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- "Team 1 assaults the foundry to rescue Agent ULP. Team 2 provides cover from a vantage point."
- — Brief.
Lester informs that the Agent ULP is kidnapped on the Grand Banks Steel Foundry and the crew have to bring him out of there. The crew is splitted into two teams: the Ground Team, which they have to go to find the agent and the Lookout Team, which have to provide assistance in a vantage point. Once everyone is at the location, they have to kill the guards outside and initiate the operation.
- Ground Team
The Ground Team have to get into the foundry and find the agent, which Lester informs that he is in a small room. They have to fight through the building to get into the stairs, then to the upper level. Once the team is in there, the Agent ULP will be inside, who is held gunpoint by one of the agents, so they need careful aiming. Once the Agent ULP is rescued, the team have to clear their path to retrieve the agent alive.
- Lookout Team
The Lookout Team have to climb on a water tower near the foundry and provide assistance to the Ground Team. Enemy agents will arrive from outside in Nightshark armored SUVs and Buzzard Attack Choppers in an attempt to disrupt the ground team. They have to keep them out of the foundry to keep the ground team in their mission and when they have to bring the ULP agent out of there.
Once everyone is out of the foundry, the entire team have to bring him to a drop off point by taking one of the enemy's Nightsharks and getting out of the facility. More will arrive in Nightsharks and Buzzard Attack Choppers in an attempt to take out the agent. Being close to the location, Avon informs that Cliffford decoded the Russian communications, so they won't chase the team much longer, until they eventually lost them. With the ULP agent delivered to McKenzie Field Hangar, the mission is completed.
- Unlike any other Doomsday Heist setup or finale (every Act has one main Score track with two variations for setups), any of the three CMH Heist tracks can be heard playing during the mission.