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"Everything is taken care of, brother."
―Niko Bellic
The Fixer's Assassinations are a string of assassination missions given to the player in Grand Theft Auto IV.

Description

Niko Bellic can do the missions by visiting a payphone at the Odhner Avenue-Traeger Road intersection on the western fringe of Port Tudor with Acter in Alderney, where a cutscene shows The Fixer briefing Bellic. It is not required to complete these missions to continue with the storyline, but they do count towards 100% completion of the game.

Activating the missions

Following Phil Bell's first mission, he will call the player's character, Niko Bellic, stating that someone has some side-jobs for him. A man known as "The Fixer" wants Niko to assassinate some enemies. To start these missions, the player should go to a designated payphone marked with a crosshair icon, and walk to a payphone to contact "The Fixer".

Missions

For every mission, the player will be provided information on where the target is, along with a body armor and a specific weapon suited for the mission in hand behind the pay phone. Like Brucie Kibbutz's exotic exports and Stevie's car thefts, individual assassination missions are played out in random order. In addition, the missions predominantly take place in Alderney.

Water Hazard

Target: 1

Non-target Enemies: 2

Weapon Provided: Combat Sniper

Reward: $3000

The target is on a boat off the shore of Tudor. The target may be the driver or one of the occupants of the boat, either way the group consists of 1 unarmed driver and 2 people armed with Combat Snipers.

An RPG can be used to kill him in a very short time, or the player can shoot them from the shore with a sniper rifle. They may also use a boat nearby to get into a closer position.

After the target is killed, the player need not worry about the police: once Niko calls The Fixer telling him that he killed the target, his wanted level will disappear.

Dead End

Target: 1 (8 if ambushed)

Non-target Enemy: 1 (0 if ambushed, all will become targets)

Weapon Provided: Carbine Rifle or Grenade

Reward: $6500

The target is in Alderney City, north of the Alderney Safehouse. He will be driving a Patriot, with a passenger armed with a MP5.

When the player comes close to them, they will drive away. The player may choose to simply shoot the driver here to complete the mission. Otherwise, he will need to give a short chase that will lead the player into an ambush where he will have to take out many enemies.

If he player gets ambushed, he will need to take out 4 targets in the alleyway. Two cars will show up and block off the exits, bringing along with them an additional 4 more targets, bringing the total up to 8. A health pack can be found on a wall nearby should the fight take too much health.

If the player takes a cab to the destination, watch them drive away and then run towards their destination - the player will get there after the ambush has arrived and he can easily take them out using an assault rifle. If the player has a Rocket Launcher, he can shoot the Patriot as it drives away to end the mission and never face the ambushers.

There's an easy and fun way to take them all out easily: keep behind the "escaping" Patriot and when the ambush is triggered, quickly get back to the previous street, hide behind a corner and get out of the car. Now all thugs in the alleyway will run out from behind the corner one by one and the player can shoot them all easily or throw a grenade for killing multiple targets at once.

Migration Control

Target: 1

Non-target Enemies: 2

Weapon Provided: Rocket Launcher

Reward: $3000

The target is attempting to catch a helicopter at the Alderney Heliport. The target is an unarmed female, being escorted by 2 guards armed with Carbine Rifles. There is a neutral helipad guard armed with a Pistol that may shoot at you or the target's group depending on who shot first.

Either use the RPG to blow up the helicopter when they board it, or shoot at them with a sniper rifle.

If the target is unable to escape by the helicopter, she will use the Cognoscenti parked nearby to flee instead.

Derelict Target

Target: 3

Non-target Enemies: 17

Weapon Provided: Combat Shotgun or Carbine Rifle

Reward: $4000

The targets are in a stripped out building in Alderney City, directly northeast of the Alderney Safehouse. The three targets are located in different floors, with the last target, armed with a Combat Shotgun, on the top floor. They are accompanied by a number of guards spread throughout floors, both armed with either a Combat Pistol or a SMG. One of the guards will drop a Grenade, though he will never use it.

This is the hardest mission because of the number of enemies and the fact that the police will get involved regardless of whether or not the player shoots anybody - i.e. it's scripted so when he gets to the level where the second target is, the cops will come starting at a 1-star level and going up to 2-stars once the player shoots an enemy. The player has to move fast or end up getting flanked by police officers and risk having their wanted level at 3 stars. However, their wanted level will disappear once they kill the last target. Multiple barbeque tanks and health packs can be found throughout the floors and can be used to the player's advantage.

A trick to complete this mission is to drive a police vehicle to the building, then call for backups or 911 to lure the cops into the gunfight after the enemies begin to shoot. Do this until all the targets are dead and let the cops do the player's work (shooting) but watch out for Niko's armor and health. Be sure not to discharge or shoot near an officer or bump into, kill a cop. If the cops kill the target, the mission will pass.

Bailing Out for Good

Target: 1

Non-target Enemies: 3

Weapon Provided: Combat Pistol, Combat Shotgun or Carbine Rifle

Reward: $3000

This target is being bailed out of the Leftwood Police Station. He is escorted by three guards. Altogether, the group consists of 1 unarmed driver, 2 guards with MP5s, and the target armed with a Combat Pistol.

Kill him outside the police station or chase him down when he gets in his car and kill him that way. This is a relatively easy mission. There are a lot of cops in the area so the player should kill him quick and then get out of the area. Also, if the player runs into and kills him, the mission is passed as well.

