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You are the Moving Target. Deliver the vehicle.
— Mission description.

Moving Target was a Freemode Event available in Grand Theft Auto Online as part of the Freemode Events Update.

Description[]

The first player to enter a marked vehicle will become the Moving Target, tasked with safely delivering the vehicle to a designated location. While the marked vehicles will be durable, it’ll take some serious elusive finesse to survive other players’ attempts to destroy you before the drop point.

Moving Target is a Freemode Event where the player must deliver a high priority vehicle to a drop-off point. It's similar in style to Hold the Wheel, as the player must fight to keep possession of the vehicle, however they must deliver it to a drop-off point to complete the mission.

When a Moving Target vehicle is marked on the map, players have 5 minutes (not displayed) to interact with the vehicle (merely nearing it and triggering the "Enter the vehicle" instruction) before it despawns and Moving Target is no longer available.

The available vehicles are the Valkyrie, Swift, Maverick, Frogger, Buzzard Attack Chopper, Lectro, Vindicator, Enduro, Zentorno, Insurgent Pick-Up, Technical, Guardian, Panto, Duke O'Death, and the Kuruma (Armored). One will be picked at random. Each have specific locations.

The Valkyrie, Buzzard Attack Chopper, Insurgent Pick-Up and Technical require both a pilot/driver and at least 1 other player in the gunner position. The event will be placed into a 1 minute countdown. In which time, if a gunner fails to enter the vehicle, the mission will proceed anyway, as the Moving Target can deliver the vehicle without one.

Once the vehicle is entered, all other players in the session are alerted and the vehicle's occupants are marked as the "Moving Target". They are instructed to take out the Moving Target and if possible, steal the vehicle and deliver it for themselves. The Moving Target is given a drop-off destination where they must deliver the vehicle in 10 minutes.

If a passenger is killed, the mission can still continue, however the player who died will be eliminated from the mode. On the other hand, if the driver of the vehicle is killed, the passenger of the vehicle is told to enter the driver position. This applies to the three gunner vehicles mentioned above, too.[ref?]

Players cannot enter the Moving Target vehicle if they are in Passive Mode[1].


This Freemode Event was one of three Freemode Events to be removed from Grand Theft Auto Online, removed as part of the After Hours update. The other two are Kill List Competitive and Dead Drop.[2]

Moving Target Locations[]

Moving Target Vehicle Locations[]

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The type of vehicle depends on the location of the vehicle.

Technical
Panto
Duke O'Death
Enduro
Zentorno
Valkyrie
Maverick

Drop-Off Locations[]

Technical
Duke O'Death
Enduro
Zentorno
Maverick

Vehicle Modifications[]

A selection of each of the available vehicles can appear with different colors and modifications applied. Some of these vehicles cannot be recreated outside of this mission, as they have unique colors applied which cannot be applied in Los Santos Customs.

Zentorno[]

Zentorno (1)*[3]
File Color Set Window Tint? Livery? Mod Kit
1 27 21

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Chassis Chassis Sideblades Secondary Color
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Exhaust Hyper Exit Exhaust
Hood Street Stripe Hood
Skirts Street Skirt Secondary Color
Spoiler Street Spoiler Secondary Color
Wheels Wheels GT Chrome (High End)
Rear Wheels
Tires
Zentorno (2) [4]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Category Part Option
Exhaust Twin Bore Exhaust
Skirts Street Skirt Carbon
Spoiler Racing Spoiler
Wheels Wheels Carbon Cheetah R (High End)
Rear Wheels
Tires
Zentorno (3)* [5]
File Color Set Window Tint? Livery? Mod Kit
1 57 21

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Chassis Chassis Sideblades Secondary Color
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Exhaust Hyper Exit Exhaust
Hood Street Stripe Hood
Spoiler Cruise Spoiler Carbon
Wheels Wheels Supa Gee (High End)
Rear Wheels
Tires


Kuruma (Armored)[]

Kuruma (Armored) (1)*[6]
File Color Set Window Tint? Livery? Mod Kit
1 33 0

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Slick Skirt
Suspension Competition Suspension
Wheels Wheels S Racer (Sport)
Rear Wheels
Tires
Kuruma (Armored) (2)[7]
File Color Set Window Tint? Livery? Mod Kit
1 83 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Street Skirt
Spoiler Carbon Wing
Wheels Wheels Endo v.1 (Sport)
Rear Wheels
Tires

