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|garage = Two motorcycles
 
|garage = Two motorcycles
 
|occupants = [[Johnny Klebitz]] <small>(formerly)</small><br>[[Jim Fitzgerald]] <small>(formerly)</small><br>[[Brian Jeremy]] <small>(formerly)</small><br>[[Terry Thorpe]] <small>(formerly)</small><br>[[Clay Simons]] <small>(formerly)</small><br>[[Billy Grey]] <small>(formerly)</small><br>[[Lost MC Lady]] <small>(formerly)</small><br>Many [[The Lost MC|Lost MC]] members <small>(formerly)</small><br>
 
|occupants = [[Johnny Klebitz]] <small>(formerly)</small><br>[[Jim Fitzgerald]] <small>(formerly)</small><br>[[Brian Jeremy]] <small>(formerly)</small><br>[[Terry Thorpe]] <small>(formerly)</small><br>[[Clay Simons]] <small>(formerly)</small><br>[[Billy Grey]] <small>(formerly)</small><br>[[Lost MC Lady]] <small>(formerly)</small><br>Many [[The Lost MC|Lost MC]] members <small>(formerly)</small><br>
  +
|unlocked = [[Clean and Serene]]}}
|Unlocked After = [[Clean and Serene]]}}The '''Lost MC Acter Clubhouse''' is a clubhouse located in [[Acter]] in the [[State of Alderney]] in ''[[Grand Theft Auto IV|GTA IV]]'' for use by the [[The Lost MC|The Lost]] motorcycle club in ''[[Grand Theft Auto IV]]'', ''[[The Lost and Damned]]'' and ''[[The Ballad of Gay Tony]]''. A [[The Lost MC Clubhouse (East Vinewood)|clubhouse]] also re-appears in [[East Vinewood]], [[Los Santos (HD Universe)|Los Santos]] in ''[[Grand Theft Auto V|GTA V]]''.
 
  +
 
The '''Lost MC Acter Clubhouse''' is a clubhouse located in [[Acter]] in the [[State of Alderney]] in ''[[Grand Theft Auto IV|GTA IV]]'' for use by the [[The Lost MC|The Lost]] motorcycle club in ''[[Grand Theft Auto IV]]'', ''[[The Lost and Damned]]'' and ''[[The Ballad of Gay Tony]]''. A [[The Lost MC Clubhouse (East Vinewood)|clubhouse]] also re-appears in [[East Vinewood]], [[Los Santos (HD Universe)|Los Santos]] in ''[[Grand Theft Auto V|GTA V]]''.
   
 
==Description==
 
==Description==
Situated in a building on Berners Road in [[Acter]], [[State of Alderney|Alderney]], the clubhouse, which bears [[The Lost MC|The Lost's]] colors and name, is intended to serve as a base of operation and a place of socialization among members of the gang.
+
Situated in a building on [[Berners Road]] in [[Acter]], [[State of Alderney|Alderney]], the clubhouse, which bears [[The Lost MC|The Lost's]] colors and name, is intended to serve as a base of operation and a place of socialization among members of the gang. There is also a building right next to the Clubhouse that bears The Lost's logos, appearing to be a bar (judging by the various beer brands logos on the walls), but it is inaccessible.
   
The clubhouse exists in ''GTA IV'', but only the exterior of the club is available. In ''TLAD'', however, the club's interactivity is significantly expanded and is more detailed as the DLC centers around [[Johnny Klebitz]] and The Lost's activities. Accessible after the mission "[[Clean and Serene]]", the club is depicted to have four floors (the upper two have no practical use except as a path to the roof), as well as entrances at the side and at the front of the clubhouse. And a parking space primarily intended for bikes is added outside, which Johnny may use to store vehicles.
+
The clubhouse appears in ''GTA IV'' but is inaccessible. In ''TLAD'', however, the club's interactivity is significantly expanded and is more detailed as the DLC centers around [[Johnny Klebitz]] and The Lost's activities. Accessible after the mission "[[Clean and Serene]]", the club is depicted to have four floors (the upper two have no practical use except as a path to the roof), as well as entrances at the side and at the front of the clubhouse, and a parking space primarily intended for bikes is added outside, which Johnny may use to store vehicles.
   
