The USS Luxington (ATT-16) is the second large-scale military ship to appear physically in a Grand Theft Auto game, the first being the LHD-069 (an amphibious assault ship) in Grand Theft Auto: San Andreas.
It is strongly based on the Nimitz aircraft carrier class of the United States Navy. Some design elements are also taken from the USS Enterprise carrier. The ship carries a fleet of P-996 LAZERs and Hydras.
The carrier has three main levels, apart from the stairs: the hangars, the fight deck and the control tower.
- Hangars: They are the first area accessed by the player. It contains supplies, ammo and stored P-996 LAZERs. It is heavily guarded by Navy personnel, though not everyone must be killed to advance towards the flight deck (especially the ones of the second hangar). On the sides, there are some elevators used to carry the P-996 Lazers to the deck.
- Flight deck: This area is accessed by following the stairs located on top of the first hangar. There are plenty of Navy pilots guarding the vehicles on deck (P-996 Lazers and a Hydra), so they must be eliminated in order to take the Hydra and escape. Near the landing deck, there are two "viewpoints," small observation cabins intended to supervise aircraft's operation.
- Superstructure: An above-deck structure housing the carrier's bridge and control tower. It can be entered by following the stairs up from the area where one can reach the flight deck. It contains several maps and radars, apart from interactive laptops (which can be used to access the Internet). There is also a prop of a Flashlight in the same room, near some schedules.
Prominent Appearances in Missions
It was initially added for the Humane Raid setup, "Humane Raid - EMP", but appears as a play area during an Adversary Mode, "Power Play", as part of the Further Adventures in Finance and Felony update (enhanced version only).
- Adversary Modes
- Due to a glitch, the aircraft carrier can be spawned in free mode while doing the setup mission. For this, the player must play the mission (with a friend) until all are aboard the carrier, then the player must change the spawn location to 'Last location' and change an accessory (if the orange loading sign isn't seen, repeat this until it happens). If it has happened, the friend must quit the mission and the player will be respawned into free roam. After having respawned, the carrier should be there, but only the person that made it can see it (or other player that has played the mission with the player). This also works with the Dignity by playing the Series A - Coke setup mission. Interestingly, if the player spawns it in Free Mode, there will be four P-996 LAZERs and two Cargobobs on the flight deck ready to use.
- This, however, has been patched in the Ill-Gotten Gains Part 1 update, rendering the aircraft carrier nonexistent in Freemode outside of the only Business Battle variation to feature the ship.
- The aircraft carrier's number, 96, is evidently a pun on the number 69, a recurring gag throughout the series. It also references the Nimitz-class aircraft carrier USS Dwight D. Eisenhower, which uses the hull code CVN-69.
- The carrier's name, USS Luxington, is an obvious reference to USS Lexington, a name that was used by a variety of United States Navy ships. The latest carrier named Lexington, CV-16, was decommissioned in 1991.
- The P-996 Lazers based on it that are taken by the player should not actually be able to take off. It can be presumed that, as they are based on a CATOBAR carrier (all Nimitz-class carriers use steam catapults), the amount of fuel and armaments carried on them is equal to the standard for catapult assisted take off. However, there is no way for the players to activate the catapults, so upon leaving the carrier the Lazers should theoretically stall and plunge into the ocean as they would not have picked up enough speed to leave the flight deck safely. Despite this, the players do not even need the entirety of the flight deck to take off, due to the in-game take-off speeds being inaccurate.
Grand Theft Auto Online
- The alarm raised when the ship is raided is the same that plays during The Big Score (obvious) when the team drill through the vault wall.