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Ever since the Grand Theft Auto series introduced armed vehicles, these also featured Mounted Weapons.

Description[]

Vehicle-mounted weapons can be represented as any device incorporated in a vehicle that can be activated to shoot any kind of harming element, usually a projectile. These weapons generally disable hand-held weapons for Drive-By Shooting, but makes up for being stronger and having infinite ammo (in most cases). It should be noted that if the vehicle is destroyed, the weapon becomes unusable.

There are light-firepower weapons suited for rapid engagements, accuracy and close combat against small enemy groups, as well as heavy-firepower weapons suited against numerous enemy groups and vehicular destruction. The most common examples are machine guns, tank cannons and mounted rockets. The water cannon is not technically considered a mounted weapon, but its characteristics as an extra feature, the ability to harm pedestrians (albeit causing very low damage) and the ability to gain police attention still defines it as such in the GTA universe.

2D/3D Universe[]

In the 2D Universe and most 3D Universe games, vehicles like the Fire Truck, the Tank and the Rhino require extra command inputs to turn the mounted weapon to the left or the right to properly aim. However, they required some skill, as they lack a targeting reticle. In Grand Theft Auto: San Andreas, the aiming mechanic is simplified with the use of the camera control, making it a bit easier to adjust the angle of attack, though it still required some aiming skill due to the lack of a targeting reticle, especially on vehicles like the Hunter and the Hydra.

HD Universe[]

In Grand Theft Auto IV and Episodes from Liberty City, the aiming mechanic is the same as in GTA San Andreas, being used on the Fire Truck and the APC. However, the lack of a targeting reticle difficult the aiming on vehicles like the Annihilator and the Buzzard.

In Grand Theft Auto: Chinatown Wars, aiming difficulty differs depending on the console; on the Nintendo DS, Apple iOS and Android OS, this is performed with the touchpad functionality, while on the PlayStation Portable, this is done with the L1/R1 shoulder buttons.

Grand Theft Auto V retains the advanced aiming mechanic from previous games, but the addition of targeting reticles make armed vehicles easier to operate against a target. In addition, targeting reticles are adjusted with the same settings as for hand-held weapons, using either the regular dot reticle or the advanced one available for each class of hand-held weapons (using a rangefinding-like reticle for tank cannons).

Grand Theft Auto Online saw the introduction of mounted turrets in the Heists update, available for the Technical, the Insurgent Pick-Up and the Valkyrie. Turrets operate the same way as any mounted weapon, but requires at least another player to use them, while leaving the driver/pilot at full control of the main vehicle. These vehicles are generally a great choice for situations where teamwork is a key element, requiring the driver/pilot to coordinate with their teammates and provide angle of attack if necessary.

Vehicles with Mounted Weapons[]

Land Vehicles[]

Standard
Heist-permitted (GTA Online)

Air Vehicles[]

Sea Vehicles[]

Mission Exclusives[]

List of Mounted Weapons[]

2D Universe[]

Water Cannon
(Grand Theft Auto and Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them.
Gallery
Mounted Flamethrower
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Medium
  • Range: Medium
  • Fire Rate: Very High
  • Rotation angle: 360 degrees
The Mounted Flamethrower is a vehicle variation of the Flamethrower, which can easily kill pedestrians and burn vehicles in seconds, but has limited range.
Gallery
Heavy Machine Gun
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Low
  • Range: High
  • Fire Rate: High
  • Rotation angle: No
The Heavy Machine Gun is a weapon that has moderate damage, but good fire rate and range.
Gallery
Tank Cannon
(Grand Theft Auto, Grand Theft Auto: London and Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.
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Add-ons
Vehicle Machine Gun
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Low
  • Range: Medium
  • Fire Rate: Medium
  • Rotation angle: No
The Vehicle Machine Gun is a set of two Machine Guns that can shoot on a straight line and is generally weak, but has average range and fire rate.

The weapon is effective in Multiplayer Mode, as the other player is unable to jump over the vehicle while they are being fired at.

Can be mounted on a car at Smith and Heston's scattered around Anywhere City, for $25,000.
Gallery
Vehicle Mines
(Grand Theft Auto 2)
General Stats Description Vehicles
  • Damage: Very High
  • Range: Limited
  • Fire Rate: High
  • Coverage: Limited
  • Blast radius: Medium
The Vehicle Mine is an explosive that can be placed from a vehicle and has limited blast radius, but they are very powerful, able to destroy unarmored cars easily. Vehicle Mines are available for sale in the Car Shops in both Residential and Industrial District, but not in Downtown District.
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3D Universe[]

Water Cannon
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: ~30 degrees
The Water Cannon is a device that creates a large gush of water, mainly intended to extinguish fires. It can knock NPCs, but cannot kill them.

The player can adjust the elevation angle of the cannon for shorter or longer water sprays, by extra commands or with the camera (only in GTA San Andreas).

Gallery
Built-in Machine Gun
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Built-in Machine Guns are a pair of machine guns with medium damage and fire rate, but good range. It should be noted that after firing a few rounds, the guns will briefly stop working, hinting an apparent reload mechanism.
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Chain Gun
(Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No
The Chain Gun is a weapon that can shoot in a straight line and is quite powerful, able to destroy a vehicle quickly. The one mounted in the Hunter can also detect nearby NPCs within a limited range and angle, being somewhat superior to other similar weapons. It can also fire continuously.
Gallery
Tank Cannon
(Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle:
    • N/A (GTA Advance)
    • No
    • -5 to 40 degrees (GTA SA only)
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.

