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{{Infobox weapons |
{{Infobox weapons |
||
|name = Programmable AR |
|name = Programmable AR |
||
− | |image = |
+ | |image = ProgrammableAR-V-render.png |
− | |caption = |
+ | |caption = Render of the '''Programmable AR'''. |
|aka = |
|aka = |
||
− | |slot = Rifle<ref>If restored using modifications, the HUD Icon will only appear if the weapon is assigned to the Rifles slot.</ref> |
+ | |slot = [[Assault Rifles|Assault Rifle]]<ref>If restored using modifications, the HUD Icon will only appear if the weapon is assigned to the Assault Rifles slot.</ref> |
− | |type = |
+ | |type = Programmable Assault Rifle |
|ammo = |
|ammo = |
||
− | |games = ''[[Grand Theft Auto V]]'' |
+ | |games = ''[[Grand Theft Auto V]]'' {{UN|cutcontent=1}} |
|manufacturer = |
|manufacturer = |
||
|sold in = |
|sold in = |
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|price = |
|price = |
||
|unlock = |
|unlock = |
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− | |related = |
+ | |related = [[Grenade Launcher]] |
|origin = |
|origin = |
||
|caliber = |
|caliber = |
||
|firemode = |
|firemode = |
||
− | | |
+ | |reticle = |
|anim = |
|anim = |
||
|driveby = |
|driveby = |
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|reloadingfx = |
|reloadingfx = |
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}} |
}} |
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− | The '''Programmable AR''' is a weapon that was [[Beta Weapons|cut]] from ''[[Grand Theft Auto V]]''. |
+ | The '''Programmable AR''' (also known as '''Programmable Assault Rifle'''<ref>'''Game Files:''' Unused Ammu-Nation sign stating the weapon's full name (v_ilev_gunsign_progar)<br>[[File:ProgrammableAR-UnusedAmmuNationSign-GTAV.png|300px]]</ref>) is a weapon that was [[Beta Weapons|cut]] from ''[[Grand Theft Auto V]]''. |
==Design== |
==Design== |
||
===''Grand Theft Auto V''=== |
===''Grand Theft Auto V''=== |
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− | The Programmable AR is based on the {{WP|XM25 CDTE}} Grenade Launcher. The name refers to the ability to adjust its range and fire rate of each |
+ | The Programmable AR is based on the {{WP|XM25 CDTE}} Grenade Launcher. The name refers to the ability to adjust its range and fire rate of each round, as expected from the real life counterpart. Due to its categorization in the Assault Rifles slot, and its explosive ammo data, it is unknown whether this weapon was a grenade launcher or a simple assault rifle with explosive rounds. |
+ | |||
+ | The weapon had an unique "Complex" reticle. It appeared as the standard scope model albeit with a different cross-hair design, featuring a red horizontal line at the top and bottom of the cross-hair, an arc-shaped red line with a horizontal line outside the center of the arc, and a standard white dot in the middle. The crosshair color will fade out if the weapon is aimed at any pedestrian model. <ref>'''Game Files:''' The reticle can be brought back into the game by changing any weapon's ''ReticuleStyleHash'' data to "WEAPON_PROGRAMMABLE_AR", and enabling the Complex Weapon Target option in the game's Display settings.</ref><ref>'''In-Game:''' [[File:ProgrammableAR-Crosshairs-GTAV.png|300px|thumb|The Programmable AR's reticle.]][[File:ProgrammableAR-CrosshairsPointedAtPed-GTAV.png|300px|thumb|Ditto, if pointed at a pedestrian model.]]{{Clr}}</ref> |
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==Performance== |
==Performance== |
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|file_damage = 200 <small>(direct)</small><br>20 <small>(edge)</small> |
|file_damage = 200 <small>(direct)</small><br>20 <small>(edge)</small> |
||
|file_fire_rate = |
|file_fire_rate = |
||
⚫ | |||
|file_range = |
|file_range = |
||
− | | |
+ | |file_ammo = |
+ | |file_reload_speed = |
||
|stated_fire_rate = |
|stated_fire_rate = |
||
⚫ | |||
|stated_range = |
|stated_range = |
||
|stated_ammo = |
|stated_ammo = |
||
|observed_damage = |
|observed_damage = |
||
|observed_fire_rate = |
|observed_fire_rate = |
||
− | |observed_accuracy = |
||
|observed_ammo = |
|observed_ammo = |
