera's direction.

Gallery
Mounted Rocket
(Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Mounted Rocket is a vehicle variation of the Rocket Launcher, having similar statistics to the hand-held variation. The vehicles always fire two rockets simultaneously.
Gallery
Mounted Heat-Seeking Rocket
(Grand Theft Auto: San Andreas)
General Stats Description Vehicles
  • Damage: High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: No
  • Elevation angle: No
An alternative of the Mounted Rocket that works similarly to the Heat-Seeking Rocket Launcher, requiring a target to be locked on. This weapon deals less damage than unguided rockets and are a bit slower, but can follow its target for a limited time and a seemingly long range.
Gallery
Mission-only
Aircraft Bomb
(Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas)
General Stats Description Vehicles
  • Damage: Very High
  • Range: Medium
  • Fire Rate: Low
  • Coverage: Straight fall
  • Blast radius: Medium
The Aircraft Bomb is an explosive that falls on a straight line and explodes upon impact, destroying almost anything within its blast radius.
Gallery

Grand Theft Auto IV and Episodes From Liberty City

Water Cannon
General Stats Description Vehicles
  • Damage: Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: -5 to 25 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Knocking NPCs and other players deal little damage, but can push them away with ease. NPCs can be provoked and may attempt to take the player out of the vehicle.

The device can be also used to push and/or clean most cars. Using it against NPC vehicles may also cause to start pursuing the player and ram their vehicle.

Like in GTA San Andreas, the player can adjust the angle of the water cannon for shorter or longer water sprays with the camera.

Gallery
Mounted Minigun
General Stats Description Vehicles
  • Damage:
    • Medium (Standard ammo)
    • High (Explosive ammo)
  • Range: High
  • Fire Rate:
    • Medium (Annihilator)
  • High (Buzzard)
  • Rotation angle: No
  • Elevation angle: No
The Mounted Miniguns are weapons known for its great firepower and good fire rate. There are three versions of it:
  • The first version has low fire rate and briefly stops when 100 rounds are fired (implying a reload mechanism). Is is only available on the Annihilator in GTA IV.
  • The second version is identical to the first, but fires explosive ammo and bullet trails are no longer visible. Is is only available on the Annihilator in EFLC.
  • The third version has higher fire rate and can shoot continuously. Is is only available on the Buzzard in TBoGT.

All versions are based on the M134 Minigun.

Gallery
APC Cannon
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: -10 to 35 degrees
The APC Cannon is a light, fast-firing cannon that uses explosive rounds similar to that of the Automatic Shotgun with explosive ammo. While not as powerful as the Tank Cannon, it can knock NPCs and vehicles easily, and is able to damage and deform vehicles with a few shots. However, an incorrect use may damage the vehicle if the projectiles explode near it.

The turret appears to be a short-barreled 2A28 Grom.

Gallery
Mounted Rocket
General Stats Description Vehicles
  • Damage: High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Mounted Rocket is the vehicle variation of the Rocket Launcher, with a high damage and average fire rate. Unlike other rockets, it is "dropped" from the rocket rack before it is ignited and sent to the target (making it dangerous to use when on land). They are based on the Hydra 70 rocket.
Gallery

Grand Theft Auto: Chinatown Wars

Water Cannon
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them.
Gallery
Machine Gun Turret
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Machine Gun Turret is a weapon that can easily destroy weak boats and has decent fire rate.
Gallery
Tank Cannon
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.
Gallery
Torpedo Launcher
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: No
  • Elevation angle: N/A
The Torpedo Launchers are explosive weapons able to fire in a straight line and has low fire rate, but can easily destroy unarmored boats with a single shot.
Gallery

Grand Theft Auto V and Grand Theft Auto Online

Camera-TBoGT.png
This article needs more images of:
HUD icons for Grenade Launcher, Mortar and I&P RC Tank weapons.

You can help by adding some relevant images or discussing changes on the talk page.
Please remove this template when images are added.

Note: Please remember to follow our image policy in naming and licensing before adding images.
Sanitary.png
Water Cannon
General Stats Description Vehicles
  • Damage: Medium
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: -5 to 20 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Unlike in former games, the water cannon can be deadly against NPCs and other players, requiring seconds of constant spray to cause knockback damage. However, it cannot push cars as easily as in GTA IV.

Drivers are unable to use or switch weapons, the latter being replaced by a tracking functionality that automatically aims at the nearest vehicle (occupied by NPCs or stationary) within a small radius (~15m), on a 90 degree coverage relative to the front (meaning any vehicle past 45 degrees from the vehicle's front is ignored).

