|This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.|
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
While being in Free Mode, in order to start a MC, the player needs to purchase a Clubhouse property in the Maze Bank Foreclosures website. After buying a Clubhouse, the player can now become the president of their own MC at anytime using the Interaction Menu. Being a member of a Motorcycle Club works in a similar way to the Organizations system, Club Work and Challenges can be started via the Interaction Menu. The Menu also allows the players belonging to a MC to use abilities that are unique for each rank.
A Motorcycle Club can only have a maximum of 8 members, including the president. Each player that joins to the MC will start as a prospect, this can be altered in the Interaction Menu; each role can start their own challenges and use their own abilities, as indicated below. The president can recruit other players via the Interaction Menu, offering to nearby, looking for MC, friends, crew members and rival MC players.
The Motorcycle Club president can also purchase different types of warehouses via The Open Road Network that can be used to generate an income for the Club. The president can only buy one type of warehouse at a time, meaning that the president can buy up to 5 warehouses, each one of them being a different type: Document Forgery, Weed Farm, Counterfeit Cash, Methamphetamine and Cocaine.
- Deathmatch - The MC challenges another MC or Organization to a team deathmatch.
- Joust - The MC challenges another MC to a motorcycle deathmatch.
- Stand Your Ground - the MC protects an area from other players in the session.
- Sell Product - The MC sells product from their business by transporting it to various places on the map. If a member carrying product is killed, their product is lost.
- Caged In - similar to Penned In, but can only participate on a motorcycle.
As part of the Gunrunning update, Motorcycle Clubs (as well as Organizations) are now able to source Supplies, where they steal weaponry and equipment and store them in a Bunker facility, and sell the produced weaponry on to buyers through Disruption Logistics. The concept is once again similar to the Further Adventures in Finance and Felony's Special Cargo, as well as Import/Export's Vehicle Cargo, wherein the supplies act as the main source of profit once sold on, the Bunker features a section that acts as the storage unit, and the computer in the Bunker itself acts as the method of source missions.
Mobile Operations are also able to be performed. The Mobile Operations Center is required in order to start these missions. The trailer center has on-board a computer where the missions can be started. These missions feature the update's Weaponized Vehicles, which are only discounted for the Host if the missions are passed successfully. These missions can be replayed at any time through the Mobile Operations Center's touch-screen terminal.
As part of the Smuggler's Run update, Motorcycle Clubs (as well as Organizations) can purchase a Hangar and source Air Freight Cargo to steal and sell, acting as an air-business equivalent to Special Cargo added in the Further Adventures in Finance and Felony update. Completing Air Freight Cargo Steal Missions unlocks vehicles added in the same update at discounted prices. The player requires a hangar to store these aircraft in regardless of what price they purchase them at.
The Doomsday Heist
As part of the Doomsday Heist update, Motorcycle Clubs (as well as Organizations) can purchase a Facility and conduct a new three-act heist, The Doomsday Heist. Structured similarly to the Heists added in the Heists Update, these heists can only be started as a Heist Leader if the player owns a facility, although any player is free to join them as Heist Crew/Members.
As part of the After Hours update, Motorcycle Clubs (as well as Organizations) can purchase a Nightclub alongside Tony Prince, English Dave and Lazlow to set it up and convert it to one of the hottest spots in the city. The MC President will have to set the business up, obtaining the equipment and getting a DJ.
Also, the players will be able to hire technicians for the Nightclub Underground Warehouse, which will be able to store Goods accrued and stolen from Business Battles, and then selling the Goods for profit.
After purchasing a Clubhouse, Malc will contact the Motorcycle Club offering different jobs for that can be done in order to obtain cash and RP rewards. Other players in the session can interfere in the MC's operation.
Contracts will be available in random groups of three at a time on the noticeboard in the Clubhouse and these can only be started from in the Clubhouse, some of them require more than one member in the Motorcycle Club:
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- By The Pound
- "WANTED: Courier service for controlled substances. Must have healthy disregard for State law. Payment on receipt if said substances."
- Meet another gang to get the product, defend from the police raid and deliver to the buyer.
- Reward: $ 25 500 (If two bags were delivered successfully)
- "WANTED: Stick up crew with safe cracking experience to go after dirty money. Cut distributed on delivery of cash. Be prepared for heavy resistance."
- The MC cracks a defended safe and transports its money to a drop-off location. Can range between 1-4 bags depending on the number of the motorcycle club members.
