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Revision as of 11:48, 29 August 2014 by Comix77(talk | contribs)(That still needs to be verified. Sometimes the payout seems to decrease after the first playthrough, no matter the time it took to complete.)
The following content may be incomplete and/or not verified.
This page lists all of the main missions in Grand Theft Auto Online, referred to in-game as "Contact Missions".
Many missions are available simultaneously from multiple characters, so this list does not reflect any required chronological order of completion. New missions open up as the playerranks up, and an NPC's text message will invite the player to an available mission sometime after they've unlocked it. Completing missions rewards the player with job points (JP), money ($), and reputation (RP).
Missions can be replayed freely. To replay a specific mission, the player can either wait for its text message, call the NPC who offers the mission and select "Request Job", or select the mission directly from the pause menu. In any case, the player can only personally start missions for which they've reached the appropriate rank. However, the player can be invited to missions that they can't start themselves by higher ranking players who have unlocked those missions. If the player attempts to accept a mission invitation while holding a wanted level, they will be asked to remove it for a small fee ($200 per wanted star) before being allowed to join.
Mission payouts have several determining factors. Completion on Normal difficulty earns a 25% RP and cash bonus for all participants. Completion on Hard difficulty earns a 50% RP and cash bonus for all participants. Completion by at least two players in the same crew rewards a 20% RP bonus to each of those participating crew mates. Completion by at least two players on each other's friends lists rewards a 10% RP bonus to each of those participating friends. Completion by at least two players in general, or a full lobby, also rewards an RP bonus to all participants. Completion with the mission session's targeting mode set to "Free Aim" earns a 25% RP and cash bonus for all participants. Completing a mission with multiple people will earn the player bonus cash. If two players are in the misson, they will each earn 10% more cash, three players will net 20% more, and four players will net 30% more (not additive). Mission payouts scale with time, so the longer a mission takes, the more money can be earned. If the player has built up their mental statestatistic, spending time completing missions will help to reduce it.
RP and cash bonus for completing a mission with the mission session's targeting mode set to "Free Aim" was added in Title Update 1.07.
The ability to start a contact mission from the Start menu was added in Title Update 1.10.
The ability to reduce the player's mental state by spending time in missions was added in Title Update 1.13.
The ability to earn more cash by simply completing a mission with more players was added in Title Update 1.16. The update also severely reduced the base income from most contact missions. However, mission payouts were set to increase relative to the time the player(s) take to complete the mission, and some missions' maximum payouts were increased as a result.