Template:Infobox weapons
The Minigun is a recurring heavy weapon in the Grand Theft Auto franchise, based on various US minigun models, appearing in various forms since its introduction. In Grand Theft Auto V, it is manufactured by Coil[1]
Design
3D Universe
The Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas renditions are based on a man-portable version of the M134 Minigun, whereas the Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories versions are based on the M197 tri-barreled Gatling or the GAU-19 heavy machine gun.
Grand Theft Auto IV
Although the Minigun is not available for use in Grand Theft Auto IV and its episodes, it is still featured, albeit limited, as a vehicle-mounted weapon for the Annihilator attack helicopter. [2]
Grand Theft Auto: Chinatown Wars
Based on the HUD icon, the Minigun has a more simplistic design, having a traditional firing mechanism and a green color with a star on the side ammo container.
Grand Theft Auto V
The minigun returns in Grand Theft Auto V. The minigun is coloured grey and appears to be of a smaller model compared to previous games, and appears to have a trigger group somewhat similar to the KAC ChainSAW.
As of the Further Adventures in Finance and Felony update, a rare Golden Minigun inside a Weapons & Ammo crate can be purchased through the SecuroServ network for $23,000. It is apparently made of 24 karat gold and cannot be used as a conventional weapon. It can be sold for $115,000. Interestingly, Brucie Kibbutz appears to be the buyer, as the company interested in purchasing the item is called 'BK Exec Lifestyle Ltd'.
Performance
3D Universe
The Minigun has an incredible rate of fire and can annihilate most vehicles in almost less than a second around a certain radius. In Grand Theft Auto: Vice City, the minigun mows down targets level with the player; however, it is impossible to aim manually. Instead, it shoots upwards automatically towards helicopters, for example, similar to the Rhino. In GTA San Andreas, thanks to the new aiming system, it is possible to aim the minigun in any direction, making shooting higher targets much easier, but also dangerous if the target aircraft may explode and fall on the player. It is almost 100% accurate as there is no recoil, but it cannot lock on to a target which is not much of a problem due to the very high power of each individual round and the amount of ammo it carries. In Grand Theft Auto: San Andreas, a mounted Minigun is used in several missions with unlimited ammunition. These missions include Air Raid, The Da Nang Thang, and Up, Up and Away!.
In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the player can both lock onto a target and shoot manually with the minigun.
3D Universe Overview
Damage | Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed |
---|---|---|---|---|---|
140 (GTA Vice City & GTA San Andreas) | 1 (GTA Vice City) | 75 / 246 (GTA Vice City) | 500 (GTA Vice City) | N/A | 350 (GTA Vice City) |
N/A | N/A | Cannot be determined | 500-round belt | N/A | N/A |
Grand Theft Auto: Chinatown Wars
The Minigun is powerful enough to split a person in half if shot at a pedestrian. It can also damage unarmored vehicle in matter of seconds, being one of the most destructive weapons to take out multiple enemies.
Grand Theft Auto V
Unlike in the previous games, the Minigun does not reload, but instead the belt size depends on the "maximum ammunition" of the weapon, which can be increased to up to 9,999 rounds when the shooting skill of the playable character is at its maximum. Furthermore, its rate of fire is increased to 3,000 rounds per minute (twice as the one in the 3D Universe games).
Compared to its 3D universe iteration, it is significantly less powerful, dealing only half of the damage of the 3D Universe minigun per shot. However, considering its very high fire rate, it deals tremendous damage per second. It will not directly kill NPCs with one shot, but will kill them very quickly. Against vehicles, continuous fire will quickly set the engine on fire and destroy it, instead of almost directly exploding them like in the 3D Universe. Lacking automatic aiming and cover, the minigun is not suited for fighting enemies on foot, but has great results against helicopters, planes, motor vehicles and multiple enemies.
GTA V Overview
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
15 (24) 22.5 |
0.02 | 120 / 394 | 15000 | N/A | N/A |
N/A | 2000 - 6000 RPM | N/A | N/A | N/A | N/A |
N/A | 3000 RPM | N/A | 595 - 9999 rounds | N/A | N/A |
Damage | 30% 30% | ||||
Fire Rate/Speed | 100% 100% | ||||
Accuracy | 40% 40% | ||||
Range | 55% 55% | ||||
Clip Size | 90% 90% |
Customizations
Grand Theft Auto V
Template:Sectstub
Rounds & magazine | GTA V | GTA Online (Unlock) |
---|---|---|
Rounds (100/150) | $50 | $100 |
Tints | ||
Black | Default | Default |
Army | $100 | |
Green (Collector's and Enhanced Edition) | ||
Orange (Collector's and Enhanced Edition) | ||
LSPD | $600 | |
Pink (Collector's and Enhanced Edition) | $7,500 | |
Gold (Collector's and Enhanced Edition) | $10,000 | |
Platinum (Collector's and Enhanced Edition) | $12,500 |
Image Gallery
In-game model
HUD icon
Locations
Grand Theft Auto: Vice City
- Little Haiti - On the top floor of the remains of the drug processing plant west of the Little Haiti Well Stacked Pizza Co. after completion of Trojan Voodoo.