Gallery
Flamethrower
General Stats Description Vehicles
  • Damage: Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -5 to 20 degrees (Cerberus)
The Mounted Flamethrower is an incendiary weapon that can easily kill pedestrians, but has limited range. It also seems to have low damage against most armored vehicles, but they can burn their tires if executed correctly.
Gallery
Machine Gun (Forward-fixed light variant)
General Stats Description Vehicles
  • Damage:
    • Low-Medium (Normal)
    • High (Explosive)
  • Range:
    • High
    • Medium (P-996 LAZER, Hydra, Rogue)
  • Rotation angle: No
  • Elevation angle: No
The Machine Gun is a weapon that has limited angle of attack, but is relatively easy to use. There are two types:
  • The first one uses regular ammo and deals moderate damage against most vehicles, but has good range and can be deadly against targets on foot, even able to score headshots. The ones in the Stromberg and the Toreador are more powerful than the standard ones, requiring a few rounds to destroy unarmored cars.
  • The second one uses high-explosive rounds that has shorter range, but has higher damage output and can hit vehicles easier. The ones in the Savage, P-996 LAZER and Hydra are even more powerful, able to destroy vehicles very quickly within a small radius.

There are multiple models of this weapon, though most of them are hidden within the vehicle:

Generally, these are chambered for 7.62mm rounds according to the customization options on certain vehicles, although some of the machine guns are based on weapons chambered for .50 caliber rounds or even 30mm rounds.

Land
Aerial
Special
Gallery
Machine Gun (Light turret variant)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Rotation angle:
    • 90 degrees (APC)
    • 300 degrees (Ultralight)
  • Elevation angle:
    • -5 to 35 degrees (APC)
    • 25 to -80 degrees (Ultralight)
Seen as a turret variation of the regular Machine Gun, this weapon is able to pivot from its mounting and deals low damage against vehicles, but are quite powerful against targets on foot.

The ones on the APC are simply hidden within the vehicle's rear gun ports, while the one on the Ultralight is mounted on a Gimbal turret and chambered for 7.62mm rounds.

Gallery
Machine Gun (Forward-fixed heavy variant)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: High
  • Rotation angle: No
  • Elevation angle: No
Seen as a heavier variant of the regular front-facing Machine Gun, this weapon has slightly lower fire rate, but each round can cause higher damage, being a versatile choice against targets on foot and unarmored vehicles. This variation is only present on Arena Contender vehicles.

There are two models of this weapon:

All versions are stated to be chambered for .50 caliber rounds.

Variant 1 (M2HB)
Variant 2 (M1919)
Gallery
Machine Gun (Heavy turret variant)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: High
  • Rotation angle:
    • 90 degrees (Dune FAV, Weaponized Dinghy, RM-10 Bombushka and Tula)
    • 112.5 degrees (Barrage rear turret)
    • 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -7.5 to ~30 degrees (AA trailer)
    • -7.5 to 35 degrees (Half-track Autocannon)
    • -10 to 20 degrees (Boxville)
    • -10 to 30 degrees (Dune FAV)
    • -15 to 20 degrees (Speedo Custom)
    • -15 to 25 degrees (Barrage rear turret & aircraft rear turrets)
    • -15 to 35 degrees (Half-track, MG)
    • -15 to 45 degrees (Caracara)
    • -20 to 30 degrees (land vehicles)
    • -35 to 45 degrees (Technicals)
    • -35 to 35 degrees (Bombushka rear turret)
    • 10 to -80 degrees (aerial vehicles)
Seen as the turret variant of the previous weapon, they share the same statistics, but can pivot from their mountings, offering more flexibility against targets.

There are several model of this weapon:

All versions are stated to be chambered for .50 caliber rounds (12.7mm in the case of the DShk-based guns), although some of them are based on weapons chambered for 20mm and even 30mm rounds.

Variant 1 (MG)
Variant 2 (DShK)
Variant 3 (M2HB)
  • Mogul (rear gunner, single or dual options)
  • Tula (single or dual MG options)
Variant 4 (Oerlikon)
Variant 5 (Flak)
Variant 6 (M230)
Other
Gallery
Minigun (Forward-fixed variant)
General Stats Description Vehicles
  • Damage: Low
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No
The Minigun is a mounted variant of the hand-held Minigun. While not as powerful as the heavy variant of the Machine Gun per round, the high fire rate still gives it potential against players, NPCs and light armored vehicles, as it reduces chance to miss fast-moving targets.

