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This article (or section) refers to content in the Enhanced version for the PlayStation 4, Xbox One and PC release of Grand Theft Auto Online that may be absent from other versions.
For a complete list of the features of the Enhanced version for the PlayStation 4, Xbox One and PC version of Grand Theft Auto Online, please see here.

For the district in the Residential District of Anywhere City in Grand Theft Auto 2, see Stromberg.
"Can you swim?" you ask, nonchalantly, as you hurdle towards the end of the Vespucci Pier. A moment of airtime later, the cool waters of the pacific are washing the pedestrian splatter from your windshield. The rudder and thrusters are engaged, and your pursuers are lost forever. You turn to the passenger seat, where your once-beautiful date is vomiting uncontrollably in abject terror. Yep, that is why you drive a Stromberg.
Please note: This vehicle can be modified at a Vehicle Workshop inside an Avenger or Mobile Operations Center.
Warstock Cache & Carry description.

The Ocelot Stromberg is a custom submersible sports car featured in Grand Theft Auto Online as part of the The Doomsday Heist update.


Grand Theft Auto Online

The design of the car seems to be taken from several different 1970s European sports cars, including the Ferrari Berlinetta Boxer, Ferrari 308, Lamborghini Bravo, the Maserati Merak, and the Maserati Bora seen evident in the rear. The windscreen appears to be based on the Lamborghini Countach, and the louvers behind the side windows are seemingly inspired by the Lamborghini Countach LP500 prototype, while the tail lights look like those of a Lamborghini Diablo. The black pinstripe and front bumper are reminiscent of detailing found on the 1976-78 Lotus Esprit S1.

The Stromberg is distinguished by its wedge-shaped profile, where the front end features a small central intake that spans about half the car's width and a flat bumper that is finished in black/plastic, while the bonnet area features a set of black headlamp housings with dual square-shaped units and a sectioned panel with ridged details between the lamps. The same bonnet area has smooth lines starting from the inner edges of each headlamp housing and running towards the windscreen, as well as small vents.

On the sides, black/plastic detail can be seen running along the body of the car and is aligned with the upper edges of the front bumper, while the doors have small rear-view mirrors near the A-pillars and black/plastic handles. The greenhouse area features black trim around the windows, a set of rear-quarter vents on the B pillars, and a vented rear engine compartment, with a separation in the centre.

The rear of the car features a black vented panel in the centre and two black tail lamp housings on the edges with dual circular units each, with the inner ones being the main/brake lamps and the outer ones being turn indicators. The area below is slanted and features a wide exhaust muffler with twin exit twin exhausts. The interior of the car is shared with the Ardent, although the centre of the steering wheel is permanently white.

The vehicle is distinguished by its ability to switch between car mode and submarine mode, which, just like the Deluxo, can be transitioned between at any time. It features various functional components that do not seem to have fully-rendered storage spaces inside the vehicle; they merely disappear into the car's bodywork when stowed:

  • When transitioning from car to submarine, the wheels and the exhausts are retracted and the wheel hubs are completely covered, the tail light housings are extended backwards, two side fins pop up from the car's bodywork on the rear portion and two more are unfolded up from the tail light housings, along with the cased propellers from the lowest area of the rear end. The rear black vented panel will unfold down and two tubes pop up from there, as well as an antenna from the roof.
  • When transitioning from submarine to car, the wheel hubs are uncovered and the wheels are deployed, along with the antenna retracting to the car's roof. The propellers and the rear tubes are retracted and the black portion is flipped back to its position. The respective fins are retracted to the car's bodywork and the tail light housings are retracted to the car. Finally, the exhaust tubes are rotated back to expose the tail pipes.

The primary colour of the car is applied to the upper side of the bodywork and the interior stitching, while the secondary colour is applied to the lower side of the bodywork, the middle panel and the rear fins. Although not accessible, a trim colour is also available for the dashboard, doors and seats. The wheels are a derivative of the "Revolver" muscle rims available in Los Santos Customs/Wheels, albeit having black tint/shade and medium-profile tyres with a detailed tread pattern.

