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Sandbox

Articles listed here are part of my Sandbox - these are articles full of information that may or may not be official content on the wiki, but are part of my userspace. Here, I list important information or temporary content. Please do not edit my sandbox without permission.

Experimentation

Articles here are Experiments. These articles may refer to content I created, revamped and/or developed, and may or may not be official content on the wiki. I use the main Experiments page to create new exciting projects for the wiki - please contact me if you have any suggestions!

If you're offended easily by puns, bad jokes, rude language or hidden references, I advise you don't enter this area, as it's full of really bad, bad jokes.

My Sandbox contains information unstated on this wiki, all information on these pages are either already present, or are still in the process of being decided on use. Please do not edit here without permission. You may edit to copy wikitext in the source editor, however, DO NOT publish any changes. This will result in an immediate warning.

Hidden Secrets Video Series

I created a few videos based around hidden secrets in GTA V. I'll be adding to the series over time, including missions and GTA Online information too.

Advanced handling data table

The idea of these tables is to allow you to make your own analysis of vehicles based around the most influential parts of the handling data, focusing specifically on speed and acceleration. As you can see, the downforce and drag modifier values have massive effects on a vehicle's capabilities; for example, the Autarch has a higher MaxVel (maximum velocity) value than the Adder but also has a higher drag coefficient than the Adder, resulting in the Autarch losing potential speed against the Adder because of this.

IDs
DragCoeff
Red > 9.1
Orange 7.1 - 9.0
Green < 7.0
DriveForce
Red < 0.14
Orange 0.15 - 0.29
Green > 0.3
DownforceModifier

Since downforce makes a car's top speed worse no matter what, there can't be a "good" amount of downforce when talking about top speeds, and there isn't a direct variable that works against (as a push-pull factor like that of Drive Force / Drag) downforce. Then again, it's obvious that there can be a certain amount of downforce which is pretty poor, and an amount which is exceptionally poor. I'd compare it to vehicles of similar shapes, design and performance and if a car has much less but shares similar traits, then and only then should it be marked as orange. Otherwise, downforce should usually just be red. Downforce is your enemy when talking about speed.

EngineResistance

Like downforce is always your friend, engine resistance is always your enemy. You can't have a "good" amount of engine resistance when talking about top speed, since engine resistance is always going to limit you from reaching a higher speed. But, just like downforce, there's examples of low and high amounts of engine resistance, and as such, you can have an "acceptable" (orange) amount of engine resistance and a not-so-acceptable amount of engine resistance (red). From what I can gather, the closer the value is to 0, the worse the resistance is, since multiplying any integer by a number less than 0 will cause the value to be lower than the original integer, and as such the closer the value to 1, the better.

Since very few cars have this, lets just say that anything that's 0.1 is absolutely awful and anything higher than that (well, not 0.11, but a bit higher, say 0.2 or something) is okayish.

MaxFlatVel

Generally best to compare to vehicles within its class rather than say "if its lower than 150 then its shit", since this is basically the base point of everything else. DriveForce and DragCoeff aren't always based around class and generally vary across all vehicles, but if a vehicle has more drag and more speed, it's probably gonna be a supercar, since slower vehicles generally have less drag and less speed.

For best results, calculate the interquartile range of the vehicle class:

  • Calculate the average by mean by summing the MaxFlatVel values and dividing by the sample size of that vehicle class.
  • Best to use an online interquartile range calculator to calculate the quarter distribution of the data. For best results, put the data in order and remove any outliers (values that don't fit an even distribution, for example, in a data set of 4,1,3,2,4,1,12, 12 would be an outlier, and divide by the sample size (lower if removing outliers) to calculate upper and lower bounds of the set.

Interquartile range allows us to determine what speed is "bad", "good" and "average" for this set. It may seem unfair to consider the Visione's 160 kmh an "average" speed but this isn't my fault; Rockstar have gradually increased vehicle speeds, the Adder once reigned as the highest with 160, but now we're getting 161 ever more frequently within the Super's class.

MP Assault

Seems R* is quite literally restricting vehicles to perform shit and then put a stupid price tag on them. They've began adding this new sub-handling property called engine resistance which quite clearly restricts the vehicle's capabilities.

The Taipan has the new highest FlatMaxVel value at 170.25, a full 10 km/h more than the Adder, however the engine resistance value severely limits the XXR from ever beating existing super cars.

Vehicle name EngineResistance value MaxFlatVel value (km/h) DragCoeff value DriveForce value DownforceModifier value Output top speeds (mph / km/h; tested)
Stock EMS1 EMS2 EMS3 EMS4
Caracara 0.015 135 12.500000 0.27000 93 / 149.7 94 / 151.3 95 / 152.9 96 / 154.5 97 / 156.1
Cheburek 0.01 140 8.50000 0.26500
Dominator GTX 0.01 145.5 10.5000 0.335000 101 / 162.5 102 / 164.2 103 / 165.8 104 / 167.4 105 / 169
Ellie 0.01 140.5 10.75000 0.325000 98 / 157.7 99 / 159.3 100 / 160.9 102 / 164.2 104 / 167.4
Entity XXR 0.01 170 8.3000 0.355000 175.000 117 / 188.3 118 / 190 120 / 193.1 121 / 194.7 123 / 197.9
Flash GT 0.01 152 11.500000 0.320000 200.000 103 / 165.8 111 / 178.6
Hotring 0.04 159 10.0000 0.335000 110 / 177 112 / 180.2 113 / 181.9 114 / 183.5 116 / 186.7
Tezeract 0.02 169 2.0000 0.137500 170.00 126 / 202.8 126 / 202.8 126 / 202.8 126 / 202.8 126 / 202.8
Taipan 0.01 170.25 8.31000 0.357000 120.000 117 / 188.3 118 /190 120 / 193.1 121 / 194.7 122 / 196.3
Tyrant 0.02 165 8.00000 0.34000 300.000 115 / 185.1 116 / 186.7 118 /190 120 / 193.1 122 / 196.3

Super Vehicle Class

Vehicle name EngineResistance value MaxFlatVel value (km/h) DragCoeff value DriveForce value DownforceModifier value Output top speeds (mph / km/h; tested)
Stock EMS1 EMS2 EMS3 EMS4
811 159.3 8.500000 0.356000 116 / 186.7
Adder 160 7.800000 0.320000 116 / 186.7 117 / 188.3 118 / 191.5 120 / 193.1 121 / 194.7
Autarch 161 10.1070 0.377000 295.00
Banshee 900R 150 12.500000 0.347500 107 / 172.2 111 / 178.6 115 / 185.1 119 / 191.5 124 / 199.6
Bullet 152 9.000000 0.330000
Cheetah 153 8.500000 0.320000 110 / 177
Cyclone 158 11.0000 0.2725000 112 / 180.2
ETR1 158.5 9.500000 0.330000 3.0 111 / 178.6
Entity XF 155 8.500000 0.330000
Entity XXR 0.01 170 8.3000 0.355000 175.000 117 / 188.3 118 / 190 120 / 193.1 121 / 194.7 123 / 197.9
FMJ 158.4 8.900000 0.3655000 116 / 186.7
GP1 160.5 10.3070 0.370000 1.25 114 / 183.5
Infernus 150 9.700000 0.340000
Itali GTB 159 8.25000 0.3365000 115 / 185.1
Itali GTB Custom 159.2 8.25000 0.340000 1.5 116 / 186.7
Nero 160 8.100000 0.337500 116 / 186.7
Nero Custom 160.2 8.100000 0.3400500 117 / 188.3 119 / 191.5 120 / 193.1 121 / 194.7 122 / 196.3
Osiris 159.1 10.240000 0.36000 112 / 180.2
Penetrator 159.5 7.95000 0.30000 113 / 181.9
RE-7B 161 10.3270 0.37100 3.5
Reaper 159 10.4370 0.365000 112 / 180.2
Rocket Voltic 145 8.000000 0.180000 103 / 165.8
SC1 159 9.25000 0.310000 110 / 177
Sultan RS 148 9.000000 0.330000
T20 159.3 10.4270 0.365000 112 / 180.2
Taipan 0.01 170.25 8.31000 0.357000 120.000 117 / 188.3 118 / 190 120 / 193.1 121 / 194.7 122 / 196.3
Tempesta 157 10.500000 0.360000 111 / 178.6
Tezeract 0.02 169 2.0000 0.137500 170.00 126 / 202.8 126 / 202.8 126 / 202.8 126 / 202.8 126 / 202.8
Turismo R 155 9.3 0.36 112 / 180.2 114 / 183.5 116 / 186.7 117 / 188.3 118 / 189.9
Tyrant 0.02 165 8.00000 0.34000 300.000 115 / 185.1 116 / 186.7 118 / 190 120 / 193.1 122 / 196.3
Tyrus 161 10.3070 0.371000 114 / 183.5 115 / 185.1 116 / 186.7 118 / 190 119 / 191.5
Vacca 152 7.600000 0.300000
Vagner 160.9 9.25000 0.370000 2.75 116 / 186.7
Vigilante 160.02 9.6000 0.375000 115 / 185.1 117 / 188.3 118 / 190 119 / 191.5 120 / 193.1
Visione 160 9.25000 0.3550000 2.0 115 / 185.1 116 / 186.7 117 / 188.3 119 / 191.5 120 / 193.1
Voltic 145 8.000000 0.180000
X80 Proto 161 9.25000 0.375000 117 / 188.3 119 / 191.5 120 / 193.1 121 / 194.7 122 / 196.3
XA-21 159.2 10.4270 0.364000
Zentorno 159 10.000000 0.354000
Average (by mean) 158.3781
Total 6018.37
Interquartile Range for MaxFlatVel


  • Sample: 38
Lower quartile Mid point (average by mean) Upper quartile
155 158.3781 160.6
Interquartile Range for MaxFlatVel excluding outliers 145 (x2), 165, 169, 170 and 170.25


  • Sample: 32
Lower quartile Mid point (average by mean) Upper quartile
<= 155.5 157.9071
155.6 - 160.014
>= 160.015

Helpful file paths

  • update\update.rpf\x64\patch\data\cdimages\scaleform_web.rpf - website pictures

GTA IV Police Scanner

Streets

A-C
[[File:PoliceScanner-GTAIV-Streets-CrockettAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-ColumbusAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-CiscoStreet.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-CassideyStreet.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-ButterflyStreet.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BrokerBridge.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BoydenAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BismarckAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BeaverheadAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BariumStreet.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-BabbageDrive.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-AspdinDrive.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-AsparagusAvenue.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-AsaharaRoad.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-AlgonquinBridge.ogg|thumb|left|200px|noicon]]
[[File:PoliceScanner-GTAIV-Streets-AlbanyAvenue.ogg|thumb|left|200px|noicon]]