- Little Haiti - Available to buy from Phil Cassidy's Place after completion of Boomshine Saigon ($10,000).
- Ocean Beach - Spawns inside the Ocean View Hotel after collecting 60 Hidden Packages.
- Downtown - Spawns on the roof of the Hyman Condo after collecting 60 Hidden Packages.
- Starfish Island - Spawns outside the Vercetti Estate after collecting 60 Hidden Packages.
Grand Theft Auto: San Andreas
- Kincaid Bridge - On top of the southern arch of the bridge. It's not accessible until the desert and Las Venturas are unlocked, because an invisible wall is blocking the player to get the weapon. To reach the top of the arch, the player will need a jetpack, parachute or helicopter, or can also drive a Brown Streak below the arch and use the train as a platform.
- Roca Escalante - On the bottom-most level of an underground parking lot, in front of an elevator. Caution must be exercised when approaching the parkade as the previously empty structure will usually suddenly spawn a large number of vehicles when entered.
- Rockshore East - On top of some scaffolding in the building site, requires climbing and jumping skills or a jetpack.
- Tierra Robada - Inside Mike Toreno's ranch after completing Vertical Bird.
- Area 69 - Inside the base in a control room, in the second room after entering the underground. The room is accessible during the mission "Black Project", though it is possible to enter outside the mission using glitches (doing so will give the player a 5 star wanted level).
- In addition, Carl uses mounted miniguns in the missions Air Raid, Da Nang Thang, and Up, Up and Away!, though only briefly in Da Nang Thang. If Carl is equipped with his own minigun he can use it in lieu of the mounted one in Up, Up and Away!
Grand Theft Auto: Liberty City Stories
- Bedford Point, Staunton Island - Can be bought at Phil Cassidy's Fully Cocked Gun Shop upon completing the mission More Deadly Than the Male. ($10,000)
- Obtainable via Slash TV side-mission.
Grand Theft Auto: Vice City Stories
- Vice Point - Can be bought from the Ammu-Nation shop after completing the storyline mission, Farewell to Arms for $15,000 but the price decreases to $11,500 if the player completes Phil's Shooting Range challenge.
Grand Theft Auto: Chinatown Wars
- Available in Ammu-Nation after the mission Wi-Find is completed and the Fully-Crocked Upgrade is purchase.
Grand Theft Auto V
- Trevor will automatically be given one for the mission The Paleto Score, and it will remain in his inventory afterwards.
- Can be purchased at Ammu-Nation after completing the mission The Paleto Score, for $15,000.
- Spawn in a room on the top floor of the Fort Zancudo control tower. If picked up, another should spawn after 30 seconds. Sometimes, there will be a soldier sat on a chair in the room, that will engage the player upon entering. Obtaining the Minigun is extremely risky due to large presence of soldiers and Rhino tanks, unless Invincibility cheat is in use.
Grand Theft Auto Online
- Can be purchased at Ammu-Nation after reaching Rank 120 for $47,000.
- Commonly found during Crate Drops.
- Spawns as a pickup during survival at waves 7+. If one is picked up by a player who has not yet reached rank 120, it will remain in their inventory when returning to a Free Mode session after finishing the survival, but will disappear if the player joins a new session or starts any activity.
- Will be carried by opponents in Gang Attacks if a player over Rank 120 is participating in the attack. Can be picked up by lower ranked players following the same rules as the survival weapons.
- Given to the player that requested a Ballistic Equipment. It has unlimited ammo and will hold on to it unless the player is killed or removes the armor.
Trivia
General
- It is to note that real miniguns are only designed to be mounted weapons. A modified man-portable version would be extremely impractical, and highly encumbering to be carried in a gunfight like a traditional firearm. The M134 weighs 85 pounds (39 kilograms) by itself, not counting the immense amount of ammunition it requires (~65 pounds (29kg) for just 20 seconds' worth of firing). Moreover, the electric drive motor requires an external power source.