Guardian[]

Guardian (1)*[8]
File Color Set Window Tint? Livery? Mod Kit
1 75 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Chrome Pipes
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Inferno (Sport)
Rear Wheels
Tires
Guardian (2)[9]
File Color Set Window Tint? Livery? Mod Kit
1 55 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Chrome Pipes
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Ice Kid (Sports)
Rear Wheels
Tires
Guardian (3)[10]
File Color Set Window Tint? Livery? Mod Kit
Random (Default Traffic Colors):
1 12 12 13 0
No No
Category Part Option
Wheels Wheels GT One (Sport)
Rear Wheels
Tires

Panto[]

Panto (1)[11]
File Color Set Window Tint? Livery? Mod Kit
1 30 30

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Brakes Race Brakes
Bumpers Front Bumper Carbon Front Splitter
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Side Mounted Carbon Can
Grille Enforcer Pushbar
Skirts Carbon Skirts
Spoiler Drift Wing
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Fujiwara (Tuner)
Rear Wheels
Tires
Panto (2)*[12]
File Color Set Window Tint? Livery? Mod Kit
1 88 24

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Category Part Option
Brakes Race Brakes
Bumpers Front Bumper Stickerbomb Front Bumper
Rear Bumper Stickerbomb Rear Bumper
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Titanium Tuner Exhaust
Grille Stickerbomb Bullbars
Skirts Stickerbomb Skirts
Spoiler Roof Rack o' Crap
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Fujiwara (Tuner)
Rear Wheels
Tires
Panto (3)[13]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Category Part Option
Armor Armor Upgrade 100%
Brakes Race Brakes
Bumpers Front Bumper Carbon Front Splitter
Rear Bumper Carbon Rear Bumper
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Shakotan Exhaust
Grille Enforcer Pushbar
Skirts Carbon Skirts
Spoiler Carbon Wing
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Endo v.1 (Tuner)
Rear Wheels
Tires

Insurgent Pick-Up[]

Insurgent Pick-Up (1)**[14]
File Color Set Window Tint? Livery? Mod Kit
Random (Default Traffic Colors):
COLOR SET 1
1 13 13 18 13

COLOR SET 2
1 152 152 18 152

COLOR SET 3
1 153 153 18 153

COLOR SET 4
1 154 154 18 154

COLOR SET 5
1 133 133 18 133

No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Obey RS (SUV)
Rear Wheels
Tires
Insurgent Pick-Up (2)**[15]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Iced Out (SUV)
Rear Wheels
Tires
Insurgent Pick-Up (3)**[16]
File Color Set Window Tint? Livery? Mod Kit
1 126 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Bippu (SUV)
Rear Wheels
Tires

Technical[]

Technical (1)**[17]
File Color Set Window Tint? Livery? Mod Kit
1 132 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Dune Basher (Offroad)
Rear Wheels
Tires
Technical (2)**[18]
File Color Set Window Tint? Livery? Mod Kit
1 73 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Raider (Offroad)
Rear Wheels
Tires
Technical (3)**[19]
File Color Set Window Tint? Livery? Mod Kit
1 132 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Category Part Option
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Mill Spec Steelie (Offroad)
Rear Wheels
Tires

Enduro[]

Enduro (1)[20]
File Color Set Window Tint? Livery? Mod Kit
1 42 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Enduro (2)[21]
File Color Set Window Tint? Livery? Mod Kit
1 92 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Wheels Wheels Racer
Rear Wheels Stilleto
Tires
Enduro (3)[22]
File Color Set Window Tint? Livery? Mod Kit
1 111 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Wheels Wheels Triple Threat
Rear Wheels Triple Threat
Tires

Lectro[]

Lectro (1)[23]
File Color Set Window Tint? Livery? Mod Kit
1 36 36

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 100%
Wheels Wheels Stilleto
Rear Wheels Stilleto
Tires
Lectro (2)[24]
File Color Set Window Tint? Livery? Mod Kit
1 111 28

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 100%
Wheels Wheels Trident
Rear Wheels Wires
Tires
Lectro (3)[25]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Category Part Option
Armor Armor Upgrade 100%
Wheels Wheels Overlord
Rear Wheels Overlord
Tires

Vindicator[]

Vindicator (1)[26]
File Color Set Window Tint? Livery? Mod Kit
1 55 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Trident
Rear Wheels
Tires
Vindicator (2)[27]
File Color Set Window Tint? Livery? Mod Kit
1 41 41

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Stilleto
Rear Wheels
Tires
Vindicator (3)[28]
File Color Set Window Tint? Livery? Mod Kit
1 55 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Category Part Option
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Engine Detail
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Solidus
Rear Wheels Solidus
Tires



Sets marked * indicate a color from this set is not available in Los Santos Customs or any other mod shop.
Sets marked ** indicates this vehicle cannot be modified in any mod shop in regular gameplay.