GTA V In-game tips

Loading game/general

"~BLIP_INFO_ICON~ Improving each character's stats will improve their performance on missions throughout the game."
"~BLIP_INFO_ICON~ Now you can maximize explosive devastation and lay down precision fire at the same time. While aiming a weapon press ~INPUT_THROW_GRENADE~ to quickly throw a grenade at your targets."
"~BLIP_INFO_ICON~ You can adjust Aim Sensitivity in the Settings menu to make each mode play just the way you like."
"~BLIP_INFO_ICON~ Getting a little thin on top? Get your mop chopped at your local stylist or barber shop."
"~BLIP_INFO_ICON~ Want a different view? Change the camera angle when driving by pressing ~INPUT_NEXT_CAMERA~"
"~BLIP_INFO_ICON~ Each character has different skill levels. Increase individual skills by doing related activities."
"~BLIP_INFO_ICON~ Your Wanted Level is shown by the number of stars on screen. The more stars you have, the more relentless the law will be in its pursuit of you."
"~BLIP_INFO_ICON~ Check out our iFruit app. Customize your ride to perfection and have it waiting in your Garage when you get home!"
"~BLIP_INFO_ICON~ If you've taken a lot of damage, your health will only regenerate a bit unless you properly rest. You can fully recover at a safehouse."
"~BLIP_INFO_ICON~ Need help? Review help text in the Help tab of the Brief section of the Pause Menu."
"~BLIP_INFO_ICON~ What did he say? Review dialogue in the Dialogue tab of the Brief section of the Pause Menu."
"~BLIP_INFO_ICON~ If you are asked to visit a contact at their place, don't miss out! Visiting them will open up new Jobs or Activities. They won't leave you alone until you meet them!"
"~BLIP_INFO_ICON~ Michael has the ability to slow down time while on foot. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."
"~BLIP_INFO_ICON~ Isn't it time you dressed to impress? Check out the latest fashion styles at Ponsonbys, Suburban or Binco."
"~BLIP_INFO_ICON~ Attracting a lot of heat from the Cops? Stolen vehicles get their attention. Take them to a mod shop!"
"~BLIP_INFO_ICON~ When at home, you can relax like a real American by drinking, smoking or watching mindless TV."
"~BLIP_INFO_ICON~ Your partners in crime need a tool? Drop them a weapon by pressing ~INPUT_DROP_WEAPON~ with it highlighted in the weapon wheel ~INPUT_SELECT_WEAPON~"
"~BLIP_INFO_ICON~ Short on time? Need some liquid assets to bolster your life of crime? You can buy GTA Dollars from the Store!"
"~BLIP_INFO_ICON~ Upside down? If your car is upside down, try rocking ~INPUTGROUP_VEH_MOVE_ALL~ to flip it over."
"~BLIP_INFO_ICON~ You can customize your first person experience with a wide array of different control schemes, all located in the Settings section of the Pause Menu."
"~BLIP_INFO_ICON~ Try out the Snapmatic's Self Portrait mode by accessing the phone app and clicking ~INPUT_CELLPHONE_CAMERA_SELFIE~"
"~BLIP_INFO_ICON~ Meet some of the many Strangers and Freaks of Los Santos at ~BLIP_RANDOM_CHARACTER~"
"~BLIP_INFO_ICON~ New helmets can be purchased at the clothes shop. Buying one will set it as your Race helmet. This can be changed in the Interaction Menu."
"~BLIP_INFO_ICON~ Want to really show off? Take your vehicle to Los Santos Customs to modify it and impress everybody. They can also fix beaten up cars or vehicles."
"~BLIP_INFO_ICON~ Franklin has the ability to really enhance his driving skills. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."
"~BLIP_INFO_ICON~ Access the internet via the app on your phone or by using any laptop with ~INPUT_CONTEXT~"
"~BLIP_INFO_ICON~ You can replay any completed missions by going to the Game section of the Pause Menu."
"~BLIP_INFO_ICON~ Interested in joining a cult? What a great idea. Why not go online and head over to www.epsilonprogram.com. You will hear from them soon."
"~BLIP_INFO_ICON~ Take photos with the in-game camera phone and view them online on Social Club! Share your exploits with the world."
"~BLIP_INFO_ICON~ Press ~INPUT_WEAPON_SPECIAL_TWO~ to toggle a weapon flashlight attachment on/off."
"~BLIP_INFO_ICON~ Flying Skill - Improve your piloting skills by spending time flying and landing safely. Increasing this skill will reduce turbulence and improve aircraft handling."
"~BLIP_INFO_ICON~ You can safely store vehicles in your Garage."
"~BLIP_INFO_ICON~ Flying Skill - Improve your skill in the air by practicing and by completing Flight School challenges. This will reduce turbulence while flying and improve vehicle handling."
"~BLIP_INFO_ICON~ Los Santos is so superficial, people even judge you if your car is dirty. Clean yours at any car wash."
"~BLIP_INFO_ICON~ Lazy? Dislike exercise? Then ride a cable car to the top of Mount Chiliad."
"~BLIP_INFO_ICON~ While on a mission you can quickly SWITCH between characters using ~INPUT_CHARACTER_WHEEL~"
"~BLIP_INFO_ICON~ Multiple Stunt Jumps can be found around the state."
"~BLIP_INFO_ICON~ You can link to your Facebook account in the Settings section of the Pause Menu."
"~BLIP_INFO_ICON~ Keep a low profile and keep your head. Hold ~INPUT_VEH_DUCK~ to duck down while driving and avoid any stray bullets as you make your getaway."
"~BLIP_INFO_ICON~ Pimp your ride at a mod shop. Turn heads while you terrorize Los Santos."
"~BLIP_INFO_ICON~ Driving Skill - If you drive without banging your vehicle up and perform wheelies, you'll become a better driver. This will improve vehicle handling and make wheelies easier to perform."
"~BLIP_INFO_ICON~ When an email or text message comes in on the feed hold ~INPUT_CELLPHONE_UP~ to instantly view it on your phone."
"~BLIP_INFO_ICON~ Forgetful? Review your last objective in the Mission tab of the Brief section of the Pause Menu."
"~BLIP_INFO_ICON~ If you're strapped for cash, why not visit one of the many gas stations, liquor stores or 24/7 supermarkets around Los Santos?"
"~BLIP_INFO_ICON~ Discovered something interesting? Hover over the Map in the Pause Menu and press ~INPUT_FRONTEND_Y~ to mark a Point of Interest."
"~BLIP_INFO_ICON~ The default Vehicle Camera Height can be adjusted in the Settings section of the Pause Menu."
"~BLIP_INFO_ICON~ Press ~INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY~ to open Social Club and see your Profile, Friends, Crews, and the GTAV Store."
"BLIP_INFO_ICON~ Lung Capacity - Increase this by practicing swimming underwater. This will extend the length of time your character can hold their breath underwater."
"~BLIP_INFO_ICON~ Experience GTAV like never before and immerse yourself in the rich world of Los Santos in first person. Press ~INPUT_NEXT_CAMERA~ for a new perspective and also to cycle between all the different camera modes."
"~BLIP_INFO_ICON~ Stamina - Increase this by running and swimming with each character. This will improve the amount of time each character can sprint for."
"~BLIP_INFO_ICON~ When you have a flashlight modification attached to your gun, you can press ~INPUT_WEAPON_SPECIAL_TWO~ while aiming to toggle it on and off."
"~BLIP_INFO_ICON~ You can buy some smokes and relax by lighting up. Just keep an eye on your health!"
"~BLIP_INFO_ICON~ Having trouble losing the Cops? Hide underground and stay out of sight to lose them fast."
"~BLIP_INFO_ICON~ Turn on the beautiful cinematic camera by pressing ~INPUT_VEH_CIN_CAM~. Holding ~INPUT_VEH_CIN_CAM~ will activate the cinematic camera until it is released."
"~BLIP_INFO_ICON~ You can teach Chop to perform tricks and to hunt for hidden packages. Download the iFruit app to your own smartphone or tablet to train him in your free time."
"~BLIP_INFO_ICON~ Stealth Skill - Practice by sneaking and performing stealth takedowns. This will improve your speed of movement and reduce the noise you make while sneaking about."
"~BLIP_INFO_ICON~ When taking Chop for a walk, Franklin can play fetch with him using the ball in the inventory."
"~BLIP_INFO_ICON~ Tap ~INPUT_SELECT_WEAPON~ to quickly take out or put away your weapon."
"~BLIP_INFO_ICON~ Hold ~INPUT_CHARACTER_WHEEL~ to bring up the SWITCH menu. Select a specific character with ~INPUTGROUP_WHEEL~"
"~BLIP_INFO_ICON~ Select the reticule display that suits your playing style in the Settings section of the Pause Menu. Choose Simple to minimize its size without sacrificing precision or choose Complex for a more detailed display."
"~BLIP_INFO_ICON~ Press ~INPUT_FRONTEND_SOCIAL_CLUB~ and ~INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY~ to open Social Club and see your Profile, Friends, Crews, and the GTAV Store."
"~BLIP_INFO_ICON~ Use a flashlight modification on your gun to pick out targets in the dark."
"~BLIP_INFO_ICON~ Don't leave Los Santos for too long. Your character stats will degrade over time!"
"~BLIP_INFO_ICON~ To change the camera view when on foot or in a vehicle press ~INPUT_NEXT_CAMERA~"
"~BLIP_INFO_ICON~ You can purchase a custom paint job for your gun at Ammu-Nation."
"~BLIP_INFO_ICON~ You can take a Snapmatic photo at any point in the Clip Editor by pressing ~INPUT_REPLAY_SNAPMATIC_PHOTO~."
"~BLIP_INFO_ICON~ Strength - Increase this by engaging in a fist fight. It will make you tougher and better able to take the pain."
"~BLIP_INFO_ICON~ Invest in real estate in order to generate a weekly income. Of course, any property or business you buy will need to be properly maintained and managed to keep the cash rolling in and headaches at bay."
"~BLIP_INFO_ICON~ Use ~INPUTGROUP_VEH_MOVE_ALL~ to control a vehicle while high in the air."
"~BLIP_INFO_ICON~ Remember that although they take a smaller cut, sometimes low-skilled crew members will be a liability. Pick wisely or pay the consequences."
"~BLIP_INFO_ICON~ To acquire the Under the Bridge Award try flying planes and helicopters under bridges."
"~BLIP_INFO_ICON~ Want to get some quick cash from an ATM, or find your way home in a hurry? Use the Quick GPS function in the Interaction Menu to get an immediate route to many useful locations."
"~BLIP_INFO_ICON~ Michael has the ability to slow down time while on foot. Press ~INPUT_SPECIAL_ABILITY_PC~ when the special ability bar is charged to activate.

"

"~BLIP_INFO_ICON~ You can replenish your health by purchasing snacks from stores."
"~BLIP_INFO_ICON~ Who needs directions anymore? Use your GPS to show you where to go."
" ~BLIP_INFO_ICON~ Trevor has the ability to become really angry, making him almost invulnerable to damage. Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together when the special ability bar is charged to activate."

GTA Online

"~BLIP_INFO_ICON~ Doing Jobs with your friends bags you all extra RP!"
"~BLIP_INFO_ICON~ Ever felt like you wanted to kill the other racers? Then a GTA Race is for you! Choose this Race type when setting up."
"~BLIP_INFO_ICON~ Things getting too tough? Take the easy way out. Suicide is almost always an option in the Interaction Menu!"
"~BLIP_INFO_ICON~ Vehicles delivered via Pegasus are taken into storage for safekeeping if you leave the session or start a Job. Call Pegasus to arrange a redelivery when you want to use one again."
"~BLIP_INFO_ICON~ Need some quiet time? Enable Passive Mode to avoid any trouble from other players, but keep in mind that you won't be able to start trouble with them either!"
"~BLIP_INFO_ICON~ Don't be a Bad Sport! Unsporting behavior comes with consequences!"
"~BLIP_INFO_ICON~ Crew members have varying levels of skill. The more skillful and experienced ones will demand a bigger slice of the profits."
"~BLIP_INFO_ICON~ Put your money where your mouth is! Betting is available in all Jobs and Activities."
"~BLIP_INFO_ICON~ GTA and Rally are alternative Race types that can be chosen when setting up a Race. Try something different!"
"~BLIP_INFO_ICON~ Special Crates drop at random times at random locations across the Map. Keep your eyes and ears peeled for a heads up when they are imminent for some bonus RP and cash!"
"~BLIP_INFO_ICON~ You can make a specific player's blip flash on the radar. This helps you find them in a crowd. Select Highlight Player from the Interaction Menu."
"~BLIP_INFO_ICON~ Call your friends via the phone. They'll receive the call if they are in any GTAV mode."
"~BLIP_INFO_ICON~ Your friends can join you in your Apartment. Just buzz them in when they come to your door!"
"~BLIP_INFO_ICON~ You can start Jobs in GTA Online from the Pause Map by hovering over one and pressing ~INPUT_FRONTEND_RLEFT~"
"~BLIP_INFO_ICON~ Keep your eyes peeled for Joyriders cruising around Los Santos. They might be driving a car Simeon wants!"
"~BLIP_INFO_ICON~ You can use your Quickplay Action while waiting for a Job to start. Get into your opponent's head before the action has even begun."
"~BLIP_INFO_ICON~ Extra ammo can be purchased at Ammu-Nation or on the settings screen when starting a Job. Be sure to top up before getting into a firefight."
"~BLIP_INFO_ICON~ Head back to Story Mode at the end of your session to make sure progress is saved."
"~BLIP_INFO_ICON~ Want to dive straight in to the action? Quick Join a Job type of your choosing via the phone!"
"~BLIP_INFO_ICON~ Impromptu Races can be set up whilst on Missions. Make the drive to an objective an event of its own! Find them in the Interaction Menu."
"~BLIP_INFO_ICON~ See what your friends are up to and compare player stats with them in the Friends section of the Pause Menu."
"~BLIP_INFO_ICON~ Having a bad day? Job Points are reset when you switch off the game so you can start fresh next time you play. No one will ever know."
"~BLIP_INFO_ICON~ Players are partnered up for Rally Races. One player drives while the other navigates them round the track. Look for the option when setting up."
"~BLIP_INFO_ICON~ Select the Find Friends option on the Online Pause Menu to jump straight in to a game with one or more friends!"
"~BLIP_INFO_ICON~ Job Points are a great way of tracking your performance during a session of online play. Press ~INPUT_MULTIPLAYER_INFO~ to see how many points you have earned in this session."
"~BLIP_INFO_ICON~ Is that a rocket in your pocket? Rockets picked up during GTA Online Races can be fired by pressing ~INPUT_SPECIAL_ABILITY~"
"~BLIP_INFO_ICON~ When a Job invite pops up in the feed, hold ~INPUT_PHONE~ then press ~INPUT_CELLPHONE_SELECT~ to quickly accept it."
"~BLIP_INFO_ICON~ Get back into the action. Tap ~INPUT_FRONTEND_ACCEPT~ to reduce the respawn time during a Deathmatch."
"~BLIP_INFO_ICON~ Choose who can get into your Personal Vehicle via the Interaction Menu. You can also force all passengers out if they won't budge."
"~BLIP_INFO_ICON~ Keep your money safe in your bank! Access it via the ATM. Your bank balance is shared between all your GTA Online characters."
"~BLIP_INFO_ICON~ Track your progress over a series of Jobs without the confines of a Playlist by checking your Job Points via ~INPUT_MULTIPLAYER_INFO~. The higher you place on each Job, the more you earn."
"~BLIP_INFO_ICON~ Who is your Archenemy? Check in your Combat stats, then set out to even the score!"
"~BLIP_INFO_ICON~ Bad Sports and Cheaters never prosper, they get put in the Dunce pool with all the others!"
"~BLIP_INFO_ICON~ Feeling dirty? Take a shower and wash away the grime from a hard day's crime."
"~BLIP_INFO_ICON~ Is that a rocket in your pocket? Rockets picked up during GTA Online Races can be fired by pressing ~INPUT_VEH_HORN~"
"~BLIP_INFO_ICON~ Represent your Crew! Add Crew Emblems to your vehicles and clothing to show your allegiance."

