There are multiple different ways of delivering stock created by Supplies in the Gunrunning business in Grand Theft Auto Online.
Description[]
Once the player has created stock from gathered supplies, they are able to export it to buyers. The sell missions work very similar to Motorcycle Club's Business sell missions, while the structure is essentially the same as Special Cargo sell missions. The missions vary in structure, however, they all involve dropping and delivering packages across Blaine County and/or Los Santos. In all but one scenario, the player is given 15 minutes to deliver all stock; 30 minutes are given in the exception.
The difficulty and length of the mission is dependent on the amount of stock sold, as the player is free to sell all of the stock they have at any time. If the player sells $175,000 or less (base selling amount, fully upgraded bunker. 125,000 when not upgraded at all.) worth of stock, which is 25 units or 25% of the 100 unit stock bar, they will be able to complete the mission on their own. If they sell more than $175,000, more players will be required, similar to other organisation selling missions. Another factor in having other players assist is that they can help protect the shipment from being destroyed by aggressive players. When selling more than $175,000, the player will have to click through a confirmation warning that they may get a mission with multiple vehicles, and should hire additional members beforehand.
Should a player wish to 'min/max' their stock to the maximum solo sale point of 25%, they could buy a full bar of supplies, wait for $35,000 (5 units worth) of stock to build up, then buy more supplies to top up the supply bar again. An easier 'set and forget' method which would max out at a 24% stock bar would be to complete one steal supply mission for 20 units of supplies/4 units of stock, then once those suppiles are used up, to buy a full bar of supplies.
The shipment will be masked from the session for one minute, then afterward the game will announce the shipment is available to be destroyed; other bunker owners will also be texted about 'unsanctioned gun runners' and encouraged to target it.
Players that do destroy it are not given any money from the shipment itself, but instead rewarded $2,000: a minuscule fraction of what most weapon stocks are potentially worth to the seller.
The player is able to sell stock to either Blaine County or Los Santos - as Los Santos is further away, the amount of money made is 50% higher than that of the base (Blaine County) amount (for example, $100,000 worth of stock will sell for $150,000 in Los Santos), although the mission may take slightly longer, especially if multiple vehicles are given, or if multiple drops are required.
The amount of money made depends on the amount of stock created. Cash will still be rewarded if some, but not all, stock is delivered, and an additional 'High Demand' cash bonus will apply if all stock is delivered in busy GTA Online sessions. This is calculated out as an extra 2.5% of the stock's worth for each rival player that was in the session when delivery is completed.
Sell Missions[]
Phantom Wedge[]
Stick to the route, stop for nothing, make the drop.”
The cops will be trying to intervene, so we've allocated a big rig with scoop on the front to keep them off.
Sound good? Great.”
Well, they might figure it out when you're knocking 'em out of the way in a modified big rig.
Take the truck to the buyers on the route we give you, and pay as little attention to those numbskulls as you can.”
The stock for delivery is contained in a semi-trailer attached to a Phantom Wedge, which must reach a drop-off point in 15 minutes.
While the mission has no initial threats, once the global signal ends, the player will be given a 3-star wanted level, and police will quickly begin to give chase.
This wanted level cannot be removed and the driver of the truck must use its ability wisely. The police will give up when near the delivery location. The Phantom Wedge is much stronger than regular gameplay, being immune to at least 2 explosions, giving the player a slight advantage against tailing enemies, however, the collision resistance remains the same, and once the engine begins to emit white smoke, the driver will be given a reminder on how to detach the trailer in case the truck is destroyed completely. Also, the trailer has a limited amount of health, and can be destroyed by explosions or if it drowns.
The mission is not limited to the Phantom Wedge and the player is able to use a different truck if preferred, even a MOC cab. They are also able to use a Cargobob to transport the trailer, and it will not despawn unless time runs out. Using a Cargobob, if owned, is heavily recommended if the truck is destroyed, as the need to find another semi cab may waste time.
Upon dropping off at the location, a cutscene showing a Cargobob descending and collecting the trailer from the truck will be shown. An alternative version of the cutscene without the attached semi-truck plays if the trailer is delivered without the truck attached.
This mission is typically given when low levels of stock are sold and usually doesn't require the assistance of another player. However, at higher levels, two trucks will be provided.