The vehicle is armed with two machine guns protruding from the vents near the windscreen, and the panel between the headlamps pops up to reveal a set of missile/torpedo launchers.

Current Design Gallery


Grand Theft Auto Online

Car Mode

On car mode, the Stromberg seems to have fair handling and speed, but has average acceleration, the latter of which can be improved by upgrading it at Los Santos Customs or at a vehicle workshop. Being an amphibious vehicle, it will not fail like other land vehicles if left in car-mode when entering water, but will be difficult to control, therefore making it essential to change into the submarine mode. Losing the driver door, however, renders it vulnerable to water, being destroyed in the process like any normal vehicle. The car's windows are shatterproof, although they are not bulletproof.

By holding right on the D-Pad, or holding H on PC, the vehicle transitions from car mode to submarine mode in approximately four seconds.

Submarine Mode

On submarine mode, performance is average. Forward speed is quicker than a Submersible or a Kraken, but is still slower than any surface speed boat.

Ascent and descent rate is faster than other submersibles but can only be achieved using forward momentum and pitching the nose. There is no raise and lower control functionality as in the other submersibles as these controls are assigned to the weapons in the Stromberg. Rudder response is quite sensitive. The car will momentum-drift noticeably when trying to turn sharply under water.

Collision with the seabed or underwater flora will cause damage, and can eventually destroy the vehicle (and potentially kill the occupants depending on the depth this occurs). The vehicle shares the same depth range as other submersibles and will be crushed by water pressure at just past 500 ft (0.11 miles), killing the occupants, even if they are equipped with Scuba Suits.

It is (or was) possible to surpass the "death barrier" by diving deep & fast in a high angle and switching into car mode just before passing the depth limit at 500ft under sea level which would otherwise crush the Stromberg. It seems like this depth barrier works (worked) only on vehicles that are "classified as submarines" and not on all vehicles in general which lets the Stromberg surpass it while in car mode and therefore "classified as car". If the submarine mode is enabled below the depth barrier the Stromberg will be crushed immediately, but even so the player is not trapped there because the Stromberg will rise above the depth barrier again over time.

Visibility when breaching the surface is poor and there is a risk when driving out of the water of the vehicle getting stuck on terrain whereby neither land nor submarine mode will be usable to get the vehicle unstuck. Abandoning the vehicle on foot and getting it redelivered by the Garage Mechanic or pushing it with other nearby vehicles/boats will be required.

It is possible to exit the Stromberg under water without destroying it. It is also possible to (re-)enter the Stromberg under water, too, though the Stromberg will slowly rise to the surface if empty.

By holding again right on the D-Pad, or holding H on PC, the vehicle transitions from submarine mode to car mode in approximately three seconds.

When fighting against the Toreador or Kosatka, the Stromberg is at a significant disadvantage, as it not only lacks the sonar equipment to detect hidden submarines, it also cannot dodge incoming torpedoes as easily when compared to a Toreador utilizing its boosting ability and the Stromberg has a limited supply of missiles/torpedoes.


Defence-wise, it takes six homing rockets or three RPG rockets to explode the Stromberg, giving it a slight defensive edge over the Deluxo, another weaponized vehicle from the same update. However, it is very vulnerable to close, high-angle air attacks due to a limited lock-on angle of the homing missile, although it is devastating once locked on to an opponent.

The Stromberg, like most vehicles with similar design layout, provides slight protection against targets from the rear. Even though the windows cannot be shattered, they offer no protection to the occupants.


The driver has access to a set of weapons for both car and submarine modes:

  • Machine Gun: the vehicle has dual forward-facing fixed machine guns, which behave like most front-facing machine guns from several land vehicles. However, they have greater firepower compared to other similar weapons, causing better damage over unarmored vehicles and destroying them in about five seconds. They can be only used outside the water.
  • Missiles: the vehicle has a missile launcher that has a reduced lock-on and effective range, but makes up for being very effective, on par with the Ruiner 2000. However, it may have a tendency of missing the target if the missiles fly past them (unlike most missiles which follow the target even after flying past them). It has a capacity of 30 homing missiles and is used outside the water.
  • Torpedoes: the vehicle has a torpedo launcher that also has a reduced lock-on and effective range, but the torpedoes can break the surface and able to hit targets on land or low-flying aircraft. However, it has a slightly decreased fire rate, taking 1.5 seconds to fire the next one, compared to its missile launcher (as well as most vehicles with missile launchers), which takes a second flat to fire the next missile. It has a capacity of 60 torpedoes and are used underwater.