Rockstar Editor

"~BLIP_INFO_ICON~ Edit Score Intensity in a clip and any accompanying score track will dynamically change during playback.~n~This does not affect Radio Tracks."
"~BLIP_INFO_ICON~ Action Replay Mode allows you to continuously store gameplay in a buffer. 'Save Action Replay' will create a clip of the last section of your gameplay."
"~BLIP_INFO_ICON~ If you want to edit the camera focus in the Clip Editor, you must enable 'Depth of Field' in Graphics Settings in the Pause Menu."
"~BLIP_INFO_ICON~ Want a clear view? Press ~INPUT_REPLAY_HIDEHUD~ to toggle the HUD while in the Clip Editor."
"~BLIP_INFO_ICON~ When you've made a project you're happy with, export it as a video via the Project Menu. Exported videos are saved in your Video Gallery."
"~BLIP_INFO_ICON~ Want to bookmark a specific moment in a clip? Add an Anchor Marker."
"~BLIP_INFO_ICON~ You can add a Filter within a clip to apply a different visual style. Adjust the Filter Intensity to get the desired effect."
"~BLIP_INFO_ICON~ Within the Camera options, if you use Smooth Blending on a marker, it will make the transition from any previous camera to the current camera appear smoother."
"~BLIP_INFO_ICON~ Within the Clip Editor, the depth of field settings allow you to make parts of your scene appear more or less in focus."
"~BLIP_INFO_ICON~ You won't be able to edit the camera angles within any clips captured in a First Person mode, but you can still make some edits."
" ~BLIP_INFO_ICON~ When adding text to your project timeline, you can edit the font, scale, color and display duration as well as the text position."
"~BLIP_INFO_ICON~ If you place a song alongside a clip, you can make edits in sync with the rhythm. In the Clip Editor use ~INPUTGROUP_FRONTEND_DPAD_UD~ to skip to the next or previous beat."
"~BLIP_INFO_ICON~ To edit a clip, first add it to a project then press ~INPUT_FRONTEND_ACCEPT~ to enter the Clip Editor."
"~BLIP_INFO_ICON~ To upload to YouTube and Rockstar Games Social Club, go to your Video Gallery, choose your video, and select the Upload option."
"~BLIP_INFO_ICON~ On the start and end markers of any clip, you can set a fade-in or fade-out transition in the Marker Menu."
"~BLIP_INFO_ICON~ In the Project Menu, if you select 'Full Screen Preview', any tracks you've added will also play."
"~BLIP_INFO_ICON~ Want to crop your clip? In the Clip Editor you can drag and drop the clip's start and end markers with a mouse."
"~BLIP_INFO_ICON~ To reposition a marker in the Clip Editor, with the marker selected hold ~INPUT_FRONTEND_LB~ or ~INPUT_FRONTEND_RB~ then move ~INPUT_FRONTEND_RIGHT_AXIS_X~."
"~BLIP_INFO_ICON~ Want to crop your clip? In the Clip Editor, hold ~INPUT_FRONTEND_LB~ or ~INPUT_FRONTEND_RB~ and adjust the position of the clip's start and end points with ~INPUT_FRONTEND_RIGHT_AXIS_X~."
"~BLIP_INFO_ICON~ Director Mode allows you to play as a variety of characters to record unique clips. You can unlock extra characters as you progress through GTAV Story Mode."
"~BLIP_INFO_ICON~ Want a different perspective? In the Clip Editor, press ~INPUT_REPLAY_NEWMARKER~ to add a Marker, then change the camera angle at that position."
"~BLIP_INFO_ICON~ If you are running out of space to save your clips, you can increase the Allocated Storage in the Settings Menu."


Old Vehicle Specs

?file name?

These are from the americandlc.gxt2 file for patches Business, High Life, Hipster and Valentines. Might require some deep digging into old videos/pictures to verify which vehicle is paired to these lines (the stats on websites are no longer like this ever since the website was updated), as its possible to pair these strings up to the vehicles. It could also be any pre-existing vehicles that were added to websites in this update (Coquette Topless, Voltic Topless, etc)

Name String
Stinger (Topless) Engine – 3 liter Power - 290hp Top Speed – 150mph 0-60 – 6 seconds
Coquette Engine - 6 liter Power - 570hp Top Speed - 202mph 0-60 - 3.1 seconds
Surano Engine - 6 liter Power - 583hp Top Speed - 206mph 0-60 - 3.9 seconds
Turismo R Engine – 7.2 liter V12 Power - 799hp Top Speed - 210mph 0-60 – 2.8 seconds
Roosevelt Engine – 6 liter V10 Power - 100hp Top Speed - 75mph 0-60 – 20 seconds
Zentorno Engine – 6.8 liter V12 Power - 750hp Top Speed - 213mph 0-60 – 2.8 seconds
Voltic Engine - Lithium Ion Power - 290hp Top Speed - 120mph 0-60 - 3.5 seconds
Voltic (Topless) Engine - Lithium Ion Power - 290hp Top Speed - 120mph 0-60 - 3.5 seconds
Massacro Engine – 6.0 liter V6 Power - 480hp Top Speed - 193mph 0-60 – 3.7 seconds
Thrust Engine - 999 CC Power - 196hp Top Speed - 190mph 0-60 - 3.2 seconds
Jester Engine – 4.0 liter V6 Power - 420hp Top Speed - 180mph 0-60 – 4.5 seconds
Banshee (Topless) Engine - 8.4 liter Power - 400hp Top Speed - 140mph 0-60 - 3.7 seconds
Huntley S Engine – 4.2 liter V6 Power - 380hp Top Speed - 124mph 0-60 – 8 seconds
Alpha Engine – 4.3 liter V8 Power - 500hp Top Speed - 157mph 0-60 – 5.9 seconds

common global.gxt2

Name String
Stinger Engine – 3 liter Power - 290hp Top Speed – 150mph 0-60 – 6 seconds
Carbonizzare Engine - 5 liter Power - 570hp Top Speed - 198mph 0-60 - 3.5 seconds
Entity XF Engine – 4.5 liter Power – 800hp Top Speed – Up to 215mph 0-60 – 3.5 seconds
Cheetah Engine – 6 liter Power – 620hp Top Speed – Up to 215mph 0-60 – 4 seconds
Stinger GT Engine - 3 liter Power - 320hp Top Speed - 175mph 0-60 - 5.7 seconds
? Engine - 4 liter Power - 520hp Top Speed - 170mph 0-60 - 3.1 seconds
Adder Engine – 8 liter Power – 1100hp Top Speed – Up to 215mph (! originally listed as 250 mph !) 0-60 – 3 seconds
Monroe Engine – 3.7 liter Power – 340hp Top Speed – 165mph 0-60 – 7 seconds
Vacca Engine – 5.1 liter Power – 540hp Top Speed – 190mph 0-60 – 3.9 seconds
Feltzer Engine - 6 liter Power - 666hp Top Speed - 199mph 0-60 - 3.9 seconds
? Engine - 4 liter Power - 441hp Top Speed - 189mph 0-60 - 4.8 seconds
Comet Engine - 3 liter Power - 550hp Top Speed - 203mph 0-60 - 3.1 seconds
Rapid GT Engine - 4 liter Power - 460hp Top Speed - 192mph 0-60 - 4.1 seconds
Rapid GT (Convertible) Engine - 4 liter Power - 460hp Top Speed - 192mph 0-60 - 4.5 seconds
Z-Type Engine – 3.4 liter Power - 200hp Top Speed - 130mph 0-60 – 10 seconds
Super Diamond Engine - 7 liter Power - 459hp Top Speed - 163mph 0-60 - 5.5 seconds
Elegy RH8 Engine - 3 liter Power - 560hp Top Speed - 197mph 0-60 - 2.7 seconds
Bullet Engine - 6 liter Power - 550hp Top Speed - 210mph 0-60 - 3.6 seconds
Banshee Engine - 8.4 liter Power - 400hp Top Speed - 140mph 0-60 - 3.7 seconds

mppilot

It really annoys me how vehicles from other DLCs seep into a dlc that only had one car, obviously rockstar wanted to update a lot.

Name String
Coquette Classic Engine - 428cui (7l) v8 Power - 435bhp Top Speed - 140mph 0-60 - 7 seconds
Coquette Classic Topless Engine - 428cui (7l) v8
Power - 435bhp
Top Speed - 140mph
0-60 - 7 seconds

mplts

yet again constant repeats of previous dlc vehicles. only one that isn't duplicated.

Name String
Furore GT Engine - 4 liter Power - 280hp Top Speed - 155mph 0-60 - 5 seconds

mpindependence

none

mphipster

none


mpbeach

none

not listed

Found through youtube videos, not found in files.

Name String
JB 700 Engine - 4 liter Power - 270hp Top Speed - 140mph 0-60 - 9 seconds
Cognoscenti Cabrio Engine - 5.8 liter Power - 550hp Top Speed - 198mph 0-60 - 4.55 seconds

Vehicle Speeds

Okay, to clarify,

These speeds are of stock vehicles. As oppose to popular, debatable methods people use across the internet, which involve random calculations, these speeds are gained from the simple use of an extremely long, yet perfectly flat, stunt track, and a trainer-provided speedometer option. From here, I simply give each car 2 flying runs.

Almost every vehicle has "two" "top" speeds. The initial, lower top speed is reached, and after around 20 seconds of being at this speed, the speed will begin to increase, usually by 5 mph, within 10 seconds, to a higher top speed. It's interesting to note that in one direction, the vehicle will reach the higher top speed first, before eventually lowering itself to the lower top speed, while in the other direction, the lower top speed is met first, before the speed continues to increase to the higher value, remaining at this value for the rest of the track.

Either way, there can only be one top speed, as such, I've listed both - but all vehicle articles will only list the higher value, as this is the speed the vehicle has the potential to reach in stock condition.

These speeds are maximum speeds vehicles are able to reach in a straight line. They are not how "quick" the vehicle is, they are what the car's maximum speed reaches. Do not use these speeds to come to decisions of which will be best around a track, nor what car will win in a straight mile. These values simply conclude what the maximum speed will be for that vehicle.

How do I know these speeds are accurate during testing?

  • I use "display coordinates" to identify any movement which may tamper with the speed outcome - the Z axis and "heading" direction should remain the exact same throughout the test.
  • I keep the vehicle extremely straight
  • I avoid the car touching the edges of the stunt track, as these bumps cause boosts of speeds.
  • I avoid the so-called technique of "double-clutching", wherein hitting the handbrake during gearshifts causes extreme boosts of acceleration
  • I avoid giving the vehicles any vehicle mods - standard "vehicle components" do not matter, as these have no affect to vehicle weight.
  • Two runs, each lasting around 2 minutes depending on vehicle - either direction (speeds are same each way, but reversed in order of which speed is reached first).

A few other notations discovered during the test:

  • Suspension customization does not affect top speed
  • Transmission customization does not affect top speed
  • Armor customization does not affect top speed
  • Brakes customization does not affect top speed
  • Engine EMS customization appears to multiply top speed - to work out multipliers
  • Any other form of modification, such as wings, spoilers, bonnet intakes, diffusers and splitters have absolutely no affect on top speed.


A full explanation and example of the test can be found on my video, here.

