Ever since the Grand Theft Auto series introduced armed vehicles, these also featured Mounted Weapons.
Description
Vehicle-mounted weapons can be represented as any device incorporated in a vehicle that can be activated to shoot any kind of harming element, usually a projectile. These weapons generally disable hand-held weapons for Drive-By Shooting, but makes up for being stronger and having infinite ammo (in most cases). It should be noted that if the vehicle is destroyed, the weapon becomes unusable.
There are light-firepower weapons suited for rapid engagements, accuracy and close combat against small enemy groups, as well as heavy-firepower weapons suited against numerous enemy groups and vehicular destruction. The most common examples are machine guns, tank cannons and mounted rockets. The water cannon is not technically considered a mounted weapon, but its characteristics as an extra feature, the ability to harm pedestrians (albeit causing very low damage) and the ability to gain police attention still defines it as such in the GTA universe.
2D/3D Universe
In the 2D Universe and most 3D Universe games, vehicles like the Fire Truck, the Tank and the Rhino require extra command inputs to turn the mounted weapon to the left or the right to properly aim. However, they required some skill, as they lack a targeting reticle. In Grand Theft Auto: San Andreas, the aiming mechanic is simplified with the use of the camera control, making it a bit easier to adjust the angle of attack, though it still required some aiming skill due to the lack of a targeting reticle, especially on vehicles like the Hunter and the Hydra.
HD Universe
In Grand Theft Auto IV and Episodes From Liberty City, the aiming mechanic is the same as in GTA San Andreas, being used on the Fire Truck and the APC. However, the lack of a targeting reticle difficult the aiming on vehicles like the Annihilator and the Buzzard.
In Grand Theft Auto: Chinatown Wars, aiming is a bit easier thanks to the touchpad functionality of platforms like the Nintendo DS, along with marked lines to denote the direction of the gun. [vague]
Grand Theft Auto V retains the advanced aiming mechanic from previous games, but the addition of targeting reticles make armed vehicles easier to operate against a target. In addition, targeting reticles are adjusted with the same settings as for hand-held weapons, using either the regular dot reticle or the advanced one available for each class of hand-held weapons (using a rangefinding-like reticle for tank cannons).
Grand Theft Auto Online saw the introduction of mounted turrets in the Heists Update, available for the Technical, the Insurgent Pick-Up and the Valkyrie. Turrets operate the same way as any mounted weapon, but requires at least another player to use them, while leaving the driver/pilot at full control of the main vehicle. These vehicles are generally a great choice for situations where teamwork is a key element, requiring the driver/pilot to coordinate with their teammates and provide angle of attack if necessary.
Vehicles with mounted weapons
Land Vehicles
- Standard
- Anti-Aircraft Trailer
- APC
- Armed Land Roamer
- Armored Boxville
- Blazer Aqua
- Bruiser (Apocalypse, Future Shock & Nightmare) (Optional)
- Brutus (Apocalypse, Future Shock & Nightmare) (Optional)
- Cerberus (Apocalypse, Future Shock & Nightmare) (Optional)
- Chernobog
- Deathbike (Apocalypse, Future Shock & Nightmare) (Optional)
- Deluxo (Optional)
- Dominator Arena (Apocalypse, Future Shock & Nightmare) (Optional)
- Fire Truck
- Impaler Arena (Apocalypse, Future Shock & Nightmare) (Optional)
- Imperator (Apocalypse, Future Shock & Nightmare) (Optional)
- Insurgent Pick-Up
- Invade and Persuade Tank
- Issi Arena (Apocalypse, Future Shock & Nightmare) (Optional)
- Menacer
- Mobile Operations Center (Optional)
- Mule Custom (Optional)
- Oppressor
- Pounder Custom (Optional)
- RC Bandito (Optional)
- RCV
- Rhino
- Royal Pain
- Ruiner 2000
- Sasquatch (Apocalypse, Future Shock & Nightmare) (Optional)
- Scarab (Apocalypse, Future Shock & Nightmare) (Optional)
- Scramjet
- Slamvan Arena (Apocalypse, Future Shock & Nightmare) (Optional)
- Speedo Custom (Optional)
- Stromberg
- S.W.A.T.