- The XM214 Microgun was an attempt at a man portable rotary cannon, designed in 1966, by General Electric. It weighed 25 pounds (11 kilograms), and had a rate of fire between 6,000-10,000 RPM. Despite being much more portable than other models, it was still designed with an external power source, and was intended to be fired in a mounted position. The weapon was ultimately rejected by the US Military, but a successor, the XM556 Microgun, is currently in development. This variant is scaled down further, weighing only about 16 pounds (7 kilograms), and has a rate of fire between 2000-6000 RPM.
3D Universe
- In the files of GTA Vice City and GTA San Andreas, there is a minigun named "minigun2". This is the part of the minigun that is spinning when being fired.
- In the remastered version of GTA San Andreas, due to all the non-scope weapons automatically locking onto enemies simply by tapping the fire button, this makes the Minigun have a far more devastating effect, being able to mow down a large crowd of enemies or vehicles in only a second. This makes the Minigun an ideal weapon for gang wars.
- Note that this only works on the remastered version for Xbox 360 and PS3; in the mobile version, the Minigun does not lock onto opponents.
Glitches
Grand Theft Auto: San Andreas
- It is possible to acquire a minigun with 30k ammo in the mission Up Up and Away by taking a Jetpack to the mounted minigun and equipping a sniper rifle, then the player has to leave the jetpack while in the marker, and quickly aim the sniper rifle. If done right, the player will be on tne mounted mnigun with the sniper rifle. The player has to exit the mounted minigun, and he will see that he has a seemingly infinite minigun. Do note that using the mounted minigun again will cause the player's minigun to disappear.
- It is possible to acquire a minigun with 99.999 ammo by finishing Air Raid with onMission=$0. This can be done by having a phone call in memory, and letting it ring during the black fade when starting Blood Bowl. Once the player hears the phone, they have to start holding the "action" key, TAB by default. The player can release it now, and once the timer of Bloodbowl is running out, the player has to start holding TAB again. Once the mission has failed, the player should hear the phone ring for a second and it will stop ringing. Now the player has to continue holding TAB untill they start Air Raid and skips the cutscene. If any mission markers appear, the player has succesfully started Air Raid with onMission=$0. The player can decide to kill Zero to fail the mission, or just pass it. Once the player spawns outside Zero's shop, they will have a minigun with 99.999 ammo, if they have not shot a single bullet yet.
- Killing a motorbike rider with the minigun and then quickly entering the vehicle makes the Minigun usable on bikes for drive-by shooting, although this is only possible with the drive by cheat, allowing the player shoot in all directions while driving, like in the HD Universe. This also works with several other guns, but not all of them. Those several guns can also all be used in cars, as well as bikes, unlike the minigun. Confirmed on PS2.
- The glitch also makes the player's companion (Grove Street Gang Member or random ped, using cheats) stretch their arm out and grab the left handlebar, if the player is using a motorbike. This is most common on the PCJ-600 and other bikes.
Grand Theft Auto: Liberty City Stories
- There is a glitch that allow Toni to max out Minigun ammo for free. First, obtain one via Slash TV (or buy one from Phil's Fully Cocked Gun Shop). Next, go to Shoreside Vale, equip the Minigun then trigger the AWOL Angel side-mission. Fail the mission by shooting the driver, and Toni will gain 100 rounds for the Minigun. Repeat this process and the ammo gained doubles for each subsequent failure (200, 400, 800...) until the ammo is maxed out.
See Also
Vehicles with mounted miniguns in Grand Theft Auto V and Grand Theft Auto Online.
- Turreted Limo (Executives and Other Criminals update)
- Buzzard Attack Chopper
- Valkyrie (Heists Update)
- Valkyrie MOD.0 (Executives and Other Criminals update)
- Annihilator
- Savage (Heists Update)
References
- ↑ Model viewer screenshot
In-game screenshot - ↑ WeaponInfo.xml - GTA IV
<weapon type="MINIGUN"> <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36"> <damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/> <physics force="500.0"/> <reload time="3000" fasttime="3000" crouchtime="3000"/> <aiming accuracy="1.0"> <offset x="0.0" y="1.0" z="0.0"/> <crouchedoffset x="0.0" y="1.0" z="0.0"/> </aiming> <pickup regentime="0" ammoonstreet="500"/> <controller> <rumble duration="60" intensity="0.3"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_FREE_AIM</flag> <flag>HEAVY</flag> </flags> </data> <assets> <effects> <muzzle fx="muz_minigun"/> </effects> </assets> </weapon>