GTA Wiki
Advertisement
GTA Wiki
21,251
pages

For the in-game medical personnel services, see Paramedics.

The Paramedic side-mission can be toggled on or off when driving the Ambulance in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories and Grand Theft Auto: Chinatown Wars.

Description[]

The Paramedic side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level adds one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is rewarded. The Ambulance can carry up to three patients at one time (except GTA Advance where the number of passengers is unlimited).

The side mission can be failed by ending the side mission, leaving or destroying the Ambulance (in GTA Vice City Stories, the player is allowed to leave the vehicle for a short while), killing one patient, which can occur after numerous bumps (which hurts the patient, costing the player time) or running over patients, and being killed or arrested. Failing the paramedic side mission results in the player having to start from the first level, except in Grand Theft Auto: Vice City Stories and Grand Theft Auto Advance, where the player can resume from the last checkpoint.

In Grand Theft Auto III, a level has to be completed in order for the "patients rescued" stat be updated. Not completing the level means no update to the stat even though patients are actually rescued.

In Grand Theft Auto: Vice City Stories, there is a checkpoint at the end of levels 5 and 10. In GTA Advance - after each level. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.

The Paramedic side-mission is absent in the HD Universe (Grand Theft Auto IV, its episodes, and Grand Theft Auto V).

However, this side-mission returns in Grand Theft Auto: Chinatown Wars. Here, unlike previous titles, just one patient can be carried by the ambulance. The missions are divided by five waves, each with two to four patients to be collected. To complete one mission, the player must complete the five waves without quitting or failing. A new feature has also been introduced in Chinatown Wars. Now, while carrying a patient, if the player bumps the ambulance too much, the patient can suffer a heart failure. To reanimate them, in the NDS or iOS/Android version, the player must keep pressing the stylus in the touch screen, or by pressing the L and R buttons repeatedly on the PSP version. To achieve 100%, just one mission must be completed (five waves, bronze medal), to acquire the infinite sprint, five missions must be completed (25 waves, gold medal). In the iOS/Android version, clearing five waves automatically nets a gold medal, and since infinite sprint is in the game by default, there is no extra reward for it.

In all three Definitive Edition games, accidents (any damage done to the ambulance) during delivery of patients will cause the player to lose time.

Gallery[]

Rewards[]

Grand Theft Auto III[]

Cash is awarded to the player at the end of each level based on the following quadratic formula: . Additional rewards are also given for reaching certain milestones.

Level Cash
1 $100
2 $400
3 $900
4 $1,600
5 $2,500
6 $3,600
7 $4,900
8 $6,400
9 $8,100
10 $10,000
11 $12,100
12 $14,400
Total $65,000

Additional Rewards:

  • Complete Level 8 or Rescue 43 Patients (non-consecutive) - Health Pickup delivered to all safehouses
  • Rescue 78 Patients (non-consecutive) - Adrenaline Pickup delivered to all safehouses
  • Complete Level 12 - Infinite Sprint

Grand Theft Auto: Vice City[]

The cash reward formula is similar to its predecessor, using a quadratic formula, except the base value is halved to $50: . The Infinite Sprint ability is again unlocked after Level 12.

Level Cash
1 $50
2 $200
3 $450
4 $800
5 $1,250
6 $1,800
7 $2,450
8 $3,200
9 $4,050
10 $5,000
11 $6,050
12 $7,200 + $15,000 (completion bonus)
Total $47,500

Additional Reward:

  • Complete Level 12 - Infinite Sprint

Grand Theft Auto Advance[]

The cash reward's formula is simplified to a linear formula: . Both the Health Pickup (appearing at Mike's hideouts) and Infinite Sprint return as additional rewards.

Level Cash
1 $100
2 $200
3 $300
4 $400
5 $500
6 $600
7 $700
8 $800
9 $900
10 $1,000
11 $1,100
12 $1,200
Total $7,800

Additional Rewards:

Grand Theft Auto: San Andreas[]

The same quadratic cash reward formula is operated as in Vice City. Although Infinite Run is not unlocked by doing Paramedic missions, (having been repurposed as an unlockable reward for doing Burglary missions,) the player is still rewarded for finishing Level 12.

Level Cash
1 $50
2 $200
3 $450
4 $800
5 $1,250
6 $1,800
7 $2,450
8 $3,200
9 $4,050
10 $5,000
11 $6,050
12 $7,200 + $5,000 (completion bonus)
Total $37,500

Additional Reward:

  • Complete Level 12 - the player's total health is increased to its maximum

Grand Theft Auto: Liberty City Stories[]

LCS returns to the linear formula from GTA Advance. The Infinite Sprint reward makes its return to the Paramedic mission in LCS, unlocking at Level 12 on the PS2 (although the threshold is lowered to Level 9 for the Mobile version).

Level Cash
1 $100
2 $200
3 $300
4 $400
5 $500
6 $600
7 $700
8 $800
9 $900
10 $1,000
11 $1,100
12 $1,200
Total $7,800

Additional Reward:

  • Infinite Sprint - Complete Level 12 (Level 9 in Mobile version)

Grand Theft Auto: Vice City Stories[]

Vice City Stories uses the same linear growth formula as LCS and GTA Advance. Once again, finishing the Paramedic mission unlocks Infinite Sprint (though VCS raises the threshold for victory to Level 15).

Level Cash
1 $100
2 $200
3 $300
4 $400
5 $500
6 $600
7 $700
8 $800
9 $900
10 $1,000
11 $1,100
12 $1,200
13 $1,300
14 $1,400
15 $1,500
Total $12,000

Additional Reward:

  • Infinite Sprint - Complete Level 15

Grand Theft Auto: Chinatown Wars[]

  • Infinite Sprint - Complete 5 Missions (25 waves, gold medal; not in the mobile version.)

Vehicle[]

The Ambulance is the only vehicle that can be used for Paramedic missions.

Videos[]

Trivia[]

  • In GTA San Andreas, due to a glitch, two patients may sometimes spawn inside of each other while standing on the sidewalk. However, if the player drives the ambulance up to them, they may pop out of each other and enter the ambulance like normal.
    • Also, if Carl rolls the ambulance onto its side for a period of time all patients will get out and no longer need to go to the hospital, when the ambulance rights itself, he can carry on with the mission.
    • In the iOS version, if Carl activates the mission near the All Saints Hospital in Los Santos, it will be impossible to complete it farther than level 10, because the game will crash during level 10 or 11. This was tested in version 1.02.
    • In GTA San Andreas, if a paramedic mission is started any recruited gang members will cease to be recruited, therefore if the player enters an ambulance, starts the Paramedic mission, cancels it and leaves the ambulance, the gang member sitting in the passenger seat will get in the driver's seat and drive the ambulance away.
  • In GTA Vice City Stories, completing the mission gives Vic not only infinite sprint, but the ability to swim quickly without becoming tired as well.
  • On rare occasions in Grand Theft Auto III and Grand Theft Auto: Vice City, patients may spawn in a location where they can't be reached, such as the interior of a Well Stacked Pizza, in the ruins of the Haitian's destroyed warehouse, or even below the pavement and may appear stuck inside a wall.
Advertisement