The Shotgun is a weapon appearing in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories.
Design[]
In Grand Theft Auto III and Grand Theft Auto Advance, the Shotgun's in-game model is a Remington 870, with a Police Folding Stock. For Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, the Shotgun model known as the "Chrome Shotgun" is modeled after a wooden Ithaca 37.
In the original PlayStation 2 release for Grand Theft Auto: Vice City (v1.40), the Shotgun model has a longer barrel.
In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, it is based on a double-barreled over-and-under shotgun; however, it functions like a normal pump-action shotgun.
Performance[]
The Shotgun in Grand Theft Auto III is an equivalent to the Stubby Shotgun in later 3D Universe titles, in that the shotgun shoots five pellets per shell, kills in one shot at close range and can destroy a car in two shots.
A unique quality attributed to the shotgun is that it fires several projectiles at once, and at close range two accurate spreads will destroy most non-bulletproof vehicles. The shotgun pellets can also knock down enemies. A large disadvantage with this shotgun is that the player cannot run with it (however, that is not the case in the Stories games). Also, the pump mechanism has a rather slow rate of fire, so it cannot be used effectively against multiple enemies.
In most games of the 3D Universe, the Shotgun typically fires three pellets that travel in three visible lines.
Gallery[]
In-game model[]
The Shotgun in the original PlayStation 2 v1.40 version of Grand Theft Auto: Vice City; note the longer barrel.
Mike holding a Shotgun.
HUD icon[]
Grand Theft Auto III, PlayStation 2 version.
The Definitive Edition of Grand Theft Auto: Vice City.
In-game aiming[]
Locations[]
In all 3D Universe titles, Police Cars will have a shotgun with five rounds in them, which is added to the player's arsenal once they enter the vehicle.
Grand Theft Auto III[]
- Saint Mark's, Portland – On top of one of the car garages on the block north of Momma's Restaurante. Go through the rooftop park across the street west of Salvatore's mansion to gain access.
- After the mission Sayonara Salvatore, the Leone Crime Family will be wielding this weapon for the remainder of the game, making subsequent visits to Saint Mark's much more dangerous, as the player will be attacked on sight, and their vehicle will only require 2–3 shots before blowing up and wasting the player. On foot, the player can be knocked down by shotgun blasts and killed quickly, even if wearing full health and armor.
- Hepburn Heights, Portland – On the northwest side of the eastern tall apartment building.
- Rockford, Staunton Island – Available to buy from Phil Cassidy's Army Surplus after completion of Arms Shortage ($1,500).
- Belleville Park, Staunton Island – Behind the obelisk on the east side of the main park.
- Bedford Point, Staunton Island – North of the pier west of Liberty Tree Offices.
- Cochrane Dam, Shoreside Vale – At the base of the Cochrane Dam power house, near the road loop, on a metal ledge on the east side.
- Spawns at each safehouses after collecting 40 Hidden Packages.
- Automatically given to the player by entering a Police Car.
Grand Theft Auto: Vice City[]
- Washington Beach – Behind one of the benches on the sidewalk by the beach south of Standing Vice Point hotel.
- Ocean Beach – On the top parking level (southeast side) of the Washington Mall.
- Ocean Beach – Available to buy from Ammu-Nation ($500) after completion of Mall Shootout.
- Starfish Island – In the small room at the bottom of the Mansion's stairwell, east of the main entrance after completion of Rub Out.
- Automatically given to the player by entering a Police Car.
Grand Theft Auto: San Andreas[]
Shotgun's locations map
- In the Los Santos Police Department.
- Dillimore, Red County – Inside the police station.
- Doherty, San Fierro – At the southeast side of Solarin Industries.
- Doherty, San Fierro – Spawns outside of the Doherty Garage upon photographing all 50 Snapshots.
- In the San Fierro Police Headquarters, but it is only accessible via interior realm.
- Valle Ocultado – On a dock, not too far from a Skimmer.
- Fort Carson, Bone County – In front of the third most eastern house of the outskirt of Fort Carson, more exactly, on the green area. Note that the first and second most eastern houses are almost on the same longitude.
- Pilson Intersection, Las Venturas – At the right side of the intersection, under the overpass.
- In the Las Venturas Police Headquarters.
- Available to buy from Ammu-Nation ($600) after completion of Doberman.
- Automatically given to the player by entering a 4-door Police vehicle.
- Automatically equipped in the missions Reuniting the Families and Small Town Bank.
- Used by some police officers from a Police Car or Ranger when the player has a three-star wanted level and above.
- Dropped by some soldiers that arrive in a Barracks OL, even though they only use Carbine Rifle, and rarely Pistol|pistols, in gunfights.
- Can be found in some houses while doing the burglary missions, although this is rare.
Grand Theft Auto: Liberty City Stories[]
- Portland View, Portland – At top of the Fidl supermarket.
- Harwood, Portland – Spawns on a pier near the ferry station.
- Bedford Point, Staunton Island – In an alleyway behind the LCFR headquarters.
- Bedford Point, Staunton Island – Available to buy from Phil Cassidy's Fully Cocked Gun Shop ($1500) after completion of Friggin' the Riggin'.
- Spawns at each of the player's safehouses after collecting 20 Hidden Packages.
Grand Theft Auto: Vice City Stories[]
- Little Haiti – Spawns on a roof across Le Singe d'Arbre.
- Downtown – Available to buy from Ammu-Nation ($1000) after completion of Soldier.
Trivia[]
General[]
- In the 3D Universe titles, it is possible to shoot the Shotgun without pumping it. After shooting the Shotgun, jump quickly and the animation of the player character pumping the Shotgun will be skipped. In Grand Theft Auto: San Andreas, the player must crouch, shoot while crouching and then stand up, causing the pumping animation to be skipped, though the sound of the pump is still heard.
- In the 3D Universe titles, the Shotgun does not need to be reloaded; it just needs to be pumped.
Grand Theft Auto III[]
- When passing trough the mafia territory after the mission Sayonara Salvatore, the Leone mobsters, now hostile, wield shotguns. Shotguns, highly destructive, can cause a vehicle to explode after two direct hits. This makes it very difficult if not impossible to drive a vehicle in Mafia territories. It also makes certain missions, such as Turismo, almost impossible to complete.
- In the iOS version, the player can sometimes fire multiple shots without pumping the shotgun by hitting the fire button immediately after firing. If a pedestrian is in range, auto-aim will lock onto it and the gun will fire, skipping the pumping animation. Alternatively, If a pedestrian bumps into Claude or if the player is shot as he is pumping the shotgun, the animation will be skipped, allowing the player to fire again immediately.
Grand Theft Auto: Vice City[]
- In early screenshots for Grand Theft Auto: Vice City, the Shotgun used the same model as the one from Grand Theft Auto III. The model for the early Shotgun (named
shotgun) and other mentions in scripts can still be found in the files.
Grand Theft Auto: San Andreas[]
- The Shotgun ejects a shell when CJ fires the weapon, which is illogical, as the shell should only come out once he pumps the shotgun after firing.
- Before reaching "Gangster" skill level with the Shotgun, Carl fires the Shotgun without utilizing the stock.
- If the cheat code which makes ammo never run out is activated, then the pumping sound will not be heard, although the animation where CJ pumps the shotgun will still be played.