Instructional Messages[]

A Moving Target Blips-GTAO-432-Temp4-Purple vehicle is available. Take it to its destination for $10,000 and RP.
Get on the vehicle Blips-GTAO-432-Temp4-Purple to start Moving Target.
Enter the vehicle Blips-GTAO-432-Temp4-Purple to start Moving Target.
You cannot enter the Moving Target vehicle in Passive Mode.
You have been moved off the event because you have Passive Mode enabled.
The pilot is currently waiting for a gunner. Enter the gunner position and help them deliver the [vehicle] as another Moving Target.
The driver is currently waiting for a gunner. Enter the gunner position and help them deliver the [vehicle] as another Moving Target.
This vehicle requires a driver and a gunner. Please wait for a gunner or until the countdown expires.
This vehicle requires a driver and a gunner. Enter the driver seat and wait for a gunner, or wait for a driver to arrive.
You are the Moving Target. Other players will be rewarded for killing you while you are delivering the [vehicle].
You are a Moving Target. Other players will be rewarded for killing you while you are delivering the [vehicle].
You are unable to leave this vehicle as you are the Moving Target.
You were killed trying to deliver the [vehicle]. You are unable to re-enter the vehicle as you are no longer a Moving Target.
The driver has abandoned the event. Enter the driver seat and deliver the vehicle.
The driver has been killed. Enter the driver seat and deliver the vehicle.
You have abandoned the [vehicle]. You are unable to re-enter the vehicle as you are no longer a Moving Target.
[Player] is the Moving Target. Eliminate them to earn $20,000 and RP.

Soundtrack[]

Unlike many other Freemode Events, no soundtrack plays during Moving Target, regardless of the player's role in the mission. This is also the case with Hot Property, Dead Drop and Criminal Damage.

Gallery[]

Trivia[]

  • In the Freemode Events Update trailer, an Insurgent Pick-Up appears with regular wheels.[29] Given that the truck was Matte Desert Tan (154) in color, the truck in the game would appear with Iced Out SUV wheels. This suggests the Insurgent Pick-Up's wheel and color modifications during this mission were added later on, before the update was released.
    • An Insurgent Pick-Up later appears in a pre-release screenshot. The Insurgent Pick-Up in the screenshot matches one of the possible variations that can appear in Moving Target, with a Worn Taxi Yellow primary colour and Bippu SUV wheels.

References[]

  1. HTV_HELP0 = You cannot enter the Moving Target vehicle in Passive Mode.
  2. https://support.rockstargames.com/hc/en-us/articles/360001774587
  3. Zentorno case 1.
    case joaat("zentorno"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 5, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 7, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 8, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 27, 21);
    }
    
  4. Zentorno case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 6, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 18, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  5. Zentorno case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 5, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 7, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 4, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 57, 21);
    }
    
  6. Kuruma (Armored) case 1.
    case joaat("kuruma2"):
    if (iVar0 == 0)
    {
    }
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 5, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 15, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 33, 0);
    }
    
  7. Kuruma (Armored) case 2.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 10, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 83, 12);
    }
    
  8. Guardian case 1.
    case joaat("guardian"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 0, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 75, 12);
    }
    
  9. Guardian case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 19, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 12);
    }
    
  10. Guardian case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 11, false);
    }
    
  11. Panto case 1.
    case joaat("panto"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 20, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 30, 30);
    }
    
  12. Panto case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 2, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 20, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 88, 24);
    }
    
  13. Panto case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 2, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 13, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  14. Insurgent Pick-Up case 1.
    case joaat("insurgent"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 11, false);
    }
    
  15. Insurgent Pick-Up case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  16. Insurgent Pick-Up case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 3, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 126, 12);
    }
    
  17. Technical case 1.
    case joaat("technical"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 6, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 132, 12);
    }
    
  18. Technical case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 0, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 73, 12);
    }
    
  19. Technical case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 9, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 132, 12);
    }
    