Model Actual (trainer; mph) Other forms of speed (boosts, etc) EMS 1 EMS 2 EMS 3 EMS 4
190z 100 101 102 103 104
811 116
9F 110 111 113 114 115
Airtug 28
Adder 116 117 118 120 121
Airport Bus 63
Akuma 109 113 ducking. 114 wheelie-ing
Alpha 108
Ambulance 97
APC 55 56 56 57 59
Ardent 107 108 110 111 112
Armored Boxville 86
Asea 94
Asterope 92
Avarus 103 105 ducking. 100 wheelie-ing
Autarch 114
Bagger 88 90 ducking. 91 wheelie-ing
Barracks 83
Barracks Semi 81
Barrage 95 96 97 99 100
Baller 92
Baller (Sport) 100
Baller LE 101
Baller LE LWB 100
Baller LE (Armored) 100
Baller LE LWB (Armored) 100
Banshee 106
Banshee 900R 107 111 115 119 124
Bati 800/Bati Custom 107 108 ducking. 128 wheelie-ing
Benson 91
Bestia GTS 109
BF400 102 104 ducking. 128 wheelie-ing
Bison 90
BeeJay XL 88
Biff 83
Bifta 99
Blade 99
Blazer/Hot Rod Blazer 85 88 ducking. 80 wheelie-ing
Blazer Aqua 79 91 ducking. 83 wheelie-ing
Blazer Lifeguard n/a
Blista 96
BMX 35
Bobcat XL 87
Bodhi
Boxville
Brawler
Brickade
Brioso R/A
Buccaneer
Buccaneer Custom
Buffalo
Buffalo S
Bullet
Burrito
Bus
Caddy
Caddy (Civilian)
Camper
Carbonizzare
Carbon RS
Casco
Cavalcade
Cheetah 110
Cheetah Classic
Chernobog
Chimera
Chino
Chino Custom
Cliffhanger
Cognoscenti
Cognoscenti 55
Cognoscenti (Armored)
Cognoscenti 55 (Armored)
Cognoscenti Cabrio
Comet
Comet Retro Custom
Comet SR
Comet Safari 108
Contender
Coquette
Coquette BlackFin
Coquette Classic
Cruiser
Crusader
Cutter
Cyclone 112
Daemon
Daemon
Dashound
Defiler
Deluxo
Desert Raid
Diabolus
Diabolus Custom
Dilettante
Dock Handler
Docktug
Dominator
Double T
Dozer
Drift Tampa
Dubsta
Dubsta 6x6
Dump
Dukes
Dune
Duneloader
Dune Buggy
Dune FAV
Elegy Retro Custom 106 111
Elegy RH8
Enduro
Entity XF
Emperor
Esskey
ETR1 111
Exemplar
F620
Faction 103 105 106 107 108
Faction Custom 103 105 106 107 108
Faction Custom Donk
Faggio
Faggio Sport
Faggio
FCR 1000
FCR 1000 Custom
Felon
Felon GT
Feltzer
FIB (Buffalo)
FIB (Granger)/Sheriff SUV
Fieldmaster
Fixter
Fire Truck
Flatbed
FMJ 116
Forklift
FQ 2
Franken Stange
Fugitive
Furore GT
Fusilade
Futo
Gang Burrito
Gang Burrito (civilian)
Gargoyle
Gauntlet
Glendale
GP1 114
Granger
Gresley
GT500
Guardian
Habanero
Half-track
Hakuchou
Hakuchou Drag
Hauler
Hauler Custom 94 95 96 97 98
Hexer
Hermes
Hotknife
Huntley S
Hustler 99 102 104 108 114
Infernus
Infernus Classic
Ingot
Injection
Innovation
Insurgent
Insurgent Pick-Up
Insurgent Pick-Up Custom 90
Intruder
Issi
Itali GTB 115
Itali GTB Custom 116
Jackal
JB 700
Jester
Jester (Racecar)
Journey
Kalahari
Kamacho
Khamelion
Kuruma
Kuruma (Armored)
Landstalker
Lectro
Lifeguard
Lost Slamvan
Lurcher
Lynx
Mamba
Manana
Manchez
Massacro
Massacro (Racecar)
Moonbeam/Moonbeam Custom
Minivan
Minivan Custom
Mixer (Biff variant)
Mesa/Merryweather Mesa
Mule
Mule (heist)
Monroe
Mower
Nemesis
Neon
Nero 116
Nero Custom 117 119 120 121 122
Nightshade
Nightshark
Nightblade
Omnis
Oppressor 107 85 with wings. ~147 with boost 108 109 111 112
Oracle
Oracle XS
Osiris 112
Packer
Panto
Paradise
PCJ-600
Pigalle
Phantom
Phantom Custom 95 96 97 98 100
Phantom Wedge 97
Patriot
Penetrator 113
Penumbra
Peyote
Phoenix
Picador
Police Bike/Sovereign
Police Cruiser (Stanier)
Police Cruiser (Buffalo)
Police Cruiser (Interceptor)
Police Prison Bus
Police Rancher
Police Riot
Police Roadcruiser
Police Transporter
Pony
Pounder
Prairie
Pariah 110 112 115 120 126
Park Ranger
Premier
Primo
Primo Custom
Raiden
Radius
Ramp Buggy
Ramp Buggy (Spoiler-less)
Rancher XL
Rat Bike
Rat-Loader
Rat-Truck
Rapid GT
Rapid GT Classic 106
Raptor
RE-7B
RCV 88
Reaper 112
Rusty Rebel & Rebel
Retinue
Revolter
Regina
Rhapsody
Rhino Tank
Riata
Ripley
Rocket Voltic 103 ~141 rocket
Rocoto
Romero Hearse
Roosevelt
Roosevelt Valor
Rubble
Ruffian
Ruiner
Ruiner 2000
Rumpo
Rumpo Custom
Ruston
Sadler
Sabre Turbo
Sabre Turbo Custom
Sanchez
Sanctus
Sandking XL and Sandking SWB
Savestra
SC1 110
Schafter
Schafter V12
Schafter LWB
Schafter V12 (Armored)
Schafter LWB (Armored)
Schwartzer
Scorcher
Scrap Truck
Sentinel and Sentinel XS
Sentinel Classic
Seminole
Serrano
Seven-70
Sheriff Cruiser
Shotaro
Slamvan
Slamvan Custom
Space Docker
Specter
Specter Custom
Speedo/Clown Van
Stanier
Stinger
Stinger GT
Stirling GT
Stockade
Stratum
Streiter
Street Blazer 89 92 ducking. 90 wheelie-ing
Stretch
Stromberg
Sultan
Sultan RS
Surano
Surfer
Surge
Super Diamond
T20 112
TM-02 Khanjali 42 43 with stock cannon shot backwards. 41 with stock cannon shot forwards.
Taco Van
Tailgater
Tampa
Taxi
Technical
Technical Aqua
Technical Custom
Tempesta 111
The Liberator
Thrust
Tipper (Second Generation)
Tipper
Torero
Tornado
Tornado Custom
Tornado Rat Rod
Tour Bus/Rental Shuttle Bus
Towtruck (Large)
Towtruck (Small)
Trashmaster
Trashmaster (heist)
Tractor
Tri-Cycles Race Bike/Whippet Race Bike/Endurex Race Bike
Trophy Truck
Tropos Rallye
Turreted Limo
Turismo Classic 110
Turismo R 112 114 116 117 118
Tyrus 114 115 116 118 119
Utility Truck (Crane Variants)
Utility Truck (Boxed Variants)
Utility Truck (Contender)
Vacca
Vagner 116
Vader
Verlierer
Vigero
Vigilante 115 150+ with rocket boost 117 118 119 120
Vindicator
Virgo
Virgo Classic Custom
Virgo Classic
Viseris 109 110 112 114 118
Visione 115 116 117 119 120
Voodoo
Voodoo Custom
Voltic
Vortex
Warrener
Washington
Wastelander
Weaponized Tampa
Windsor
Windsor Drop
Wolfsbane
XA-21
X80 Proto 117 119 120 121 122
XLS
XLS (Armored)
Youga
Youga Classic
Yosemite
Zentorno
Z-Type
Zion
Zombie Bobber
Zombie Chopper

Thesaurus of Vehicle Terminology

Basic descriptions
  • Basic, standard, conventional, regular, traditional (of standardised components)
  • Bodywork, exterior, paintwork.
Spoilers and wings - they're not the same thing
  • Spoiler, air damn (front only) - redirects airflow to allow for better movement through air
    • Airfoil, wing - forces air up/out to create downforce and increase drag
Diffusers and splitters
  • Diffuser - applied to the rear bumper, reduces drag and excessive separation of airflow, acts as a rear spoiler.
  • Splitter - applied to the front bumper, increases frontal downforce, acting as a bumper spoiler.
Underside
  • Undertray, underplating, carbon plated - plating underneath the car for aerodynamic purposes
  • Skid plate, sump guard, sump plate - protection plates protecting the undercarriage

GTA V Soundtrack

Seems that missions steam music in "events" and do not directly begin to play the music - makes sense, I mean, if it wants to just play a random song then don't bother with events. Unfortunately I can't find a file for these events. I've managed to find out via Legal Trouble's script that an event called "TRV4_CHASE" pairs up to Tangerine Dream's Dragoner.

Dragoner

(Legal Trouble)

  • audio::trigger_music_event("TRV4_START")
  • audio::trigger_music_event("TRV4_CAR_ENTERED")
  • audio::trigger_music_event("TRV4_FAIL")
  • audio::trigger_music_event("TRV4_LOSE_COPS")
  • audio::trigger_music_event("TRV4_JET_ENTERED")
  • audio::trigger_music_event("TRV4_COPS_LOST")
  • audio::trigger_music_event("TRV4_SUCK_CS")
  • audio::trigger_music_event("TRV4_RUN")
  • audio::trigger_music_event("TRV4_AIRPORT_ENTERED")
  • audio::trigger_music_event("TRV4_CHASE")
  • audio::trigger_music_event("TRV4_EXIT_CARS")
  • audio::trigger_music_event("TRV4_GAMEPLAY_START")
  • audio::trigger_music_event("TRV4_START_CS_SKIP")
  • audio::trigger_music_event("TRV4_FOOT_CHASE_RT")
  • audio::trigger_music_event("TRV4_EVADE_RT")
  • audio::trigger_music_event("TRV4_START_RT")


Import Export

Script stuff for Import Export

Steal Vehicle Cargo - Race Bet

Vehicle Import Race Bet GTAO FnF Chasers

Sultan RS's and Banshee 900Rs spawn after the "Race Bet" Steal Vehicle Cargo mission. These custom cars will tail the player after they steal the vehicle. They spawn in these specific colors with these specific modifications. The cars will spawn in pairs. Whether they spawn with extras (the roof and the seat bars for the Banshee 900R) is completely random. There is two variations of each car.

  • They do not have bullet-proof tyres.
  • They do not have any custom modifications on the interior.
  • They do not have any engine, armor, brakes, suspension or transmission upgrades.
Banshee 900R (1)
File Color Set Window Tint? Livery? Mod Kit
1 27 27 27 156
N/A See Mod Kit
Mod Category Sub-Category
Mod
Bumpers Front Bumper Bolt on Arches
Livery Stoplight Racer Graphics
Spoiler Drift Wing
Wheels Wheels S Racer (Chrome)
Rear Wheels
Tires
Banshee 900R (2)
File Color Set Window Tint? Livery? Mod Kit
1 36 36 88 156
N/A See Mod Kit
Mod Category Sub-Category
Mod
Bumpers Front Bumper Classic RS Bumper
Livery Black Two Tone
Skirts Low Skirts
Spoiler Mid Level Spoiler
Wheels Wheels Wangen Master (Chrome)
Rear Wheels
Tires
Sultan RS (1)
File Color Set Window Tint? Livery? Mod Kit
1 92 92 88 156
N/A See Mod Kit
Mod Category Sub-Category
Mod
Bumpers Front Bumper C1 Loop Bumper
Hood Twin Vented Hood
Livery Blue Power Stripe
Spoiler Carbon Wing
Wheels Wheels Diamond Cut (Chrome)
Rear Wheels
Tires
Sultan RS (2)
File Color Set Window Tint? Livery? Mod Kit
1 28 28 27 0
N/A See Mod Kit
Mod Category Sub-Category
Mod
Bumpers Front Bumper Drift RS Splitter and Canards
Hood Vented Hood
Livery Street Drifter
Spoiler High Level GT Wing
Wheels Wheels Deep Five
Rear Wheels
Tires

An Elegy RH8 will spawn at the start line of the Race Bet for the player to use. It is completely unmodified.

Elegy RH8
File Color Set Window Tint? Livery? Mod Kit
Random (Traffic default colours), however, because Elegy RH8's do not spawn in GTA Online, the car will almost always appear with the first colour set, unless multiple players in the session have had this mission before you.
1 0 0 10 156
N/A N/A The vehicle is completely unmodified.

Steal Vehicle Cargo - Car Meet

There are many variations of the same cars that appear during the Car Meet mission type. The same modified cars will appear each time at each specific car meet scenario.

The cars that pursue after the mission even have engine and transmission modifications applied, which explains why they can keep up with you really easily.

