While introduced in the beginning of the series, only certain Grand Theft Auto games have official multiplayer features, and these are often limited in their usage. There have been numerous attempts by teams of fans to create multiplayer gameplay in GTA games, predominantly for those with no multiplayer support to begin with. Some of the modifications created by these teams have been critically acclaimed and have proved very successful.
Multiplayer was originally standard in the PC versions of Grand Theft Auto 1, although the process of creating and joining servers requires manual identification of the one's IP address and also those of the playmates. The choices of multiplayer modes in GTA 1 is limited to only two: Cannonball run (a checkpoint race) and the traditional deathmatch. Having been based on GTA 1, the Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961 mission packs employ the same multiplayer mechanisms, but allows the player to play multiplayer games in London, as well as Manchester for GTA London 1961.
The processes of creating and joining network games remained unchanged in the PC version of Grand Theft Auto 2, but the game comes with a more user-friendly, Windows-based "GTA2 Manager" to manage and join multiplayer games. GTA 2 features three different multiplayer modes, consisting of the existing deathmatch, as well as "Tag" (players chase one player labeled as "it"; whoever kills "it" becomes "it" in turn, becoming the hunted), and "Points" (where players attempt to rack up as much points or money in the same way they would in single player).
The PC version of Grand Theft Auto III was at one point going to contain a multiplayer mode, however Rockstar cancelled this during development. One can view textures related to multiplayer mode menu screens in the file models/menu.txd, using a TXD viewer. Additionally, strings found in the game's GXT files suggest some of the modes and options that would have been available. There is a video of the multiplayer menu here. The file american.gxt contains:
FEM_MAP - "Select Map" FEM_MP - "MULTIPLAYER" FEN_CON - "Connection" FEN_GAM - "Find Game" FEN_GNA - "Game Name:" FEN_NAM - "Name:" FEN_NCI - "NOT CONNECTED TO THE INTERNET" FEN_NET - "Network" FEN_PLA - "Number of players:" FEN_PLC - "Player color" FEN_PLS - "Player settings" FEN_STA - "START GAME" FEN_TY0 - "Deathmatch" FEN_TY1 - "Deathmatch stealth" FEN_TY2 - "Team Deathmatch" FEN_TY3 - "Team Deathmatch stealth" FEN_TY4 - "Stash the cash" FEN_TY5 - "Capture the Flag" FEN_TY6 - "Rat Race" FEN_TY7 - "Domination"
GTA San Andreas co-op mode
The PS2 and Xbox versions of Grand Theft Auto: San Andreas featured a co-op mode, which allowed 2 players to either 'free roam' or go on a 'rampage'. This feature was limited, in that both players had to stay within close proximity of one another. Also, some weapons, like the Sniper Rifle and the Rocket Launcher cannot be used in multiplayer.
GTA Liberty City Stories and GTA Vice City Stories
In 2005, Grand Theft Auto: Liberty City Stories was released on the PSP and featured a multiplayer mode for up to 6 players through WiFi ad-hoc mode. A total of 7 modes of play were available. In 2006, Grand Theft Auto: Vice City Stories was released on the PSP with the same functionality as its predecessor, and an additional 3 modes of play available.
Grand Theft Auto IV contained the most developed implementation of multiplayer gaming in the GTA series before GTA Online was released. This has carried over into GTA IV's expansions, The Lost and Damned and The Ballad of Gay Tony.
GTA Chinatown Wars
Grand Theft Auto Online is a multiplayer expanse to Grand Theft Auto V that lets the player free roam throughout Los Santos, there are a category of multiplayer modes such as Race, Deathmatch, Mission, Parachuting including a new variant of mode Survival, players are able to purchase their own apartment or garages around Los Santos and Blaine County, including being able to purchase different types of vehicle such as the Rhino or luxurious cars such as Zentorno. This has made GTA Online the biggest multiplayer expansion in the series so far.
Multi Theft Auto (MTA)
Multi Theft Auto was the first attempt by a team of fans to implement a multiplayer version of Grand Theft Auto III. It saw its first release February 8, 2003 and quickly gained a large following. Development continued through the releases of Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, and is still ongoing today. The current release for GTA III and GTA Vice City is 0.5, while a separate version, 1.1.1R is available for Grand Theft Auto: San Andreas.
Vice City Multiplayer (VC-MP)
Vice City Multiplayer started development in April 2005, and was used as a codebase for the later SA:MP. The release of GTA San Andreas led to much of the team focusing on that game, however some members continue developing VC:MP. It has so far proved to be quite popular, however SA:MP continues to dominate most of the attention. The current release is v0.4, released on October 7th, 2014.
San Andreas Multiplayer (SA-MP)
SA:MP started out as VC:MP (described above) in April 2005. Once GTA San Andreas was released on the PC, most of the team turned to development for the game. It has enjoyed a lot of success during public beta tests, as well as in releases. It has a large variety of game modes, the most of any third party multiplayer mod, and also supports custom game modes. The current version is 0.3.7, released by the team on May 1st, 2015.
GTA Tournament (gtaT)
GTA:Tournament started out in April 2003, created by "DracoBlue", who envisioned the use of scriptable servers, support for up to 96 players, and the ability to have thousands of skins and vehicles in the game. It eventually saw releases for GTA Vice City, and later GTA San Andreas. On 29 April 2006, DracoBlue announced that development on the mod would cease. After talks with the SA:MP team, DracoBlue turned to scripting for that mod.
IV: Multiplayer (IV:MP)
IV:MP started out on February, 2010 by JeNkSta, starting out as a simple interface on 0.1a, which was released on April 5, as 0.1a, which featured a non-working Server browser, and needed to manually insert the server's IP. With 0.1a R5, the server browser was fixed, allowing a much more friendly GUI. Latest release is 0.1 Alpha 2, released on April 9.
Liberty Unleashed is a modification for GTA III which brings multiplayer to the game.
Attempts by other teams
GTA Rumble GTA Rumble was started in December 2005, and is assumed to no longer be in development; its homepage at gtarumble.co.uk is no longer active. The latest beta release was 0.1c. Its features included chat, spawning, scoreboards, screenshots, weather/time changing, and parachutes, among others.
SA-2P SA-2P, or San Andreas 2 Player, was, as its name implies, a mod to bring the 2 player co-op mode found in the PS2 and Xbox version of GTA San Andreas to the PC, using online play. After having started in June 2005, version 0.1 only ever reached 10% progress according to its creator's website, which was last updated in July 2005. No versions were ever released. SA-2P's homepage used to be at sa-2p .com but no longer exists (see archive), and included a few screenshots and videos of the mod in action, as well as a short FAQ.
Grand Theft Auto: San Andreas
- During a co-op session, neither of the players are able to aim or fire the Rocket Launcher or Sniper Rifle, due to the fact that the camera normally goes into viewfinder mode whenever they aim either of these weapons during a normal singleplayer session.
- Furthermore, attempting to fire either of these weapons will result in the player repeatedly raising and lowering the weapon very quickly.
- If the 2nd player decapitates CJ with a Katana slice to the head, when CJ respawns back in singleplayer mode, he will not have a head, and the blood spurt animation will continue to come out of his neck. This effect will last for the rest of the singleplayer session, and his head will remain that way even during cutscenes.
- If both players are standing inside of a boat and engage in a "kiss", during the kissing sequence, one of the players will be invisible. After the sequence ends, that same player will appear at the bottom of that body of water, below the boat.
- If the second player tries using the Jetpack, his body may appear to be slightly deformed and unproportional. This is possibly due to the fact that the other character models must use a CJ-specific animation set when they use the Jetpack.