GTA Wiki

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We hope you enjoy editing here, and look forward to seeing you around!

SJWalker (talk) 02:04, July 31, 2019 (UTC)

Images Licensing/Naming

We kindly ask all of our contributors to please properly name and/or license all images that you upload to the wiki. Image licensing and naming is part of our official Media Policy, and as such, it is asked of all users to respect the policy and add a proper name & license when uploading as described here.

Whenever you upload an image to the wiki, towards the bottom of the page there is an option to add a license.

  • For images that are game screenshots, use the appropriate Screenshots & in-game logos.
  • For non-game screenshots (pictures taken from the web etc.), select This image is used under Fair Use.
  • For images that are not licensed, e.g. images you have created from scratch yourself, select This is in the Public Domain.

As a general rule of thumb, image names should follow the following pattern:


The name can be modified in the bar right above the "add license" option when you are uploading it, and must match with the Media Policy (a table of correct names can be seen here).

What you should do now
Because your recent upload was non-compliant, you are now expected to take steps to fix the issues with your file(s). There is a detailed tutorial on how to do this here.

If you have any questions about the policy, please use the dedicated section, or if you need assistance fixing your files, please contact me on my talk page or that of any other staff member.

Ignoring this message can lead to the file(s) you uploaded being deleted and possibly to a block if you continue to ignore the policy on subsequent uploads. For more information on licensing and copyright, see here.

Thank you!

Matrexpingvin (talk) 14:58, August 22, 2019 (UTC)
If I have to be frank, you did try to comply with our Media Policy from the beginning, a rare sight coming from new editors these days. Keep up. :) NoirlimeTalk | Contribs 18:28, August 22, 2019 (UTC)


Please stop removing the gallery caption formatting I applied to most vehicle sponsor sections on branding pages. The format keeps things tidy, standardized and neatens up the gallery. Monk Talk 15:41, September 14, 2019 (UTC)

I have just spent 30 minutes cleaning up the Burger Shot article to find out you have added a single file link to the page, and as a result, conflicting my edits, given I just alerted you for removing content from the Gallery. Thank you for wasting my time. Monk Talk 16:01, September 14, 2019 (UTC)


You have been warned for violating the policy. If you repeat your actions, you will be issued with a block.

• ­Given reason: Failing to license files even after reminder.
• ­Issued by: Matrexpingvin (talk) 15:03, October 3, 2019 (UTC)


You have been blocked for violating the policy.

• ­Given reason: Ignoring Staff messages and failing to comply to Media Policy
• ­Issued by: Noirlime4L (talk)
• ­Expires: 3 days

It pains me to say it, but eventually it had to come to this. When uploading photos, you also have to select licensing by clicking on the dropdown menu. I'm giving you a 3-day block to hopefully let you get a better understanding of our policies. You edits have been promising so far, I don't want this to discourage you from continuing to do so, thanks. NoirlimeTalk | Contribs

Forgive me for not being proficient in English and having little experiences in editing, leading to a lack of careful read of media policy and even ignored reminders at my talk page unitil now. I feel very sorry to cause these troubles that unnecessary, I didn't mean to do that. :( GTA Wiki helps me a lot, I truly hope I can make more contribitions for our community in the future. And thanks for gave a 3-day block that warned me, I'll pay attention next time. —Preceding unsigned comment added by TheS424 (talkcontribs) Please remember to sign your talk page messages with ~~~~.
Thank you for taking the time to look over the policy. As Noirlime already said, we don't want to discourage you from editing, especially since you're editing GTA Online content, a game quite a few regular editors are not particularly interested in. Also, I would kindly ask you to name any future Rockstar newswire vehicle image uploads as CarName-GTAO-Advert and not CarName-GTAO-Screenshot. This is not anything related to the Media Policy, but it would help with standardisation, thank you. Matrexpingvin (talk) 20:21, October 13, 2019 (UTC)
Sure, no problem. TheS424 (talk) 04:14, October 14, 2019 (UTC)


You have been warned for violating the policy. If you repeat your actions, you will be issued with a block.