Futo

There are two versions of the Futo which may spawn after the Car Meet and chase the player - these both have similar modifications and have identical license plates - 21ZLW254

There are a further eight versions of the Futo which can spawn during the Car Meet - these have similar modifications and share the license plate - 38UMF829

Futo (1)
File Color Set Window Tint? Livery? Mod Kit
1 70 70 0 37
Limo N/A
Mod Category Sub-Category
Mod
Bumpers Front Bumper Rally Bumper
Rear Bumper Custom Rear Bumper
Chassis Chassis
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage Roll Cage & Chassis Upgrade
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Race Exhaust
Grille Remove Grille
Hood Vented Carbon Hood
Lights Lights Xenon Lights
Neon Kit *Front, Back and Sides
  • Color: rgb(222, 222, 225) (White)
Plate Plate Blue on White 1 - 21ZLW254
Plate Holder
Vanity Plate
Roof Roof Spoiler
Skirts Custom Skirts
Spoiler Drift Wing
Transmission Race Transmission
Wheels Wheels High End - Dash VIP (Custom Tyres)
Rear Wheels
Tires
Windows Limo
Futo (2)
File Color Set Window Tint? Livery? Mod Kit
1 55 12 0 0
Limo N/A
Mod Category Sub-Category
Mod
Bumpers Front Bumper Retro Racer Kit
Rear Bumper Drift Bumper & Charm
Chassis Chassis
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage Roll Cage & Chassis Upgrade
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Shakotan Exhaust
Grille Remove Grille
Lights Lights Xenon Lights
Neon Kit *Front, Back and Sides
  • Color: rgb(94, 255, 1) (Lime Green)
Plate Plate Blue on White 1 - 21ZLW254
Plate Holder
Vanity Plate
Roof Roof Spoiler
Skirts Custom Skirts
Spoiler GT Wing
Transmission Race Transmission
Wheels Wheels Muscle - Dodman (Custom Tyres)
Rear Wheels
Tires
Windows Limo
Dominator

There are two versions of the Dominator which may spawn after the Car Meet and chase the player - these both have similar modifications and have identical license plates - 87DZU328

There are a further eight versions of the Dominator which can spawn during the Car Meet - these have similar modifications and share the license plate - 87DZU328

Dominator (1)
File Color Set Window Tint? Livery? Mod Kit
1 42 12 0 88
Limo N/A
Mod Category Sub-Category
Mod
Bumpers Front Bumper Custom Front Splitter
Rear Bumper Painted Rear Bumper
Chassis Chassis Window Vents
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Titanium Exhaust
Grille Custom Grille
Hood Carbon Hood
Lights Lights Xenon Lights
Neon Kit *Front, Back and Sides
  • Color: rgb(15, 3, 255) (Blue)
Plate Plate Yellow on Black - 87DZU328
Plate Holder
Vanity Plate
Roof Carbon Roof & Louvers
Skirts Custom Skirts
Spoiler High Level Spoiler
Transmission Race Transmission
Wheels Wheels High End - Carbon Solar (Custom Tyres)
Rear Wheels
Tires
Windows Limo
Dominator (2)
File Color Set Window Tint? Livery? Mod Kit
1 150 112 89 156
Limo N/A
Mod Category Sub-Category
Mod
Bumpers Front Bumper Custom Front Splitter
Rear Bumper Painted Rear Bumper
Chassis Chassis Window Vents
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Titanium Exhaust
Grille Custom Grille
Lights Lights Xenon Lights
Neon Kit *Front, Back and Sides
  • Color: rgb(255, 1, 1) (Red)
Plate Plate Yellow on Black - 87DZU328
Plate Holder
Vanity Plate
Roof Rear Louvers
Skirts Custom Skirts
Spoiler High Level Spoiler
Transmission Race Transmission
Wheels Wheels High End - Carbon Cheetah R (Custom Tyres)
Rear Wheels
Tires
Windows Limo
Sultan RS & Banshee 900R

A "standard" version of the stock Sultan RS spawns for some reason, likely a backup if something goes wrong. They seem to imitate the stock car's appearance (stock colors, almost) but with a tonne of modifications, particularly the interior, applied.

Like the Sultan, a "standard" version of the Banshee 900R seems to spawn. It uses regular colours but has a tonne of modifications. It also has a specific plate. It should also always spawn with the seat bars.

Sultan RS (1)
File Color Set Window Tint? Livery? Mod Kit
1 64 64 70 156
N/A N/A This is a very messy modkit so I have no idea how to do this without making the table stupidly complicated.
Mod Category Sub-Category
Mod
Bumpers Front Bumper C2 Loop Bumper
Rear Bumper Vented GT Rear Bumper
Chassis Chassis
Tanks
Headlight Trim Basic Headlight Vents
Foglights Carbon Rally Fogs
Roof Scoops Carbon Vent
Doors Carbon Wind Deflectors
Roll-Cage Padded Roll Cage
Engine Engine Block Polished Valve Covers
Air Filters
Cam Cover Polished Cambelt Cover
Strut Brace Lightened Racing Strut Brace
Engine Tunes
Fender Fenders
Left Fender Widebody Arch Extensions
Right Fender
Hood Scooped Hood
Interior Trim Design Sunstrip
Ornament
Dial Design
Dash Carbon Dash & Stripped Interior
Doors Aluminium Race Doorcards
Seats
Steering Wheel
Column Shifter Levers
Plaque
ICE
Dial Light Color
Roof Roof Spoiler
Skirts Sideskirt Extensions
Spoiler Muscle Killer Wing
Wheels Wheels Sport - Cosmo (Chrome) (Custom Tyres)
Rear Wheels
Tires
Banshee 900R (1)
File Color Set Window Tint? Livery? Mod Kit
1 64 64 70 156
N/A N/A
Mod Category Sub-Category
Mod
Bumpers Front Bumper Street SPL Bumper
Engine Engine Block Polished Valve Covers
Air Filters
Cam Cover
Strut Brace Extreme Billet Strut Brace
Engine Tunes
Fender Fenders Rivetless Rear Arches
Left Fender
Right Fender
Hood Bolt on Arches
Interior Trim Design
Ornament
Dial Design
Dash Flocked Dash & Stripped
Doors Aluminium Panel Doorcards
Seats Carbon Bucket Seats
Steering Wheel
Column Shifter Levers
Plaque
ICE
Dial Light Color
Skirts Sport Skirts
Spoiler Extreme Downforce BGW
Tailgate Bolt-On Ducktail Decklid
Wheels Wheels Sport - Endo v.2 (Chrome) (Custom Tyres)
Rear Wheels
Tires


Buccaneer Custom

Buccaneer Custom 1 has an invalid rear bumper value which refers to the Buccaneer's stubby wheelie bar and so this car cannot be recreated.

There is several variations of the car with the same modifications, with different colors and a different livery, each specific to each of the three car meets. They all have the same license plate text which can spawn in different colours. They all spawn with a hardtop roof. They all have stock interior colours and stock dials.

  • 2 and 3 spawn at the Vinewood Boulevard car meet.
  • 4 and 5 spawn at the Power Station car meet.
  • 6 and 7 spawn at the Vinewood Bowl car meet.
    • 7 has no colour reference and simply returns to the original model - 34
Buccaneer Custom (1)
File Color Set Window Tint? Livery? Mod Kit
1 34 34 35 90
N/A See Modkit
Mod Category Sub-Category
Mod
Bumpers Front Bumper Custom Chin Spoiler
Rear Bumper Wheelie Bar
Chassis Chassis
Tanks Livery Tank
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Engine Engine Block V8 - Chrome Covers
Air Filters Sweptback Ram Pipes
Cam Cover
Strut Brace
Engine Tunes
Exhaust Chrome Tip Exhaust
Grille Custom Grille
Hood Cowl Induction Hood
Hydraulics 4th
Interior Trim Design Leather Striped
Ornament
Dial Design
Dash
Doors
Seats
Steering Wheel Burnout
Column Shifter Levers Grenade
Plaque Benny's (Neon)
ICE Extreme Shelf Install
Dial Light Color
Lights Lights Xenon Lights
Livery Thick Gold Pinstripe
Plate Plate 04PVK770
Plate Holder
Vanity Plate
Trunk Insane Trunk Audio Install
Wheels Wheels Benny's Originals - Three Wheelin
Rear Wheels
Tires
Buccaneer Custom (2)
File Color Set Window Tint? Livery? Mod Kit
1 51 51 60 90
N/A See Modkit Same as before.
  • Livery: Retro Flames
Buccaneer Custom (3)
File Color Set Window Tint? Livery? Mod Kit
1 150 150 42 90
N/A See Modkit Same as before.
  • Livery: Green Geometric
Buccaneer Custom (4)
File Color Set Window Tint? Livery? Mod Kit
1 37 37 106 90
N/A See Modkit Same as before.
  • Livery: Outline White Pinstripe
Buccaneer Custom (5)
File Color Set Window Tint? Livery? Mod Kit
1 62 62 68 90
N/A See Modkit Same as before.
  • Livery: Thick Gold Pinstripe
Buccaneer Custom (6)
File Color Set Window Tint? Livery? Mod Kit
1 136 136 5 90
N/A See Modkit Same as before.
  • Livery: Retro Scallops
Buccaneer Custom (7)
File Color Set Window Tint? Livery? Mod Kit
1 34 34 10 90
N/A See Modkit Same as before.
  • Livery: Gold Classic Outline

CarCol Redesign

Navbox GTA Online stuff

General Game Mode Navigation

Should have all categories from Jobs menu as separate navboxes. That includes: missions, races, captures, LTSs, deathmatches, survivals, adversary modes.

I do not believe "heists" should be a separate navbox - they are structured like contact missions, and since they are not triggered in the job menu, they aren't in a separate category. Besides, it would be a waste of templates - there's only 5 heists. This is the same with Lowrider, Mobile Operations and Special Vehicle Work missions. Freemode Events are triggered in-lobby, and again, there aren't many, so there's no need for separate navigation. VIP Work are also triggered in lobby and aren't listed as a separate job in the job menu. There aren't many, so once again, no need.

GTA Online Feature Navigation

Covert Ops and SecuroServ are two major networks. This doesn't act as a mission navigation, but rather a navigation for everything related to them. I'm considering one for Smuggler's and eventually Bikers, but unsure what to call yet.

Important Script Stuff

Vehicle Mods and Modkits

A vehicle needs a modkit to create a car with mods. If the car doesn't have modkit set to a value higher or equal to 0, then the following mods will NOT work!

Look out for this, basically. vehicle::set_vehicle_mod_kit(uParam0->f_35[0], 0);

Then, the vehicle will list all the vehicle mods it has. For example, Hao's Penumbra:

vehicle::set_vehicle_mod(uParam0->f_35[0], 0, 2, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 1, 1, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 2, 1, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 3, 1, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 4, 1, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 6, 0, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 7, 2, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 10, 0, 0);
			vehicle::set_vehicle_mod(uParam0->f_35[0], 23, 20, 0);

Ignoring the last 0, these numbers are meaningless without some context. The first value on each line is the category. The following list of numbers correspond to a category:

Mod Type
Spoilers - 0
Front Bumper - 1
Rear Bumper - 2
Side Skirt - 3
Exhaust - 4
Frame - 5
Grille - 6
Hood - 7
Fender - 8
Right Fender - 9
Roof - 10
Engine - 11
Brakes - 12
Transmission - 13
Horns - 14 (modIndex from 0 to 51)
Suspension - 15
Armor - 16
Front Wheels - 23
Back Wheels - 24 //only for motocycles
Plate holders - 25
Trim Design - 27
Ornaments - 28
Dial Design - 30
Steering Wheel - 33
Shifter Leavers - 34
Plaques - 35
Hydraulics - 38
Livery - 48

The second number is equal to the value of this type of mod. 0 = first mod, 1 = second mod, 2 = third mod, etc. -1 equals null (ie, dont give one).

Vehicle Components

Sometimes specific components can be enabled or disabled through the script.

This is listed as "vehicle_extra" and the numbers refer to the extra component's number in the model. Just like mod parts and wheels, components start at 0, so extra 1 = 0, extra 2 = 1, extra 3 =2, etc....I found out this the hard way.

Toggling Vehicle Mods

Hao's Penumbra has a few Toggles:

vehicle::toggle_vehicle_mod(uParam0->f_35[0], 18, 1);
vehicle::toggle_vehicle_mod(uParam0->f_35[0], 17, 1);
vehicle::toggle_vehicle_mod(uParam0->f_35[0], 22, 1);

1 = true, 0 = false, -1 = null (does not have)

The first value is the mod type.

Toggles:
UNK17 - 17 (unknown)
Turbo - 18
UNK19 - 19 (unknown)
Tire Smoke - 20
UNK21 - 21 (unknown)
Xenon Headlights - 22

Roll Down Windows

Rolling down certain windows it possible via script.