In GTA San Andreas, the cannon can be adjusted to aim higher or lower, depending on the camera's direction.

Gallery
Mounted Rocket
(Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories)
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Mounted Rocket is a vehicle variation of the Rocket Launcher, having similar statistics to the hand-held variation. The vehicles always fire two rockets simultaneously.
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Mounted Heat-Seeking Rocket
(Grand Theft Auto: San Andreas)
General Stats Description Vehicles
  • Damage: High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: No
  • Elevation angle: No
An alternative of the Mounted Rocket that works similarly to the Heat-Seeking Rocket Launcher, requiring a target to be locked on. This weapon deals less damage than unguided rockets and are a bit slower, but can follow its target for a limited time and a seemingly long range.
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Mission-only
Aircraft Bomb
(Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas)
General Stats Description Vehicles
  • Damage: Very High
  • Range: Medium
  • Fire Rate: Low
  • Coverage: Straight fall
  • Blast radius: Medium
The Aircraft Bomb is an explosive that falls on a straight line and explodes upon impact, destroying almost anything within its blast radius.
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Grand Theft Auto IV and Episodes From Liberty City[]

Water Cannon
General Stats Description Vehicles
  • Damage: Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: -5 to 25 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Knocking NPCs and other players deal little damage, but can push them away with ease. NPCs can be provoked and may attempt to take the player out of the vehicle.

The device can be also used to push and/or clean most cars. Using it against NPC vehicles may also cause to start pursuing the player and ram their vehicle.

Like in GTA San Andreas, the player can adjust the angle of the water cannon for shorter or longer water sprays with the camera.

Gallery
Mounted Minigun
General Stats Description Vehicles
  • Damage:
    • Medium (Standard ammo)
    • High (Explosive ammo)
  • Range: High
  • Fire Rate:
    • Medium (Annihilator)
    • High (Buzzard)
  • Rotation angle: No
  • Elevation angle: No
The Mounted Miniguns are weapons known for its great firepower and good fire rate. There are three versions of it:
  • The first version has low fire rate and briefly stops when 100 rounds are fired (implying a reload mechanism). Is is only available on the Annihilator in GTA IV.
  • The second version is identical to the first, but fires explosive ammo and bullet trails are no longer visible. Is is only available on the Annihilator in EFLC.
  • The third version has higher fire rate and can shoot continuously. Is is only available on the Buzzard in TBoGT.

All versions are based on the M134 Minigun.

Gallery
APC Cannon
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: -10 to 35 degrees
The APC Cannon is a light, fast-firing cannon that uses explosive rounds similar to that of the Automatic Shotgun with explosive ammo. While not as powerful as the Tank Cannon, it can knock NPCs and vehicles easily, and is able to damage and deform vehicles with a few shots. However, an incorrect use may damage the vehicle if the projectiles explode near it.

The turret appears to be a short-barreled 2A28 Grom.

Gallery
Mounted Rocket
General Stats Description Vehicles
  • Damage: High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Mounted Rocket is the vehicle variation of the Rocket Launcher, with a high damage and average fire rate. Unlike other rockets, it is "dropped" from the rocket rack before it is ignited and sent to the target (making it dangerous to use when on land). They are based on the Hydra 70 rocket.
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Grand Theft Auto: Chinatown Wars[]

Water Cannon
General Stats Description Vehicles
  • Damage: Very Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. It can knock NPCs, but cannot kill them.
Gallery
Machine Gun Turret
General Stats Description Vehicles
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Machine Gun Turret is a weapon that can easily destroy unarmored boats and has decent fire rate.
Gallery
Tank Cannon
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle: N/A
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and can destroy unarmored vehicles in a single shot. However, it has low fire rate and its incorrect use may damage the vehicle.
Gallery
Torpedo Launcher
General Stats Description Vehicles
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: No
  • Elevation angle: N/A
The Torpedo Launchers are explosive weapons able to fire in a straight line and has low fire rate, but can easily destroy unarmored boats with a single shot.
Gallery

Grand Theft Auto V and Grand Theft Auto Online[]

Water Cannon
General Info Description
Stats
  • Damage: Medium
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle: -5 to 20 degrees
The Water Cannon is a device that creates a large gush of water, intended to extinguish fires. Unlike in former games, the water cannon can be deadly against NPCs and other players, requiring seconds of constant spray to cause knockback damage. However, it cannot push cars as easily as in GTA IV.

Drivers are unable to use their own weapons, but a tracking functionality can be used by holding down the button to switch weapons; this allows the water cannon to automatically aim at the nearest vehicle (occupied by NPCs or stationary) within a small radius of about 15m/49ft, on a 90-degree cone relative to the front (meaning any vehicle past 45 degrees from the vehicle's front is ignored).