 
The interior of the clubhouse as depicted in ''TLAD'' is as follows:
 
The interior of the clubhouse as depicted in ''TLAD'' is as follows:
   
* On the first floor is a bar and a small caged room for use as a staging area primarily used by pole dancers (but is also suggested to be used by musical bands, as evidenced by the presence of musical instruments). Smaller adjoining rooms are also accessible, one with a [[TV Shows in The Lost and Damned|television]] and a usable [[Internet in The Lost And Damned|computer]] inside and one with a mattress where players can save their progress and advance by 6 hours.
+
*On the first floor is a bar and a small caged room for use as a staging area primarily used by pole dancers (but is also suggested to be used by musical bands, as evidenced by the presence of musical instruments). Smaller adjoining rooms are also accessible, one with a [[TV Shows in The Lost and Damned|television]] and a usable [[Internet in The Lost And Damned|computer]] inside and one with a mattress where players can save their progress and advance by 6 hours.
* The second floor has three activities that the player can do, [[Arm Wrestling]], [[Hi-Lo]] card games and [[pool]], where, after the game has been played, can be used to obtain a [[pool cue]] as a weapon by automatically picking it up or swapping it in exchange for another melee weapon. The [[The Lost MC Memorial Wall|memorial wall]] can also be found on this level, as well as a [[QUB3D]] arcade game.
+
*The second floor has three activities that the player can do, [[Arm Wrestling]], [[Hi-Lo]] card games and [[pool]], where, after the game has been played, can be used to obtain a [[pool cue]] as a weapon by automatically picking it up or swapping it in exchange for another melee weapon. The [[The Lost MC Memorial Wall|memorial wall]] can also be found on this level, as well as a [[QUB3D]] arcade game.
* On the top floor, you can access the roof, which is quite large. There is also a set of fire escapes leading down to the side of the building.
+
*On the top floor, the player can access the roof, which is quite large. There is also a set of fire escapes leading down to the side of the building.
   
 
In addition, [[Liberty City Hardcore]] can be heard playing throughout the interior of the clubhouse.
 
In addition, [[Liberty City Hardcore]] can be heard playing throughout the interior of the clubhouse.
   
 
=== Ending ===
{| align="center"
 
 
By the completion of "[[Get Lost]]", The Lost has suffered from extensive in-fighting and conflict from [[Ray Boccino]] to the point the clubhouse itself is trashed. Upon learning of the club's condition during the final cutscene of "Get Lost", Johnny Klebitz and other surviving members of The Lost Brotherhood agree to burn the club down and "put it out of its misery". The clubhouse, presumed to be gutted in the fire, will no longer be accessible after.
|<gallery position="center" width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180" position="center">
 
  +
  +
== Galleries ==
 
===Pre-release===
  +
<gallery position="center">
  +
Lostclubhouse-TLAD-betabase.jpg|The exterior of the building in a pre-release ''TLAD'' screenshot.
  +
Lostclubhouse-TLAD-finalbase.jpg|A pre-release screenshot of ''TLAD''.
 
Lostmc2.jpg|The interior of the clubhouse, depicting a meeting area.
 
</gallery>
  +
===In Game===
  +
<gallery position="center">
 
Lostclubhouse-TLAD-bar.jpg|Bar area (first floor).
 
Lostclubhouse-TLAD-bar.jpg|Bar area (first floor).
 
Lostclubhouse-TLAD-storeroom.jpg|The store room (first floor), where the player saves their game.
 
Lostclubhouse-TLAD-storeroom.jpg|The store room (first floor), where the player saves their game.
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Lostclubhouse-TLAD-recreationroom2.jpg|Inner portion of the recreation room (second floor).
 