- Fragile Goods
- "WANTED: Wrecking crew to take out product distribution network. Product being moved in vans so own transport a must. Cash on completion of task."
- The vans must be destroyed before the timer expires and ranges between 4-8 Vehicles depending on the number of members.
- Reward: $12,500 - $34,000
- Guns for Hire
- "WANTED: Security detail for miscreants really in need of some security. Cash reward to get them where they going."
- The MC transports two vehicles of allies to a location on the map, then defends them from NPC bikers.
- "WANTED: Crew to bust up a major arms deal and bring the shipment to a buyer. Not for the faint of heart. Cash on delivery."
- The MC disrupts a weapon deal, steals the weapons and delivers it to a drop-off location.
- "WANTED: Freedom fighters to liberate prisoners of the State. Will pay if convicts are delivered to safe locations. Not pro bono work."
- The MC steals the Prison Bus and transports a prisoner to a dropoff point.
- Reward: $22 500
- Nine Tenths of the Law
- "WANTED: Motorcycles belonging to a different party. We'll tell you who, where, and how, you go get em. Cash on delivery."
- The MC steals some motorcycles and delivers them to a dropoff location. Ranges between 2-4 based on the number of members.
- "WANTED: Fast, reliable, and heavily armed motorcycle taxi service. Working for tips so it's essential clients are delivered at destinations."
- The MC must deliver contacts on the motorcycle to their dropoff point. Contacts will spawn between 4-8 depending on the number of members.
- "WANTED: Rescue operation for some fool who's got himself in trouble. Payment when he walks to freedom."
- Reward: $23 000
- "WANTED: Arsonists or people generally willing to destroy shit. Warehouse experience a plus as you'll be torching crates. Client takes no responsibility for injuries suffered."
- The MC travels to a location to destroy 10 crates of munitions.
- Weapon of Choice
- "WANTED: Meticulous hit squad. Target and tool will be specified. Reward on completion in parameters. Only the anal need apply."
- Reward: $18,000 - $21,000
- Criminal Mischief - Members compete to hit the most vehicles with biker melee within 10 minutes, with bonus points rewarded for higher-end vehicles. After a short while, a specially marked vehicle appears on the map - the first member to hit it gains bonus points. Initiated by the President.
- Search and Destroy - Members compete to kill the most targets identified by photos sent to their phone. Bonus points are awarded for killing targets with headshots or melee weapons from a bike, and points are deducted for killing civilians. Initiated by the President.
- Wheelie Rider - Members compete to perform the longest wheelie within 5 minutes. Initiated by the President.
- Hit & Ride - Members compete to drive-by-motorcycle kill as many randomly spawned gang members within 10 minutes. Double points are rewarded for kills done by biker melee, no points rewarded for collision kills and points are deducted for killing civilians. Initiated by the Vice President.
- Rippin' It Up - Members compete to cause the most property damage within 5 minutes while on motorcycles. Functions similar to Criminal Damage. Initiated by the Enforcer.
- On The Run - Members compete to survive a 5-star wanted level the longest on motorcycles. Initiated by the Sergeant-at-Arms.
- Race to Point: Members race to the clubhouse or a random location. Initiated by the Road Captain. Reward: $10,000.
MC Ranks and Abilities
Available to all members
- Return Personal Vehicle to Garage: Return the player's personal vehicle to garage.
- Call Motorcycle: Summon one of the player's bikes. If close to your personal vehicle, Return Personal Vehicle to Garage will show instead.
- Lead Formation: Club members ride close behind the leader to attain increased health/armor regeneration and a slipstream speed boost. A maximum of one formation leader can be active at once.
- Finding prospects: Recruit a player for the MC.
- Mark to death: Dismissing a member and giving the MC the order to kill him.
- MC Style: Choosing the clothing style of every member.
- Target Rival: Mark any player as a target.
- Drop Bull Shark Testosterone - $1,000
- Lead Formation: see President.
- Request Vehicle: At a cost of $1,000, call in a Slamvan with bullet-proof tires and a bullet-resistant windshield, Dubsta, BF Injection, Moonbeam or an unarmed Buzzard + a free Havok if the player owns one.
- Drop Molotov - $200
- Drop Ammo - $1,000
- Request Hit: Sends a hit squad to attack a player.
- Drop Armor - $1,000