After the Arena War update, the Phantom Wedge no longer takes damage from ramming vehicles, hence the difficulty is much lower.
Location Description | Image | Map |
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Opium Nights General Freight And Deliveries, LSIA. | ![]() |
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El Burro Heights, Los Santos. | ![]() |
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LSIA. | ![]() |
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Pier 400, Chupacabra Street, Elysian Island, Port of Los Santos. | ![]() |
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Besides the Jetsam Terminal Headquarters, Terminal, Port of Los Santos. | ![]() |
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Besides the Post OP Warehouse, Buccaneer Way, Terminal, Port of Los Santos. | ![]() |
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Pier 400, Elysian Island, Port of Los Santos. | ![]() |
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Cypress Warehouses' West Entrance, Buccaneer Way, Cypress Flats, Los Santos. | ![]() |
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Besides Helipad 2, LSIA. | ![]() |
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On front of the Berth 57 building, Signal Street, Elysian Island, Port of Los Santos. | ![]() |
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Location Description | Image | Map |
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Between the Los Santos Freeway and Palomino Freeway, Grand Senora Desert, Blaine County. | ![]() |
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Procopio Beach, Paleto Bay, Blaine County. | ![]() |
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San Chianski Mountain Range, Blaine County. | ![]() |
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At Grapeseed's Beach, Seaview Road, Grapeseed, Blaine County. | ![]() |
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Fort Zancudo, Blaine County. | ![]() |
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Palmer-Taylor Power Station, San Chianski Mountain Range, Blaine County. | ![]() |
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Between Galilee and Foreclosed North Alamo Pier, North Calafia Way, Mount Chiliad, Blaine County. | ![]() |
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Paleto Beach, Paleto Bay, Blaine County. | ![]() |
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Besides a dirt road, Fort Zancudo, Blaine County. | ![]() |
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At a grassy slope, near the Chumash Bunker, Chumash, Blaine County. | ![]() |
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Insurgent Pick-Up Customs ambushed by Merryweather[]
Get the weapons to the buyers and look out for those private security goons.
Maybe[Sic] good to have someone manning the gun on the Insurgent too.”
Slight complication is Merryweather's got your delivery schedule.
Look out for 'em and maybe put someone on the Insurgent's weapons system.
Otherwise, good luck.”
Merryweather got wind of these sales, so expect them to show up at some point, and maybe have someone waiting on the gun for them.
The important thing is the weapons get to the drops.”
Up to three Insurgent Pick-Up Customs with Medium Armor Plating will be provided to deliver weaponry in 30 minutes to five points, where after a drop is made at each site, will be attacked by Merryweather troops with Sanchez bikes, Mesas, Insurgent Pick-Ups, and in locations 4-5, Buzzard Attack Choppers. Each of the Insurgent Pick-Up sale vehicles must make it to the drop-off point given and each Merryweather unit eliminated, or the next point won't be given. Global Signal jammers are provided at each point, as long as none of the trucks leave the area of effect.
The Merryweather vehicles cannot be used by the player, but once the NPCs stop and exit the ground vehicles (except for turret gunners), they have a chance to drop cash when killed.
There are certain drop-off areas in which there are gangs of one type or another that can become aggroed when firing weapons in their presence, or surrounding property becomes damaged. Although not actually part of the mission, these will likely have to be dealt with.
If a player is doing this alone with one Insurgent, they will have to climb up onto the roof and enter the turret gun at each drop in order to use it. As the vehicle can be moved once the drop is made, it is best to maneuver it so the driver side is sheltered by an impenetrable wall or some such to get as much cover as possible while getting out of the driver's seat to make the transition. The player should also learn about how to switch seats for their platform, so that they may 'duck down' into the armored Insurgent for more cover to replenish their health with snacks and put on new Body Armor as necessary. As the windows can be fired through, the player can also choose to use a drive by weapon instead.
A good strategy is moving the vehicles to the next drop (Check the map below) after dropping off at the current drop and if playing with other players, you split to transport the vehicles while the other kill merryweather.