Lostclubhouse-TLAD-recreationroom2.jpg|Inner portion of the recreation room (second floor).
 
Lostclubhouse-TLAD-memorial.jpg|[[The Lost MC Memorial Wall|The Lost's memorial]] at the outer portion of the recreation room.
 
Lostclubhouse-TLAD-memorial.jpg|[[The Lost MC Memorial Wall|The Lost's memorial]] at the outer portion of the recreation room.
 
Lostclubhouse-GTA4-exterior.jpg|The Lost MC clubhouse as depicted in '''''Grand Theft Auto IV'''''.
 
TheLostMCClubhouse-GTAIV-FrontEntrance.jpg|The Lost MC clubhouse's entrance in ''Grand Theft Auto IV''.
 
</gallery>
 
</gallery>
|}
 
 
=== Ending ===
 
{{spoiler}}
 
By the completion of "[[Get Lost]]", The Lost has suffered from extensive in-fighting and conflict from [[Ray Boccino]] to the point the clubhouse itself is trashed. Upon learning of the club's condition during the final cutscene of "Get Lost", Johnny Klebitz and other surviving members of The Lost Brotherhood agree to burn the club down and "put it out of its misery". The clubhouse, presumed to be gutted in the fire, will no longer be accessible after.
 
   
 
==Glitch==
 
==Glitch==
 
===Re-entering the clubhouse===
 
===Re-entering the clubhouse===
Although it is inaccessible after "[[Get Lost]]", people have found a glitch to allow access to the clubhouse again by exploiting the TV feature. To do so, access the roof, by ascending the fire escape, walk around until there is a pop up on screen to watch television, watch the television as you usually would and then stop watching television, this will allow you to access the clubhouse again, although you cannot leave the clubhouse unless you die or load your previous game.
+
Although it is inaccessible after "[[Get Lost]]", people have found a glitch to allow access to the clubhouse again by exploiting the TV feature. To do so, access the roof, by ascending the fire escape, walk around until there is a pop up on screen to watch television<ref>A [http://i43.tinypic.com/24ypdnc.jpg screenshot] is here</ref>. watch the television as usual and then stop watching television, this will allow the player to access the clubhouse again, although they cannot leave the clubhouse unless the character dies or the player loads a previous save game.
   
Players can still watch television and play pool, but hi-lo card games and arm wrestling are not available. If the player walks around the front entrance near the bar where there's usually a bunch of people, it's empty, but Johnny still does the pushing animation and says stuff even though no one's actually there, if you are playing the game on a PC there will be members at the Clubhouse, Internet access still works, as does the QUB3D arcade game on the second floor. Saving in the bed doesn't work. For players still having trouble locating the exact area, a [http://i43.tinypic.com/24ypdnc.jpg screenshot] is here. The player must basically walk straight ahead from the top of the staircase they used to get up there.
+
Players can still watch television and play pool, but hi-lo card games and arm wrestling are not available. If the player walks around the front entrance near the bar where there's usually a bunch of people, it's empty, but Johnny still does the pushing animation and says stuff even though no one's actually there, if playing the game on a PC there will be members at the Clubhouse, Internet access still works, as does the QUB3D arcade game on the second floor. Saving in the bed doesn't work. The player must basically walk straight ahead from the top of the staircase they used to get up there.
   