- Tank
- Technical
- Technical Aqua
- Terrorbyte
- Tiger Tank
- TM-02 Khanjali
- Turreted Limo
- ZR380 (Apocalypse, Future Shock & Nightmare) (Optional)
- Heist-permitted (GTA Online)
- Ardent
- Barrage
- Caracara
- Comet Safari (Optional)
- Dune FAV
- Half-track
- Insurgent Pick-Up Custom
- JB 700W (Optional)
- Nightshark
- Paragon R (Armored)
- Revolter (Optional)
- Savestra (Optional)
- Technical Custom
- Toreador
- Vigilante
- Viseris (Optional)
- Weaponized Tampa
Air Vehicles
- Akula
- Annihilator
- Annihilator Stealth
- Avenger (Optional)
- B-11 Strikeforce
- Buzzard Attack Chopper
- Cuban 800 (Optional, Online)
- Defender
- Havok (Optional)
- FH-1 Hunter
- Hydra
- LF-22 Starling
- Little Willie
- Mogul
- Oppressor Mk II
- P-45 Nokota
- P-996 LAZER
- Pyro
- RM-10 Bombushka
- RO-86 Alkonost (Optional)
- Rogue (Optional)
- Rustler
- Savage
- Sea Sparrow
- Seabreeze (Optional)
- Sparrow (Optional)
- Thruster (Optional)
- Tula
- V-65 Molotok
- Valkyrie MOD.0
- Valkyrie
- Volatol
Sea Vehicles
Mission Exclusives
- Burrito (V mission Caida Libre only)
- Cuban 800 (V Arms Trafficking Air only)
- JB 700 (V missions Deep Inside and Pack Man only)
- RC Baron (San Andreas mission Supply Lines only)
List of Mounted Weapons
2D Universe
Water Cannon (Grand Theft Auto and Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them. | |
Gallery | ||
Mounted Flamethrower (Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Mounted Flamethrower is a vehicle variation of the Flamethrower, which can easily kill pedestrians and burn vehicles in seconds, but has limited range. | |
Gallery | ||
Heavy Machine Gun (Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Heavy Machine Gun is a weapon that has moderate damage, but good fire rate and range. | |
Gallery | ||
Tank Cannon (Grand Theft Auto, Grand Theft Auto: London and Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle. | |
Gallery | ||
- Add-ons
Vehicle Machine Gun (Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Vehicle Machine Gun is a set of two Machine Guns that can shoot on a straight line and is generally weak, but has average range and fire rate.
The weapon is effective in Multiplayer Mode, as the other player is unable to jump over the vehicle while they are being fired at. |
Can be mounted on a car at Smith and Heston's scattered around Anywhere City, for $25,000. |
Gallery | ||
Vehicle Mines (Grand Theft Auto 2) | ||
General Stats | Description | Vehicles |
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The Vehicle Mine is an explosive that can be placed from a vehicle and has limited blast radius, but they are very powerful, able to destroy unarmored cars easily. | Vehicle Mines are available for sale in the Car Shops in both Residential and Industrial District, but not in Downtown District. |
Gallery | ||
3D Universe
Water Cannon (Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories) | ||
General Stats | Description | Vehicles |
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The Water Cannon is a device that creates a large gush of water, mainly intended to extinguish fires. It can knock NPCs, but cannot kill them.
The player can adjust the elevation angle of the cannon for shorter or longer water sprays, by extra commands or with the camera (only in GTA San Andreas). |
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Gallery | ||
Built-in Machine Gun (Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories) | ||
General Stats | Description | Vehicles |
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The Built-in Machine Guns are a pair of machine guns with medium damage and fire rate, but good range. It should be noted that after firing a few rounds, the guns will briefly stop working, hinting an apparent reload mechanism. | |
Gallery | ||
Chain Gun (Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories) | ||
General Stats | Description | Vehicles |
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The Chain Gun is a weapon that can shoot in a straight line and is quite powerful, able to destroy a vehicle quickly. The one mounted in the Hunter can also detect nearby NPCs within a limited range and angle, being somewhat superior to other similar weapons. It can also fire continuously. |
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Gallery | ||
Tank Cannon (Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories) | ||
General Stats | Description | Vehicles |
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The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.
