The building is located on the corner of Albany Avenue and Pyrite Street in Middle Park East. The building itself is a 7 story apartment with a rooftop lookout area with large glass windows. It looks out onto the Humboldt River towards Dukes. Beneath the building is Union Drive East which runs along the waterfront. The Algonquin Bridge is a key landmark visible from the apartment, as well as the accompanying island, Colony Island.
The safehouse is very modern and lavishly furnished, including a bedroom with a king-sized bed and a cow-skin carpet, a (non-functioning) wine cellar in the back, a kitchen with a small island, several Krapea armchairs and a leather sofa in front of a Panoramic flat-screen TV, a radio (which is tuned to Electro-Choc) and a laptop which can be used to access the internet. There is an inaccessible door like the other safehouses, which likely leads to the bathroom. The ceiling, walls, and windows show evidence that the safehouse may possibly be an industrial loft. Like the other safehouses, there is a two-car parking space outside. The safehouse sits a block away from the nearest subway station, Quartz East LTA on Quartz Street-Albany Avenue.
Middle Park East Safehouse appears to be based on 1125 Lexington Avenue "St. George" apartments in Upper East Side, Manhattan, New York City, albeit lacking the fire escapes and store-front awning, and essentially mirroring the layout.
Middle Park East Safehouse is the third or fourth Safehouse acquirable by Niko Bellic, dependent on whether the player chooses to use Playboy's Penthouse during The Holland Play. The Middle Park East Safehouse is unlocked after the mission Hostile Negotiation, bought by Roman Bellic after receiving the insurance money from his old cab depot, which was burned down in an arson attack. The safehouse is a huge improvement over the South Bohan Safehouse, and remains superior to the next safehouse.
- A Rockstar logo can be seen on the couch.[ ]
- The safehouse is the best opportunity for the player to earn the "One Man Army" achievement/trophy as the police will not follow the player up to the lift of the safehouse.