|This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
- 1 Description
- 2 Sales options
- 3 Sell Goods Jobs
- — Tony Prince to the player
After completing the initial setup of the player's Nightclub, access is provided to the management computers in the office and warehouse levels.
The Warehouse Management section allows the player to allocate warehouse technicians to each of their existing illicit businesses. The seven goods types are classified by the type of business and are only available if the player already owns that corresponding CEO, Motorcycle Club, or Gunrunning illicit business.
The Sell Goods application allows the player to embark on a selection of sell jobs to dispose of these crates for profit. Tony Prince takes a 10% cut up to a maximum of $100,000 as a money laundering fee.
The amount of goods a player can store depends on the storage options purchased with their club. By default, only one warehouse level is provided.
|Goods||Value per crate||Minimum storage limit (1 floor)||Maximum storage limit (5 floors)||Maximum value stored|
|Cargo and Shipments||$10,000||10||50||$500,000|
|South American Imports||$20,000||2||10||$200,000|
|Printing and Copying||$1,000||12||60||$60,000|
- Speedo Custom = 0-90 crates. (Max crate value $920,000)
- Mule Custom = 91-180 crates. (Max crate value $1,370,000)
- Pounder Custom = 181-360 crates. (Max 360 crate value $1,690,000)
The player can select each type of goods individually and sell only those goods.
Sell All Goods
The player can select this option to sell all stock of all types in one shipment, provided they have the vehicular capacity available. If the total crates exceeds the capacity of the available delivery vehicles, the sale will not proceed.
At any time, the application will provide three Special Orders, each comprising of combinations of three different goods types of varying quantities. The player can make these shipments which will attract a 5% premium on the sale price for the first listed offer, and a 10% premium on the other two. This, combined with Tony's laundering fee, will result in a loss of only 5.5% for selling the first Special Order, and a 1% for selling any of the other two.
Each Special Order has a designation to a buyer's business. The possible buyer businesses include:
- Abrolhos Import Exports
- Ameropean Partners
- Amir Group Investments
- BK Exec Lifestyle Ltd
- Black Hole Holdings
- Che Dan Group Limited
- Chiliad International
- Conch Communications
- Depredationist Equities
- East Carraway Holdings
- Exchange Capital Exchange
- Finance Holdings Logistics
- FoxHen Enterprises Ltd
- Grandgor Communications
- Homeopathic Holdings Ltd
- Intermediate Mass Finance Ltd
- New Austin Capital
- Objectivian Investment Limited
- OffShore Logistics
- Old Media Enterprises
- Pacific Rim Finance
- Profit Weaver Enterprises
- Transparent Finance Investment
- Tsetse Import Exports
There is a 1% bonus applied for each other player in the lobby that is not in the seller's organization; this bonus is calculated from the total after Tony's take.
Sell Goods Jobs
Once the Nightclub owner decides to sell their goods, a random mission is triggered and the objective is to bring the delivery vehicle to its destination(s).
Some of the missions will involve enemy groups, which may be Kkangpae gang members, Madrazo Cartel goons, Lost MC members, or Merryweather Security operatives. Rednecks will also be a possible enemy group if the sell mission occurs in Blaine County.
There are ten different missions:
The mission is very straightforward. The player is instructed to drive to a single drop location to complete the sale. However, Tony will inform of possible enemies on the way.
As soon as the player starts driving, enemies will spawn in an attempt to take them out and/or destroy the vehicle.
This mission is similar to the previous one, but the player has to drive to five random locations, which can be completed in any order. However, after completing the second drop, enemies will chase the player.
High Risk Trade
This mission is somewhat similar to the previous one, only that it has less drop-off points at the cost of more enemy forces.
After completing the first drop, a couple of enemies will chase the player. When approaching the third and last drop, a roadblock will be set up, composed of several enemies and their corresponding vehicles to stop the player's delivery vehicle. Once they are taken out, the player can simply drive to the drop-off location to complete the sale.
Offshore Barge Drop
The player is instructed to drive to the location of a Jetsam Cargobob and airlift it to a Lando-Corp dredge barge off the coast, onto which they need to carefully drop the delivery vehicle and leave the area to complete the mission.
The player is instructed to go to a meeting point where the buyer's associates will be above in a Frogger helicopter. The player has to use a Flare Gun to signal them (if they do not have the weapon, they are provided with one), then follow the helicopter to the destination. The chopper will stop if the player is too far away, but will continue to its route when they catch up.
Once they arrive to the location, the chopper will drop a flare to mark the drop-off location. The player has to then park the vehicle there to complete the sale.
This mission is similar to the Sightseer VIP/CEO work, where the player has to use the Sightseer app to reveal the drop-off location.
Buyer Associate Protection
This mission is similar to the high-risk trade mission. The player is instructed to drive to the first location and drop the crate. Merryweather will spawn to intercept the player, so they have to be careful on the way to the second drop.
After delivering the second crate, Tony will inform the players that the buyer's associate is in trouble, so the players have to get there while avoiding more Merryweather enemies. After managing to reach the third location, the player has to defend the group from three waves of incoming Merryweather forces, which will spawn in two vehicles, each one carrying the driver and a passenger.
After dealing with them, the player is instructed to leave the area to complete the mission.
Search for the Buyer
Undamaged Shipment Bonus
This mission works identical to the high-risk trade mission, but no enemies will spawn. However, Tony will inform that the buyer will be very minutious with the delivery vehicle and wants it to be delivered with no damage. A $10,000 bonus will be set, which will be reduced with damage.
The player is instructed to drive to a single drop-off location to deliver the goods. However, it turns out to be an ambush operation, with two Unmarked Cruisers attempting to intercept the player and triggering a two-star wanted level.
Once the player manages to lose the wanted level, an alternate drop-off location will be revealed, so they are safe to deliver the goods with no trouble.
The player may then proceed safely to the marked location without hassle.