Another noticeable tip is that the target will take some time to get into the car and they won't notice the player unless they start shooting. In any case, call Packie for a car bomb, then hook it up to the car before it starts driving. Then wait until they're a good distance away and detonate the bomb.

Hook, Line and Sinker

Target: 1

Non-target Enemy: 1

Weapon Provided: SMG

Reward: $3000

The target is on a boat anchored just off the shore of Westdyke. The target is the driver of the boat, while a guard armed with a MP5 is the passenger.

Use a boat to get closer and give chase, shooting the driver or the boat until it explodes to complete the mission.

A much easier way is to use a boat to get only a little closer and snipe the target. This is easiest when positioned behind the target's boat as the target's head can be covered by the windshield from other directions.

R.U.B. Down

Targets: 3

Non-target Enemies: 5

Weapon Provided: SMG

Reward: $4000

The targets are in the Acter Industrial Park, by the alleyway behind the Acter Industrial Park Police Station. They are on three separate bikes, with a rider in the back. The guards are armed with MP5s.

Chase them down and kill them. However the hard part of this mission is they flee separately, and chasing one of them, will cause the others to escape and the mission to fail. Use the SMG or any weapon fast enough to shoot them all off the bike. Once they're off the bike they will try to run away on foot, becoming an easy prey. Try to shoot them with a drive-by if some of them are able to get away a block or more.

An easier way to kill them instantly is to use a Grenade/Rocket Launcher. Sneak behind the concrete fence on the west side of the alleyway and throw a grenade over it.

If the player finds himself unable to hit them by manual aim, he can park a car by the fence and jump on its roof, then use auto-aim.

Industrial Action

Targets: 10

Non-target Enemy: 1

Weapon Provided: Carbine Rifle or Combat Sniper

Reward: $7500 ($17500 if picked up bonus)

The targets are in the Globe Oil refinery in Acter Industrial Park. They are up high on the walkways and are heavily armed. Most of them will be armed with Carbine Rifles, but one notable (female) target stands out by being armed with a Combat Sniper. A non-target guard armed with a Combat Shotgun will be standing by two Landstalkers parked nearby.

The best way to approach this is to snipe them from the north side to pick off as many targets as possible. Some targets may try to use the Landstalkers or a Huntley Sport parked on the road below the walkway to escape. Alternatively, the player may use the stairs to the south of the refinery to reach the rooftop and cut off any escapes, using the giant AC units as cover before getting closer to take out the targets.

Note: There is a $10,000 bonus on this contract. In the middle walkway between the two towers there is a sports bag that contains the money (presumably for the deal). To get the cash, simply walk up to the bag. Be warned, this disappears after killing an undetermined amount of enemies.

Taken Out

Target: 1

Non-target Enemies: 7

Weapon Provided: SMG

Reward: $3000

The target is moving in a convoy located near the Kakagawa Building in Alderney City. The convoy consists of a Stretch and two SUVs. The target is one of passengers riding in the rear of the Stretch. Both the target and the guards will be armed with MP5s.

Take a good handling car and drive up towards the target. The Stretch would be leading the convey. Perform a drive-by and kill the driver to stop the convoy, then quickly take out the target to complete the mission. The player may shoot at the other guards in the SUVs, but one of them may explode upon killing the driver.

Another way to stop them is to get ahead of the limousine and throw a Grenade outside of the window, this will stop the convoy and if the player's timing is just right, he will even be able to blow up the convoy and the target as well.

The player can also block the target's way with a car rigged with Packie's bomb and detonate it as the limo gets close. This requires a good timing, though.

Video Walkthrough

GTA 4 - The Fixer's Assassinations Assassin's Greed Achievement Trophy (1080p)

GTA 4 - The Fixer's Assassinations Assassin's Greed Achievement Trophy (1080p)

Afterward

When the player succeeds in completing all his assassinations, Niko contacts The Fixer about his success in the last assassination mission:

Niko: It is now time to collect from the client.
The Fixer: You've done good brother. Cleared a lot of files from my desk. Can't use you no more though. A man loses taste for this kind of work after a time. I can't run that risk with a partner.
Niko: I understand. This is not the type of thing you want to develop a taste for.
The Fixer: Be cool, brother. Keep your senses alert and you might make retirement. Not many in this game cross that line. So long.

Trivia

  • The targets encountered in the mission can be from various gangs, these include The Lost MC, The Angels of Death, Northwood Dominican Drug Dealers, Triads, Russian Mafia, and Skinheads.
  • The Achievement/Trophy name, "Assassin's Greed", is a reference to the Ubisoft franchise Assassin's Creed.
  • These missions are referred to in the game files under the name "High-End Assassin".
  • The mission name Hook, Line and Sinker is a reference to the common phrase of the same name.
  • When Fixer texts Niko to remind him that he can be given jobs (Like other characters who give the player jobs), he shows up as "Unknown" instead of "Fixer".
  • The Fixer can be found through the LCPD Database as Wade Johnson.
  • After completing "Taken Out", if the player has not destroyed the vehicles but instead killed the target, the gunners from the SUVs could still shoot at the player for unexplainable reasons. It is unknown if this is a glitch or an oversight from the game developers. The cops will shoot at them if the gunners do this near one or more LCPD officers.

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