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- "Arena War isn't all about ruthless individualism. Sometimes there really is safety in numbers - and in Tag Team you're going to need it. Each team has one player in the arena at a time, and their only objective is to immolate the opposition. If you're taking heavy fire you can tag in one of your teammates, but remember, this only ends one way - and it's you or them."
In Tag Team, players compete to remain the last team standing. Players are split into two to four teams and one team has to work together to eliminate the others. Depending on whether or not the host of the match enables "Team Balancing", players can switch between teams before the game starts. With Team Balancing enabled, the number of total players joined is divided into two, and the option to "Join Team" before loading is disabled.
Players may chose between any of the Arena Ready or Arena Contender vehicles before loading, and, if enabled by the host, select a "Custom" vehicle. This mode is not restricted to any particular Arena War vehicle. With Custom Vehicles enabled, the player is also able to upgrade their vehicle before the match starts.
When the round starts, only one player from each team will be put into an arena, while the others are put into the spectator box. These players can use traps, turrets, RC Banditos, and Battle Drones to help their active player in damaging/destroying the enemy contenders. They can spawn in an unlimited amount of RC Banditos and Battle Drones and can also choose to utilise the traps and remote-controled turrets.
At the start of the round, a 60-second "tag timer" will start counting down. Once a minute has passed, the active player has the option of driving into the pit garage, where they will be swapped with another contender from their team. Their vehicle will also be repaired up to a set amount. If this is done, the tag timer will reset and the players can swap again after another minute has passed.
Once only players on one team remain, they will win the round. If more than one team remains after the given time, the team with the most players still active wins the round.
There are three variations of Tag Team for each Arena War theme: Apocalypse, Future Shock, and Nightmare.
All three maps are open-space and do not consist of any circuits or laps. The pit lane is closed and fences are enabled.
|Tag Team I takes place in an Apocalypse Arena setup.|
|Tag Team II takes place in a Future Shock Arena setup.|
|Tag Team III takes place in a Nightmare Arena setup.|
|You are the active contender on your team. When the tag timer is full you can drive into a garage to tag another player in. Your vehicle will be repaired up to a set amount while tagged out. Last team alive wins.|
|Only one player on each team can compete in the Arena. Players can be tagged in if the active contender drives into a garage when the tag timer is full. You can use spectator Power-Ups to help your team.|