For example, Hao's Penumbra.

vehicle::roll_down_window(uParam0->f_35[0], 0);

where

windowIndex:
0 = Front Right Window
1 = Front Left Window
2 = Back Right Window
3 = Back Left Window

Interestingly, it was Hao's left window that was rolled down, not his right.

Vehicle Doors Locked

Locking doors. For example, Hao's Penumbra

vehicle::set_vehicle_doors_locked(uParam0->f_35[0], 3);

where

0 - CARLOCK_NONE
1 - CARLOCK_UNLOCKED
2 - CARLOCK_LOCKED (locked)
3 - CARLOCK_LOCKOUT_PLAYER_ONLY
4 - CARLOCK_LOCKED_PLAYER_INSIDE (can get in, can't leave)

Vehicle Lights

Setting vehicle lights. For example, Hao's Penumbra

vehicle::set_vehicle_lights(uParam0->f_35[0], 2);

where

p1 = 0 ;vehicle normal lights, off then lowbeams, then highbeams
p1 = 1 ;vehicle doesn't have lights, always off
p1 = 2 ;vehicle has always on lights
p1 = 3 ;or even larger like 4,5,... normal lights like =1

Vehicle Suppressed

Stops type of vehicle spawning in traffic.

Index

Creates mission vehicle with coordinates

Vehicle CREATE_VEHICLE(Hash modelHash, float x, float y, float z,
  float heading, BOOL isNetwork, BOOL thisScriptCheck)
// 0xAF35D0D2583051B0 0xDD75460A
Deletes mission vehicle

void DELETE_VEHICLE(Vehicle *vehicle) // 0xEA386986E786A54F 0x9803AF60
Makes the vehicle accept no passengers.

void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON(Vehicle veh, BOOL toggle)
// 0x5D14D4154BFE7B2C 0x8BAAC437
Sets a vehicle on the ground on all wheels.

BOOL SET_VEHICLE_ON_GROUND_PROPERLY(Vehicle vehicle)
// 0x49733E92263139D1 0xE14FDBA6
Determines whether the vehicle is stuck on its roof

BOOL IS_VEHICLE_STUCK_ON_ROOF(Vehicle vehicle)
// 0xB497F06B288DCFDF 0x18D07C6C
Determines whether the vehicle is going extremely slow, or has stopped.

BOOL IS_VEHICLE_STOPPED(Vehicle vehicle) // 0x5721B434AD84D57A 0x655F072C
Gets the number of passengers of the car (not including driver)

int GET_VEHICLE_NUMBER_OF_PASSENGERS(Vehicle vehicle)
// 0x24CB2137731FFE89 0x1EF20849
Apparently stops siren from being active when lights are on

void DISABLE_VEHICLE_IMPACT_EXPLOSION_ACTIVATION(Vehicle vehicle,
  BOOL toggle) // 0xD8050E0EB60CF274 0xC54156A9


void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player,
  BOOL toggle) // 0x517AAF684BB50CD1 0x49829236
Explodes vehicle

void EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)
// 0xBA71116ADF5B514C 0xBEDEACEB
BOOL IS_VEHICLE_IN_GARAGE_AREA(char *garageName, Vehicle vehicle)
// 0xCEE4490CD57BB3C2 0xA90EC257
Primary and secondary colours of car

void SET_VEHICLE_COLOURS(Vehicle vehicle, int colorPrimary, int colorSecondary)
// 0x4F1D4BE3A7F24601 0x57F24253
void SET_CAN_RESPRAY_VEHICLE(Vehicle vehicle, BOOL state)
// 0x52BBA29D5EC69356 0x37677590
Activate siren on vehicle (Only works if the vehicle has a siren).

void SET_VEHICLE_SIREN(Vehicle vehicle, BOOL toggle)
// 0xF4924635A19EB37D 0x4AC1EFC7
If true, car will not take body damage, but can still be exploded and take bullet damage

void SET_VEHICLE_STRONG(Vehicle vehicle, BOOL toggle)
// 0x3E8C8727991A8A0B 0xC758D19F
wheelID used for 4 wheelers seem to be (0, 1, 4, 5)
completely - is to check if tire completely gone from rim.

'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel right

BOOL IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL completely)
// 0xBA291848A0815CA9 0x48C80210
Speed is in meters per second

void SET_VEHICLE_FORWARD_SPEED(Vehicle vehicle, float speed)
// 0xAB54A438726D25D5 0x69880D14
SCALE: Setting the speed to 30 would result in a speed of roughly 60mph, according to speedometer.
This native makes the vehicle stop immediately, as happens when we enter a MP garage.

void _SET_VEHICLE_HALT(Vehicle vehicle, float distance, int killEngine,
  BOOL unknown) // 0x260BE8F09E326A20 0xCBC7D3C8
windowIndex:
0 = Front Right Window
1 = Front Left Window
2 = Back Right Window
3 = Back Left Window

void ROLL_DOWN_WINDOW(Vehicle vehicle, int windowIndex)
// 0x7AD9E6CE657D69E3 0xF840134C
void _EJECT_JB700_ROOF(Vehicle vehicle, float x, float y, float z)
// 0xE38CB9D7D39FDBCC 0xFDA7B6CA



Alternative scripting style

Some files have a differently coded C++ which means functions and parameters work differently. However, they have to work from the same index so the numbers are the same, but I've had to manually work out what does what, and it's taken days. But here goes. Here's a nice sample of one I found. These are found in Vehicle Cargo source missions.

This is the heavily modified X80 Proto with plate "M4K3B4NK".

case 2:
			uParam1->f_66 = joaat("prototipo");
			StringCopy(&(uParam1->f_1), "M4K3B4NK", 16);
			uParam1->f_5 = 111;
			uParam1->f_6 = 147;
			uParam1->f_8 = 156;
			uParam1->f_96 = 1;
			uParam1->f_98 = 132;
			uParam1->f_97 = 0;
			uParam1->f_69 = 7;
			uParam1->f_62 = 255;
			uParam1->f_63 = 255;
			uParam1->f_64 = 255;
			uParam1->f_74 = 222;
			uParam1->f_75 = 222;
			uParam1->f_76 = 255;
			gameplay::set_bit(&(uParam1->f_77), 28);
			gameplay::set_bit(&(uParam1->f_77), 29);
			gameplay::set_bit(&(uParam1->f_77), 30);
			gameplay::set_bit(&(uParam1->f_77), 31);
			uParam1->f_9[0] = 2;
			uParam1->f_9[1] = 3;
			uParam1->f_9[3] = 3;
			uParam1->f_9[4] = 1;
			uParam1->f_9[23] = 35;
			break;

In summary, here's what each part means.

f_1 = plate text
*param1 = plate type 
f_5 = primary color
f_6 = secondary color
f_7 = pearl
f_8 = wheel color
f_9 = vehicle mods (see vehicle mod index)
f_59 = custom tyres (toggle, 1 = yes)
f_62 = Tyre smoke RGB channel R (unlisted = 0) 
f_63 = Tyre smoke RGB channel G (unlisted = 0)
f_64 = Tyre smoke RGB channel B (unlisted = 0)
f_65 = Window tint
f_66 = vehicle model spawn
f_67 = Livery (embedded, vehicle_livery)
f_69 = wheel type (see wheel type index)
f_74 = Underglow RGB channel R (unlisted = 0)
f_75 = Underglow RGB channel G (unlisted = 0)
f_76 = Underglow RGB channel B (unlisted = 0)
f_77 = vehicle extras (index = order of extras, extra 1 = 0, extra 2 = 1, etc) & underglow styles (28, 29, 30, 31)
f_96 = radio station name
f_97 = radio station index
f_98 = interior/trim color
f_99 = dashboard (dial) color

Plates

unlisted = 0

0 = Blue_on_White_2  (CF-style "San Andreas")
1 = Yellow_on_Black
2 = Yellow_on_Blue
3 = Blue_on_White_1 (block text "SAN ANDRES")
4 = Blue_on_White_3 (SA EXEMPT)

North_Yankton = 5,

Colors

colors;

PRIMARY COLOR = uParam1->f_5 = a number;
SECONDARY COLOR = uParam1->f_6 = a number;
PEARL COLOR = uParam1->f_7 = a number;
WHEEL COLOUR = uParam1->f_8 = a number;

null; = default black (0)

In the Vehicle Cargo scripting, it appears that SOME vehicles don't have a primary color listed in the script but are always black. I found some code that basically tells the game to return to 0 (metallic black) if the color value isn't listed or isn't valid. So that's that.

Vehicle Mods

Like before, a certain number, this time, the one in the square brackets, refers to the mod type, and a value refers to the mod in that type. The numbers are:

order of modes (1 = 1st mod, 2 = 2nd mod);
Mod Type;

Spoilers - 0
Front Bumper - 1
Rear Bumper - 2
Side Skirt - 3
Exhaust - 4
Frame - 5
Grille - 6
Hood - 7
Fender - 8
Right Fender - 9
Roof - 10
Engine - 11
Brakes - 12
Transmission - 13
Horns - 14 (modIndex from 0 to 51)
Suspension - 15
Armor - 16
Front Wheels - 23
Back Wheels - 24 //only for motorcycles
Plate holders - 25
Trim Design - 27
Ornaments - 28
Dial Design - 30
Steering Wheel - 33
Shifter Leavers - 34
Plaques - 35
Hydraulics - 38
Livery - 48

and toggles

Toggles:
UNK17 - 17 (unknown)
Turbo - 18
UNK19 - 19 (unknown)
Tire Smoke - 20
UNK21 - 21 (unknown)
Xenon Headlights - 22
1= true

Wheels

Wheels was the 23rd mod category in the original scripting. It's the same here. But wheels, and all other modifications, don't start at 0. 1 = first mod, 2 = second mod. so wheel 10 is the 10th wheel, not the 11th.

Like before, wheels are in order of all colored, and then all chrome versions. Just minus the wheel number by the number of wheels in the category, and you'll get the chrome version of the wheel. It's a lot easier since it's all in order rather than including 0.

Wheels, and all mods, look a bit like this. Here, the 26th wheel of a category is used.

uParam1->f_9[23] = 26;

Wheel Type

Since cars have a default wheel type, when a wheel is determined by a number, it'll pick the wheel with that number within the default wheel type. Sometimes, cars have a custom wheel type, so the number of the wheel refers to a wheel from that wheel type, rather than the default one (zero: sports)

The script itself:

SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int WheelType)

The alternative script, f_69 controls wheel type

uParam1->f_69 = wheel type number;

Here's the numbers for different wheel types.

0: Sport
1: Muscle
2: Lowrider
3: SUV
4: Offroad
5: Tuner
6: Bike Wheels
7: High End
8: Benny's Custom Wheels (both categories)

Components

Just like before, extra 1 = 0, extra 2 = 1, extra 3 = 2....

The alternative scripting for Vehicle Cargo appears to be defined by something like this

gameplay::set_bit(&(uParam1->f_77), 1);

so, in other words, f_77 controls the components. Here, f_77 is listed as 1, which is extra_2.

Vehicle Underglow

Vehicle underglow appears to be counted as a component. However, underglow appears to be components 28, 29, 30 and 31 on ever car.

f_77 

			gameplay::set_bit(&(uParam1->f_77), 28);
			gameplay::set_bit(&(uParam1->f_77), 29);
			gameplay::set_bit(&(uParam1->f_77), 30);
			gameplay::set_bit(&(uParam1->f_77), 31);

28 = Front
29 = Back
30 = Left
31 = Right
30, 31 = Sides
28, 29 = Front and Back
28, 30, 31 = Front and Sides
29, 30, 31 = Back and Sides
28, 29, 30, 31 = All

RGB toning;
f_74 = R (red)
f_75 = G (green
f_76 = B (blue)

#DEDEFF   White   222,222,255
#0215FF   Blue   2,21,255
#0353FF   Electric Blue   3,83,255
#00FF8C   Mint Green   0,255,140
#5EFF01   Lime Green   94,255,1
#FFFF00   Yellow   255,255,0
#FF9605   Golden Shower   255,150,5
#FF3E00   Orange   255,62,0
#FF0101   Red   255,1,1
#FF3264   Pony Pink   255,50,100
#FF05BE   Hot Pink   255,5,190
#2301FF   Purple   35,1,255
#0F03FF   Blacklight   15,3,255
#2975FF   XENON   41,117,255

The color of the underglow is controlled by RGB channels. f_74, f_75 and f_76 are R, G, and B respectively. They only appear when the underglow components are enabled (f_77 - 28, 29, 30, and 31) and if one is missed out, it defaults at 0.

NPC Modified Vehicles - Unique sections

It seems most standard NPC-modified vehicles are able to spawn in the same places.