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|observed_reload_mechanism = |
|observed_reload_mechanism = |
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|rsc_accuracy = |
|rsc_accuracy = |
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|rsc_range = |
|rsc_range = |
||
⚫ | |||
}} |
}} |
||
+ | |||
+ | ==Customizations== |
||
+ | {| style="width: 600px;" class="article-table" border="0" cellpadding="1" cellspacing="1" |
||
+ | |- |
||
+ | ! scope="col" |Rounds & magazine |
||
+ | ! scope="col" |GTA V |
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+ | |- |
||
+ | |Rounds (Unknown Amount) |
||
+ | |Unknown |
||
+ | |- |
||
+ | |Default clip |
||
+ | |Default |
||
+ | |- |
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+ | |Extended clip<ref name="GTAF_ProgrammableARClips">'''Website:''' {{Cite web|url=http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/?p=1069544023|title=The GTA V Beta Hunt - GTAForums|date=April 29, 2017}}</ref> |
||
+ | |Unknown |
||
+ | |- |
||
+ | ! colspan="3" |Unknown |
||
+ | |- |
||
+ | |Programmable Targeting<ref name="GTAF_ProgrammableARClips"/> |
||
+ | |Unknown |
||
+ | |} |
||
==Image Gallery== |
==Image Gallery== |
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ProgrammableAR-GTAV-HUD.png|HUD Icon in GTA V. |
ProgrammableAR-GTAV-HUD.png|HUD Icon in GTA V. |
||
ProgrammableAR-GTAVPC-HUD.png|HUD Icon in GTA V, enhanced version. |
ProgrammableAR-GTAVPC-HUD.png|HUD Icon in GTA V, enhanced version. |
||
+ | ProgrammableAR-Attachments-GTAV.png|Render of the Programmable AR with Extended Clip attachment. |
||
</gallery> |
</gallery> |
||
− | |||
− | ==Trivia== |
||
− | * The A.R in the name could have meant ''Airburst Round'', due to its possible nature as a controllable burst [[Grenade Launcher|grenade launcher]]. |
||
== References == |
== References == |
Revision as of 05:55, 12 July 2017
Template:Cutcontent Template:Infobox weapons The Programmable AR (also known as Programmable Assault Rifle[1]) is a weapon that was cut from Grand Theft Auto V.
Design
Grand Theft Auto V
The Programmable AR is based on the XM25 CDTE Grenade Launcher. The name refers to the ability to adjust its range and fire rate of each round, as expected from the real life counterpart. Due to its categorization in the Assault Rifles slot, and its explosive ammo data, it is unknown whether this weapon was a grenade launcher or a simple assault rifle with explosive rounds.
The weapon had an unique "Complex" reticle. It appeared as the standard scope model albeit with a different cross-hair design, featuring a red horizontal line at the top and bottom of the cross-hair, an arc-shaped red line with a horizontal line outside the center of the arc, and a standard white dot in the middle. The crosshair color will fade out if the weapon is aimed at any pedestrian model. [2][3]
Performance
Grand Theft Auto V
The only info that could infer its performance is that it deals less damage than the Grenade Launcher. A text string states that it is mainly controlled by the firing button[4].
GTA V Overview
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
200 (direct) 20 (edge) |
N/A | N/A | N/A | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
Damage | |||||
Fire Rate/Speed | |||||
Accuracy | |||||
Range | |||||
Clip Size |
Customizations
Rounds & magazine | GTA V | |
---|---|---|
Rounds (Unknown Amount) | Unknown | |
Default clip | Default | |
Extended clip[5] | Unknown | |
Unknown | ||
Programmable Targeting[5] | Unknown |
Image Gallery
References
- ↑ Game Files: Unused Ammu-Nation sign stating the weapon's full name (v_ilev_gunsign_progar)
- ↑ Game Files: The reticle can be brought back into the game by changing any weapon's ReticuleStyleHash data to "WEAPON_PROGRAMMABLE_AR", and enabling the Complex Weapon Target option in the game's Display settings.
- ↑ In-Game:
- ↑ From global.gxt2: AM_H_PROGAR = Press and hold ~INPUT_AIM~ to aim the Programmable A.R. then press ~INPUT_ATTACK~ to set the range.~n~Once the range has been set press ~INPUT_ATTACK~ to fire.
- ↑ 5.0 5.1 Website: The GTA V Beta Hunt - GTAForums (April 29, 2017).