 
===Enter the clubhouse in ''The Ballad of Gay Tony''===
 
===Enter the clubhouse in ''The Ballad of Gay Tony''===
There is also a glitch for entering the clubhouse in ''[[The Ballad of Gay Tony]]'', by spawning an [[Akuma]] bike and get half of it inside the door enough for it to glitch inside. A video [http://www.youtube.com/watch?v=VdU_iFZxPuY here] can explain how to do it. If the glitch is exploited the player can play QUB3D, but the television will be unusable. The clubhouse is also empty to the player except for one person in which the player can play pool against. Also the only photo on the memorial wall is that of [[Lil' Joe]], the first Lost member whose photo was hung up on the wall. To get out of the clubhouse, replay a mission, die or load the game.
+
There is also a glitch for entering the clubhouse in ''[[The Ballad of Gay Tony]]'', by spawning an [[Akuma]] bike and get half of it inside the door enough for it to glitch inside. If the glitch is exploited the player can play QUB3D, but the television will be unusable. If the player manages to enter the clubhouse and play pool, they will play against a member of the [[Angels of Death]]. The only photo on the memorial wall is that of [[Lil' Joe]], the first member whose photo was hung up on the wall. To get out of the clubhouse, replay a mission, die or load the game.
   
== Gallery ==
+
===Glitch Videos===
;Pre-release
 
{| align="center"
 
|<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" widths="180" position="center">
 
Lostclubhouse-GTA4-exterior.jpg|The Lost MC clubhouse as depicted in '''''Grand Theft Auto IV'''''.
 
TheLostMCClubhouse-GTAIV-FrontEntrance.jpg|The Lost MC clubhouse's entrance in ''Grand Theft Auto IV''.
 
Lostclubhouse-TLAD-betabase.jpg|The base of the same building in a pre-release ''TLAD'' screenshot, while different, still resembles its earlier form in ''GTA IV'' but is not the final design, as evidenced in the lead image.
 
Lostclubhouse-TLAD-finalbase.jpg|The base of the Lost MC clubhouse as depicted in a pre-release screenshot of TLAD, which design is adopted in the final release of the game.
 
Lostmc2.jpg|An interior in the clubhouse, depicting its meeting area.
 
</gallery>
 
|}
 
 
==Video==
 
 
<gallery position="center">
 
<gallery position="center">
 
File:GTA_The_Ballad_of_Gay_Tony_-_Tips_%26_Tricks_-_How_to_get_inside_the_Lost_Clubhouse
 
File:GTA_The_Ballad_of_Gay_Tony_-_Tips_%26_Tricks_-_How_to_get_inside_the_Lost_Clubhouse
Line 68: Line 65:
   
 
==Trivia==
 
==Trivia==
* If you go through the front door and through the second door and look to the right, you would see a bunch of posters showing vehicles and numbers to call. Calling these numbers would spawn that vehicle. Going to the corner that is next to the downstairs bar will also show posters for vehicles.
+
*Through the front door and through the second door, just to the right, are posters showing vehicles and numbers to call. Calling these numbers will spawn that vehicle. Going to the corner that is next to the downstairs bar will also show posters for vehicles.
* The Lost MC clubhouse looks almost exactly like the real-life Hells Angels clubhouse in New York. This is ironic, because the [[Angels of Death]], the Lost MC's enemies, are based on the Hells Angels.
+
*The Lost MC clubhouse looks almost exactly like the real-life Hells Angels clubhouse in New York, even though the [[Angels of Death]], the Lost MC's enemies, are based on the Hells Angels.
* If the player manages to enter the clubhouse in ''[[The Ballad of Gay Tony]]'' and play pool, they will play against a member of the [[Angels of Death]].
+
*Objects on tables in the clubhouse can be shot and will float in the air.
 
*The Lost MC clubhouse, along with [[Niko Bellic]]'s first [[Broker Safehouse|safehouse]] are the only safehouses in the series to be destroyed.
* Objects on tables in the clubhouse can be shot and will float in the air.
 
 
**Both safehouses are burnt down, though the Lost clubhouse is burnt down intentionally by The Lost members.
* The Lost MC clubhouse, along with [[Niko Bellic]]'s first [[Broker Safehouse|safehouse]] are the only safehouses in the series to be destroyed.
 
  +
*Even after the clubhouse is burnt down, Liberty City Hardcore can still be heard from inside if the player stands at the clubhouse door.
**Both safehouses are burnt down, though the Lost clubhouse is burnt down intentionally by the Lost members.
 