Vehicles
Gallery
Flamethrower
General Info Description
Stats
  • Damage: Low
  • Range: Medium
  • Fire Rate: N/A
  • Rotation angle: 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -5 to 20 degrees (Cerberus)
The mounted Flamethrower is an incendiary weapon that can easily kill pedestrians, but has limited range. It also seems to have low damage against most armored vehicles, but can burn their tires if executed correctly.
Vehicles
Gallery
Machine Gun (Forward-fixed light variant)
Includes: Cannon (LAZER, Hydra, Savage), Explosive MG (Rogue, Strikeforce), Dual MG (Mogul, Tula)
General Info Description
Stats
  • Damage:
    • Low-Medium (Normal)
    • High (Explosive)
  • Range:
    • High
    • Medium (P-996 LAZER, Hydra, Rogue)
  • Rotation angle: No
  • Elevation angle: No

Calibers

  • 7.62mm (land vehicles)
The Machine Gun is a relatively simple weapon with a fixed mount, requiring the player to move the vehicle towards the intended target. There are two types:
  • The first one uses regular ammo and deals moderate damage against most vehicles, but has good range and can be deadly against targets on foot, even able to score headshots. The ones on the Tula, the Stromberg and the Toreador are more powerful and can destroy unarmored vehicles within a few seconds.
  • The second one uses high-explosive rounds and deals high damage against most targets, but has limited range compared to the regular ones. The ones on the Savage, P-996 LAZER and Hydra are even more powerful, able to destroy vehicles very quickly within a small radius.

There are multiple models of this weapon, though most of them are hidden within the vehicle:

Generally, these are chambered for 7.62mm rounds according to the customization options on certain vehicles, although some of the machine guns are based on weapons chambered for .50 caliber rounds or even 30mm rounds.

Vehicles

Land

Aerial

Special

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Machine Gun (Light turret variant)
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Rotation angle:
    • 90 degrees (APC)
    • 300 degrees (Ultralight)
  • Elevation angle:
    • -5 to 35 degrees (APC)
    • 25 to -80 degrees (Ultralight)

Calibers

  • 7.62mm (Ultralight)
Seen as a turret variation of the regular Machine Gun, this weapon is able to pivot from its mounting and deals low damage against vehicles, but are quite powerful against targets on foot.

The ones on the APC are simply hidden within the vehicle's rear gun ports, while the one on the Ultralight is mounted on a Gimbal turret.

Vehicles
Gallery
Machine Gun (Forward-fixed heavy variant)
Includes: Dual .50 Cal (most Arena War Contenders), Mounted .50 Cal (Brutus, Scarab)
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Fire Rate: High
  • Rotation angle: No
  • Elevation angle: No

Calibers

  • .50 cal/12.7mm
Seen as a heavier variant of the regular front-facing Machine Gun, this weapon has slightly lower fire rate, but each round can cause higher damage, being a versatile choice against targets on foot and unarmored vehicles. There are two models of this weapon:
Vehicles

Variant 1 (M2HB)

Variant 2 (M1919)

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Machine Gun (Heavy turret variant)
Includes: Dual MG (Half-track, Akula, Mogul, Tula, Bombushka, Volatol, Patrol Boat), Quad MG (Anti-Aircraft Trailer, Half-track), Remote .50 Cal (Speedo Custom)
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Fire Rate: High
  • Rotation angle:
    • 90 degrees (Dune FAV, Weaponized Dinghy, RM-10 Bombushka and Tula)
    • 112.5 degrees (Barrage rear turret)
    • 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -7.5 to ~30 degrees (AA trailer)
    • -7.5 to 35 degrees (Half-track Autocannon)
    • -10 to 20 degrees (Boxville)
    • -10 to 30 degrees (Dune FAV)
    • -15 to 20 degrees (Speedo Custom)
    • -15 to 25 degrees (Barrage rear turret & aircraft rear turrets)
    • -15 to 35 degrees (Half-track, MG)
    • -15 to 45 degrees (Caracara)
    • -20 to 30 degrees (land vehicles)
    • -35 to 45 degrees (Technicals)
    • -35 to 35 degrees (Bombushka rear turret)
    • 10 to -80 degrees (aerial vehicles)

Calibers

  • .50 cal/12.7mm (most vehicles)
  • 2cm/20mm (Half-track)
Seen as the turret variant of the previous weapon, they share the same statistics, but can pivot from their mountings, offering more flexibility against targets. There are several models of this weapon:

All versions are stated to be chambered for .50 caliber rounds (12.7mm in the case of the DShK-based guns), although some of them are based on weapons chambered for 20mm and even 30mm rounds.

Vehicles

Variant 1 (MG)

Variant 2 (DShK)

Variant 3 (M2HB)

  • Mogul (rear gunner, single or dual options)
  • Tula (single or dual MG options)

Variant 4 (Oerlikon)

Variant 5 (Flak)

Variant 6 (M230)

Variant 7 (M197)

  • Akula (both minigun turret options)

Other

Gallery
Minigun (Forward-fixed variant)
Includes: Fixed Minigun (Weaponized Tampa), Machine Gun (Pounder Custom, Akula, Annihilator Stealth)
General Info Description
Stats
  • Damage: Low
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No

Calibers

  • .50 cal/12.7mm
The Minigun is a mounted variant of the hand-held Minigun. While not as powerful as the heavy variant of the Machine Gun per round, the high fire rate still gives it potential against players, NPCs and light armored vehicles. There are three models of this weapon:
  • The first one is based on the GAU-17/A 7.62mm gatling gun with a flash hider.
  • The second one is based on the GAU-19/A .50 caliber gatling gun.
  • The third one is modeled after the 20mm M197 Vulcan.