• ­Given reason: Uploading unlicenced images again!
• ­Issued by: Kiwismurf

Smurfy: illuminate - communicate - spectate 11:04, December 13, 2019 (UTC)

RGSC Images

So Rockstar is doing a makeover for their vehicle preview images on Social Club, followed with action shots. I appreciate the effort you're trying to put into with keeping them up-to-date on the wiki as well, but for now please upload them with separate names, for example
for the new preview image, and
for the action shot. Thank you. NoirlimeTalk | Contribs
OIC, OK. S-424 (talk) 12:27, December 13, 2019 (UTC)


Hey there, if you are uploading textures extracted from game files, please use the "This file is copyright to Rockstar Games" licence template {{Rockstar}}, not the {{Artwork}} licence you have been using. That licence also adds the image to the Artworks Category, and they aren't appropriate there. I know you're not the first/only one who has been doing it and I'll get onto the others too. Can I ask you to update your own files with the correct licence? Smurfy: illuminate - communicate - spectate 11:54, April 11, 2020 (UTC)

Oh, okay, I'll change the licences later, thanks for your reminder. S-424 (talk) 12:09, April 11, 2020 (UTC)
Thanks very much. I know there's probably quite a few you'll need to update. Sorry I haven't picked up on this sooner. Smurfy: illuminate - communicate - spectate 12:11, April 11, 2020 (UTC)
That's alright, I will change the rest of 'em when I'm free.S-424 (talk) 12:25, April 11, 2020 (UTC)

RE: About the File Paths for the Clothing Logos

Hi, for all of the clothing item textures and/or logos you may be looking for, you will have to know what update the clothing item came from, since it will be located in that update's file. The directory should look something like this:

update > x64 > dlcpacks > (file of update with the clothing item or logo you're looking for) > dlc.rpf > x64 > models > cdimages

For shirts and pants, those will be under (update filename)_male.rpf or (update filename)_female.rpf, depending on whether you want male or female clothing. For most accessories like hats, glasses, and watches, those will be under (update filename)_male_p.rpf or (update filename)_female_p.rpf.

Then, if you go into the folder marked freemode, the files under "Texture dictionary" (Drawable dictionary are the models of the clothing) will be marked with prefixes telling what type of clothing it is:

  • lowr = bottoms
  • jbib = tops
  • feet = shoes
  • berd = masks
  • p_rwrist/p_lwrist = Bracelets & Watches
  • p_head = Hats
  • p_eyes = Glasses
  • p_ears = Earrings

TL;DR: Using import/export as an example, your entire directory should look like this:

update > x64 > dlcpacks > mpimportexport > dlc.rpf > x64 > models > cdimages > mpimportexport_male.rpf > mp_m_freemode_01_mp_m_importexport_01

Always glad to help!

Office-HUDIcon-GTAO BolbiiS Office-HUDIcon-GTAO (Talk ~ Edits) 19:48, May 30, 2020 (UTC)

I get it. Thanks again! S-424 (talk) 05:44, May 31, 2020 (UTC)

Edit warring "warning"

EDIT: Official warning rescinded. Smurfy: illuminate - communicate - spectate 09:21, June 22, 2020 (UTC)

Edit warring? What a joke. Whatever you say. S-424 (talk) 09:24, June 22, 2020 (UTC)
I have over 400 screenshots in my folder of Solo lobby/session NPC Pre-modified spawn testing over a period of about 3 years, including many like the following showing that another pre-modified car can and does improve the spawn rate.
While using another pre-modified Sandking XL is the best way to get one to spawn almost 100%, my testing has focused on getting one without an existing seed vehicle. Any normal unmodified Sandking SWB or XL or any other pre-modified vehicle produces very similar if not the same spawn rates (still less than an identical Pre-mod Sandking). Smurfy: illuminate - communicate - spectate 09:35, June 22, 2020 (UTC)
I'll test them later. We could discuss and explain about the spawn method, I'm also glad to, but you gave me a warning for unknown reasons is a bit much tbh. S-424 (talk) 09:48, June 22, 2020 (UTC)
"Unknown reasons"? It was stated right there, here's the link if you need it: GTA Wiki:Edit Warring
  • 09:20:20 (cur | prev) . . (+81)‎ . . Kiwismurf (Talk | contribs | block) (Reverted edits by TheS424 (talk) to last version by Kiwismurf)
  • 08:55:10 (cur | prev) . . (-81)‎ . . TheS424 (Talk | contribs | block) (Undo revision 1242633 by Kiwismurf (talk) Check this video if you don't believe it)
  • 08:41:37 (cur | prev) . . (+81)‎ . . Kiwismurf (Talk | contribs | block) (Undo revision 1242632 by TheS424 (talk) 100% incorrect)
  • 08:36:09 (cur | prev) . . (-81)‎ . . TheS424 (Talk | contribs | block) (I tested. SWBs and other pre-modifed cars aren't helpful. Only XLs can increase the spawn chance, 100% spawn)
  • 07:58:35 (cur | prev) . . (+91)‎ . . Kiwismurf (Talk | contribs | block)
  • 07:32:03 (cur | prev) . . (-5)‎ . . TheS424 (Talk | contribs | block)
  • 07:26:53 (cur | prev) . . (+84)‎ . . TheS424 (Talk | contribs | block)
  • 03:55:52 (cur | prev) . . (-96)‎ . . Kiwismurf (Talk | contribs | block) (seed sandking not required)
I have rescinded the official warning (removed the template).
The statement I put there is factually correct though, and covers both your point of using a Sandking XL and my point of using others as seeds:
"Driving a normal Sandking or Sandking XL or any other pre-modified vehicle can increase the spawn chance."
Frankly, there is no 100% spawn probability at any NPC Pre-modified spawn point. Some times you may get a session where one will spawn every time, and sometimes you will get one where the rate is much less, even though all parameters (time of day, day of week session population etc) are identical. I have started testing using my 3 other PC accounts and RNG and YMMV definitely applies. Smurfy: illuminate - communicate - spectate 09:59, June 22, 2020 (UTC)
Maybe it's mattered with the "Spawn Route"? I followed the method in the video that I mentioned, and I can get the Pre-mod one with a XL immediately, rarely missed in my experiences.
Other cars, for example, I tested with a SWB to spawn, even a Dubsta2, which can help increace the spawn chance for other Pre-mod cars, and I found they aren't as effecient as the XL. S-424 (talk) 11:02, June 22, 2020 (UTC)
I admit that "100% spawn" is a bit absolute, but I think the XLs can make the Pre-mod ones spawn easier than use the other cars you mentioned. S-424 (talk) 11:20, June 22, 2020 (UTC)