 
*If the player approaches any of The Lost members and then lock-on on one of them then attack without actually connecting, the member will start attacking, along with the other members in the vicinity. They will attack with either knifes, pistols or just their fists.
* An interesting fact is that if you were to stand on the steps just outside the side door of the clubhouse after [[Get Lost]], [[Liberty City Hardcore]] can be heard from inside when the club is presumably gutted by fire.
 
 
**If the player then [[Cell Phone|calls]] [[Terry Thorpe|Terry]] or [[Clay Simons|Clay]] for backup they will also attack The Lost members.
* If you approach any of the Lost members and then lock-on on one of them like you would if you were fighting someone, then press one of the attack buttons without actually connecting with them, the member that you locked-on to will start attacking you, along with the other members. They will attack with either knifes, pistols or just their fists.
 
 
**If Johnny enters the clubhouse with a wanted level and the police follow him inside, The Lost members inside and outside will act like normal pedestrians and duck or flee.
** If the player then [[Cell Phone|calls]] [[Terry Thorpe|Terry]] or [[Clay Simons|Clay]] for backup they will also attack the Lost members.
 
 
*At the bar on the first floor of the clubhouse, the cupboard behind the bar attendant and the beer taps on the front of the table are one object, so if the player shoots or pushes the beer taps to make them move, the cupboard at the back will move accordingly and vice versa.
** If Johnny enters the clubhouse with a wanted level and the police follow him inside, the Lost members inside and outside will act like normal pedestrians and duck or flee.
 
 
*It's possible that the Clubhouse was repaired or the The Lost MC got a new Clubhouse sometime between [[2008]] and [[2013]] because in ''[[Grand Theft Auto V]]'', The Lost claim that the Alderney Chapter is still active.
* At the bar on the first floor of the clubhouse, for an unknown reason the cupboard behind the bar attendant and the beer taps on the front of the table are one object, so if you shoot or push the beer taps and make them move, the cupboard at the back will move accordingly and vice versa.
 
* It's possible that the Clubhouse is repaired or the The Lost MC have a new Clubhouse sometime between [[2008]] and [[2013]] because in ''[[Grand Theft Auto V]]'', the Lost claim that the Alderney Chapter is still active.
 
* In ''Grand Theft Auto IV'', if you as Niko were to travel to the The Lost MC Clubhouse, everything will look different such as the main intrance and if you look on the side to the right, it's fenced off, second there were be double doors instead of the garage where Johnny would store bikes. The side door to the club isn't there but just a wall. and in the back the outside steps are rasied up.
 
   
 
==See also==
 
==See also==
* [[Brian Jeremy's Safehouse]]
+
*[[Brian Jeremy's Safehouse]]
* [[The Lost MC Clubhouse (East Vinewood)]]
+
*[[The Lost MC Clubhouse (East Vinewood)]]
* [[The Range]]
+
*[[The Range]]
  +
==References==
 
  +
{{Reflist}}
 
==Navigation==
 
==Navigation==
 
{{Navboxes
 
{{Navboxes
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|list1=
 
|list1=
 
{{Lost MC|state=collapsed}}
 
{{Lost MC|state=collapsed}}
 
}}[[pl:Lost MC Clubhouse]]
}}
 
 
[[pl:Lost MC Clubhouse]]
 
 
[[Category:Safehouses]]
 
[[Category:Safehouses]]
 
[[Category:Safehouses in GTA IV]]
 
[[Category:Safehouses in The Lost and Damned]]
 
[[Category:Safehouses in The Lost and Damned]]
[[Category:Alderney]]
+
[[Category:Locations in GTA IV in Alderney]]
[[Category:Blaine County]]
 
 
[[Category:Destroyed Buildings]]
 
[[Category:Destroyed Buildings]]
 
[[Category:The Lost MC]]
 
[[Category:The Lost MC]]
[[Category:Safehouses in GTA IV]]
 

Revision as of 18:13, 1 July 2019

You may be looking for The East Vinewood Clubhouse in GTA V.