Miniguns are generally chambered for .50 rounds, though they have lower damage output in comparison to most .50 caliber Machine Guns.

Vehicles

Variant 1 (GAU-17/A)

Variant 2 (GAU-19/A)

Variant 3 (M134)

Gallery
Minigun (Turret variant)
Includes: Dual Minigun (Weaponized Tampa), Machine Gun (Turreted Limo, Valkyrie, Valkyrie MOD.0), Remote Minigun (Speedo Custom)
General Info Description
Stats
  • Damage: Low
  • Range: High
  • Fire Rate: Very High
  • Rotation angle:
    • 10 degrees (Weaponized Ignus)
    • 90 degrees (Dune FAV)
    • 112.5 degrees (Barrage, rear turret)
    • ~190 degrees (Valkyrie' side turrets)
    • 360 degrees
  • Elevation angle:
    • -10 to ~20 degrees (Tampa, remote gun option & Weaponized Ignus)
    • -10 to 30 degrees (Dune FAV)
    • -15 to 20 degrees (Speedo, remote minigun option)
    • -15 to 25 degrees (Barrage & Tula, rear turrets)
    • -15 to 45 degrees (Caracara)
    • -20 to 30 degrees (land vehicles)
    • -35 to 45 degrees (Technical)
    • 30 to -25 degrees (Valkyrie side turrets)

Calibers

  • 7.62mm (most vehicles)
  • .50 cal/12.7mm (Barrage, Menacer, Insurgent Pick-Up Custom)
Seen as the turret variant of the mounted Minigun, this weapon shares similar statistics to the former, but can pivot from their mountings, offering flexibility against targets. There are three models of this weapon:
  • The first one is based on the GAU-17/A 7.62mm gatling gun with a flash hider (which is primarily used in the real-life inspiration of the Valkyrie and also the first vehicle to adopt the model of the gun).
  • The second one is based on the GAU-19/A .50 caliber gatling gun, which offers the same statistics as the first one.
  • The third one is an M134 Minigun (which is basically the same hand-held Coil Minigun), fitted with a scope and a lightweight stock, as well as a camo pattern on it. It is only used on the Dune FAV.
  • The fourth one is modeled after the 20mm M197 Vulcan, seen on the Weaponized Ignus.

These weapons are generally chambered for either 7.62mm rounds or for .50 caliber rounds, although they share the same damage output, being lower than the .50 cal machine guns.

Vehicles

Variant 1 (GAU-17/A)

Variant 2 (GAU-19/A)

Variant 3 (M134)

Variant 4 (M197)

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Laser Gun (Forward-fixed variant)
Includes: Dual Lasers (most Arena War Contenders), Mounted Laser (Brutus, Scarab)
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: No
  • Elevation angle: No

Specifications

  • 40W Phased Plasma
The Laser Gun is a special variant of the Machine Gun that has a slightly higher fire rate, but remains as powerful as their bullet-based counterparts. There are three models of this weapon:
  • A square-shaped gun that looks like an altered Browning M2HB machine gun or M1919 Browning machine gun, with a cylindrical ammo box and two rails below and above the actual barrel. The barrel itself appears to have a coiled/glowing detail.
  • A gatling gun with the appearance of an M134 Minigun, seen on the Deathbike.

The "40W Phased Plasma" name from the customization menu of the applicable vehicles is likely a reference to the first Terminator movie, in which the T-800 asks for a 40-watt phased plasma rifle in a gun store.

Vehicles

Variant 1 (Machine Gun)

Variant 2 (Minigun)

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Laser Gun (Turret variant)
Includes: Plasma Cannon (Invade and Persuade Tank)
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Fire Rate: Very High
  • Rotation angle: 360 degrees
  • Elevation angle: 0 to ~25 degrees
Seen as the turret variant of the laser/plasma gun, it shares the same properties as the former, but can pivot from its mounting, offering more flexibility against targets.
Vehicles
Gallery
Automatic Cannon (Forward-fixed variant)
Includes: Explosive MG (Oppressor Mk II)
General Info Description
Stats
  • Damage: High
  • Range: Low
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Automatic Cannon is a weapon that has a higher damage output than most machine guns and can cause severe damage against most armored vehicles thanks to the high-explosive rounds, at the cost of having medium range and moderate fire rate.

The ones on the Oppressor Mk II appear to be under-scaled GAU-17/A 7.62mm gatling guns with a flash hider.