There are three models of this weapon:

  • The first one is based on the GAU-17/A 7.62mm gatling gun with a flash hider.
  • The second one is based on the GAU-19/A .50 caliber gatling gun.
  • The third one is modeled after the 20mm M197 Vulcan.

Miniguns are generally chambered for .50 rounds, though they have slightly lower damage output in comparison to most .50 caliber Machine Guns.

Version 1 (GAU-17/A)
Version 2 (GAU-19/A)
Version 3 (M134)
Gallery
Minigun (Turret variant)
General Stats Description Vehicles
  • Damage: Low
  • Range: High
  • Fire Rate: Very High
  • Rotation angle:
    • 90 degrees (Dune FAV)
    • 112.5 degrees (Barrage, rear turret)
    • ~190 degrees (Valkyrie' side turrets)
    • 360 degrees
  • Elevation angle:
    • -10 to ~20 degrees (Tampa, remote gun option)
    • -10 to 30 degrees (Dune FAV)
    • -15 to 20 degrees (Speedo, remote minigun option)
    • -15 to 25 degrees (Barrage & Tula, rear turrets)
    • -15 to 45 degrees (Caracara)
    • -20 to 30 degrees (land vehicles)
    • -35 to 45 degrees (Technical)
    • 10 to -80 degrees (Akula front gun)
    • 30 to -25 degrees (Valkyrie side turrets)
Seen as the turret variant of the mounted Minigun, this weapon shares similar statistics to the former, but can pivot from their mountings, offering flexibility against targets.

There are three models of this weapon:

  • The first one is based on the GAU-17/A 7.62mm gatling gun with a flash hider (which is primarily used in the real-life inspiration of the Valkyrie and also the first vehicle to adopt the model of the gun).
  • The second one is based on the GAU-19/A .50 caliber gatling gun, which offers the same statistics as the first one.
  • The third one is an M134 Minigun (which is basically the same hand-held Coil Minigun), fitted with a scope and a lightweight stock, as well as a camo pattern on it. It is only used on the Dune FAV.
  • The fourth one is modeled after the 20mm M197 Vulcan, which are only available in the Akula.

These weapons are generally chambered for either 7.62mm rounds or for .50 caliber rounds, although they share the same damage output, slightly lower than most .50 cal machine guns.

Version 1 (GAU-17/A)
Version 2 (GAU-19/A)
Version 3 (M134)
Version 4 (M197)
  • Akula (both minigun turret options)
Gallery
Laser Gun (Forward-fixed variant)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No
Laser Guns (also known as "Dual Lasers", "Mounted Laser" in the Bruiser and Scarab, and "40W Phased Plasma Turrets" in the customization menu) are special variants of the Machine Guns that seem to improve fire rate, but remain as powerful as their bullet-based counterparts.

There are three models of this weapon:

  • A square-shaped gun that looks like an altered Browning M2HB machine gun or M1919 Browning machine gun, with a cylindrical ammo box and two rails below and above the actual barrel. The barrel itself appears to have a coiled/glowing detail.
  • A gatling gun with the appearance of an M134 Minigun, seen on the Deathbike.

The "40W Phased Plasma" name from the customization option is likely a reference to the first Terminator movie, in which the T-800 asks for a 40 watt phased plasma rifle in a gun store.

Variant 1 (Machine Gun)
Variant 2 (Minigun)
Gallery
Laser Gun (Turret variant)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: 360 degrees
  • Elevation angle: 0 to ~25 degrees
Seen as the turret variant of the laser/plasma gun, it shares the same properties as the former, but can pivot from its mounting, offering more flexibility against targets.
Gallery
Explosive Cannon (Forward-fixed variant)
General Stats Description Vehicles
  • Damage: High
  • Range: Low
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Explosive Cannon is a weapon that has higher damage output than most machine guns and can cause good damage against most armored vehicles, at the cost of having medium range and moderate fire rate.

The ones on the Oppressor Mk II seem to be under-scaled GAU-17/A 7.62mm gatling guns with a flash hider.

Gallery
Explosive Cannon (Turret variant)
General Stats Description Vehicles
  • Damage: High
  • Range: Low
  • Fire Rate:
    • Medium (Valkyrie)
    • Slow (FH-1 Hunter and RM-10 Bombushka)
  • Rotation angle:
    • 90 degrees (RM-10 Bombushka, rear turret)
    • 360 degrees
  • Elevation angle: 10 to -80 degrees (Aircraft gun turrets)
Seen as the turret variant of the previous weapon, they share the same statistics, but give more flexibility against most targets.

