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The North Point Mall (known as The Vice Point Mall in Grand Theft Auto: Vice City Stories) is a shopping mall featured in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories.

Description

The mall is located in Vice Point, Vice City, and is a two-storey mall with a H-shaped floor plan, featuring a large atrium area bisected by a central pedestrian bridge, escalators, and a large number of businesses primarily based on the edges of the floor space. The exterior of the mall connects to a multistorey car park and six street-level entrances. The mall appears to be based on the Aventura Mall in Aventura, Florida, featuring similar designs and aspects, including the now-demolished food courts.

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Panorama of the North Point Mall's interior in GTA Vice City.

Stores in the mall range from clothing, record stores and food courts, as well as an Ammu-Nation. In GTA: Vice City, the player can use the food courts to replenish their health as well as a Sprunk booth with a health pickup inside. In addition, the GTA: Vice City rendition of the mall features an Infernus on display intended as a prize from the mall's annual charity raffles, alongside a rampage. This can be stolen but cannot be driven out of the mall. In GTA: Vice City Stories, it features several red balloons, another rampage, and a BMX spawn point, which will start the Mashin' Up The Mall side-mission if the player rides it.

In 1984, the events of GTA: Vice City Stories, several advertisements for Athena 200's, Ammu-Nation, The Barfs and MeTV can be seen around the mall, alongside a display of a Rustler replica and space-themed objects, which all appear to be removed in 1986, the events of GTA: Vice City. It should also be noted that there are more stores in 1984 than 1986.

Gang control

In GTA: Vice City, the "turf" inside the mall is owned by the Sharks, although the actual stores pay protection to the Vercetti Gang. A common occurrence in the mall during the night are groups of Street Criminals and Sharks, who will occasionally engage in fights with the Patrol Invest Group security and VCPD officers. Groups of Shoppers, who are classed as a gang, are seen around the mall during the daytime, although the gang is unarmed and will not engage in fights with the VCPD or PIGs, but will attack the player if provoked.

Mission Appearances

GTA Vice City

GTA Vice City Stories

Businesses

GTA Vice City 

* Robberies: Stores which must be robbed for 100% Completion in GTA Vice City.

GTA Vice City Stories 

Store Changes Between GTA: VCS and GTA:VC

Grand Theft Auto: Vice City Stories Grand Theft Auto: Vice City
King Knuts Eastern food court locations of Beef Bandit and Shaft Hot Dogs
Undeveloped space Eastern food court locations of The Cheesy Crust Pizza Co. and The Burger Shot
Fashion Mode Unnamed clothing store
Secretions Family Jewels
Undeveloped space Gold Jewelry
Vacant floor space Sprunk stand
Brokenback Books Brokenback Books (inaccessible)
Barzini's Unnamed clothing store
Flap Lickin' Chickin Western food court locations of The Cheesy Crust Pizza Co. and The Burger Shot
Decker's Dogs Western food court locations of Beef Bandit and Shaft Hot Dogs
Vacant space Tooled Up
Ammu-Nation Ammu-Nation
Fast-Forward In Vehicle Audio Unnamed clothing store
T&A Men Tarbrush Café
Todd's Cafe Unidentified store
Vinyl Countdown Moved to former Needle Trax space, don't know about what would become of former GTA VCS Vinyl Countdown space
Top Bun Hair Salon Unidentified store
Helmut Schein Unidentified clothing store
Space either vacant or under renovation 1st floor of Gash
Flyingdale's with Old Amsterdam Coffee Shop inside 2nd floor of Gash
Needle Trax Vinyl Countdown
T&A Women Unnamed clothing store
Knocking Boots Two unnamed clothing stores
Vacant spaces Stitch up
Man-at-Ease Several unnamed clothing stores

Gallery

General

1986

1984

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Sanitary

Vehicles

Vice City
Vice City Stories

Trivia

  • The layout of the mall's multistory car park resembles the Newport Multistory Car Park in Grand Theft Auto III and Grand Theft Auto: Liberty City Stories.
  • In the PS2 version of GTA: Vice City, the glass roof is transparent and it is possible to see through it, but not in the PC version. However, going in with airbreak, reveals the extremely low quality "interior".
  • In Vice City Stories, the background music that are playing inside the mall are production music composed by De Wolfe Music Library, a British-based music production company. The same songs are also heard in other accessible stores in the game, with the exception of Ammu-Nation.
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