Vehicles
Gallery
Automatic Cannon (Turret variant)
Includes: Machine Gun (Valkyrie), Cannon (Hunter, Bombushka)
General Info Description
Stats
  • Damage: High
  • Range: Low
  • Fire Rate:
    • Medium (Valkyrie)
    • Slow (Hunter and Bombushka)
  • Rotation angle:
    • 90 degrees (Bombushka, rear turret)
    • 360 degrees
  • Elevation angle: 10 to -80 degrees (Aircraft gun turrets)

Calibers

  • 30mm (Bombushka)
Seen as the turret variant of the previous weapon, they share the same statistics, but this one gives more flexibility against most targets. There are three versions of it:
  • The first one bears some resemblance to the Yak-B 12.7mm machine gun, given the similar four-barrel design and mounting. It is seen on the Valkyrie and appears to have short range, but moderate fire rate.
  • The second one is based on the Hughes M230 30mm chain gun and appears to have lower fire rate, but good range.
Vehicles
Gallery
Mortar
Includes: Rear Mortar (Weaponized Tampa), Kinetic Mortar (Arena Issi, Imperator)
General Info Description
Stats
  • Damage:
    • Very Low (Kinetic)
    • High (Explosive)
  • Range: Low/Medium
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: 45 degrees (fixed)
The Mortar is an explosive weapon that is fired at a fixed angle. Although not very easy to use, it can be used as a means to distract/destroy pursuing enemies easily (fired simultaneously or in a sequenced pattern). Their range may vary depending on how much the player holds the firing button and how fast the vehicle moves. There are two versions of this weapon, which only differ in ammo type:
  • An explosive version used on the Weaponized Tampa. Like any explosive, these rounds can kill enemies and destroy unarmored vehicles easily.
  • A kinetic version used on the arena versions of the Issi Classic and the Imperator. These deal little damage against targets and vehicles, but can push them away with considerable force.

The launcher appears to be an altered EIMOS integrated mortar system, with the notable differences being the twin cannons rather than the system's single cannon.

Gallery

Explosive

Kinetic

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Grenade Launcher (Forward-fixed variant)
Includes: Kinetic Grenade (Sasquatch)
General Info Description
Stats
  • Damage: Very Low (Kinetic)
  • Range: Medium
  • Fire Rate: Slow
  • Rotation angle: No
  • Elevation angle: No
The Grenade Launcher is the mounted variation of the hand-held Grenade Launcher, sharing the same capabilities and functionality, as well as the limited range. It is only available on the Sasquatch monster trucks, using kinetic rounds that deal little damage against targets and vehicles, but can push them away with ease. The weapons appear to be altered M1919 Browning machine guns, having an enclosed ammo belt and a wider barrel.
Vehicles
Gallery
Grenade Launcher (Turret variant)
General Info Description
Stats
  • Damage: High (Explosive)
  • Range: Medium
  • Fire Rate: Slow
  • Rotation angle:
    • 90 degrees (Dune FAV)
    • 112.5 degrees (Barrage, rear turret)
    • 360 degrees (land vehicles)
  • Elevation angle:
    • -10 to 30 degrees (Dune FAV)
    • -15 to 25 degrees (Barrage, rear turret)
    • -20 to 30 degrees (land vehicles)

Calibers

  • 40mm (customization menu and file data)
Seen as the turret variant of the previous weapon, it shares the same capabilities, but it can pivot from its mounting, offering flexibility against targets. There are three models of this weapon:
  • The first one is based on the Milkor MGL, which is the same hand-held Shrewsbury Grenade Launcher with a camo pattern, a longer barrel and a straighter stock. It is only available on the Dune FAV.
  • The second one is based on the Mark 19 40mm grenade launcher, seen on the Barrage.
  • The third one is a remote gun with six launchers on it, inspired by a concept weapon on the real-life iteration of the TM-02 Khanjali.

The Barrage and the TM-02 Khanjali have a unique tracking functionality; when holding down the button to switch weapons, the grenade launcher tracks any nearby NPC or vehicle up to a distance of about 140m/459ft and within a 90-degree cone, relative to the launcher's front (meaning any target past 45 degrees from the side will simply be ignored). However, the launchers have a tendency to fire at the last position of the target rather than predicting where they will go, and they do not seem to adjust their angle for targets at longer distances, resulting in a lower effective range of around 60m/197ft.

Vehicles

Variant 1 (MGL)

Variant 2 (Mark 19)

  • Barrage (rear turret, grenade launcher option)

Variant 3 (6-shooter)

Gallery
Tank Cannon
Includes: Charged Rockets (Invade and Persuade Tank), Dual Flak (Anti-Aircraft Trailer), Cannon (APC)
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle:
    • 0 to ~25 degrees (Invade and Persuade Tank)
    • -7.5 to 35 degrees (Anti-Aircraft Trailer)
    • -10 to 20 degrees (TM-02 Khanjali)
    • -15 to 30 degrees (Rhino Tank and APC)

