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Combines compact design with a high rate of fire at approximately 700-900 rounds per minute.
Grand Theft Auto V description on Ammu-Nation and Social Club.

The Micro SMG is a submachine gun featured in every game in the series since Grand Theft Auto III. It is known simply as the Uzi in GTA III; in Grand Theft Auto: Vice City it is called the Uzi 9mm on the original PlayStation 2 version and the Uz-I on all other versions, and Grand Theft Auto Advance. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Shrewsbury.


3D Universe

Extremely popular on the streets.
Grand Theft Auto: Vice City Website.

In Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Micro SMG appears as a full-size Uzi, complete with a stock and a large barrel handle on the lower side, in front of the trigger grip, while in Grand Theft Auto III and Grand Theft Auto Advance, the weapon appears as a Micro Uzi (with the folding stock removed), an even smaller version that has some resemblance with the MAC-10. The Grand Theft Auto: San Andreas version appears to be based off of an Uzi Pistol converted to full-auto, which looks nearly identical to the Micro Uzi, but lacks a stock hinge at the rear. The San Andreas rendition also has two magazines taped together "jungle-style" for easier reloading.

The Micro SMG is often favored by criminals and gang members on each game, as well as law enforcement agencies, and as such is one of the first weapons players will usually encounter. In GTA III, the Micro SMG is the weapon of choice for the Yakuza, Southside Hoods, Colombian Cartel and Leone family (only before completing Sayonara Salvatore). In GTA Vice City, Vercetti Gang members carry Micro SMGs after the end of the game's storyline. The Micro SMG is commonly used by the Ballas, Varrios Los Aztecas and Da Nang Boys gang members in GTA San Andreas.

Members of the SWAT (from Grand Theft Auto: Vice City and onwards) and the Vice Squad (only in Vice City and Vice City Stories) also use Micro SMGs when they are dispatched, making them pretty dangerous when facing against a group of them (especially SWAT, since they arrive in groups of four).

Grand Theft Auto IV

In Grand Theft Auto IV and its episodes, the Micro SMG assumes a more realistic design based on the Uzi Pistol featured in GTA San Andreas, with the same grey color. The "A-F-S" fire selector markings on the gun, in addition to the lack of a folding stock hinge, confirm that it is a full-auto converted Uzi Pistol (whereas the military Micro Uzi has "A-R-S" markings instead). Its compact design allows the character to hold it with either a single hand or with two hands for more accurate shots. Much like in the 3D Universe, it is often favored by criminals and gang members. The Micro SMG has a 50-round magazine capacity (even though the model shows the dimensions of a 32-round magazine). There is also a golden variant that appears in The Ballad of Gay Tony, called the Gold SMG.

Grand Theft Auto: Chinatown Wars

Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ... Let your target decide.
Grand Theft Auto: Chinatown Wars description.

In Grand Theft Auto: Chinatown Wars, the Micro SMG appears to be based on the Micro Uzi with bare elements from the full-size Uzi. It seems to have a small collapsible stock, but is never used.

Grand Theft Auto V and Grand Theft Auto Online

In Grand Theft Auto V and Grand Theft Auto Online, the Micro SMG is modeled after the Mini Uzi, which is an intermediate size between the Uzi and the Micro Uzi. The weapon is now depicted with a folding stock and features Picatinny rails on it, suggesting it also has elements from the Uzi Pro, an improved version of the Micro Uzi with the aforementioned parts, allowing it for attachments.


3D Universe

The Micro SMG behaves differently depending on the game in which it appears. In Grand Theft Auto III, it takes the form of the compact Micro Uzi, which allows the player to run while firing. This version holds 25 rounds, and has a moderate rate of fire and damage.

The Grand Theft Auto: Vice City rendition is a full-sized Uzi, which means the player can only fire while in a stationary position. It holds 30 rounds, and has a high rate of fire equal to that of the Mac 10. When compared to it, it deals higher damage (the same as in GTA III), at the expense of not allowing Tommy to run while firing (while the Mac 10 does).

In Grand Theft Auto: San Andreas, the player can run while firing the weapon, since this version is a Micro Uzi. It also has higher magazine capacity of 50 rounds, but has a rather slow rate of fire equal to that of the Tec-9. Its capabilities can be quite lethal at close range, but it will often miss the target at longer ranges due to is huge recoil, so it is advised to fire short bursts at distances. The Micro SMG shares the same weapon skill slot as the Tec-9; when the Hitman skill level is reached, the weapon can be dual-wielded, effectively doubling the firepower.

