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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V
This article or section refers to content that is no longer available in
Grand Theft Auto Online
GTAO-Logo


"You are the Moving Target. Deliver the vehicle."
―Mission description.

Moving Target was[1] a Freemode Event available in Grand Theft Auto Online as part of the Freemode Events Update.

Description

"The first player to enter a marked vehicle will become the Moving Target, tasked with safely delivering the vehicle to a designated location. While the marked vehicles will be durable, it’ll take some serious elusive finesse to survive other players’ attempts to destroy you before the drop point."
Rockstar Games Newswire.
Moving Target is a Freemode Event where the player must deliver a high priority vehicle to a drop-off point. It's similar in style to Hold the Wheel, as the player must fight to keep possession of the vehicle, however they must deliver it to a drop-off point to complete the mission.

When a Moving Target vehicle is marked on the map, players have 5 minutes (not displayed) to interact with the vehicle (merely nearing it and triggering the "Enter the vehicle" instruction) before it despawns and Moving Target is no longer available.

The available vehicles are the Valkyrie, Swift, Maverick, Frogger, Buzzard Attack Chopper, Lectro, Vindicator, Enduro, Zentorno, Insurgent Pick-Up, Technical, Guardian, Panto, Duke O'Death, and the Kuruma (Armored). One will be picked at random. Each have specific locations.

The Valkyrie, Buzzard Attack Chopper, Insurgent Pick-Up and Technical require both a pilot/driver and at least 1 other player in the gunner position. The event will be placed into a 1 minute countdown. In which time, if a gunner fails to enter the vehicle, the mission will proceed anyway, as the Moving Target can deliver the vehicle without one.

Once the vehicle is entered, all other players in the session are alerted and the vehicle's occupants are marked as the "Moving Target". They are instructed to take out the Moving Target and if possible, steal the vehicle and deliver it for themselves. The Moving Target is given a drop-off destination where they must deliver the vehicle in 10 minutes.

If a passenger is killed, the mission can still continue, however the player who died will be eliminated from the mode. On the other hand, if the driver of the vehicle is killed, the passenger of the vehicle is told to enter the driver position. This applies to the three gunner vehicles mentioned above, too.[citation/verification needed]

Players cannot enter the Moving Target vehicle if they are in Passive Mode[1].


This Freemode Event was one of three Freemode Events to be removed from Grand Theft Auto Online, removed as part of the After Hours update. The other two are Kill List Competitive and Dead Drop.[2]

Moving Target Locations

Moving Target Vehicle Locations

This section contains insufficient information and is considered as a Section stub. You can help the GTA Wiki by expanding it as much as you can.
Requiring improvement: Remaining locations

The type of vehicle depends on the location of the vehicle.

Technical
Panto
Duke O'Death
Enduro
Zentorno
Valkyrie
Maverick

Drop-Off Locations

Technical
Duke O'Death
Enduro
Zentorno
Maverick

Vehicle Modifications

A selection of each of the available vehicles can appear with different colors and modifications applied. Some of these vehicles cannot be recreated outside of this mission, as they have unique colors applied which cannot be applied in Los Santos Customs.

Zentorno

Zentorno (1)*[3]
File Color Set Window Tint? Livery? Mod Kit
1 27 21

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Chassis Chassis Sideblades Secondary Color
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Exhaust Hyper Exit Exhaust
Hood Street Stripe Hood
Skirts Street Skirt Secondary Color
Spoiler Street Spoiler Secondary Color
Wheels Wheels GT Chrome (High End)
Rear Wheels
Tires
Zentorno (2) [4]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Mod Category Sub-Category
Mod
Exhaust Twin Bore Exhaust
Skirts Street Skirt Carbon
Spoiler Racing Spoiler
Wheels Wheels Carbon Cheetah R (High End)
Rear Wheels
Tires
Zentorno (3)* [5]
File Color Set Window Tint? Livery? Mod Kit
1 57 21

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Chassis Chassis Sideblades Secondary Color
Tanks
Headlight Trim
Foglights
Roof Scoops
Doors
Roll-Cage
Exhaust Hyper Exit Exhaust
Hood Street Stripe Hood
Spoiler Cruise Spoiler Carbon
Wheels Wheels Supa Gee (High End)
Rear Wheels
Tires


Kuruma (Armored)

Kuruma (Armored) (1)*[6]
File Color Set Window Tint? Livery? Mod Kit
1 33 0

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Slick Skirt
Suspension Competition Suspension
Wheels Wheels S Racer (Sport)
Rear Wheels
Tires
Kuruma (Armored) (2)[7]
File Color Set Window Tint? Livery? Mod Kit
1 83 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Street Skirt
Spoiler Carbon Wing
Wheels Wheels Endo v.1 (Sport)
Rear Wheels
Tires

