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GTA Wiki:Manual of Style/Radio Station


To be checked over by administrators and bureaucrats to see if can be part of the official Manual of Style.


In order to keep our wiki providing the best information about radio stations to the reader there are set guidelines that should be used in order to create high-quality articles that ensure the best information and a convenient reading experience for readers. Standard rules such as "neutral point of view" and third-person perspective apply for editing for radio station articles.

Format

  • Intro (No headings required for opening section) should contain Template:Infobox radio station. The intro should also contain a short summary about the radio station and the game(s) it appears in.
  • Overview/Description
Should be a written expansion of information summarized by the infobox - music genres, DJ information, which characters prefer the station, studio location if known, broadcast locations and limits etc.
  • Tracklist (If 80% of the tracklist is available on Spotify, it can contain Template:Tracklist with Template:Spotify previews. Example: Liberty Rock Radio)
  • Appearances
    • Missions(Only if the song is scripted to play during the mission.)
    • Other Appearances (Trailers, in-game TV Shows, Commercials, inside businesses...)
  • Gallery (if there is any photos to post in the article)
  • Trivia
See trivia policy - Trivia should be avoided whenever possible and integrated into the above sections.
  • Navigation

What to avoid

  • Using copyrighted songs on .ogg audio files. (Unless it is a song made for the game e.g. Grand Theft Auto 1, Grand Theft Auto 2 and Grand Theft Auto Advance soundtrack)
    • If necessary, upload a .ogg audio file that is less than 5 seconds long, using the Fair use license. See GTA Wiki:Copyright for more detail on our copyright policy.
    • The .ogg audio file must have a recognizable part of the music.
  • Adding tracklist template for unused songs mentioned in the game's files which were obviously never licensed.
  • Opinions, speculation and and fan-fiction content.
  • Adding modded images to article pages, as the natural forms are all that is necessary.
  • Adding images alongside text in loose form. Images should only be in the lead infobox or one of the organised galleries.
  • "The sky is blue" trivia points; we would like to avoid the possibility of patronizing our readers.

Liberty Tree e-mail inbox

To: letterspage@libertytreenewspaper.com
Subject: Ned Burner

From: Anonymous


Sir,

And I quote, from your much respected crime and society reporter, Ned Burner: "Foppish dandy and social parasite, Donald Love, and his friends at the IRS, should make up their minds ­ does he live in Liberty City or not? For a man who claims to want civic office in this town, he should decide if he lives here or not - and pay city taxes, if indeed he does live here, and stay away if he does not. The business mogul, with allegedly exotic tastes in entertainment has become a regular on the Liberty City social scene over the past few years and maintains a sumptuous apartment for entertaining his guests, but still does not pay any city or state taxes. This man, worth many millions of dollars, is freeloading off our city. Of course, we expect our moguls to be tasteless, brutal and irritating people, but we do also expect them, occasionally, to pay tax as well. When contacted regarding this story, Mr. Love was unavailable for comment."

Could you please ask Mr. Burner to go a little easy? Tax law is incredibly complex, while libel law is remarkably easy. Assassins are even easier to arrange. Thank you and good day.

January 1998

  • Subject: Ned Burner - From Anonymous to letterspage@libertytreenewspaper.com (January 30th, 1998)

February 1998

  • Subject: Sergio Boccino - a scourge on LC's airwaves - From MMMMMorgan@freecoq.com to letterspage@libertytreenewspaper.com (February 7th, 1998)
  • Subject: CITIZENSUNITEDNEGATINGTECHNOLOGY - From JT@citizensunitednegatingtechnology.org to letterspage@libertytreenewspaper.com (February 8th, 1998)
  • Subject: Hot Teen Six - From NEWMARKETINGREADTHIS@newmarketingreadthis.com to letterspage@libertytreenewspaper.com (February 8th, 1998)
  • Subject: PAY ME - From LM to burner@libertytreenewspaper.com (February 19th, 1998)

March 1998

April 1998

May 1998

Templates

The Making of GTA Vice City - "The Lab" (Behind the Scenes)


Official interactive kiosks made by Rockstar Games that covered such topics as motion capture, character sketches and animation.


The Lab

Sketch Book

A progression of original character sketches through to final models and now-iconic illustrations of such folks as Lance Vance, Avery Carrington, Ken Rosenberg and more.

Motion Capture

A rare video showing a cutscene between Kent Paul and Tommy Vercetti going from motion-capture through to 3D model wireframe to finished product.

Tommy Moves

A set of clips showing the genesis of Tommy’s animations whether jumping into a Comet sports car, dive kicking a biker off his chopper or running with a chainsaw...

Radio Stations

Tune in to audio from all 9 original radio stations from the Vice City radio dial: Fever 105 (soul hosted by Oliver "Ladykiller" Biscuit), Radio Espantoso (latin hosted by Pepe), Emotion 98.3 (ballads hosted by Fernando Martinez), Wave 103 (new wave hosted by Adam First), Wildstyle Pirate Radio (rap hosted by Super Rockin' Mr. Magic), V-Rock (rock hosted by Lazlow), Flash FM (pop hosted by Toni) and talk stations K-Chat and VCPR. For the 7 music stations, you can hear snippet mixes of selected excerpts whilst for the 2 talk radio stations, "The Lab" contains the station audio in its entirety for a full streaming listen.

  • TBA

City Renders

Rare rendering videos that show the Cherry Poppers ice cream factory, the Malibu Club, and the Diaz Mansion from wireframes through to 3D models and fully rendered locations in the game world.

Render images of various parts about the city both interior and exterior - living spaces, work spaces, playtime and outside vistas.

  • TBA

Focused around the city's Downtown area with its hi-rises and landmark Hyman Stadium, see the city come alive from wireframes to final city render with a view to the south.

  • TBA

Vehicle Design

3D models, wireframes, final renders and damage models for a variety of vehicle types in the game - the Boxville truck, the Faggio scooter, Squalo speedboat, Sandking rover, Hermes vintage sedan, and the Maverick chopper.

  • TBA

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