During the final ambush, the vehicles are locked, the player(s) forced to exit them and only the turret is usable, but there is no longer any timer to worry about, so the players can take their time. Note that it is possible that the final position of the players' Insurgents ends up being disadvantageous locations for the turrets to have a clear line of fire of the Buzzards (such as surrounding objects like trees) which the pilots will take advantage of. Once all enemies are defeated, everyone must leave the area to conclude the sale.
Each location will have 5 enemy vehicles, as listed below:
Vehicles | Location | ||||
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1 | 2 | 3 | 4 | 5 | |
Enduro | 2 | 2 | 2 | 2 | — |
Mesa | 3 | 2 | 1 | — | 1 |
Insurgent Pick-Up Custom | — | 1 | 1 | 2 | 2 |
Buzzard Attack Chopper | — | — | 1 | 1 | 2 |
Location Description | Image | Map |
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Rancho Projects, Jamestown Street, Rancho, Los Santos. | ![]() |
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Besides an Electrical Substation, El Burro Heights, Los Santos. | ![]() |
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At a depot, El Burro Heights, Los Santos. | ![]() |
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Utopia Gardens, Mirror Park, Los Santos. | ![]() |
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Land Act Reservoir, Tataviam Mountains, Los Santos. | ![]() |
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Mutiny Road, La Puerta, Los Santos. | ![]() |
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Pier 400, Elysian Island, Port of Los Santos. | ![]() |
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At a parking lot, Terminal, Port of Los Santos. | ![]() |
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Go Loco Railyard, El Burro Heights, Los Santos. | ![]() |
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Near a depot, El Burro Heights, Los Santos. | ![]() |
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At a parking lot, Intersection of North Rockford Drive and San Andreas Avenue, Vespucci Canals, Los Santos. | ![]() |
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Besides the Vespucci Movie Masks, Vitus Street, Vespucci Beach, Los Santos. | ![]() |
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Besides the Rancho Towers, Dutch London Street, Rancho, Los Santos. | ![]() |
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Legion Square, Vespucci Boulevard, Los Santos. | ![]() |
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Rockford Hills Fire Station, South Boulevard Del Perro, Rockford Hills, Los Santos. | ![]() |
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At Chumash's Beach, Ineseno Road, Chumash, Los Santos. | ![]() |
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At a mansion, North Rockford Drive, Vinewood Hills, Los Santos. | ![]() |
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Behind the Insert Coin Arcade, Morningwood, Los Santos. | ![]() |
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At a parking lot, Intersection of Spanish Avenue and North Archer Avenue, West Vinewood, Los Santos. | ![]() |
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Maibatsu Factory, La Mesa, Los Santos. | ![]() |
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La Fuente Blanca, Vinewood Hills, Los Santos. | ![]() |
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At a parking lot, Clinton Avenue, Downtown Vinewood, Los Santos. | ![]() |
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At a parking lot, Intersection of Adam's Apple Boulevard and Little Bighorn Avenue, Mission Row, Los Santos. | ![]() |
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Davis Mega Mall's parking lot, Davis, Los Santos. | ![]() |
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Raven Slaughterhouse, Orchardville Avenue, Cypress Flats, Los Santos. | ![]() |
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On a grassy area, besides the Chumash Plaza, Chumash, Los Santos. | ![]() |
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Pacific Bluffs Country Club’s Parking Lot, Great Ocean Highway, Pacific Bluffs, Los Santos. | ![]() |
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Hill Valley Church’s Parking Lot, Pacific Bluffs, Los Santos. | ![]() |
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La Spada’s Parking Lot, La Puerta, Los Santos. | ![]() |
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Strawberry Plaza, Strawberry, Los Santos. | ![]() |
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Location Description | Image | Map |
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On a small pond, Grand Senora Desert, Blaine County. | ![]() |
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Besides a run-down house, Grand Senora Desert, Blaine County. | ![]() |
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Besides the Fort Zancudo Sculptures, Fort Zancudo, Blaine County. | ![]() |
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North Chumash, Blaine County. | ![]() |
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At an empty lot, Great Ocean Highway, Paleto Bay, Blaine County. | ![]() |
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Famous Hamburgers, Intersection of Pyrito Avenue and Paleto Boulevard, Paleto Bay, Blaine County. | ![]() |
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At a dirt road, Procopio Beach, Paleto Bay, Blaine County. | ![]() |
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O'Neil Ranch, Grapeseed, Blaine County. | ![]() |
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On an abandoned lot, Marina Drive, Sandy Shores, Blaine County. | ![]() |
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On an abandoned lot, Joshua Road, Grand Senora Desert, Blaine County. | ![]() |
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Davis Quartz, San Chianski Mountain Range, Blaine County. | ![]() |
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In a gas station near The Motor Motel, Harmony, Route 68, Blaine County. | ![]() |
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Great Chaparral, Blaine County. | ![]() |
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Under the Zancudo Bridge, Lago Zancudo, Blaine County. | ![]() |
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At a parking lot, besides a 24/7, Ineseno Road, Banham Canyon, Blaine County. | ![]() |
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Insurgent Pick-Up Customs[]
The guns are in an Insurgent. Get it to the buyers and your job is done.”