Current location list (standard vehicles):

If member of "LOS SANTOS CUSTOMS MODDED SP"
If member of "BUSINESS DLC SPORTS MODDED"

Unique vehicles:

Roosevelt
Rat-Loader

Page section:

This isn't currently part of the MoS since only a small portion of articles will actually be affected by this. If it becomes an occurrence, perhaps by DLC, or perhaps in the next game, consider an MoS update.

Will have to work on spreading this out and moving this stuff to the NPC-Modified Variants (this) section, as it's currently located in Special Variants - these aren't exactly special variants, as they're easily obtainable.

==NPC-Modified Variants==
{{Next-Gen}}{{Clr}}
===Title Modded===
Description

{{ModelSet
|modelset_name        = CODE<br>TITLE<br>WITH<br>SPACING<br>NUM
|modelset_colorset    = {{CarColV|1|2|3|4}}
|modelset_window      = {{Yes}} or {{No}}
|modelset_livery      = {{Yes}} or {{No}}
|modelset_modkit      =
{{BP}}Each modification goes here
}}

<gallery position="center" widths=270px>
Vehicle-GTAV-front-TitleModded1.png|The Title Modded 1 '''Vehicle''' in ''[[Grand Theft Auto V]]''. (<small>[[:File:Vehicle-GTAV-rear-TitleModded1.png|Rear quarter view]]</small>)


location image if necessary
</gallery>


At the moment, Zentorno and Jester are good examples of this. Assume every other article is, at the moment, outdated.


Gallery

Under Construction This article or section is Under Construction. Under Construction
Vehicle Image(s) Parked Mobile Spawn locations
Zentorno
Zentorno-GTAV-front-BusinessDLCSportsModded1
Zentorno-GTAV-front-BusinessDLCSportsModded2
ZentornoCustomized-GTAVPC-Front
Modified-Zentorno-Las-Lagunas-BLVD-GTA-V
Map
Turismo R
TurismoR-GTAV-front-BusinessDLCSportsModded2
TurismoR-GTAV-LosSantosCustomsBurton-BusinessDLCSportsModded2
TurismoR-GTAV-RockfordHillsSign-BusinessDLCSportsModded1
Map
Jester
Jester-GTAV-front-BusinessDLCSportsModded2
NPC-Modified Jester-GTAV-Front Quarter
Map
Alpha
Alpha-GTAV-front-BusinessDLCSaloonModded1
Alpha-GTAV-front-BusinessDLCSaloonModded2
Map
Blade
Blade-GTAV-front-HipsterDLCModded2
BladeCustomized-GTAVPC-Front
Blade-GTAV-RockfordHillsSign-HipsterDLCModded1
Blade-GTAV-LasLagunasBlvd-HipsterDLCModded1
Map
Glendale
Glendale-GTAV-front-HipsterDLCModded2
Glendale-GTAV-PortolaDrive-HipsterDLCModded2
Map
Rhapsody
Rhapsody-GTAV-front-HipsterDLCModded1
Rhapsody-GTAV-VinewoodBoulevard-HipsterDLCModded1
Map
Warrener
Warrener-GTAV-front-HipsterDLCModded1
Warrener-GTAV-LosSantosCustomsBurton-HipsterDLCModded1
Map
Surano
Surano-GTAV-front-LSCustomsModded1
Surano-GTAV-PortolaDrive-LSCustomsModded1
Map
Rapid GT
RapidGT-GTAV-front-LSCustomsModded1
Map
Coquette Classic
CoquetteClassic-GTAV-front-PilotSchoolDLCModdedA
CoquetteClassic-GTAV-PortolaDrive-PilotSchoolDLCModded1
CoquetteClassic-GTAV-PortolaDriveDriving-PilotSchoolDLCModded1
Map
Buccaneer
Buccaneer-GTAV-front-LowridersModded1
Buccaneer-GTAV-CypressFlats-LowridersModded1
Map
Peyote
Peyote-GTAV-front-LowridersModded1
Peyote-GTAV-CypressFlatsDriving-LowridersModded1
Map
Vehicle Image(s) Parked Spawn location
Super Diamond
SuperDiamond-GTAV-front-SuperDiamondModded2
SuperDiamond-GTAV-front-SuperDiamondModded3
SuperDiamond-GTAV-LSGolfClub-SuperDiamondModded2
SuperDiamond-GTAV-LSGolfClub-SuperDiamondModded3



Maps

Fixed Spawn Locations
Scenario - Moving Car

Total list of all vehicles that can spawn pre-modified in the enhanced version (number of variations)

  • Dubsta2 (2)
  • Infernus (2)
  • Feltzer2 (1)
  • Massacro (2)
  • Dominator (1)
  • Ruiner (2)
  • Sabre GT (2)
  • Gauntlet (1)
  • Ratloader (2)
  • Sandking XL (2)
  • Super Diamond (3)
  • Surfer (4)
  • Sentinel (2)
  • Rapid GT (2)
  • Voltic (1)
  • Comet (2)
  • Surano (2)
  • Bifta (4)
  • Kalahari (4)
  • Thrust (2)
  • Alpha (2)
  • Huntley S (2)
  • Jester (2)
  • Turismo R (2)
  • Zentorno (2)
  • Blade (2)
  • Glendale (2)
  • Panto (2)
  • Pigalle (2)
  • Rhapsody (2)
  • Warrener (2)
  • Coquette Classic (2)
  • Roosevelt (2)
  • Buccaneer (1)
  • Manana (1)
  • Peyote (1)
  • Tornado (1)
  • Tornado2 (1)
Versions which can also spawn outside LSC (single player only)

  • Coquette Classic (same 2)
  • Feltzer (same 1)
  • Dubsta2 (same 2)
  • Infernus (same 2)
  • Dominator (same 1)
  • Ruiner (same 2)
  • Sabre GT (same 2)
  • Gauntlet (same 1)
  • Sentinel (same 2)
  • Rapid GT (same 2)
  • Voltic (same 1)
  • Comet (same 2)
  • Surano (same 2)
  • Thrust (same 2)
  • Alpha (same 2)
  • Huntley S (same 2)
  • Jester (same 2)
  • Massacro (same 2)
  • Turismo R (same 2)
  • Zentorno (same 2)
  • Blade (same 2)
  • Glendale (same 2)
  • Panto (same 2)
  • Pigalle (same 2)
  • Rhapsody (same 2)
  • Warrener (same 2)


Versions which can also spawn outside LSC (multiplayer)
  • Dubsta2 (same 2)
  • Infernus (same 2)
  • Dominator (same 1)
  • Ruiner (same 2)
  • Sabre GT (same 2)
  • Gauntlet (same 1)
  • Sentinel (same 2)
  • Rapid GT (same 2)
  • Voltic (same 1)
  • Comet (same 2)
  • Surano (same 2)


Fixed Spawn Locations - GTA V

SanAndreas-GTAV-Overview-Scenarios

Overview of scenarios in the entirety of San Andreas

Ymap Car Generator Flags

No. Flag combinations Vehicles that spawn? Description/notes
3680 32
64
512
1024
2048
n/a Appears to accept any model. Size of car gen box reflects what model is capable of spawning. A large box allows both trucks and cars to spawn, while a small box is limited to normal cars unless a model or popgroup is specified.
268437280 32
64
512
1024
2048
536870912
2147483647
Rumpo
Lots of normal cars
A collection of standard street vehicles as well as vans. Seems to be particularly common around the industrial areas.
805310048 32
64
512
1024
2048
268435456
536870912
Phantom
Packer
Hauler
Benson
Mixer
Tipper
Scrap Truck
Pounder
Rubble
Biff
A collection of large trucks. Common around the industrial areas.


  • 609 - ? towtruck
  • 1568 - ?
  • 1632 - ? common for trailers
  • 3169 - ? polmav
  • 3616 - ? second most common
  • 3627 - ? fire truck
  • 3648 - ? relatively common around woodlands
  • 3680 - standard cargen flag
    • Appears to accept any model. Size of cargen reflects what model is more common; large box = trucks, but still allows regular cars.
  • 3681 - also standard cargen flag
  • 3683 - ? boats / seashark
  • 3684 - ? sheriff/police cruiser?
  • 3689 - ? fire truck
  • 3697 - Ambulance
  • 3872 - ?
  • 3936 - ?
  • 268437280 - appears to be a collection of various "standard" cars as well as vans
  • 805310049 - ? trucks
  • 805310048 - trucks
  • 1073745505 - ? trucks/trailers
  • 1342178912 - ? trucks/trailers
  • 1879051872 - ?

Los Santos International Airport

LSIA-GTAV-ScenarioMapVehicles

Map of scenario-depending vehicles within LSIA.

LSIA-GTAV-Overview-Scenarios

Overview of scenarios occurring in LSIA.

Runways and outside hangars

Scenario (moving vehicles)
  • Airport Bus/Rental Shuttle Bus driving south on the eastern road at any time of day. Stops outside southern-east hangar. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT_BUS: 00:00 - 24:00 (X:-818.8143 Y:-3318.959 Z:12.94436 to X:-1100.902 Y:-3405.436 Z:12.94538)
  • Luxor taxiing from south runway towards Michael's hangar WORLD_VEHICLE_DRIVE_SOLO: AIRPORT_PLANES_SMALL: 00:00 - 24:00 (X:-1419.439 Y:-3133.496 Z:12.94482 to X:-1542.946 Y:-3115.264 Z:12.94482)
  • Ripley/Airtug driving along southern road into car park to the right of the Pegasus hangar. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT: 18:00 - 06:00 (X:-1464.477 Y:-3204.623 Z:12.94478 to X:-1455.395 Y:-3249.177 Z:12.94478)
  • Ripley/Airtug driving out of car park to the right of the Pegasus hangar and driving along southern road before entering car park to the right of Franklin's hangar. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT: 06:00 - 18:00 (X:-1431.816 Y:-3247.33 Z:12.94517 to X:-1431.816 Y:-3247.33 Z:12.94517)
  • Jet landing on southern runway before parking outside hangar 1 DRIVE: AIRPORT_PLANES: 00:00 - 24:00 (X:-2035.786 Y:-2740.756 Z:64.07579 to X:-1139.249 Y:-3394.169 Z:12.94536)
  • Jet taking off on the northern of the two runways. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT_PLANES: 00:00 - 24:00 (X:-1469.225 Y:-2872.232 Z:12.94444 to X:-280.5062 Y:-3543.499 Z:218.0309)
  • Ripley/Airtug driving from maintenance area west of the two southern runways, following the road before parking behind the Pegasus hangar. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT: 06:00 - 18:00 (X:-1825.119 Y:-2815.06 Z:12.94461 to X:-1450.741 Y:-3287.162 Z:12.94441)
  • Ripley/Airtug driving on southern runway road towards a service area in southern-west corner of the complex. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT: 06:00 - 18:00 (X:-1854.237 Y:-3084.896 Z:12.94465 to X:-1921.618 Y:-2990.333 Z:12.94446)
  • Ripley/Airtug driving between two western terminal aprons along taxiway towards the northern apron terminal, before stopping at gate 10. WORLD_VEHICLE_DRIVE_SOLO: AIRPORT: 00:00 - 00:00 (X:-1373.279 Y:-2485.111 Z:12.94444 to X:-1183.448 Y:-2509.03 Z:12.94588)
Car generator (parked/fixed vehicles)
  • Trashmaster southern runway (X:-1076.546 Y:-3486.533 Z:13.36314)
  • Trashmaster southern runway (X:-1020.787 Y:-3494.989 Z:13.40809)
  • Dozer southern runway (X:-1061.691 Y:-3522.557 Z:13.36314)
  • Blazer southern runway (X:-1023.328 Y:-3487.043 Z:13.40809)
  • Shamal southern runway parking bay (X:-1066.256 Y:-3396.971 Z:12.98598)
  • Luxor southern runway parking bay (X:-1091.248 Y:-3384.801 Z:12.98598)
  • Velum outside Pegasus hangar (X:-1390.745 Y:-3258.528 Z:12.85458)
  • Ripley/Airtug parked outside a warehouse to the right of Pegasus hangar behind fencing (X:-1444.854 Y:-3259.93 Z:12.85458)
  • 6 Ripley/Airtugs parked behind Pegasus hangar
  • 2 random cars parked behind Pegasus hangar
  • 2 random cars behind warehouse to right of Pegasus hangar
  • Ripley parked next to a static tanker near southern boarding gate. (X:-1512.365 Y:-3265.677 Z:12.85458)
  • 2 Airport Bus/Rental Shuttle Bus's parked on the western side of the southern most terminal on a load road, to the left of Michael's hangar.
  • Stretch parked just outside Michael's hangar (X:-1626.973 Y:-3127.472 Z:12.85458)
  • Stretch parked just outside Michael's hangar (X:-1632.499 Y:-3120.116 Z:12.85458)
  • Youga parked just outside Michael's hangar at right-hand corner (X:-1660.313 Y:-3107.795 Z:12.85458)
  • Mammatus parked on right of Michael's hangar outside (X:-1705.678 Y:-3137.027 Z:12.85458)
  • Cuban 800 parked on right of Michael's hangar outside (X:-1714.13 Y:-3152.354 Z:12.85458)
  • Rancher XL parked outside a service area on south-west corner of airport (X:-1911.951 Y:-3058.987 Z:12.89796)
  • Akuma parked outside a service area on south-west corner of airport (X:-1879.659 Y:-3008.448 Z:12.89796)
  • Bison parked within a service area on south-west corner of airport (X:-1925.096 Y:-2978.28 Z:12.89796)
  • Ripley parked in a maintenance area adjacent to the west of the two southern runways (X:-1807.161 Y:-2820.851 Z:12.82149)
  • 5 Airtugs parked in a maintenance area adjacent to the west of the two southern runways
  • Box Utility Truck (utillitruck2) parked in a maintenance area adjacent to the west of the two southern runways (X:-1772.13 Y:-2796.138 Z:12.82149)
  • Contender-based Utility Truck (utillitruck3) parked in a maintenance area adjacent to the west of the two southern runways. (X:-1768.154 Y:-2763.239 Z:12.82149)
  • Cherry-picker Utility Truck (utillitruck) parked in a maintenance area adjacent to the west of the two southern runways. (X:-1780.095 Y:-2754.083 Z:12.82149)
  • 2Ripley/Airtugs outside the GoPostal airport depot.
  • 2Ripley/Airtugs outside the radar tower.
  • 2 *2Ripley/Airtugs among cargo crates near the airport Fire Station.
  • Ripley parked outside Devin Weston's hangar. (X:-1032.79 Y:-2971.935 Z:13.88759)
  • Tanker trailer parked among 4 static tankers near the fuel depot outside Devin Weston's hangar. (X:-979.9801 Y:-2864.377 Z:13.88759)
  • 2 random cars parked outside Devin Weston's hangar.
  • Random car parked on the north side of Devin Weston's hangar.
  • 7 random cars parked at the back of the Adios Airlines hangar.
  • Random car parked outside the Adios Airlines hangar. (X:-926.9855 Y:-2802.932 Z:13.88759)
  • 2 Forklifts parked among crates at the back of the Bilego shipping hangar.
  • 2 random cars parked among crates at the pack of the Bilego shipping hangar.
  • Random car parked outside the Bilego shipping hangar (X:-895.8417 Y:-2734.885 Z:14.77612)
  • Large Trailer (trailers) parked among static box and flatbed trailers in the Jetsam warehouse car park on the eastern side of the complex. (X:-832.4576 Y:-2660.251 Z:13.88759)
  • 4 random cars parked in the Jetsam warehouse car park on the eastern side of the complex.
  • 3 random cars parked behind the Jetsam warehouse on the eastern side of the complex.
  • Random car parked outside a large unnamed warehouse just south of the Miriam Turner Overpass (X:-677.4899 Y:-2388.955 Z:14.95757)
  • Almost 50 random cars parked in the car park to the north of a large unnamed warehouse, south of the Miriam Turner Overpass.
  • Almost 30 random cars along a few Rental Shuttle Bus's parked in Airport Parking 2/Touchdown Car Rentals car park.
  • Almost 50 random cars along a few Rental Shuttle Bus's parked in Airport Parking 2/Escalera Rent-A-Car car park.
  • Several random cars and two Rental Shuttle Bus's parked in Airport Parking 3A.
  • Several random cars and two Rental Shuttle Bus's parked in Airport Parking 3B.
  • Several random cars and a Rental Shuttle Bus parked in Airport Parking 3C.
  • Several random cars and two Rental Shuttle Bus's parked in Airport Parking 3D.
  • More than 50 random cars parked in Multi-Level Parking 1 and 2.
  • Random car and two Rental Shuttle Bus's parked in Airport Parking 4A.
  • 2 random cars and two Rental Shuttle Bus's parked in Airport Parking 4B.
  • 3 random cars and a Rental Shuttle Bus parked in Airport Parking 4C.
  • Police Cruiser parked outside the NOOSE LSIA branch. (X:-902.5222 Y:-2393.707 Z:14.17122)
  • Several random cars and a Rental Shuttle Bus parked behind the NOOSE LSIA branch.

