Nightclub Goods are mission scenarios that a player can encounter when stealing Nightclub Warehouse Goods. They were added in The Criminal Enterprises update and can be triggered by calling Yohan Blair.
Description[]
Similar to Business Battles, each mission will be for a randomly selected Goods type, which will be indicated by Yohan's introductory phone call. Any Goods type can be selected as long as it is not currently fully stocked at the player's Nightclub Warehouse.
Upon success or failure of a Steal Warehouse Goods mission, there is a 20-minute cooldown timer before another can be started. The player does not need to be registered as a CEO/VIP or MC President to trigger these missions. There is no PvP element to these missions. Rival players cannot compete for the goods, although they can see the events taking place and interact with the enemy targets and even destroy the goods.
Mission Types[]
Tugboat[]
Description[]
Yohan informs the player of a currently docked Tug boat at the Port of Los Santos holding a shipment of Goods. The player is tasked with retrieving the Goods from aboard the Tug and returning them back to the Nightclub. Yohan claims that there will be minimal resistance.
The Tug is guarded by an enemy gang that will open fire once the player approaches. The Goods crate is located within the bridge cabin of the Tug, and the player must climb aboard the Tug to retrieve it. To aid the player, there ia a breakable Merryweather Security crate containing Body Armor amongst the enemy forces on the dockside, and two further breakable crates on the Tug containing a Health Pack and an ammo pack (12 rounds of Pistol ammo) respectively.
Destroying the Tug will not destroy the Goods crate, but it will sink along with the Tug, forcing the player to dive underwater to retrieve it.
Once retrieved, enemy reinforcements will pursue the player in three waves (two vehicles with two occupants each). The mission ends once the player successfully delivers the Goods to the Nightclub Garage.
Locations[]
Location | Map | Image | Gang/Chasers |
---|---|---|---|
Banning The Los Santos State Gas Company. |
Vagos | ||
Elysian Island Bristols Fuel Storage dock. |
Vagos | ||
Elysian Island Pier 400 East of SS Bulker. |
The Families | ||
Elysian Island Los Santos Marine, Plaice Place |
The Families | ||
Terminal South of Daisy Lee. |
Aztecas |
Gallery[]
Removals Truck[]
Description[]
The player has to stop and steal a Benson containing cargo and bring it back to the nightclub.
If the Benson is not stopped, it will travel to a random gang location where the occupants will get out. The player can then assault the gang and steal the truck.
After getting in the truck, or arriving at its destination, three waves of enemy gang reinforcements (two vehicles with two occupants each) will arrive to chase the player on the way back to their club.
Locations[]
Start Point | Map | Image | Destination |
---|---|---|---|
Harmony Globe Oil gas station Route 68/Senora Road |
Davis | ||
Grand Senora Desert Foreclosed Farm opposite Redwood Lights Track Senora Road. |
La Puerta | ||
Pacific Bluffs Pacific Bluffs Country Club Route 1 |
Murrieta Oil Field | ||
Lago Zancudo RON gas station Route 68/Great Ocean Highway |
Rancho | ||
Sandy Shores Opposite Liquor Market Marina Drive/Joshua Road |
West Vinewood |
Destination | Map | Image | Gang/Chasers |
---|---|---|---|
Davis Innocence Boulevard Behind Ring of Fire Chili House. |
The Families | ||
La Puerta South Rockford Drive/Palomino Avenue BSC Machine Maintenance. |
Los Santos Triads | ||
Murrieta Oil Field Covington Engineering. |
Vagos | ||
Rancho Davis Avenue Behind Cent Carpet. |
Ballas | ||
West Vinewood Spanish Avenue Los Santos Low Cost Auto Insurance (Opposite Benefactor-Gallivanter Dealership). |
Street Racers |
Gallery[]
Rewards[]
Unlike Business Battles, which only give one unit of the selected Goods type per crate delivered, completing a Steal Nightclub Goods mission rewards the player with a specific number of units depending on the Goods type:
Goods | Amount rewarded |
---|---|
Cargo and Shipments | 1 |
Sporting Goods | 2 |
South American Imports | 1 |
Pharmaceutical Research | 1 |
Organic Produce | 7 |
Printing and Copying | 10 |
Cash Creation | 3 |
The reward amounts are consistent and are not affected by the player's performance in the mission. If the amount rewarded were to push the player's stock of that Goods type beyond the maximum, the excess units will be forfeit. Steal Warehouse Goods missions are therefore unable to be started if the player has all Goods types fully stocked.