There are three versions of it:

  • The first one bears some resemblance to the Yak-B 12.7mm machine gun, given the similar four-barrel design and mounting. It is seen on the Valkyrie and appears to have short range, but moderate fire rate.
  • The second one is based on the Hughes M230 30mm chain gun, although the turrets of the RM-10 Bombushka use the same cannon design. They appear to have lower fire rate, but good range.

The weapon is chambered for 30mm explosive rounds, according to the customization options for some of the applicable vehicles.

Gallery
Mortar Launcher
General Stats Description Vehicles
  • Damage:
    • Very Low (Kinetic)
    • High (Explosive)
  • Range: Low/Medium
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: 45 degrees (fixed)
The Mortar Launcher is a weapon that fires rounds in a fixed angle. Although not very easy to use, it can be used as a mean to distract/destroy targets easily (fired simultaneously or in a sequenced pattern). The range of the rounds may vary depending of how much the player holds the command button and how fast the vehicle moves.

There are two versions of this weapon, which only differ in the ammo type:

  • An explosive version used in the Weaponized Tampa. Like any explosive, these rounds can kill enemies and destroy unarmored vehicles easily.
  • A kinetic version used in the arena versions of the Issi Classic and the Imperator. These rounds deal little damage against targets and vehicles, but can push them away with ease.

The weapon appears to be an altered EIMOS integrated mortar system, with the notable differences being the twin cannons rather than the system's single cannon.

Explosive
Kinetic
Gallery
Grenade Launcher (Forward-fixed variant)
General Stats Description Vehicles
  • Damage: Very Low (Kinetic)
  • Range: Medium
  • Fire Rate: Slow
  • Rotation angle: No
  • Elevation angle: No
The Grenade Launcher is the mounted variation of the hand-held Grenade Launcher, sharing the same capabilities and limitations. It is only available on the Sasquatch monster trucks, using kinetic rounds that deal little damage against targets and vehicles, but can push them away with ease.

The weapons appear to be altered M1919 Browning machine guns, having an enclosed ammo belt and a wider barrel.

Gallery
Grenade Launcher (Turret variant)
General Stats Description Vehicles
  • Damage: High (Explosive)
  • Range: Medium
  • Fire Rate: Slow
  • Rotation angle:
    • 90 degrees (Dune FAV)
    • 112.5 degrees (Barrage, rear turret)
    • 360 degrees (land vehicles)
  • Elevation angle:
    • -10 to 30 degrees (Dune FAV)
    • -15 to 25 degrees (Barrage, rear turret)
    • -20 to 30 degrees (land vehicles)
Seen as the turret variant of the previous weapon, it shares the same capabilities, but it can pivot from its mounting, offering flexibility against targets.

There are two types of this weapon, which only differs in their ammo:

  • Explosive versions can kill targets and destroy unarmored vehicles quickly. It is available on selected military-grade vehicles.
  • Kinetic versions deal little damage over targets, but can push vehicles away with ease. They are only available for the Sasquatch.

There are three models of this weapon:

  • The first one is based on the Milkor MGL, which is the same hand-held Shrewsbury Grenade Launcher with a camo pattern, a longer barrel and a straighter stock. It is only available on the Dune FAV.
  • The second one is based on the Mark 19 40mm grenade launcher and is only available on the Barrage
  • The third one is a remote gun with six launchers on it, inspired by a concept weapon on the real-life iteration of the TM-02 Khanjali.

The weapon is chambered for 40mm rounds like the Grenade Launcher (according to the customization options and weapon data files).