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Spoiler Warning: Plot details, ending details, or both are in the text which follows.
Spoiler Warning: Plot details, ending details, or both are in the text which follows.
Warning
Warning

The Lost MC Acter Clubhouse is a clubhouse located in Acter in the State of Alderney in GTA IV for use by the The Lost motorcycle club in Grand Theft Auto IV, The Lost and Damned and The Ballad of Gay Tony. A clubhouse also re-appears in East Vinewood, Los Santos in GTA V.

Description

Situated in a building on Berners Road in Acter, Alderney, the clubhouse, which bears The Lost's colors and name, is intended to serve as a base of operation and a place of socialization among members of the gang. There is also a building right next to the Clubhouse that bears The Lost's logos, appearing to be a bar (judging by the various beer brands logos on the walls), but it is inaccessible.

The clubhouse appears in GTA IV but is inaccessible. In TLAD, however, the club's interactivity is significantly expanded and is more detailed as the DLC centers around Johnny Klebitz and The Lost's activities. Accessible after the mission "Clean and Serene", the club is depicted to have four floors (the upper two have no practical use except as a path to the roof), as well as entrances at the side and at the front of the clubhouse, and a parking space primarily intended for bikes is added outside, which Johnny may use to store vehicles.

The interior of the clubhouse as depicted in TLAD is as follows:

  • On the first floor is a bar and a small caged room for use as a staging area primarily used by pole dancers (but is also suggested to be used by musical bands, as evidenced by the presence of musical instruments). Smaller adjoining rooms are also accessible, one with a television and a usable computer inside and one with a mattress where players can save their progress and advance by 6 hours.
  • The second floor has three activities that the player can do, Arm Wrestling, Hi-Lo card games and pool, where, after the game has been played, can be used to obtain a pool cue as a weapon by automatically picking it up or swapping it in exchange for another melee weapon. The memorial wall can also be found on this level, as well as a QUB3D arcade game.
  • On the top floor, the player can access the roof, which is quite large. There is also a set of fire escapes leading down to the side of the building.

In addition, Liberty City Hardcore can be heard playing throughout the interior of the clubhouse.

Ending

By the completion of "Get Lost", The Lost has suffered from extensive in-fighting and conflict from Ray Boccino to the point the clubhouse itself is trashed. Upon learning of the club's condition during the final cutscene of "Get Lost", Johnny Klebitz and other surviving members of The Lost Brotherhood agree to burn the club down and "put it out of its misery". The clubhouse, presumed to be gutted in the fire, will no longer be accessible after.

Galleries

Pre-release

In Game

Glitch

Re-entering the clubhouse

Although it is inaccessible after "Get Lost", people have found a glitch to allow access to the clubhouse again by exploiting the TV feature. To do so, access the roof, by ascending the fire escape, walk around until there is a pop up on screen to watch television[1]. watch the television as usual and then stop watching television, this will allow the player to access the clubhouse again, although they cannot leave the clubhouse unless the character dies or the player loads a previous save game.

Players can still watch television and play pool, but hi-lo card games and arm wrestling are not available. If the player walks around the front entrance near the bar where there's usually a bunch of people, it's empty, but Johnny still does the pushing animation and says stuff even though no one's actually there, if playing the game on a PC there will be members at the Clubhouse, Internet access still works, as does the QUB3D arcade game on the second floor. Saving in the bed doesn't work. The player must basically walk straight ahead from the top of the staircase they used to get up there.

Enter the clubhouse in The Ballad of Gay Tony

There is also a glitch for entering the clubhouse in The Ballad of Gay Tony, by spawning an Akuma bike and get half of it inside the door enough for it to glitch inside. If the glitch is exploited the player can play QUB3D, but the television will be unusable. If the player manages to enter the clubhouse and play pool, they will play against a member of the Angels of Death. The only photo on the memorial wall is that of Lil' Joe, the first member whose photo was hung up on the wall. To get out of the clubhouse, replay a mission, die or load the game.