In GTA San Andreas, the cannon can be adjusted to aim higher or lower, depending of the camera's direction. |
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Gallery | ||
Mounted Rocket (Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories) | ||
General Stats | Description | Vehicles |
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The Mounted Rocket is a vehicle variation of the Rocket Launcher, having similar statistics to the hand-held variation. The vehicles always fire two rockets simultaneously. | |
Gallery | ||
Mounted Heat-Seeking Rocket (Grand Theft Auto: San Andreas) | ||
General Stats | Description | Vehicles |
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An alternative of the Mounted Rocket that works similarly to the Heat-Seeking Rocket Launcher, requiring a target to be locked on. This weapon deals less damage than unguided rockets and are a bit slower, but can follow its target for a limited time and a seemingly long range. | |
Gallery | ||
- Mission-only
Aircraft Bomb (Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas) | ||
General Stats | Description | Vehicles |
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The Aircraft Bomb is an explosive that falls on a straight line and explodes upon impact, destroying almost anything within its blast radius. | |
Gallery | ||
Grand Theft Auto IV and Episodes From Liberty City
Water Cannon | ||
General Stats | Description | Vehicles |
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The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Knocking NPCs and other players deal little damage, but can push them away with ease. NPCs can be provoked and may attempt to take the player out of the vehicle.
The device can be also used to push and/or clean most cars. Using it against NPC vehicles may also cause to start pursuing the player and ram their vehicle. Like in GTA San Andreas, the player can adjust the angle of the water cannon for shorter or longer water sprays with the camera. |
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Gallery | ||
Mounted Minigun | ||
General Stats | Description | Vehicles |
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The Mounted Miniguns are weapons known for its great firepower and good fire rate. There are three versions of it:
All versions are based on the M134 Minigun. |
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Gallery | ||
APC Cannon | ||
General Stats | Description | Vehicles |
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The APC Cannon is a light, fast-firing cannon that uses explosive rounds similar to that of the Automatic Shotgun with explosive ammo. While not as powerful as the Tank Cannon, it can knock NPCs and vehicles easily, and is able to damage and deform vehicles with a few shots. However, an incorrect use may damage the vehicle if the projectiles explode near it.
The turret appears to be a short-barreled 2A28 Grom. |
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Gallery | ||
Mounted Rocket | ||
General Stats | Description | Vehicles |
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The Mounted Rocket is the vehicle variation of the Rocket Launcher, with a high damage and average fire rate. Unlike other rockets, it is "dropped" from the rocket rack before it is ignited and sent to the target (making it dangerous to use when on land). They are based on the Hydra 70 rocket. | |
Gallery | ||
Grand Theft Auto: Chinatown Wars
Water Cannon | ||
General Stats | Description | Vehicles |
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The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them. | |
Gallery | ||
Machine Gun Turret | ||
General Stats | Description | Vehicles |
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The Machine Gun Turret is a weapon that can easily destroy weak boats and has decent fire rate. | |
Gallery | ||
Tank Cannon | ||
General Stats | Description | Vehicles |
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The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle. | |
Gallery | ||
Torpedo Launcher | ||
General Stats | Description | Vehicles |
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The Torpedo Launchers are explosive weapons able to fire in a straight line and has low fire rate, but can easily destroy unarmored boats with a single shot. | |
Gallery | ||
Grand Theft Auto V and Grand Theft Auto Online
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This article needs more images of: HUD icons for Grenade Launcher, Mortar and I&P RC Tank weapons. You can help by adding some relevant images or discussing changes on the talk page. |
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Water Cannon | ||
General Stats | Description | Vehicles |
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The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Unlike in former games, the water cannon can be deadly against NPCs and other players, requiring seconds of constant spray to cause knockback damage. However, it cannot push cars as easily as in GTA IV.