Calibers

  • 2cm/20mm (Anti-Aircraft Trailer)
  • 120mm (Rhino Tank)
The Tank Cannon is a powerful weapon able to kill large enemy groups within a small radius and destroy unarmored vehicles in a single shot. However, it has a low fire rate and its incorrect use may damage the vehicle. Unlike previous games, the main gun is solid and can collide with NPCs, vehicles and structures.
  • The version found on the Rhino Tank appears to be based on the Rheinmetall 120mm gun, a smoothbore tank gun designed for the Leopard 2 series tank (including the main inspiration of the Rhino Tank, the Leopard 2A4).
  • The APC turret is the same short-barreled 2A28 Grom from TBOGT, although behaving like a small tank cannon rather than a fast-firing autocannon.
  • The version found on the Anti-Aircraft Trailer are 2cm (20mm) Flak 38 autocannons and have a faster fire rate and extremely high firepower. The cannons are manufactured by Vom Feuer.
Vehicles
Gallery
Railgun Cannon
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle: -10 to 20 degrees
The Railgun Cannon is a vehicle variation of the Coil Railgun that performs identically to the Tank Cannon, except that it can be charged for faster and longer projectile launch. Damage remains identical to the standard version.
Vehicles
Gallery
Remote Cannon
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle:
    • 90 degrees (MOC, front turret)
    • 120 degrees (MOC, rear turrets)
    • 360 degrees (Avenger)
  • Elevation angle:
    • -45 to 45 degrees (MOC)
    • -10 to 80 degrees (Avenger, upper turret)
    • -7.5 to 35 degrees (Anti-Aircraft Trailer)
    • -10 to 20 degrees (TM-02 Khanjali)
    • -15 to 30 degrees (Rhino Tank and APC)
    • 10 to -80 degrees (Avenger, lower turrets)
The Remote Cannon is a powerful weapon with similar statistics to the Automatic Cannon, but has a slightly lower fire rate and great range. The ones on the Avenger have a higher fire rate, being almost identical to the weapons on the FH-1 Hunter and the RM-10 Bombushka.
Vehicles
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Missiles
Includes: Missiles (Homing) (Annihilator Stealth, Akula, Hunter, Strikeforce)
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Missiles are vehicle-mounted explosives with a similar operation to the Rocket Launcher, having high damage and moderate fire rate. Most launchers are equipped with radar-guided missiles, though it is possible to switch between guided and unguided missiles (notice that firing a radar guided missile without locking onto any target will fire an unguided missile).

The Thruster, Buzzard Attack Chopper, Rogue, P-996 LAZER and Hydra can fire up to two missiles and take a few seconds to reload, while other vehicles can fire missiles continuously. However, certain vehicles have limited capacity and in some cases, lower fire rate. There are multiple models of rockets and launchers:

  • A small white/red rocket with a generic design, frequently seen on land/special vehicles. The same model is used for the functional weapon.
  • A set of blue rockets based on Hydra 70 rockets, seen on the Buzzard Attack Chopper. However, they use traditional RPG-based rockets as the functional weapon.
  • A grey rocket that is seemingly based on the AGM-114 Hellfire, seen on the Annihilator Stealth, the Akula and the FH-1 Hunter.
  • A large missile similar to the AIM-120 AMRAAM, seen on the P-996 LAZER and the Hydra. Again, they use the traditional RPG rocket model.
  • A green rocket with yellow details that is loosely based on the AGM-65 Maverick, seen on the Pyro. Again, they use the traditional RPG rocket model.
  • A variant of the aforementioned missile model that strongly resembles the AIM-9 Sidewinder, seen on the B-11 Strikeforce. The warhead reads "High Explosive MK35 MOD1", while the rocket motor reads "MK46 S1 ROCKET MOTOR".

Several launcher models are used as well:

  • A short 3-tube launcher seen on the LF-22 Starling.
  • A long 3-tube launcher similar to the M10 triple-tube rocket launcher, seen on the P-45 Nokota.
  • A set of dual 2-tube launchers, seen on the Akula and the Annihilator Stealth.
  • A 4-tube generic rectangular launcher, seen on the Sparrow and Sea Sparrow.
  • A 7-tube launcher seemingly identical to 70mm rocket launchers such as the LAU-131 pod or the M260 pod, seen on the Thruster and the Rogue.
  • A 14-tube launcher appearing to be M261 rocket pods with five units removed, seen on the Savage.
  • A 15-tube launcher resembling UB-16-57 pods with one unit removed, seen on the V-65 Molotok.
Vehicles

Land

Aerial

Special

Gallery
Torpedoes
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Elevation angle: No
The Torpedoes are the naval variation of the Missile Launcher, where it can be used underwater. It can lock on targets of all types.

Torpedoes use the RPG-based model.

Vehicles
Gallery
Missile Battery
Includes: SAM Battery (APC)
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle:
    • -2.5 to ~35 degrees (Pounder)
    • -7.5 to ~35 degrees (AA trailer)
    • -15 to 30 degrees (APC)
The Missile Battery is a variation of the traditional missile launcher, which has a more complex operation, but offers more versatility when neutralizing large threats. Being primarily purposed for anti-air applications, it has good capabilities at taking out aircraft, but often struggles to take out land vehicles.
  • The version from the APC appears to take inspirations from the 9K31 Strela-1, a highly mobile, short-range, low altitude infra-red guided SAM system, but with two extra launchers on it, similar to the 9K33 Osa in that aspect.
  • The ones from the Anti-Aircraft Trailer and Pounder Custom are standard missile batteries connected to each other, evidenced by the couplings they have.

Only the one from the Anti-Aircraft Trailer has lock-on capabilities (manually operated), while the APC and Pounder Custom behave like fast-firing unguided rockets and do not have lock-on capabilities (the latter also requiring some time to reload).

