|This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.|
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
- "A race where teams of riders have to stick together to hit checkpoints, slipstreaming each other to get speed boosts. First team across the finish wins."
- ―In-game Description
- "Stick together to hit checkpoints at the same time as teams of riders vie to be first over the finish line in Slipstream, the new Adversary Mode available today as part of GTA Online: Bikers. As teams jockey for lead position, taking full and clever advantage of the other players' slipstreams for speed boosts – and using well timed attacks to melee opponents off their bikes – can be vital in this contest to the bitter end."
- ―Rockstar Newswire description.
Players can only make use of melee attacks while riding their bikes to disrupt the rival team's progression. If a player of a team is far away, the checkpoints will turn red and cannot be passed until everyone is at the corresponding checkpoint.
Slipstream can be a difficult mode, but with teamwork and general skill with motorcycles and melee attacks, it is much easier to get a victory.
- Communicate with your team to let them know when you're planning to pass them and which side you're doing it on. This helps you avoid bumping into your own team mates and potentially losing your lead.
- Try to get into a rhythm of chaining your slipstreams - the faster you can catch each other’s drafts, the more ground you will cover.
- Make sure to stick together - checkpoints will only register if you're in close proximity to your team mate(s).
- If you've slowed down to wait for a team member at a checkpoint, look for a prompt to tap the accelerator for a speed boost as they approach.
- Scoring a melee hit on an opponent won't just slow them down - their whole team will need to hang back and wait for the downed player. Keep a keen eye on your radar and take a swipe at any opponents trying to pass you.
- Conversely, try and line up a melee hit when you're in an opponent's slipstream. A cheeky bop to the back of the head as you pass can help put some distance between you and your adversaries.
- If a teammate drops behind, be a team player and hang back to slipstream back up the pack. Passing through a checkpoint with speed is always better than having to wait around at it.
|Slipstream I takes place in Los Santos. The track passes above Del Perro, Vespucci Canals, Little Seoul, Pillbox Hill, Textile City, La Mesa, Mirror Park, East Vinewood, Alta, Hawick, Downtown Vinewood, and Vinewood Hills.|
|Slipstream II takes place in Blaine County. The track passes above Lago Zancudo, part of Tongva Hills and Tongva Valley, and the west side of Fort Zancudo.|
|Slipstream III takes place in Los Santos. The track passes above Cypress Flats, El Burro Heights, Palomino Highlands, Tataviam Mountains, East Vinewood, and La Mesa.|
|Slipstream IV takes place in Blaine County. The track passes above Chiliad Mountain State Wilderness, part of Alamo Sea and North Chumash, and Cassidy Creek.|
|Slipstream V takes place in Blaine County. The track passes above Paleto Bay, Paleto Forest, and part of Mount Chiliad|
|Slipstream VI takes place in Blaine County. The track passes above Alamo Sea, Stab City, Grand Senora Desert, Sandy Shores, Grapeseed, and the San Chianski Mountain Range.|
|Slipstream VII takes place in Los Santos. The track passes above Cypress Flats, Elysian Island, El Burro Heights, Banning, and part of Terminal.|
- Slipstream I on Social Club
- Slipstream II on Social Club
- Slipstream III on Social Club
- Slipstream IV on Social Club
- Slipstream V on Social Club
- Slipstream VI on Social Club
- Slipstream VII on Social Club