As I stated above, RNG and YMMV applies. Of course an identical pre-modified seed vehicle is always going to be the most efficient.

I started my day today with some new testing, since it's been a while (at least 18 months) since I regularly farmed Sandkings - I mostly just farm Eclipse Blvd Sentinels now for the convenience - no special seed required at all. I can have 4 PCs with my 4 accounts running concurrently - loaded them all into individual "Friend only" sessions (my big monitor can do 4-way split-screen).

  1. Driving a freshly stolen Sandking XL with their "normal" PV (an F620) parked nearby
  2. Driving an "owned" PV pre-mod Sandking XL
  3. Driving a freshly stolen Sandking SWB with PV (a motorbike) parked nearby
  4. Driving an "owned" PV pre-mod Sentinel XS...

Both Sandking XLs took 2 attempts after 9:30 am before they would spawn a fresh Sandking XL. The Sentinel took 6 attempts (was after 12pm before I got one). The Sandking SWB did not manage to spawn one at all in the first daylight cycle. Refreshing my own memory, even my original (kinda abandoned) research table here only mentions the XL and any other pre-mod, not the SWB. I'll do some more tests tomorrow but I could well be mistaken about the SWB seed after all (egg<face).

As far as route goes, from the dirt road past the Penitentiary is my preferred route, but it was just as efficient from the opposite direction cross-country from the north-west to the back fence, back when I had a 6 car garage in Harmony to farm these regularly. Route 68 from either east or west direction works, but I found never quite as reliably as the north-south routes. Smurfy: illuminate - communicate - spectate 05:38, June 23, 2020 (UTC)

Edit - just re-watched your linked JEV video - did you not realize he is using a SWB Sandking whenever he is not using a pre-mod XL? 0:30, 1:30, 3:35 ... all SWB, not stock XL. He seemed to agree with me that a SWB worked (even says so several times in the comments section). Hmmmm. Definitely need to keep testing that. Smurfy: illuminate - communicate - spectate 06:23, June 23, 2020 (UTC)
Sorry for replying late, too busy today.
I thought that's all the XLs in the video, and didn't notice the SWBs, that's my mistake. I also need some time to translate and understand your replies (sorry for my a little poor English), which can be also used as my references for spawning pre-mod XLs.
After all, thx for your detailed replies, and I will continue testing. Keep in touch :) S-424 (talk) 16:10, June 23, 2020 (UTC)
Still no luck with a Sandking SWB here. I have noticed some oddities though, with a SWB as I approach if I am looking directly at the yard, the vehicle set spawns and then respawns almost immediately. My guess is there are two conflicting spawn scripts/scenarios occurring. Smurfy: illuminate - communicate - spectate 00:13, June 25, 2020 (UTC)

Moving files, deleting redirects

Hi there, rather than doing this when you move a file and it leaves a redirect behind that won't be needed, can you change the redirect text to {{delete}}? That way, if we happen to miss your work in the activity logs, at least it will appear on the admin task list of pages to be deleted and will eventually be cleaned up. Thanks. Smurfy: illuminate - communicate - spectate 09:56, July 26, 2020 (UTC)

No problem! S-424 (talk) 13:28, July 26, 2020 (UTC)
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