  20. Enduro case 1.
    case joaat("enduro"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 42, 0);
    }
    
  21. Enduro case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 92, 0);
    }
    
  22. Enduro case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 6, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 6, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 111, 0);
    }
    
  23. Lectro case 1.
    case joaat("lectro"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 36, 36);
    }
    
  24. Lectro case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 5, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 8, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 111, 28);
    }
    
  25. Lectro case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 4, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  26. Vindicator case 1.
    case joaat("vindicator"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 5, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 0);
    }
    
  27. Vindicator case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 41, 41);
    }
    
  28. Vindicator case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 10, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 10, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 0);
    }
    
  29. MovingTarget-GTAO-InsurgentPickUpTrailer

    An Insurgent Pick-Up as the Moving Target vehicle, as seen during the Freemode Events Update trailer. Notice the stock wheels.

Navigation[]

Navigation
[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
London 1961Protagonists | London | Manchester | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IIIClaude | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Vice CityTommy Vercetti | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: Vice City StoriesVictor Vance | Vice City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Missions in Grand Theft Auto Online
IntroductionIntroduction | Mall or Nothing | Learning the Ropes
Lamar Davis
Ballas to the Wall | San Andreas Seoul | Ticket to Elysium | Going Down the GOH | Caught Napping | Lost MC RIP | No Smoking
Lowriders Blips-GTAO-445-MPLamar-YellowCommunity Outreach | Slow and Low | It's a G Thing | Funeral Party | Lowrider Envy | Point and Shoot | Desperate Times Call For... | Peace Offerings
Gerald
Pier Pressure | Death Metal | Deal Breaker | Flood in the LS River | Meth'd Up | No Hay Bronca | Gassed Up | Hit 'Em Up | Violent Duct | Hard Labor | War and Pieces | Chumash and Grab | Dish the Dirt
Last Play Blips-GTAO-738-Gerald-YellowBad Companies | Deal With It | End Product | Fast Peddling | Go Figure | Make Ends Meat
Simeon Yetarian
Where Credit's Due | Rockford Roll | Rich Men in Richman | Chasers | It Takes a Thief | Gentry Does It | All in the Game | El Burro Heists | Blow Up | GTA Today | Chasers II | Blow Up II | ATV Steal† | Blow Up III
Premium Deluxe Repo Work Blips-GTAV-293-SimeonFamily-YellowBlow Up IV | Burn Rate | Do You Even Lift? | GTA Today II | RV Nearly There? | Sasquashed | Simeonomics | Under the Hammer
Ron JakowskiTP Industries | Romance Isn't Dead | Fuelling the Flames | Turbine Carbine | Daemon Run | Base Invaders | Crank Up the Volume | A Boat in the Bay† | Landing Gear | Wet Workers
Trevor PhilipsLost My Mind | Crystal Clear Out | Chop Chop | Out of Harmony | Satellite Communications | Method in the Madness | Chopper Tail | Diamonds are for Trevor
Lester CrestDenial of Service | Master Data | Cops Capacity | Crime Scenester | Landing Strip | A Titan of a Job | Last Chopper Outta LS | High Priority Case | Quarry Quarry | By Land, Sea and Air | Teaser Trailer | Four Trailers | Bust Out | Sinking Feeling | The Parking Garage | Hack and Dash | On Maneuvers | American Exports† | Chemical Extraction† | Docks to Stock | Stocks and Scares | Docks to Stock II