Gates and terminals/exterior off-tarmac

Scenario (moving vehicles)
  • Frogger flying in a circle around the control tower. WORLD_VEHICLE_DRIVE_SOLO: PRIVATE_HELI: 00:00 - 00:00
Car generator (parked/fixed vehicles)
  • Ripley/Airtug parked underneath gate number 3. (X:-1371.532 Y:-2638.102 Z:13.78141)
  • 2 Ripley/Airtugs parked underneath gate number 1.
  • 2 Ripley/Airtugs parked underneath gate number 6.
  • Ripley/Airtugs parked underneath gate number 8 (X:-1248.46 Y:-2646.477 Z:13.78141)
  • Ripley/Airtugs parked underneath gate number 9 (X:-1123.961 Y:-2538.489 Z:13.56849)
  • Ripley/Airtugs parked underneath gate number 11 (X:-1245.864 Y:-2480.175 Z:13.56849)
  • 2Ripley/Airtugs parked near gate numbers 8 and 9, behind the Flight School building.
  • Ripley/Airtug parked outside the Pegasus terminal (X:-1190.681 Y:-2416.611 Z:13.56849)
  • Random car parked near some stairs to the left of the parked Caipira Airways Twin-jet near gate number 1. (X:-1230.987 Y:-2756.369 Z:13.78141)
  • Airtug parked underneath a shelter to the west of the helicopter landing zones. (X:-1232.554 Y:-2819.672 Z:13.78141)
  • 2 Ripley/Airtugs parked underneath a shelter to the west of the helicopter landing zones.
  • Ripley parked south-west of the main airport terminal just opposite thehelicopter landing pad 1. (X:-1168.473 Y:-2804.191 Z:13.78141)
  • Cherry-picker Utility Truck (utillitruck) parked south-west of the main airport terminal just opposite helicopter landing pad 1. (X:-1165.74 Y:-2789.592 Z:13.78141)
  • Contender-based Utility Truck (utillitruck3) parked south-west of the main airport terminal just opposite helicopter landing pad 1. (X:-1163.497 Y:-2785.707 Z:13.78141)
  • Airtug parked between helicopter landing pads 1 and 2. (X:-1158.937 Y:-2844.364 Z:15.96477)
  • Shamal parked at a small metal gate north of the two southern runways near the main terminal. (X:-1272.513 Y:-2869.43 Z:17.37841)
  • Ripley parked next to a small metal gate north of the two southern runways near the main terminal. (X:-1248.323 Y:-2877.582 Z:15.96477)
  • Airtug parked next to an Adios Airlines Twin-jet at a small metal gate north of the two southern runways near the main terminal. (X:-1184.446 Y:-2920.166 Z:15.96477)
  • Airtug parked on its own next to empty metal gate north of the two southern runways near the main terminal. (X:-1098.98 Y:-2956.86 Z:13.52618)
  • Airtug parked among wooden pallets on the southern-east corner of the main terminal. (X:-1043.16 Y:-2881.494 Z:13.88759)
  • 4 random cars parked among wooden pallets on the southern-east corner of the main terminal.
  • 4 random cars parked on the east face of the main terminal.

Inside hangars

Car generator (parked/fixed vehicles)
  • Ripley parked at the very back of the inside of Devin Weston's hangar (X:-917.8112 Y:-3011.107 Z:17.21791)
  • Forklift parked at the far right corner of the inside of Devin Weston's hangar (X:-952.2009 Y:-3047.668 Z:14.2929)
  • Forklift parked inside the corridor inside Devin Weston's hangar (X:-921.2518 Y:-2947.589 Z:13.08254)

Vehicles

Working on listing all spawn points for each modelset scenario. This will likely be implemented as a template to make life easier updating each vehicle page, since these scenarios are designated to a fixed set of vehicles, it only means me having to find where all these scenarios are played.

Cars Construction

(Bison, Bison3, Sadler, Burrito, Mixer, Mixer2, Biff)

Construction Vans

(Bison, Bison3, Sadler)

Trucks Building Site

(Mixer, Mixer2, Biff, Rubble, Tipper, Tipper2)

Trucks Delivery

(Benson, Boxville2, Burrito3, Speedo)

Delivery Van

(Boxville2)

Security Van

(Stockade)

Ambulance

(Ambulance)

Fire Truck

(Fire Truck)

Mapping

test

hover over the neighboring roads of Easton.

Hematite StreetBismarck AvenueColumbus AvenueLuddite RowAlbany AvenueGarnet StreetJade StreetGrand Easton TerminalGetalife BuildingEastonEaston-GTAIV-Map
About this image
​​​​

References

  1. Ymap:
    WORLD_VEHICLE_CONSTRUCTION_SOLO: CARS_CONSTRUCTION: 05:00 - 11:00
    
    X:135.039 Y:-417.4039 Z:40.11452
  2. Ymap:
    WORLD_VEHICLE_EMPTY: CARS_CONSTRUCTION: 00:00 - 24:00
    
    X:121.2626 Y:-443.1058 Z:40.10854
  3. Ymap:
    WORLD_VEHICLE_EMPTY: CARS_CONSTRUCTION: 07:00 - 18:00
    
    X:146.3549 Y:-371.1594 Z:42.25698
  4. Ymap:
    WORLD_VEHICLE_CONSTRUCTION_SOLO: : 11:00 - 15:00
    
    X:149.9216 Y:-346.0748 Z:43.3217
  5. Ymap:
    DRIVE: CARS_CONSTRUCTION: 05:00 - 12:00
    
    X:1225.216 Y:-1359.663 Z:34.16637
  6. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: CARS_CONSTRUCTION: 07:00 - 11:00
    
    X:509.9681 Y:-703.4152 Z:24.02791
  7. Ymap:
    WORLD_VEHICLE_DRIVE_PASSENGERS: TRUCKS_BUILDING_SITE: 05:00 - 12:00
    
    X:1219.661 Y:-1288.3 Z:34.2307
  8. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 05:00 - 11:00
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 11:00 - 15:00
    
    X:1235.488 Y:-1228.007 Z:34.40153
  9. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 04:00 - 07:00
    
    
    X:-805.1666 Y:-153.179 Z:36.74583
  10. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 05:00 - 11:00
    
    X:-739.9673 Y:-267.9464 Z:35.94899
  11. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 05:00 - 11:00
    
    X:-663.2877 Y:-436.9598 Z:33.99546
  12. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 05:00 - 11:00
    
    X:502.3293 Y:-675.2269 Z:24.18687
  13. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: TRUCKS_DELIVERY: 05:00 - 11:00
    
    X:-64.40771 Y:-1317.851 Z:27.96334
  14. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 04:00 - 11:00
    
    X:-886.0558 Y:-195.578 Z:37.3222
  15. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 05:00 - 11:00
    
    X:497.7882 Y:-764.1088 Z:23.73619
  16. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 04:00 - 11:00
    
    X:-299.8658 Y:-1110.6 Z:22.02543
  17. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 05:00 - 11:00
    
    X:248.5742 Y:-1156.065 Z:28.19494
  18. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 05:00 - 11:00
    
    X:349.948 Y:-1111.516 Z:28.40641
  19. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: DELIVERY_VAN: 05:00 - 11:00
    
    X:906.6082 Y:-1523.371 Z:29.44975
  20. Ymap:
    WORLD_VEHICLE_DRIVE_PASSENGERS: SECURITY_VAN: 05:00 - 09:00
    
    X:157.8338 Y:-1038.88 Z:28.24163
    
  21. Ymap:
    WORLD_VEHICLE_DRIVE_SOLO: ambulance: 04:00 - 07:00
    
    X:1149.589 Y:-1467.32 Z:33.69276
  22. Ymap:
    WORLD_VEHICLE_AMBULANCE: ambulance: 10:00 - 18:00
    
    X:327.963 Y:-1471.285 Z:28.77106
  23. Ymap:
    WORLD_VEHICLE_AMBULANCE: ambulance: 23:00 - 05:00
    
    X:326.9448 Y:-1456.235 Z:28.80428
  24. Ymap:
    WORLD_VEHICLE_AMBULANCE: : 15:00 - 04:00
    
    X:-455.5808 Y:-367.5662 Z:32.74392
  25. Ymap:
    WORLD_VEHICLE_AMBULANCE: ambulance: 22:00 - 05:00
    
    X:-477.8547 Y:-294.9184 Z:34.29564
  26. Ymap:
    WORLD_VEHICLE_FIRE_TRUCK: : 16:00 - 04:00
    
    X:1200.474 Y:-1459.741 Z:33.75395
  27. Ymap:
    WORLD_VEHICLE_EMPTY: FIRETRUCK: 00:00 - 24:00
    
    X:1204.937 Y:-1467.976 Z:33.85952
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