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Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.

All 3D Grand Theft Auto games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects.GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked to each other.

See Also[]

  • s Paths System]]
  • s Paths System]]
  • s Paths System]]
  • s Paths System]]
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[ ve ]Modding in Grand Theft Auto
Important!See our Policy on modded content.
Official modificationsFiveM
Unofficial modificationsGTA Garage Mod Manager | Hot Coffee | Multi Theft Auto | San Andreas Multiplayer | Vice City Multiplayer
Third-party file toolsCodeWalker (CodeX) | OpenIV| Sanny Builder | Spark IV

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[ ve ]Game files and formats in Grand Theft Auto
Important!See our Policy on modded content.
File formatsIMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object
Game filesAnimviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml
File toolsCodeWalker | OpenIV | Spark IV