Martin Madrazo
On the List | Artificial Scarcity | Handle with Care | Time To Get Away | Pickup Sticks† | Out of Court Settlement | Death From Above | Check Out Time | Water the Vineyard | Grab Your Ballas | Stick Up the Stickup Crew | The Los Santos Connection | Effin' Lazers | Editor and Thief | Mixed Up With Coke | Dry Docking | Cleaning the Cat House | Extradition | Holed Up - Burton | Show Me the Monet | Judging the Jury | Defender | Rooftop Rumble | Trash Talk
Dispatch Services Blips-GTAV-352-MartinMadrazzo-YellowI | II | III | IV | V | VI
Versus
Airport Parking | Crooked Cop | Escape From LS | Hippy Hunting | Into the Wild | Island Getaway | Roadgame | Truck Off | Underhand Contraband | Weed Killer | Welcoming Party
Acquire TargetsI | II | III
Air Force ZeroI | II | III | IV | V
G-Rating
ColdI | II | III | IV | V
HotI | II | III | IV | V
Top FunI | II | III
OtherClose Action | Coasting | Coveted | Crystal Clear Out II | Crystal Clear Out III | Dirt Road | Factory Closure | Potshot | Truck Together
Heists Blips-GTAV-80-JewelryHeist-Green
Fleeca Job
SetupsScope Out | Kuruma
FinaleThe Fleeca Job
Prison Break
SetupsPlane | Bus | Station | Wet Work
FinaleThe Prison Break
Humane Raid
SetupsKey Codes | Insurgents | EMP | Valkyrie | Deliver EMP
FinaleThe Humane Labs Raid
Series A
SetupsCoke | Trash Truck | Bikers | Weed | Steal Meth
FinaleSeries A Funding
Pacific Standard
SetupsVans | Signal | Hack | Convoy | Bikes
FinaleThe Pacific Standard Job
Freemode EventsAir Checkpoints | Checkpoints | Criminal Damage | Dead Drop† | Freemode Challenges | Hold the Wheel | Hot Property | Hunt the Beast | Kill List | Kill List Competitive† | King of the Castle | Moving Target† | Penned In | Time Trials
Organization Work
Airfreight | Amphibious Assault | Asset Recovery | Executive Deathmatch | Executive Search | Fortified | Fully Loaded | Haulage | Headhunter | Hostile Takeover | Piracy Prevention | Plowed | Ramped Up | Sightseer | Stockpiling | Transporter | Velocity
Organization ChallengesAuto Buyout | Cashing Out | Courier Service | Due Diligence | Market Manipulation | Most Wanted | Point to Point | Salvage
Clubhouse Contracts Blips-GTAO-492-BikerClubhouseBlips-GTAO-ClubhouseContractBy the Pound | Cracked | Fragile Goods | Guns for Hire | Gunrunning | Jailbreak | Nine Tenths of the Law | Outrider | P.O.W. | Torched | Weapon of Choice | Hit the Roof | Life and Deathbikes
Motorcycle Club Work
Caged In | Deathmatch | Joust | Stand Your Ground
Motorcycle Club ChallengesCaged In | Criminal Mischief | Hit & Ride On The Run | Race To Point | Rippin' It Up | Search and Destroy | Wheelie Rider
Special Vehicle Work Blips-GTAO-475-OfficeEscape Escort | Breakdown Recovery | Cleanup Op | Asset Seizure | Firewall Protection | Coast Guard Duty | End of Transmission | Arms Embargo
Mobile Operations Blips-GTAO-564-GRCovertOpsBlips-GTAO-521-LaptopSevere Weather Patterns | Half-track Bully | Exit Strategy | Offshore Assets | Cover Blown | Mole Hunt | Data Breach | Work Dispute
The Doomsday Heist TheDoomsdayHeist-GTAOe-RadarIcon-Intro
Act 1:
The Data Breaches
PrepsParamedic Equipment | Deluxos | Akula
SetupsDead Courier | Signal Intercepts | Server Farm
FinaleThe Data Breaches
Act 2:
The Bogdan Problem
PrepsKeycards | ULP Intel | Riot Control Van | Strombergs | Torpedo ECU
SetupsAvenger | Rescue ULP | Salvage Hard Drives | Submarine Recon
FinaleThe Bogdan Problem
Act 3:
The Doomsday Scenario
PrepsMarked Cash | Recon | Chernobog | Flight Path | Test Site Intel | Onboard Computer
SetupsRescue Agent 14 | Escort ULP | Barrage | Khanjali | Air Defenses
FinaleThe Doomsday Scenario
TreasureHunt-GTAO-Text
Photo Clue | Three Clues | Treasure Chest | Headshot Challenge | Bounty Target