Drivers are unable to use or switch weapons, the latter being replaced by a tracking functionality that automatically aims at the nearest vehicle (occupied by NPCs or stationary) within a small radius (~15m), on a 90 degree coverage relative to the front (meaning any vehicle past 45 degrees from the vehicle's front is ignored). |
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Gallery | ||
Flamethrower | ||
General Stats | Description | Vehicles |
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The Mounted Flamethrower is an incendiary weapon that can easily kill pedestrians, but has limited range. It also seems to have low damage against most armored vehicles, but they can burn their tires if executed correctly. |
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Gallery | ||
Machine Gun (Forward-fixed light variant) | ||
General Stats | Description | Vehicles |
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The Machine Gun is a weapon that has limited angle of attack, but is relatively easy to use. There are two types:
There are multiple models of this weapon, though most of them are hidden within the vehicle:
Generally, these are chambered for 7.62mm rounds according to the customization options on certain vehicles, although some of the machine guns are based on weapons chambered for .50 caliber rounds or even 30mm rounds. |
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Gallery | ||
Machine Gun (Light turret variant) | ||
General Stats | Description | Vehicles |
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Seen as a turret variation of the regular Machine Gun, this weapon is able to pivot from its mounting and deals low damage against vehicles, but are quite powerful against targets on foot.
The ones on the APC are simply hidden within the vehicle's rear gun ports, while the one on the Ultralight is mounted on a Gimbal turret and chambered for 7.62mm rounds. |
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Gallery | ||
Machine Gun (Forward-fixed heavy variant) | ||
General Stats | Description | Vehicles |
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Seen as a heavier variant of the regular front-facing Machine Gun, this weapon has slightly lower fire rate, but each round can cause higher damage, being a versatile choice against targets on foot and unarmored vehicles. This variation is only present on Arena Contender vehicles.
There are two models of this weapon:
All versions are stated to be chambered for .50 caliber rounds. |
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Gallery | ||
Machine Gun (Heavy turret variant) | ||
General Stats | Description | Vehicles |
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Seen as the turret variant of the previous weapon, they share the same statistics, but can pivot from their mountings, offering more flexibility against targets.
There are several model of this weapon:
All versions are stated to be chambered for .50 caliber rounds (12.7mm in the case of the DShk-based guns), although some of them are based on weapons chambered for 20mm and even 30mm rounds. |
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Gallery | ||
Minigun (Forward-fixed variant) | ||
General Stats | Description | Vehicles |
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The Minigun is a mounted variant of the hand-held Minigun. While not as powerful as the heavy variant of the Machine Gun per round, the high fire rate still gives it potential against players, NPCs and light armored vehicles, as it reduces chance to miss fast-moving targets.
There are three models of this weapon:
Miniguns are generally chambered for .50 rounds, though they have slightly lower damage output in comparison to most .50 caliber Machine Guns. |
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Gallery | ||
Minigun (Turret variant) | ||
General Stats | Description | Vehicles |
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Seen as the turret variant of the mounted Minigun, this weapon shares similar statistics to the former, but can pivot from their mountings, offering flexibility against targets.
There are three models of this weapon:
These weapons are generally chambered for either 7.62mm rounds or for .50 caliber rounds, although they share the same damage output, slightly lower than most .50 cal machine guns. |
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Gallery | ||
Laser Gun (Forward-fixed variant) | ||
General Stats | Description | Vehicles |
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Laser Guns (also known as "Dual Lasers", "Mounted Laser" in the Bruiser and Scarab, and "40W Phased Plasma Turrets" in the customization menu) are special variants of the Machine Guns that seem to improve fire rate, but remain as powerful as their bullet-based counterparts.
There are three models of this weapon:
The "40W Phased Plasma" name from the customization option is likely a reference to the first Terminator movie, in which the T-800 asks for a 40 watt phased plasma rifle in a gun store. |
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Gallery | ||
Laser Gun (Turret variant) | ||
General Stats | Description | Vehicles |
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Seen as the turret variant of the laser/plasma gun, it shares the same properties as the former, but can pivot from its mounting, offering more flexibility against targets. |
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Gallery | ||
Explosive Cannon (Forward-fixed variant) | ||
General Stats | Description | Vehicles |
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The Explosive Cannon is a weapon that has higher damage output than most machine guns and can cause good damage against most armored vehicles, at the cost of having medium range and moderate fire rate.