Glitch Videos

Trivia

  • Through the front door and through the second door, just to the right, are posters showing vehicles and numbers to call. Calling these numbers will spawn that vehicle. Going to the corner that is next to the downstairs bar will also show posters for vehicles.
  • The Lost MC clubhouse looks almost exactly like the real-life Hells Angels clubhouse in New York, even though the Angels of Death, the Lost MC's enemies, are based on the Hells Angels.
  • Objects on tables in the clubhouse can be shot and will float in the air.
  • The Lost MC clubhouse, along with Niko Bellic's first safehouse are the only safehouses in the series to be destroyed.
    • Both safehouses are burnt down, though the Lost clubhouse is burnt down intentionally by The Lost members.
  • Even after the clubhouse is burnt down, Liberty City Hardcore can still be heard from inside if the player stands at the clubhouse door.
  • If the player approaches any of The Lost members and then lock-on on one of them then attack without actually connecting, the member will start attacking, along with the other members in the vicinity. They will attack with either knifes, pistols or just their fists.
    • If the player then calls Terry or Clay for backup they will also attack The Lost members.
    • If Johnny enters the clubhouse with a wanted level and the police follow him inside, The Lost members inside and outside will act like normal pedestrians and duck or flee.
  • At the bar on the first floor of the clubhouse, the cupboard behind the bar attendant and the beer taps on the front of the table are one object, so if the player shoots or pushes the beer taps to make them move, the cupboard at the back will move accordingly and vice versa.
  • It's possible that the Clubhouse was repaired or the The Lost MC got a new Clubhouse sometime between 2008 and 2013 because in Grand Theft Auto V, The Lost claim that the Alderney Chapter is still active.

See also

References

  1. A screenshot is here

Navigation

Navigation
[ ve ]The Lost MC
PresidentsBilly Grey (formerly) | Johnny Klebitz
Senior membersJim Fitzgerald | Brian Jeremy (formerly) | Terry Thorpe | Clay Simons | Angus Martin | Jason Michaels
Minor members and prospectsAshley Butler | Leila Sharpe | Dave Grossman | Al Carter | Random Biker (formerly) | Lil' Joe | Brett | Bruce | Buck | Chuck | Conan | Carl | Dick | Dogg | Earl | Frank | Glenn | Hal | Hamm | Hank | Horse (informant) (formerly) | Horse | Leon | Monty | Nick | Pat | Petey | Shawn | Tug | Wayne | Willy Wetbacks | Murphey | Henry | Jose | Bozo | Dirty Sue | Mitch | Night Hog | Unnamed Biker
AssociatesPeople: Elizabeta Torres | Thomas Stubbs | Malc (formerly) | DeSean | Ray Boccino (formerly) | Trevor Philips (formerly)
Gangs: Uptown Riders | Pegorino Crime Family (formerly) | Los Santos Vagos
EnemiesPeople: Lester Arnold | Joseph Johnson | Billy Grey | Brian Jeremy | Random Biker | Ray Boccino | Trevor Philips | GTA Online Protagonist
Groups: Angels of Death | Brian Jeremy's Lost MC Faction | Pegorino Crime Family | The Commission | Yardies | Triads | Russian Mafia | Albanian Mob | Trevor Philips Enterprises | Varrios Los Aztecas | Motorcycle Clubs | Organizations
FrontsLiberty City: The Lost MC Clubhouse | Brian Jeremy's Safehouse
San Andreas: The Range | The Lost MC Clubhouse
TurfAlderney: Acter | Tudor
San Andreas: Stab City | East Vinewood
ConflictsThe Lost Civil War | Lost MC-Angels of Death MC War | War in Chinatown
RelatedBrian Jeremy's Lost MC Faction | Lostmc.com | The Lost and Damned | GTA Online: Bikers
denotes Deceased, Italics denotes a status determined by the player's choice