Guardian

Guardian (1)*[8]
File Color Set Window Tint? Livery? Mod Kit
1 75 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Chrome Pipes
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Inferno (Sport)
Rear Wheels
Tires
Guardian (2)[9]
File Color Set Window Tint? Livery? Mod Kit
1 55 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Chrome Pipes
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Ice Kid (Sports)
Rear Wheels
Tires
Guardian (3)[10]
File Color Set Window Tint? Livery? Mod Kit
Random (Default Traffic Colors):
1 12 12 13 0
No No
Mod Category Sub-Category
Mod
Wheels Wheels GT One (Sport)
Rear Wheels
Tires

Panto

Panto (1)[11]
File Color Set Window Tint? Livery? Mod Kit
1 30 30

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Brakes Race Brakes
Bumpers Front Bumper Carbon Front Splitter
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Side Mounted Carbon Can
Grille Enforcer Pushbar
Skirts Carbon Skirts
Spoiler Drift Wing
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Fujiwara (Tuner)
Rear Wheels
Tires
Panto (2)*[12]
File Color Set Window Tint? Livery? Mod Kit
1 88 24

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Brakes Race Brakes
Bumpers Front Bumper Stickerbomb Front Bumper
Rear Bumper Stickerbomb Rear Bumper
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Titanium Tuner Exhaust
Grille Stickerbomb Bullbars
Skirts Stickerbomb Skirts
Spoiler Roof Rack o' Crap
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Fujiwara (Tuner)
Rear Wheels
Tires
Panto (3)[13]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Brakes Race Brakes
Bumpers Front Bumper Carbon Front Splitter
Rear Bumper Carbon Rear Bumper
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Shakotan Exhaust
Grille Enforcer Pushbar
Skirts Carbon Skirts
Spoiler Carbon Wing
Suspension Race Suspension
Transmission Race Transmission
Wheels Wheels Endo v.1 (Tuner)
Rear Wheels
Tires

Insurgent Pick-Up

Insurgent Pick-Up (1)**[14]
File Color Set Window Tint? Livery? Mod Kit
Random (Default Traffic Colors):
COLOR SET 1
1 13 13 18 13

COLOR SET 2
1 152 152 18 152

COLOR SET 3
1 153 153 18 153

COLOR SET 4
1 154 154 18 154

COLOR SET 5
1 133 133 18 133

No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Obey RS (SUV)
Rear Wheels
Tires
Insurgent Pick-Up (2)**[15]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Iced Out (SUV)
Rear Wheels
Tires
Insurgent Pick-Up (3)**[16]
File Color Set Window Tint? Livery? Mod Kit
1 126 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Bippu (SUV)
Rear Wheels
Tires

Technical

Technical (1)**[17]
File Color Set Window Tint? Livery? Mod Kit
1 132 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Dune Basher (Offroad)
Rear Wheels
Tires
Technical (2)**[18]
File Color Set Window Tint? Livery? Mod Kit
1 73 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Raider (Offroad)
Rear Wheels
Tires
Technical (3)**[19]
File Color Set Window Tint? Livery? Mod Kit
1 132 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No The Technical can only be converted into an Technical Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Technical in regular gameplay.
Mod Category Sub-Category
Mod
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Suspension Competition Suspension
Wheels Wheels Mill Spec Steelie (Offroad)
Rear Wheels
Tires

Enduro

Enduro (1)[20]
File Color Set Window Tint? Livery? Mod Kit
1 42 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Enduro (2)[21]
File Color Set Window Tint? Livery? Mod Kit
1 92 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Wheels Wheels Racer
Rear Wheels Stilleto
Tires
Enduro (3)[22]
File Color Set Window Tint? Livery? Mod Kit
1 111 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 4
Exhaust Dual Titanium Exhaust
Transmission Race Transmission
Wheels Wheels Triple Threat
Rear Wheels Triple Threat
Tires

Lectro

Lectro (1)[23]
File Color Set Window Tint? Livery? Mod Kit
1 36 36

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Wheels Wheels Stilleto
Rear Wheels Stilleto
Tires
Lectro (2)[24]
File Color Set Window Tint? Livery? Mod Kit
1 111 28

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Wheels Wheels Trident
Rear Wheels Wires
Tires
Lectro (3)[25]
File Color Set Window Tint? Livery? Mod Kit
1 0 0 0 0
No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 100%
Wheels Wheels Overlord
Rear Wheels Overlord
Tires

Vindicator

Vindicator (1)[26]
File Color Set Window Tint? Livery? Mod Kit
1 55 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Trident
Rear Wheels
Tires
Vindicator (2)[27]
File Color Set Window Tint? Livery? Mod Kit
1 41 41

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Stilleto
Rear Wheels
Tires
Vindicator (3)[28]
File Color Set Window Tint? Livery? Mod Kit
1 55 0

Vehicle's pearlescent and wheel colors are randomly picked from the bike's regular traffic color sets.

No No
Mod Category Sub-Category
Mod
Armor Armor Upgrade 60%
Brakes Race Brakes
Engine Engine Block
Air Filters
Cam Cover
Strut Brace
Engine Tunes EMS Upgrade, Level 3
Transmission Race Transmission
Wheels Wheels Solidus
Rear Wheels Solidus
Tires



Sets marked * indicate a color from this set is not available in Los Santos Customs or any other mod shop.
Sets marked ** indicates this vehicle cannot be modified in any mod shop in regular gameplay.