The ones on the Oppressor Mk II seem to be under-scaled GAU-17/A 7.62mm gatling guns with a flash hider. |
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Gallery | ||
Explosive Cannon (Turret variant) | ||
General Stats | Description | Vehicles |
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Seen as the turret variant of the previous weapon, they share the same statistics, but give more flexibility against most targets.
There are three versions of it:
The weapon is chambered for 30mm explosive rounds, according to the customization options for some of the applicable vehicles. |
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Gallery | ||
Mortar Launcher | ||
General Stats | Description | Vehicles |
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The Mortar Launcher is a weapon that fires rounds in a fixed angle. Although not very easy to use, it can be used as a mean to distract/destroy targets easily (fired simultaneously or in a sequenced pattern). The range of the rounds may vary depending of how much the player holds the command button and how fast the vehicle moves.
There are two versions of this weapon, which only differ in the ammo type:
The weapon appears to be an altered EIMOS integrated mortar system, with the notable differences being the twin cannons rather than the system's single cannon. |
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Gallery | ||
Grenade Launcher (Forward-fixed variant) | ||
General Stats | Description | Vehicles |
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The Grenade Launcher is the mounted variation of the hand-held Grenade Launcher, sharing the same capabilities and limitations. It is only available on the Sasquatch monster trucks, using kinetic rounds that deal little damage against targets and vehicles, but can push them away with ease.
The weapons appear to be altered M1919 Browning machine guns, having an enclosed ammo belt and a wider barrel. |
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Gallery | ||
Grenade Launcher (Turret variant) | ||
General Stats | Description | Vehicles |
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Seen as the turret variant of the previous weapon, it shares the same capabilities, but it can pivot from its mounting, offering flexibility against targets.
There are two types of this weapon, which only differs in their ammo:
There are three models of this weapon:
The weapon is chambered for 40mm rounds like the Grenade Launcher (according to the customization options and weapon data files). |
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Gallery | ||
Tank Cannon | ||
General Stats | Description | Vehicles |
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The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle. Unlike previous games, the main gun is a solid entity that can collide with solid objects, pedestrians and other vehicles, which may disrupt the aim, but can be also used as an advantage to clear out enemies without the risk of firing a projectile near the vehicle.
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Gallery | ||
Railgun Cannon | ||
General Stats | Description | Vehicles |
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The Railgun Cannon is a vehicle variation of the Coil Railgun that performs identical to the Tank Cannon, except that can be charged for faster and longer projectile launch. Damage remains identical to the standard version. |
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Gallery | ||
Missile Launcher | ||
General Stats | Description | Vehicles |
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The Missile Launcher is the vehicle variation of the Rocket Launcher, with a high damage and average fire rate. Most launchers are equipped with radar-guided missiles, though it is possible to switch between guided and unguided missiles (notice that firing a radar guided missile without locking onto any target will fire an unguided missile).
The Thruster, Buzzard Attack Chopper, Rogue, P-996 LAZER and Hydra can fire up to two missiles and take time to reload, while other vehicles can fire missiles continuously. However, certain vehicles have limited capacity and in some cases, lower fire rate. There are multiple variations of the rocket:
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Gallery | ||
Torpedo Launcher | ||
General Stats | Description | Vehicles |
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The Torpedo Launcher is the naval variation of the Missile Launcher, where it can be used underwater. It can lock on targets of all types. | |
Gallery | ||
Missile Battery | ||
General Stats | Description | Vehicles |
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The Missile Battery is an alternative of the Missile Launcher, which have a more complex operation, but offers more versatility at neutralizing large threats. Being primarily purposed for anti-air applications, they have good capabilities at taking out aircraft, but often struggles to take out land vehicles.
Only the one from the Anti-Aircraft Trailer has lock-on capabilities (manually operated), while the APC and Pounder Custom behave like fast-firing unguided rockets and do not have lock-on capabilities (the latter also requiring some time to reload). |
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Gallery | ||
Missile Barrage | ||
General Stats | Description | Vehicles |
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The Missile Barrage is a special variation of the Missile Launcher, which is able to shoot missiles in quick burst-fire. The weapon appears to have a similar range to that of the Rocket Launcher and requires a few seconds to reload.