Version 1 (MGL)
Version 2 (Mark 19)
  • Barrage (rear turret, grenade launcher option)
Version 3 (6-shooter)
Gallery
Tank Cannon
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle:
    • 90 degrees (MOC, front gun)
    • 120 degrees (MOC, rear guns)
    • 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -7.5 to 35 degrees (AA trailer)
    • -10 to 20 degrees (Khanjali)
    • -15 to 30 degrees (Rhino and APC)
    • 10 to -80 degrees (Avenger, lower turrets)
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle. Unlike previous games, the main gun is a solid entity that can collide with solid objects, pedestrians and other vehicles, which may disrupt the aim, but can be also used as an advantage to clear out enemies without the risk of firing a projectile near the vehicle.
  • The version found in the Rhino Tank appears to be based on the Rheinmetall 120mm gun, a smoothbore tank gun designed for the Leopard 2 series tank (including the main inspiration of the Rhino Tank, the Leopard 2A4).
  • The APC turret is the same short-barreled 2A28 Grom from TBOGT, although behaving like a small tank cannon rather than a fast-firing autocannon.
  • The version found in the Anti-Aircraft Trailer are 2cm (20mm) Flak 38 autocannons and have faster fire rate. The cannons are manufactured by Vom Feuer.
  • The ones on the MOC and Avenger are basically of a custom design.
Gallery
Railgun Cannon
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle: -10 to 20 degrees
The Railgun Cannon is a vehicle variation of the Coil Railgun that performs identical to the Tank Cannon, except that can be charged for faster and longer projectile launch. Damage remains identical to the standard version.
Gallery
Missile Launcher
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Missile Launcher is the vehicle variation of the Rocket Launcher, with a high damage and average fire rate. Most launchers are equipped with radar-guided missiles, though it is possible to switch between guided and unguided missiles (notice that firing a radar guided missile without locking onto any target will fire an unguided missile).

The Thruster, Buzzard Attack Chopper, Rogue, P-996 LAZER and Hydra can fire up to two missiles and take time to reload, while other vehicles can fire missiles continuously. However, certain vehicles have limited capacity and in some cases, lower fire rate.

There are multiple variations of the rocket:

  • A small white/red rocket which uses a generic design. It is frequently used on land and special vehicles.
  • An RPG-based rocket which is used on fewer land vehicles and most aircraft, even though it does not match with the rocket models from the vehicles.
  • A grey rocket that is used on aircraft like the Fh-1 Hunter, seemingly based on the AGM-114 Hellfire (most likely the AGM-114R Hellfire II).
  • A green large rocket that is used on aircraft like the Pyro and the B-11 Strikeforce, which matches with the rocket models from the aforementioned vehicles.
Land
Aerial
Special
Gallery
Torpedo Launcher
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Torpedo Launcher is the naval variation of the Missile Launcher, where it can be used underwater. It can lock on targets of all types.
Gallery
Missile Battery
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle:
    • -2.5 to ~35 degrees (Pounder)
    • -7.5 to ~35 degrees (AA trailer)
    • -15 to 30 degrees (APC)
The Missile Battery is an alternative of the Missile Launcher, which have a more complex operation, but offers more versatility at neutralizing large threats. Being primarily purposed for anti-air applications, they have good capabilities at taking out aircraft, but often struggles to take out land vehicles.
  • The version from the APC appears to take inspirations from the 9K31 Strela-1, a highly mobile, short-range, low altitude infra-red guided SAM system, but with two extra launchers on it, similar to the 9K33 Osa in that aspect.
  • The ones from the Anti-Aircraft Trailer and Pounder Custom are standard missile batteries connected to each other, evidenced by the couplings they have.

Only the one from the Anti-Aircraft Trailer has lock-on capabilities (manually operated), while the APC and Pounder Custom behave like fast-firing unguided rockets and do not have lock-on capabilities (the latter also requiring some time to reload).

Gallery
Missile Barrage
General Stats Description Vehicles
  • Damage: Very High
  • Range: Medium
  • Fire Rate: High
  • Rotation angle:
    • Frontal
    • 360 degrees (Chernobog)
  • Elevation angle:
    • No
    • 0 to 40 degrees (Chernobog)
The Missile Barrage is a special variation of the Missile Launcher, which is able to shoot missiles in quick burst-fire. The weapon appears to have a similar range to that of the Rocket Launcher and requires a few seconds to reload.

Depending of the vehicle, the launcher can fire up to four (Akula and Annihilator), five (Chernobog) or seven rockets (Hunter and Strikeforce) simultaneously. Note that only the Chernobog has guided capabilities and extremely long range.

Land
Aerial
Gallery
Multi-lock Missile Battery
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: 0 to 35 degrees
The Multi-lock Missile Battery is a special variation of the Missile Battery, where it can lock on multiple targets at once.

The weapon bears strong resemblance to the M270 Multiple Launch Rocket System, also having 12 tubes in two six-pack launch pod containers.