Instructional Messages

A Moving Target Blips-GTAO-MovingTarget vehicle is available. Take it to its destination for $10,000 and RP.
Get on the vehicle Blips-GTAO-MovingTarget to start Moving Target.
Enter the vehicle Blips-GTAO-MovingTarget to start Moving Target.
You cannot enter the Moving Target vehicle in Passive Mode.
You have been moved off the event because you have Passive Mode enabled.
The pilot is currently waiting for a gunner. Enter the gunner position and help them deliver the [vehicle] as another Moving Target.
The driver is currently waiting for a gunner. Enter the gunner position and help them deliver the [vehicle] as another Moving Target.
This vehicle requires a driver and a gunner. Please wait for a gunner or until the countdown expires.
This vehicle requires a driver and a gunner. Enter the driver seat and wait for a gunner, or wait for a driver to arrive.
You are the Moving Target. Other players will be rewarded for killing you while you are delivering the [vehicle].
You are a Moving Target. Other players will be rewarded for killing you while you are delivering the [vehicle].
You are unable to leave this vehicle as you are the Moving Target.
You were killed trying to deliver the [vehicle]. You are unable to re-enter the vehicle as you are no longer a Moving Target.
The driver has abandoned the event. Enter the driver seat and deliver the vehicle.
The driver has been killed. Enter the driver seat and deliver the vehicle.
You have abandoned the [vehicle]. You are unable to re-enter the vehicle as you are no longer a Moving Target.
[Player] is the Moving Target. Eliminate them to earn $20,000 and RP.

Soundtrack

Unlike many other Freemode Events, no soundtrack plays during Moving Target, regardless of the player's role in the mission. This is also the case with Hot Property, Dead Drop and Criminal Damage.

Gallery

Trivia

  • In the Freemode Events Update trailer, an Insurgent Pick-Up appears with regular wheels.[29] Given that the truck was Matte Desert Tan (154) in color, the truck in the game would appear with Iced Out SUV wheels. This suggests the Insurgent Pick-Up's wheel and color modifications during this mission were added later on, before the update was released.
    • An Insurgent Pick-Up later appears in a pre-release screenshot. The Insurgent Pick-Up in the screenshot matches one of the possible variations that can appear in Moving Target, with a Worn Taxi Yellow primary colour and Bippu SUV wheels.

References

  1. HTV_HELP0 = You cannot enter the Moving Target vehicle in Passive Mode.
  2. https://support.rockstargames.com/hc/en-us/articles/360001774587
  3. Zentorno case 1.
    case joaat("zentorno"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 5, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 7, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 8, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 27, 21);
    }
    
  4. Zentorno case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 6, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 18, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  5. Zentorno case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 5, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 7, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 4, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 57, 21);
    }
    
  6. Kuruma (Armored) case 1.
    case joaat("kuruma2"):
    if (iVar0 == 0)
    {
    }
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 5, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 15, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 33, 0);
    }
    
  7. Kuruma (Armored) case 2.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 10, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 83, 12);
    }
    
  8. Guardian case 1.
    case joaat("guardian"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 0, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 75, 12);
    }
    
  9. Guardian case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 19, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 12);
    }
    
  10. Guardian case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 11, false);
    }
    
  11. Panto case 1.
    case joaat("panto"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 20, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 30, 30);
    }
    
  12. Panto case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 2, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 20, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 88, 24);
    }
    
  13. Panto case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 2, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 6, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 13, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  14. Insurgent Pick-Up case 1.
    case joaat("insurgent"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 11, false);
    }
    
  15. Insurgent Pick-Up case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  16. Insurgent Pick-Up case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 3, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 126, 12);
    }
    
  17. Technical case 1.
    case joaat("technical"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 6, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 132, 12);
    }
    
  18. Technical case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 0, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 73, 12);
    }
    
  19. Technical case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 9, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 132, 12);
    }
    
  20. Enduro case 1.
    case joaat("enduro"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 42, 0);
    }
    
  21. Enduro case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 0, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 92, 0);
    }
    
  22. Enduro case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 6, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 6, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 111, 0);
    }
    
  23. Lectro case 1.
    case joaat("lectro"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 36, 36);
    }
    
  24. Lectro case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 5, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 8, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 111, 28);
    }
    
  25. Lectro case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 4, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 4, false);
    vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0);
    vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0);
    }
    
  26. Vindicator case 1.
    case joaat("vindicator"):
    if (iVar0 == 0)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 5, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 0);
    }
    
  27. Vindicator case 2.
    else if (iVar0 == 1)
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 41, 41);
    }
    
  28. Vindicator case 3.
    else
    {
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 12, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 13, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 16, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 10, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 24, 10, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 55, 0);
    }
    
  29. MovingTarget-GTAO-InsurgentPickUpTrailer

    An Insurgent Pick-Up as the Moving Target vehicle, as seen during the Freemode Events Update trailer. Notice the stock wheels.

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