Client Jobs Blips-GTAO-632-BatWp1Blips-GTAO-521-LaptopRobbery in Progress | Data Sweep | Targeted Data | Diamond Shopping | Collector's Pieces | Deal Breaker
The Diamond Casino & Resort Blips-GTAO-679-Casino
Casino Missions Blips-GTAO-678-Agatha-YellowLoose Cheng | House Keeping | Strong Arm Tactics | Play to Win | Bad Beat | Cashing Out
Casino WorkBargaining Chips | Best Laid Plans | Damage Control | Department of Defense | Fake News | High Rollin' | Judgment Call | Lost in Transit | One Armed Bandits | Recovery Time | Safe Bet | Severance | Tour de Force | Under the Influence | Undisclosed Cargo | When the Chips are Down
The Diamond Casino Heist TheDiamondCasinoHeist-GTAOe-RadarIcon-Intro
SetupEquipment | Casino Scoping
Heist Preps
General
Heist Prep
Vault Contents | Unmarked Weapons | Getaway Vehicles | Hacking Device | Vault Keycards | Guard Patrol Routes | Duggan Shipments | Security Intel | Power Drills | Security Pass | Masks
Silent & Sneaky
Heist Prep
Nano Drones | Vault Lasers | EMP Device | Infiltration Suits
The Big Con
Heist Prep
Gruppe Sechs Gear Part 1 | Gruppe Sechs Gear Part 2 | Bugstar Gear Part 1 | Bugstar Gear Part 2 | Maintenance Gear Part 1 | Maintenance Gear Part 2 | Yung Ancestor: Dead Weight | Yung Ancestor: After Party | Vault Drills | Firefighter Gear | NOOSE Gear
Aggressive
Heist Prep
Thermal Charges | Vault Explosives | Reinforced Armor | Tunnel Boring Machine
FinaleSilent & Sneaky | The Big Con | Aggressive
A Superyacht Life Blips-GTAO-455-YachtHUDIcons-GTAO-BridgeOverboard | Salvage | All Hands | Icebreaker | Bon Voyage | D-Day
The Cayo Perico Heist TheCayoPericoHeist-GTAOe-RadarIcon-Intro
Heist Preps
IntelGather Intel
Approach VehiclesKosatka | Alkonost (Pilot) | Velum | Stealth helicopter (Pilot) | Patrol Boat | Longfin
EquipmentDemolition Charges | Safe Code | Plasma Cutter | Fingerprint Cloner | Cutting Torch
Weapon LoadoutUnmarked Weapons
DisruptionDisrupt Weapons | Disrupt Armor | Disrupt Air Support
FinaleThe Cayo Perico Heist
Robbery Contracts Blips-GTAO-779-AutoShopPropertyBlips-GTAO-783-CarRobberyBoard
SetupImpounded Car
The Bank ContractThermal Charges | Signal Jammers | The Robberies
The Data ContractSafehouse Location | Defenses | The Robbery
The Superdollar DealTracking Device | Virus Software | The Robbery
The Prison ContractInside Man | Access Point | The Hit
The Agency DealEntry Point | Security Pass | The Raid
The E.C.U JobTrain Inventory | Schedule | The Robbery
The Lost ContractLab Locations | Transport Method | The Job
The Union Depository ContractElevator Key | Vault Code | The Robbery
VIP Contract Blips-GTAO-826-AgencyBlips-GTAO-521-Laptop
The Contract: Dr. Dre
On Course
SetupData Recovery
Nightlife LeakThe Nightclub | The Marina | Nightlife Leak
High Society LeakThe Country Club | Guest List | High Society Leak
South Central LeakDavis | The Ballas | South Central Leak
Studio Time | Don't Fuck With Dre
Security Contracts Blips-GTAO-826-AgencyBlips-GTAO-521-LaptopAsset Protection | Gang Termination | Rescue Operation | Liquidize Assets | Recover Valuables | Vehicle Recovery
Payphone Hits Blips-GTAO-817-Payphone-BlueThe Hitmen | The Popstar | The Tech Entrepreneur | The Trolls | The Judge | The Dealers | The CEO | The Cofounder
Short Trips Blips-GTAO-819-MusicStudioBlips-GTAO-496-ProductionWeed-GreenSeed Capital | Fire It Up | OG Kush
Operation Paper Trail Blips-GTAO-AgentULP-YellowULP - Intelligence | ULP - Counterintelligence | ULP - Extraction | ULP - Asset Seizure | ULP - Operation Paper Trail | ULP - Cleanup
First Dose Blips-GTAO-739-Ron-YellowBlips-GTAV-355-Devin-YellowWelcome to the Troupe | Designated Driver | Fatal Incursion | Uncontrolled Substance | Make War not Love | Off the Rails
Last Dose Blips-GTAV-355-Devin-YellowThis is an Intervention | Unusual Suspects | Friedmind | Checking In | BDKD