Gallery
Mission-only
Mounted Gun
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Rotation angle: No
The Mounted Guns are machine guns with moderate fire rate. Although the weapon models resemble some of the front-mounted machine guns seen in land vehicles from later updates, the weapon is entirely unique, sharing the sound of the Combat MG and having a shotgun-like spread pattern on the ground (although due to the mission script, they are still accurate enough to kill police officers on their police cars).
Gallery
Aircraft Bomb
General Stats Description Vehicles
  • Damage: Very High
  • Range: Medium
  • Fire Rate: Medium (multiple bombs)
  • Coverage: Straight Fall
  • Explosion radius:
    • High (single bomb)
    • Medium (multiple bombs)
Aircraft Bombs are weapons that can can devastate multiple targets at once. There are two types:
  • A traditional single bomb that causes a large explosion. The player can control it while falling down to the target.
  • A special "multiple aircraft bombs", appearing the level 5 of Arms Trafficking Air. These bombs have smaller explosion radius and cannot be controlled while falling, but are always deployed in groups.
Gallery
Water Bombs
General Stats Description Vehicles
  • Damage:
    • High (Against pedestrians/enemies)
    • None (Against vehicles)
  • Range: High (Drop) - Limited (Explosion)
  • Fire Rate: Medium
  • Coverage: Single Place (single bomb) - Large line (in quick succession)

Water Bombs are special variations of the Aircraft Bombs having properties similar to the Water Cannons. While mostly intended to extinguish fires and causing no damage against vehicles, it is still deadly against enemies on foot.

Water Bombs are scripted to be filled to a water tank by landing on the ocean, enough for at least eight water charges.

Gallery
Add-ons (Online)
Proximity Mines
General Stats Description Vehicles
  • Damage: High
  • Range: Limited
  • Fire Rate: Medium
  • Coverage: Single Place
Vehicle Proximity Mines are vehicle variations of the Proximity Mines, which can be deployed by a vehicle and are a bit more powerful than the hand-held version. It replaces the horn button and have limited number of active mines (5 mines).
Gallery
Aircraft Bombs
General Stats Description Vehicles
  • Damage:
    • High
    • None (Gas)
  • Range: High (Drop) - Limited (Explosion)
  • Fire Rate: Medium
  • Coverage: Single Place (single bomb) - Large line (in quick succession)
Aircraft Bombs are weapons that can be dropped by aircraft and are able to devastate targets in a single bombing run of five units (although the player can drop bombs separately). There are four varieties:


  • Explosive: Which is the basic explosive weapon.
  • Incendiary: Which leaves a trail of fire on the ground.
  • Gas: Which leaves a noxious gas, similar to the Tear Gas.
  • Cluster: Which explodes more than once, allowing for better damage over armored vehicles.


All aircraft can carry 50 bombs, except for the Volatol, which can carry twice the amount of bombs.

Gallery
HUD Icons

Original version

Enhanced version

Trivia

General

  • Along with these weapons, there are at least five unusable weapons:
    • The ICBM's missile on the back (London 1969).
    • The Hunter's Anti-tank missiles next to the usable rocket pods (Vice City-Vice City Stories)
    • The Launch's Rear MG on the rear end (San Andreas).
    • The Rhino's roof mounted MG and Co-axial MG (GTA V).

3D Universe

Grand Theft Auto IV

  • In an early development for the Annihilator, instead of having four miniguns, there are only one minigun and the four stub wings are loaded with some sort of fuel tanks.

Grand Theft Auto V

  • The Buzzard Attack Chopper and the P-996 LAZER can select guided and un-guided rockets after the patch 1.16.
  • Most remote turrets, such as the Valkyrie's front gun, do not have an option to "change weapon" to reveal a HUD icon, as the remote camera feature already hinders the function.
  • Certain cars allow to change between the player's arsenal and the vehicle's weapon. The Nightshark only allows this if there is no window plating on it.
  • When in first person view, operating a turret does not produce severe shaking as in third person view. However, the reticle will remain relative to the vehicle rather than to the camera itself. This means keeping the aim while the vehicle travels on uneven terrain or flies recklessly is more difficult.
  • Certain turrets have a physical form of sight that players can actually use when switching to first-person view.
    • The MG and the Minigun from the Dune FAV have the Large Scope with a red dot, available as an attachment on Ammu-Nation. However, their usage is limited and is somewhat achieved when the player aligns the reticle with the scope itself.
    • Pickup-mounted machine gun turrets (Technicals and Caracara) have an anti-aircraft sight based on the DShK's one. However, it was simplified to have a four-needle layout and the second circle frame serves no purpose during its operation.
    • Gatling gun turrets employ a crosshair with a ring on the middle. The Half-track and the AA Trailer have a similar pattern on their sights, but the ring is smaller and there are no lines inside it.
    • The Half-track' stock turret features a complex targeting reticle with a stadiametric rangefinder at the bottom.
Advertisement