Only the passenger can make use of drive-by weapons when on land.

GTA Online Overview

Vehicle Statistics - Grand Theft Auto Online
(0-60 mph in Seconds)
Top Speed
(mph / kmh)
Gears Engine Drivetrain
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta [?]
N/A 93 / 150 6 N/A RWD 1300 / 2866 N/A
Website Statements [?] / Badges
N/A N/A 6 N/A RWD Cannot be observed Cannot be observed
Rockstar Games Social Club


Grand Theft Auto Online

Category Modification Cost
Armor No Armor $1,000
Armor Upgrade 20% $7,500
Armor Upgrade 40% $12,000
Armor Upgrade 60% $20,000
Armor Upgrade 80% $35,000
Armor Upgrade 100% $50,000
Brakes Stock Brakes $1,000
Street Brakes $20,000
Sport Brakes $27,000
Race Brakes $35,000
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Explosives Ignition Bomb $5,000
Remote Bomb $7,500
Horns Main article: Los Santos Customs/Horns -
Lights Headlights Stock Lights $600
Xenon Lights $7,500
Neon Kits Main article: Los Santos Customs/Lights -
Loss/Theft Prevention Tracker Too Hot
Full Coverage Too Hot
Plates Blue on White 1 $200
Blue on White 2 $200
Blue on White 3 $200
Yellow on Blue $300
Yellow on Black $600
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle Too Hot
Transmission Stock Transmission $1,000
Street Transmission $29,500
Sports Transmission $32,500
Race Transmission $40,000
Turbo None $5,000
Turbo Tuning $50,000
Wheels Main article: Los Santos Customs/Wheels -
Windows None $500
Light Smoke $1,500
Dark Smoke $3,500
Limo $5,000

Image Gallery

Grand Theft Auto Online


Prominent Appearances in Missions

Grand Theft Auto Online

  • The Stromberg appears in the preparation "Strombergs", where they are carried by either Flatbeds or Wastelanders that must be stolen. Given the circumstances of the mission, these examples are in their "natural form", and therefore having no specials.
  • Later, it is used in the setup mission "Submarine Recon", used to destroy a resupply convoy, destroy naval mines around the submarine and scan both the submarine and a spy plane.
  • It is again used in the heist finale The Bogdan Problem, used by the submarine team to reach the vessel. However, it was destroyed with the submarine's explosion, forcing the submarine team to swim all the way ashore in a scuba suit.


Grand Theft Auto Online


Grand Theft Auto Online



  • The Stromberg is inspired by the Lotus Esprit-based Wet Nellie from the James Bond movie The Spy Who Loved Me.
    • The main villain in The Spy Who Loved Me movie was named "Karl Stromberg".
    • Also, the description of asking "Can you swim?", driving off a pier, and losing one's pursuers is a reference to the Wet Nellie's first appearance scene in The Spy Who Loved Me, where Bond drives it off a pier into the water to lose an attack helicopter.
  • The default radio station of the Stromberg is WorldWide FM.
  • Unlike other vehicles in the game, when the player honks this car's horn, their character does not move. This is possibly an oversight.
  • Because of its mixed properties of being a land vehicle and a submarine, players can go underwater while holding the briefcase in Hot Property without restriction.
  • The wrecked prop used in Heist Prep: Strombergs retains most of the features from the usable model, including internal components used for the submarine mode. This version features various rocket/torpedo props on the front launcher and, interestingly, on the engine bay.

See Also

  • Pegassi Toreador - Another Sports Classic vehicle with near-identical amphibious transformation ability and weaponry.


  1. Blips-GTAO-Stromberg.png Seen when parked or when another player is driving a Stromberg.