Fooligan JobsCrop Dustin' | Heavy Metal | Liquid Assets | Working Remotely | Write-Off
LSA Private Work Blips-GTAO-589-NHPVehicle1Blips-GTAO-606-NHPTurretConsole
Project OverthrowReporting for Duty | Falling In | On Parade | Breaking Ranks | Unconventional Warfare | Shock & Awe
LSA OperationsDirect Action | Surgical Strike | Whistleblower
Salvage Yard Robberies Blips-GTAO-SalvageYardBlips-GTAO-SalvageYardRobbery
The Cargo Ship Robbery
Scope OutDocks
Planning WorkSabotage And Disguise | Skylift | Disrupt Air Support
TasksBolt Cutters | Boat | Flares | Masks
FinaleThe Cargo Ship Robbery
The Duggan Robbery
Scope OutMaze Bank Arena
Planning WorkBypass Module | VIP Pass | Disrupt Armor
TasksLS Panic Trailer | LS Panic Outfits | Masks
FinaleThe Duggan Robbery
The Gangbanger Robbery
Scope OutMission Row Police Station
Planning WorkPolice Maverick | Tactical Gear | Disrupt Equipment
TasksStun Guns | Weapon Stash | Getaway Vehicle | Masks
FinaleThe Gangbanger Robbery
The Podium Robbery
Scope OutDiamond Casino
Planning WorkLSDS Disguises | Storage Key Card | Disrupt Personnel
TasksGas Masks | Rappel Equipment | Sabotage Casino | Masks
FinaleThe Podium Robbery
The McTony Robbery
Scope OutSubmarine
Planning WorkTony's Submersible | Sonar Equipment | Disrupt Weapons
TasksSecurity Outfits | Cutting Torch | Masks
FinaleThe McTony Robbery
The Cluckin' Bell Farm Raid Blips-GTAO-VincentEffenburger-Yellow
SetupSlush Fund | Breaking and Entering
PreparationConcealed Weapons | Hit and Run
DisruptionDisorganized Crime
FinaleScene of the Crime
Most Wanted Bounties Blips-GTAO-BailOfficeBlips-GTAO-521-LaptopMost Wanted - Garcia | Most Wanted - Lieberman | Most Wanted - O'Neil | Most Wanted - Song | Most Wanted - Thompson | Most Wanted - Whitney |
Freemode Missions [?]
Ammu-Nation Contract | Auto Shop Service | Clubhouse Bar Resupply | Custom Bike Shop Service | Dispatch Work | DJ Requests | Exotic Exports | Madrazo Hits | Nightclub Management | Pizza This... | Random Events | Stash Houses | Taxi Work | Tow Truck Service
SecuroServ/MCAcid Product (Acid Lab Setup | Steal Missions | Sell Missions) | Air Freight Cargo (Steal Missions | Sell Missions | Source Missions) | Bounties | Bunker Supplies (Steal Missions | Bunker Defend | Sell Missions | Research) | MC Business Supplies (Steal Missions | MC Product Defend | Sell Missions) | Nightclub Goods (Business Battles | Steal Missions | Nightclub/Nightclub Cargo Defend | Sell Missions) | Special Cargo (Steal Missions | Sell Missions | Warehouse Defend | Export Mixed Goods) | Vehicle Cargo (Steal Missions | Sell Missions)
Missions in GTA Online | Storyline missions | Side missions | Beta Missions
Missions marked with " † " were removed from later updates.

DLC Content Missions
Bottom Dollar Bounties | The Chop Shop | San Andreas Mercenaries | Los Santos Drug Wars | The Criminal Enterprises | The Contract | Los Santos Tuners | The Cayo Perico Heist | Los Santos Summer Special | The Diamond Casino Heist | The Diamond Casino & Resort | Arena War | After Hours | Southern San Andreas Super Sport Series | The Doomsday Heist | Smuggler's Run | Gunrunning | Cunning Stunts: Special Vehicle Circuit | Import/Export | Bikers | Cunning Stunts | Further Adventures in Finance and Felony | Lowriders: Custom Classics | Be My Valentine | January 2016 Update | Festive Surprise 2015 | Executives and Other Criminals | Halloween Surprise | Lowriders | Freemode Events Update | Ill-Gotten Gains Part 2 | Ill-Gotten Gains Part 1 | Heists | Festive Surprise | The Last Team Standing Update | The San Andreas Flight School Update | The Independence Day Special | The "I'm Not a Hipster" Update | The High Life Update | The Business Update | The Valentine's Day Massacre Special | Holiday Gifts | Beach Bum Update
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