- "Everything is taken care of, brother."
- ―Niko Bellic
Niko Bellic can do the missions by visiting a payphone at the Odhner Avenue-Traeger Road intersection on the western fringe of Port Tudor with Acter in Alderney, where a cutscene shows The Fixer briefing Bellic. It is not required to complete these missions to continue with the storyline, but they do count towards 100% completion of the game.
Activating the missions
Following Phil Bell's first mission, he will call the player's character, Niko Bellic, stating that someone has some side-jobs for him. A man known as "The Fixer" wants Niko to assassinate some enemies. To start these missions, the player should go to a designated payphone marked with a crosshair icon, and walk to a payphone to contact "The Fixer".
For every mission, the player will be provided information on where the target is, along with a body armor and a specific weapon suited for the mission in hand behind the pay phone. Like Brucie Kibbutz's exotic exports and Stevie's car thefts, individual assassination missions are played out in random order. In addition, the missions predominantly take place in Alderney.
The target is on a boat.
After the target is killed, the player will not need to worry about the police: once Niko calls The Fixer telling him that he killed the target, his wanted level will disappear.
Note: The player doesn't have to kill both occupants, just the driver (left seat).
The targets are some members of The Lost MC, or Northwood Dominican Drug Dealers. They are in Alderney, if the player comes close to them they will drive away and he will need to give chase, however they will lure the player into an ambush where he will have to take out many enemies.
If the player takes a cab to the destination, watch them drive away and then run towards their destination - the player will get there after the ambush has arrived and he can easily take them out using an assault rifle. If the player has a Rocket Launcher, he can shoot the Patriot as it drives away to end the mission and never face the ambushers.
There's an easy and fun way to take them all out easily: keep behind the "escaping" Patriot and when the ambush is triggered, quickly get back to the previous street, hide behind a corner and get out of the car. Now all thugs in the alleyway will run out from behind the corner one by one and the player can shoot them all easily or throw a grenade for killing multiple targets at once.
Either use an RPG and blow it up when they board it, or shoot them with a sniper rifle.
This is a hard mission because the police get involved regardless of whether or not the player shoots anybody - it's scripted so when he gets to the level where the second person is, the cops will come starting at a 1 star level and going up to two stars once the player shoots another enemy. Of course, the player has to move fast or end up killing policemen and his wanted level goes up to 3 stars.
A trick to complete this mission is to drive a police vehicle to the building, then call for backups or 911 to lure the cops into the gunfight after the enemies begin to shoot. Do this until all the targets are dead and let the cops do the player's work (shooting) but watch out for Niko's armor and health. Be sure not to discharge or shoot near an officer or bump into, kill a cop. If the cops kill the target, the mission will pass.
Bailing Out for Good
This target is bailing out of a police station.
Kill him outside it or chase him down when he gets in his car and kill him that way. This is a relatively easy mission. There are a lot of cops in the area so the player should kill him quick and then get out of the area. Also, if the player runs into and kills him, the mission is passed as well.
Another noticeable tip is that the target will take some time to get into the car and they won't notice the player unless they start shooting. In any case, call Packie for a car bomb, then hook it up to the car before it starts driving. Then wait until they're a good distance away and detonate the bomb.
Hook, Line and Sinker
The target is on a boat anchored just off shore.
Use a boat to get closer and give chase, shooting the boat until it explodes.
A much easier way is to use a boat to get only a little closer and snipe the target. This is easiest when positioned behind the target's boat as the target's head can be covered by the windshield from other directions.
Chase them down and kill them. However the hard part of this mission is they flee separately, and chasing one of them, will cause the others to escape and the mission to fail. Use a submachine gun or any weapon fast enough to shoot them all off the bike. Once they're off the bike they will try to run away on foot, becoming an easy prey. Try to shoot them with a drive-by if some of them are able to get away a block or more.
If the player finds himself unable to hit them by manual aim, he can park a car by the fence and jump on its roof, then use auto-aim.
Three targets have to be taken out at the industrial park. They are up high on some walkways, and are guarded by a number of guards.
The best way is to use a sniper form the north side and pick off as many as possible. Then get closer and take out the rest. Some targets may try to use two Landstalkers parked on the road just south of the walkway to escape.
Note: There is a $10,000 bonus on this contract. In the middle walkway between the two towers there is a sports bag that contains the money (presumably for the deal). To get the cash, simply walk up to the bag. Be warned, this disappears after killing an undetermined amount of enemies.
Take a good handling car and drive up towards the target. If the player is in a helicopter, slowly and methodically crash into the limousine, which pretty much makes it undriveable, and then just drill everybody with a SMG or Carbine Rifle.
Another way to stop them is to get ahead of the limousine and throw a Grenade outside of the window, this will stop the convoy and if the player's timing is just right, he will even be able to blow up the convoy and the target as well.
The player can also block the target's way with a car rigged with Packie's bomb and detonate it as the limo gets close. This requires a good timing, though.
When the player succeeds in completing all his assassinations, Niko contacts The Fixer about his success in the last assassination mission:
- Niko: It is now time to collect from the client.
- The Fixer: You've done good brother. Cleared a lot of files from my desk. Can't use you no more though. A man loses taste for this kind of work after a time. I can't run that risk with a partner.
- Niko: I understand. This is not the type of thing you want to develop a taste for.
- The Fixer: Be cool, brother. Keep your senses alert and you might make retirement. Not many in this game cross that line. So long.
- The Achievement/Trophy name, "Assassin's Greed", is a reference to the Ubisoft franchise Assassin's Creed.
- These missions are referred to in the game files under the name "High-End Assassin".
- The mission name Hook, Line and Sinker is a reference to the common phrase of the same name.
- When Fixer texts Niko to remind him that he can be given jobs (Like other characters who give the player jobs), he shows up as "Unknown" instead of "Fixer".
- The Fixer can be found through the LCPD Database as Wade Johnson.
- After completing "Taken Out", if the player has not destroyed the vehicles but instead killed the target, the gunners from the SUVs could still shoot at the player for unexplainable reasons. It is unknown if this is a glitch or an oversight from the game developers. The cops will shoot at them if the gunners do this near one or more LCPD officers.