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For the multiplayer character with the same name in GTA: Liberty City Stories, see No. 1.
Not to be confused with the The Ballad of Gay Tony mission No. 3.



I'm an immigrant and a hired gun, and you're a steroid junkie but we get along.
Niko Bellic, describing his friendship with Brucie Kibbutz

No. 1 is the final mission given to protagonist Niko Bellic by Brucie Kibbutz in his garage on BOABO.

Overview

Niko walks into Brucie's garage. Brucie and his assistant Lenny are working on a yellow and black Banshee he colloquially calls "The Bitch" and his "Favorite Ride". Brucie didn't do a good job tuning the car, and therefore it won't start, so he decides to borrow a yellow Comet from his friend and colleague, only known as Stevie or Steve.

Mission Objectives

In order to complete the mission the player must:

  • Go and collect the race car.
  • Go to the race start.
  • Win the race.
  • Take Brucie home.

Walkthrough

Niko goes to get the car with Brucie, as marked on the radar. On arrival, Brucie will call attention to a chrome yellow Comet. Niko and Brucie enter it and drive to the starting location. The yellow marker will put the player behind the other racers. Once the player gets to the marker, the race will start.

Winning

When Niko wins the race, Brucie will be "jacked up" and wants him to take him home to work out, even though he did nothing. On the way to Brucie's apartment, Niko will ask what does Brucie does for a living and why he need so many people killed, Brucie says that he is business man that "make things happen" and the reason he asks people to kill others is because of his mood swings from "juicing" too much, once Niko discovers this, he decides to no longer work for Brucie, saying that he can't kill people just because Brucie feels like killing someone. Despite this, he still accepts hanging out with Brucie sometimes. When Niko finish this mission, Brucie will be so pleased that he will let him keep the car, offering to give The Bitch to Stevie as compensation. Niko drops Brucie off at his loft and the mission is complete.

From now on, Brucie will be one of the friends available on Niko's cell phone. He will call later because the other racers want a rematch. This will open up an additional activity: Brucie's Races.

Video Walkthrough

Aftermath

  • Brucie will call Niko, saying the guys he raced against wanted a rematch, opening up races around the city, which is another job for Brucie.
  • Brucie will also become your friend, his ability being free helicopter rides around the city.

Glitches

After the player goes to the race start, but does not touch the yellow marker and instead waits a few ingame hours, the other racers will leave the race. When the player enters the yellow marker, since all the other racers left, Niko and Brucie will be the only ones racing. However, the other racers can possibly be in 1st place depending on their location on the map. This glitch was confirmed on the current PC version and the PlayStation 3 version.

In some cases, the mission will not give the player a money reward listed in the rewards section for beating the mission. This glitch has occurred on the PS3 version.

Trivia

  • This mission can be played even after completing the ending of the storyline.
  • If Roman is called following this mission, he will ask Niko if he was right about Brucie being a good guy. Though Niko calls Brucie "crazy," he does say that he will continue to hang out with Brucie.
  • If Niko tries to steal the other racers cars, (doing so will fail the mission) they will be locked. Also, when Niko crosses the finish line, the rival cars will stop nearby without drivers, but with the doors still locked. The player, however, is able to push any locked car to a safehouse (e.g. on Hove Beach) with the unique Comet, and is therefore able to keep both cars. After saving the game or completing the mission, the pushed car will be unlocked. This is a way to obtain the Super GT before Algonquin is unlocked.
  • If the game doesn't pass a SecuROM check, (pirate versions) Stevie's Comet will be locked.

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