TOBJ is a section in the item definition file. It is used to define timed map objects. Objects will be visible at during specific time. They can be made to appear to change from one object to another on a specific time of day.
All TOBJ objects needs a daytime and a nighttime object at a point to show up at all times. If one object doesn't have the correct timing or is missing entirely, the game will keep using the existing TOBJ object. You will not see a hole in the ground.
object flag, defining special behavior, default 0 (integer)
Bounds Min
Lower Left vertex local position of a model bounding box
Bounds Max
Upper Right vertex local position of a model bounding box
Radius
Radius dimensions of the bounding Sphere
WDD
the model dictionary file that contains the LOD model for the defined Modelname
NightFlag
assumed to be hardcoded time flags
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