We've loaded the guns in Insurgents. Get them to the buyers and you'll be paid.”
An easy mission. Up to three vehicles will be provided, and the players must simply drive the vehicles to the destination in 15 minutes to complete the sale. Unlike the Merryweather ambush, each Insurgent can have a different drop-off point. Once all Insurgents are delivered, the sale ends. Each Insurgent only needs to be delivered to one location. The sale is similar to the Phantom Wedge example otherwise.
The players may encounter three circumstance shortly after entering one of the Insurgents.
- Nothing will happen. The players can deliver the vehicles without any distraction.
- A 1-star wanted level will be given. The wanted level can be removed with any possible means. Either by avoiding being seen, calling Lester or activating Bribe Authorities.
- The players will be chased by NPC enemies in 2 vehicles, each with one driver and one gunner. They will respawn if were killed or lost by the players.
Dune FAV[]
Take a dune buggy and head for the markers.
This one is time sensitive.”
Get in a dune buggy and make the dead drops.
Quick as you can, or they're gonna get pissed.”
You're making dead drops round the state.
Pick up a dune buggy and let's get it moving. Time is tight.”
The player is provided with a Dune FAV that has been modified with a passenger operated 7.62 mm Minigun and Proximity Mines, and 15 minutes to complete the sale. The same four drop-off points are given to each vehicle, free to tackle in any order the players like. Each point is at an off-road location, so even if the player marks them with a waypoint, one should be aware that there could be impassable obstacles that the system will ignore in order to use the roadways to get the player as close to the point as possible, such as concrete barriers, or guiding the player to a highway that can't be entered or left, or even on the other side of an impassable highway.
Once arriving at the first drop-off and dropping off the weapons, the vehicle will be chased by Los Santos Triads in dubsta2
s, if signed as a CEO/VIP, or the Lost MC on motorcycles if the mission is played as a Motorcycle Club President. When following the player from behind they can be easy to take out since they are unlikely to avoid the proximity mines, but the player must ensure that there is a good amount of distance between the FAV and the exploding vehicles, as it can be enough to kill the player and damage the FAV. Once triggered, a total of four groups of enemies will spawn as the player makes their way to the drops. If doubling back the player must be mindful of not running over their own unexploded proxy mines.
Each group that spawns should be taken out before moving on, even if an enemy gets stuck in the environment, or could be despawned by out-distancing them with the Dune FAV. If not taken out, they can and will suddenly respawn a full group of enemies around the player while en route to the next point, including directly in front of a speeding FAV and cause a head-on collision, where the player is already quite vulnerable to weapons fire. With a less than three-minute window for travel time, dropping off a shipment, and eliminating enemies, even one death for a solo player can make a complete sale virtually impossible.
When a vehicle's four drop-offs have been reached and the product dropped, a 5th drop-off will be revealed. Once arrived at the final drop-off, the players must leave the area before time runs out to conclude the sale.
With the NPCs' unerring aim, no protection on the front and sides of the FAV and the short window to complete it in, many players consider this mission the most frustrating sale to do, and may choose to outright leave the session (and take a hit on losing a fraction of the sale) to join another session to likely get an easier sale mission and the likelihood of completing the sale at all.
Marshall[]
Get your Marshall off roader and get to the site.”
You'll need big off roaders to get to the pickup sites, so get in the cab and get on the road.”
Buyer needs the weapons in a hot zone right away, so they want to pick them up at altitude to fly them out the country.”