Vehicles
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Barrage Missiles
Includes: Missiles (Barrage) (Annihilator Stealth, Akula, Hunter, Strikeforce), Missiles (Chernobog)
General Info Description
Stats
  • Damage: Very High
  • Range: Medium
  • Fire Rate: High
  • Rotation angle:
    • Frontal
    • 360 degrees (Chernobog)
  • Elevation angle:
    • No
    • 0 to 40 degrees (Chernobog)
The Barrage Rockets is a special variation of the Missile Launcher, which is able to shoot missiles in quick burst-fire. The weapon appears to have similar range to that of the Rocket Launcher and requires a few seconds to reload.

Depending on the vehicle, the launcher can fire up to four (Akula and Annihilator), five (Chernobog) or seven rockets (Hunter and Strikeforce) simultaneously. Note that only the Chernobog has guided capabilities and extremely long range. There are three different launchers:

  • A 7-tube launcher pod similar to 70mm launcher pods such as the LAU-131 or the M260, seen on the Hunter and the Strikeforce.
  • An 18-tube launcher appearing to be a Telson 22 pod with four units removed, seen on the Annihilator Stealth and the Akula.
  • A 15-tube, box-shaped battery seen on the Chernobog.
Vehicles

Land

Aerial

Gallery
Multi-lock Missile Battery
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: 360 degrees
  • Elevation angle: 0 to 35 degrees
The Multi-lock Missile Battery is a special variation of the Missile Battery, where it can lock on to multiple targets at once. Unlike regular launchers, this weapon can also lock on to rival players.

The weapon bears strong resemblance to the M270 Multiple Launch Rocket System, also having 12 tubes in two six-pack launch pod containers.

Vehicles
Gallery
Periscope Missiles
General Info Description
Stats
  • Damage: Very High
  • Range: High
  • Fire Rate: Low
  • Rotation angle: 360 degrees
  • Elevation angle: -35 to 85 degrees
The Periscope Missiles are explosives that are controlled with the periscope, used by either the captain of the vessel or the player stationed on the bridge. These missiles are slow and require manual targeting, but they rarely miss targets that are usually slower than the missiles.
Vehicles
Gallery
Guided Cruise Missiles
General Info Description
Stats
  • Damage: Very High
  • Range: Very High
  • Fire Rate: Very Low
The Guided Cruise Missiles are explosives that are controlled from the Missile Systems of the Kosatka, from two terminals inside the bridge. These missiles are slow to operate, but have a large radius and stay indefinitely within the submarine's range, ideal for taking out targets from afar.
Vehicles
Gallery

Mission-only[]

Mounted Gun
General Info Description
Stats
  • Damage: Medium
  • Range: High
  • Fire Rate: Medium
  • Rotation angle: No
  • Rotation angle: No
The Mounted Guns are machine guns with moderate fire rate. Although the weapon models resemble some of the front-mounted machine guns seen in land vehicles from later updates, the weapon is entirely unique, sharing the sound of the Combat MG and having a shotgun-like spread pattern on the ground (although due to the mission script, they are still accurate enough to kill police officers on their police cars).
Vehicles
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Aircraft Bomb
General Info Description
Stats
  • Damage: Very High
  • Range: Medium
  • Fire Rate: Medium (multiple bombs)
  • Blast Radius:
    • High (single bomb)
    • Medium (multiple bombs)
Aircraft Bombs are weapons that can can devastate multiple targets at once. There are two types:
  • A traditional single bomb that causes a large explosion. The player can control it while falling down to the target.
  • A special "multiple aircraft bombs", appearing on level 5 of Arms Trafficking Air. These bombs have smaller explosion radius and cannot be controlled while falling, but are always deployed in groups.
Vehicles
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Water Bombs
General Info Description
Stats
  • Damage:
    • High (Against pedestrians/enemies)
    • None (Against vehicles)
  • Range: High (Drop) - Limited (Explosion)
  • Fire Rate: Medium
  • Blast Radius: High
Water Bombs are special variations of the Aircraft Bombs, having properties similar to the Water Cannons. While mostly intended to extinguish fires and causing no damage against vehicles, it is still deadly against enemies on foot.

Water Bombs are scripted to be filled to a water tank by landing the Tula on the ocean, enough for at least eight water charges.

Vehicles
Gallery

Add-ons (Online)[]