Depending of the vehicle, the launcher can fire up to four (Akula and Annihilator), five (Chernobog) or seven rockets (Hunter and Strikeforce) simultaneously. Note that only the Chernobog has guided capabilities and extremely long range. |
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Gallery | ||
Multi-lock Missile Battery | ||
General Stats | Description | Vehicles |
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The Multi-lock Missile Battery is a special variation of the Missile Battery, where it can lock on multiple targets at once.
The weapon bears strong resemblance to the M270 Multiple Launch Rocket System, also having 12 tubes in two six-pack launch pod containers. |
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Gallery | ||
- Mission-only
Mounted Gun | ||
General Stats | Description | Vehicles |
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The Mounted Guns are machine guns with moderate fire rate. Although the weapon models resemble some of the front-mounted machine guns seen in land vehicles from later updates, the weapon is entirely unique, sharing the sound of the Combat MG and having a shotgun-like spread pattern on the ground (although due to the mission script, they are still accurate enough to kill police officers on their police cars). | |
Gallery | ||
Aircraft Bomb | ||
General Stats | Description | Vehicles |
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Aircraft Bombs are weapons that can can devastate multiple targets at once. There are two types:
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Gallery | ||
Water Bombs | ||
General Stats | Description | Vehicles |
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Water Bombs are special variations of the Aircraft Bombs having properties similar to the Water Cannons. While mostly intended to extinguish fires and causing no damage against vehicles, it is still deadly against enemies on foot. Water Bombs are scripted to be filled to a water tank by landing on the ocean, enough for at least eight water charges. |
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Gallery | ||
- Add-ons (Online)
Proximity Mines | ||
General Stats | Description | Vehicles |
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Vehicle Proximity Mines are vehicle variations of the Proximity Mines, which can be deployed by a vehicle and are a bit more powerful than the hand-held version. It replaces the horn button and have limited number of active mines (5 mines). | |
Gallery | ||
Aircraft Bombs | ||
General Stats | Description | Vehicles |
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Aircraft Bombs are weapons that can be dropped by aircraft and are able to devastate targets in a single bombing run of five units (although the player can drop bombs separately). There are four varieties:
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Gallery | ||
- HUD Icons
Original version
Enhanced version
Trivia
General
- Along with these weapons, there are at least five unusable weapons:
3D Universe
- In the BradyGames guide of Grand Theft Auto: San Andreas, the FBI Truck was originally depicted with a mounted gun intended for use by SWAT members.
- AI-controlled Police Mavericks (3D Universe) use an invisible Machine Gun that can even destroy a Rhino. The player cannot use this machine gun, however.
Grand Theft Auto IV
- In an early development for the Annihilator, instead of having four miniguns, there are only one minigun and the four stub wings are loaded with some sort of fuel tanks.
Grand Theft Auto V
- The Buzzard Attack Chopper and the P-996 LAZER can select guided and un-guided rockets after the patch 1.16.
- Most remote turrets, such as the Valkyrie's front gun, do not have an option to "change weapon" to reveal a HUD icon, as the remote camera feature already hinders the function.
- Certain cars allow to change between the player's arsenal and the vehicle's weapon. The Nightshark only allows this if there is no window plating on it.
- When in first person view, operating a turret does not produce severe shaking as in third person view. However, the reticle will remain relative to the vehicle rather than to the camera itself. This means keeping the aim while the vehicle travels on uneven terrain or flies recklessly is more difficult.
- Certain turrets have a physical form of sight that players can actually use when switching to first-person view.
- The MG and the Minigun from the Dune FAV have the Large Scope with a red dot, available as an attachment on Ammu-Nation. However, their usage is limited and is somewhat achieved when the player aligns the reticle with the scope itself.
- Pickup-mounted machine gun turrets (Technicals and Caracara) have an anti-aircraft sight based on the DShK's one. However, it was simplified to have a four-needle layout and the second circle frame serves no purpose during its operation.
- Gatling gun turrets employ a crosshair with a ring on the middle. The Half-track and the AA Trailer have a similar pattern on their sights, but the ring is smaller and there are no lines inside it.
- The Half-track' stock turret features a complex targeting reticle with a stadiametric rangefinder at the bottom.