The player is provided up to three Marshall monster trucks to make five weapon drops in 15 minutes in the steep hills of the country. With the vehicle's extensive off-road abilities, this should prove extremely easy. After the first drop, two Buzzards with side gunners will attack the trucks, although the pilots won't use any vehicle-mounted weapons like miniguns or missiles. Should a chopper be disabled or destroyed, another one will spawn after the next drop to replace it. While it is possible to kill the gunners thus 'disarming' a chopper, the time taken to do this is probably better spent focusing on driving, replenishing body armor, and healing up with snacks. Without gunners, the chopper will continue to chase the player for a time before the pilot attempts to land, and if successful will pursue the player with a pistol. If the player has access to heavy weapons like the Minigun or Widowmaker, they could choose to get out of the Marshall the moment the Buzzards appear and destroy their vulnerable tail rotors, sending them into a lethal tailspin. At the last drop, a Cargobob will take the truck in a cutscene. With the mission complete, the players will be spawned on Sanchezs for their convenience, such as being able to get to the nearest road to spawn a personal vehicle. These bikes cannot be kept.
Insurgent (Multiplayer Co-Op Exclusive)[]
We've set up surveillance scramblers on your Insurgents to give you some cover, but it's going to mean you absolutely have to stick together on the way to the sale.”
So we're going to need total blackout on this sale.
There are scramblers in the Insurgents but they only work when they're in close proximity.
Stick together, make the delivery.”
Stock will be held by 2-3 unarmed Insurgents, which must all reach the same drop off point in 15 minutes. This means that it will only happen if selling a medium level of stock. The Insurgents come equipped with a signal jammer, which will activate in 35 seconds after the call ends, preventing NPC enemies from showing up and will disrupt the global signal of other players, as long as the Insurgents stick together within a certain radius. No matter how many Insurgents, the area for the signal jammer to work seems to be the same, increasing difficulty for more vehicles in one sale. A strength bar designated 'Global Signal Jammer' is provided to help maintain the jammer radius. Failing to stay in the convoy will make Kkangpae enemies spawn and activate the global signal as long as the player stay out of the convoy.
- First warning
- Susequent warnings
Once all the vehicles reach the drop off point, all players must leave the area for the sale to be completed.
Location Description | Image | Map |
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Signal Street, Elysian Island, Port of Los Santos. | ![]() |
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Flints Autos, Intersection of Innocence Boulevard and Power Street, Strawberry, Los Santos. | ![]() |
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El Burro Heights, Los Santos. | ![]() |
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AGL Refrigerated Storage Inc., Capital Boulevard, Strawberry, Los Santos. | ![]() |
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Voodoo Place, Elysian Island, Port of Los Santos. | ![]() |
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GoPostal Depot, LSIA. | ![]() |
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Besides the Post OP Warehouse, Terminal, Port of Los Santos. | ![]() |
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Zalinsky Supply & MFR Corp, Hanger Way, Cypress Flats, Los Santos. | ![]() |
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Between two Static Trailers at a depot, El Burro Heights, Los Santos. | ![]() |
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Fridgit Processing Unit, Innocence Boulevard, Cypress Flats, Los Santos. | ![]() |
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Location Description | Image | Map |
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Derelict Motel, Sandy Shores, Blaine County. | ![]() |
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North Chumash, Blaine County. | ![]() |
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Besides a dirt road, Seaview Road, Grapeseed, Blaine County. | ![]() |
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Davis Quartz, San Chianski Mountain Range, Blaine County. | ![]() |
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Raton Pass, Raton Canyon, Blaine County. | ![]() |
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On a dirt road, Great Chaparral, Blaine County. | ![]() |
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Fort Zancudo’s dirt road, Fort Zancudo, Blaine County. | ![]() |
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Besides an old shack, Procopio Promenade, Paleto Bay, Blaine County. | ![]() |
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At a small building, Chianski Passage, San Chianski Mountain Range, Blaine County. | ![]() |
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At a dirt road, North side of Cassidy Creek, Raton Canyon, Blaine County. | ![]() |
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Mission Results[]
Failure[]
No more screw ups please.”
Partial Sale[]
Maybe our buyer'll give those peace talks another go... ha.”
Now if they could only fight part of their war.”
If they lose their war, you're to blame.”