Proximity Mines
General Info Description
Stats
  • Damage: High
  • Range: Limited
  • Fire Rate: Medium
  • Blast Radius: Medium
The Vehicle Proximity Mines are vehicle variations of the Proximity Mines, which can be deployed by a vehicle. Most examples replace the horn button, while others are tied to the vehicle light functionality. The player can only have up to five active mines, and placing a 6th mine will make the first one disappear. There are multiple variants of the weapon:
  • Explosive: these work as any remote explosive and are a bit more powerful than their hand-held counterparts.
  • Kinetic: creates a small impulse spreading several meters around the area, sending players and vehicles into the air. The impulse deals little damage to both players and vehicles.
  • Spike: bursts the tires of vehicles passing over or near it, as well as dealing a small amount of damage to the vehicle, mainly effecting the vehicle's windows, but otherwise dealing no other damage or force. The mine does not burst tires if Bulletproof Tires are installed.
  • EMP: disables the vehicle's electronics when passing over it. The accelerator, brakes and steering, as well as the radio and other features, are disabled for around five seconds before reactivating. It also deals a small amount of damage to players. The player will be notified by whom their vehicle was disabled by a small notification above the radar.
  • Slick: bursts a large amount of oil on the surface, causing vehicles passing over it to lose control. This deals no damage to vehicles or players.
  • Sticky: bursts a large amount of sticky substance on the surface, causing vehicles passing over it to slow down. This deals no damage to vehicles or players.
Vehicles
Vehicle Explosive Kinetic Spike EMP Slick Sticky
APC Yes No No No No No
Dune FAV Yes No No No No No
Half-track Yes No No No No No
Insurgent Pick-Up Custom Yes No No No No No
Mule Custom Yes No No No No No
Pounder Custom Yes No No No No No
Speedo Custom Yes No No No No No
Technical Custom Yes No No No No No
TM-02 Khanjali Yes No No No No No
Weaponized Tampa Yes No No No No No
Bruiser No Yes Yes Yes Yes Yes
Brutus No Yes Yes Yes Yes Yes
Cerberus No Yes Yes Yes Yes Yes
Dominator (Arena) No Yes Yes Yes Yes Yes
Impaler (Arena) No Yes Yes Yes Yes Yes
Imperator No Yes Yes Yes Yes Yes
Issi (Arena) No Yes Yes Yes Yes Yes
Sasquatch No Yes Yes Yes Yes Yes
Scarab No Yes Yes Yes Yes Yes
Slamvan (Arena) No Yes Yes Yes Yes Yes
ZR380 No Yes Yes Yes Yes Yes
RC Bandito No Yes No Yes No No
JB 700W No No Yes No Yes No
Buffalo STX No No No No Yes No
Champion No No No No Yes No
Deity No No No No Yes No
Granger 3600LX No No No No Yes No
Jubilee No No No No Yes No
Patriot Mil-Spec No No No No Yes No
Greenwood No No No No Yes No
Omnis e-GT No No No No Yes No
Gallery
Aircraft Bombs
General Info Description
Stats
  • Damage:
    • High
    • None (Gas)
  • Range: High
  • Fire Rate: Medium
  • Blast Radius:
    • High
    • Medium (Cluster Bombs)
Aircraft Bombs are explosives that can be dropped by aircraft and are able to devastate targets in a single bombing run of five units (although the player can drop bombs separately). There are four varieties:
  • Explosive: a regular version that is able to kill most targets and destroy unarmored vehicles.
  • Incendiary: a variant that leaves a trail of fire in a similar way to Molotov Cocktails.
  • Gas: a variant that leaves a noxious gas, similar to the Tear Gas.
  • Cluster: a variant with multiple bombs that is able to hit an armored vehicle multiple times, but the initial explosion has a smaller blast radius, and the subsequent ones being even smaller.

All aircraft can carry 50 bombs, except for the Volatol, which can carry twice the amount.

Vehicles
Gallery

HUD Icons[]

Original version

Enhanced version

Trivia[]

General[]

  • Along with these weapons, there are at least five unusable weapons:
    • The ICBM's missile on the back (GTA London 1969).
    • The Hunter's anti-tank missiles next to the usable rocket pods (GTA Vice City - GTA Vice City Stories)
    • The Launch's rear MG on the stern (GTA San Andreas).
    • The Rhino's roof mounted MG and co-axial MG (GTA V & GTA Online).

3D Universe[]

Grand Theft Auto IV[]

  • In an early development for the Annihilator, instead of having four miniguns, there are only one minigun and the four stub wings are loaded with some sort of fuel tank.
  • Rockets fired from the Buzzard have an extremely long render distance for the explosion SFX. Even on consoles, the particle effects and smoke from an exploding rocket can be seen from well over the entire distance spanning from one end of the airport to other, far out of view of the actual helicopter itself. Furthermore, the explosion sounds for the rockets can be heard from incredible distances.

Grand Theft Auto V[]

  • The Buzzard Attack Chopper and the P-996 LAZER can select guided and un-guided rockets after the patch 1.16.
  • Most remote turrets, such as the Valkyrie's front gun, do not have an option to "change weapon" to reveal a HUD icon, as the remote camera feature already hinders the function.
  • Certain cars allow to change between the player's arsenal and the vehicle's weapon. The Nightshark only allows this if there is no window plating on it.
  • When in first person view, operating a turret does not produce severe shaking as in third person view. However, the reticle will remain relative to the vehicle rather than to the camera itself. This means keeping the aim while the vehicle travels on uneven terrain or flies recklessly is more difficult.
  • Certain turrets have a physical form of sight that players can actually use when switching to first-person view.
    • The MG and the Minigun from the Dune FAV have the Large Scope with a red dot, available as an attachment on Ammu-Nation. However, their usage is limited and is somewhat achieved when the player aligns the reticle with the scope itself.
    • Pickup-mounted machine gun turrets (Technicals and Caracara) have an anti-aircraft sight based on the DShK's one. However, it was simplified to have a four-needle layout and the second circle frame serves no purpose during its operation.
    • Gatling gun turrets employ a crosshair with a ring on the middle. The Half-track and the AA Trailer have a similar pattern on their sights, but the ring is smaller and there are no lines inside it.
    • The Half-track' stock turret features a complex targeting reticle with a stadiametric rangefinder at the bottom.
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