In Grand Theft Auto: Liberty City Stories, the Uzi behaves like its counterpart from GTA Vice City. However, in Grand Theft Auto: Vice City Stories, it has a lowered rate of fire (along with the Mac 10), which means it is now outclassed by the MP5 in nearly every way, since the latter has the same fire rate but deals much higher damage.

3D Universe Overview

Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed
20 (GTA III, Vice City & San Andreas) 250 (GTA Vice City) 45 / 148 (GTA Vice City) 30 (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)

50 (GTA San Andreas)

N/A 500 (GTA Vice City)
N/A GTA III & Vice City Stories:
625 RPM

Vice City & Liberty City Stories:
950 RPM

San Andreas:
500 RPM
'Hitman' skill:
1000 RPM

Cannot be determined 30-round standard magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)

50-round standard magazine (GTA San Andreas)

Charging bolt, upper side 0.5 seconds

Grand Theft Auto IV

The Micro SMG has a very limited range, similar to that of the Pistol, and will kill multiplayer enemies with about 5 headshots or 10-15 bodyshots. It is one of the weakest weapons in the game, and should only used in close quarters combat and drive-bys because of its incredible rate of fire. Its ammo per magazine means the player can damage the target's car enough to damper their mobility (i.e. having more chances to pop the car's tires), and in close range, they can neutralize the target quickly.

GTA IV Overview

Weapon Statistics - Grand Theft Auto IV
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
66 50 / 164 50 N/A 2266 (Standing)
2000 (Crouched)
In-game Statements / Markings
650 RPM

450 RPM [?]
800 RPM [?]
550 RPM [?]

Cannot be determined 50-round standard magazine Charging bolt, upper side 2.27 seconds (Standing)
2 seconds (Crouched)

Grand Theft Auto: Chinatown Wars

In Grand Theft Auto: Chinatown Wars, the Micro SMG has a 50-round magazine capacity and deals a good amount of damage, however it has very limited range. While it is better than the Pistol or the Dual Pistol, the Micro SMG will be easily outclassed by the SMG, although it still has more ammo per magazine than the aforementioned weapon.

Grand Theft Auto V and Grand Theft Auto Online

The Micro SMG has one of the lowest magazine capacities of any automatic weapon, holding only 16 rounds, but can be extended to 30 rounds, offering more chances to neutralize a target and not running out of ammo quickly.

The Micro SMG deals the lowest damage in its class, dealing only 21 damage per shot. This low damage profile is a large drawback, making the Micro SMG easily outclassable by other weapons. However, the fire rate is one of the highest in the game, at 600 rounds per minute.

The Micro SMG has mediocre accuracy: viewkick is high in first-person view, and so is spread in third-person view. It is advised not to use the weapon at long range, as the player will likely miss more shots than not.

The magazine capacity combined with the high fire rate makes reloading frequent. The Extended Clip attachment is a recommended purchase to reduce the risk of having to reload combat.

The Micro SMG shares the same attachment selection as most other submachine guns. As mentioned above, the Extended Clip boosts magazine size to 30, making reloads less frequent. The Silencer is an effective attachment due to the already low damage per shot, making the damage nerf less noticeable. The Scope is a good replacement for iron sights in first person view, and the Flashlight can help the player illuminate areas at night.

In conclusion, the Micro SMG is an average weapon, with low damage but effective fire rate. It is mostly effective for short-range combat and drive-bys, though it is easily outclassed by various other weapons.

GTA V/GTA Online Overview

Weapon Statistics - Grand Theft Auto V and Grand Theft Auto Online
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
10.5 (16.8)


(600 RPM)
120 / 394 16 N/A N/A
In-game Statements / Markings
N/A 700-900 RPM (Rockstar Games Social Club website) N/A N/A N/A N/A
N/A 600 RPM

450-600 RPM [?]

Cannot be determined 16-round standard magazine
30-round standard magazine (Extended clip)
Charging bolt, upper side 1.67 seconds
Rockstar Games Social Club [?]
Fire Rate/Speed
Clip Size


Grand Theft Auto V and Grand Theft Auto Online

Rounds & magazine GTA V GTA Online (Unlock) Image
Rounds (32) $20 $60 (Rank 5)
Default clip (16 rounds) Default Default
Extended clip (30 rounds) $342 $9,325 (Rank 6)
Flashlight (provides ilumination when aiming) $475 $1,900 (Rank 7)
Scope (expands field of view) $1,372 $10,800 (Rank 8)
Suppressor (silences but slightly reduces damage and range) $1,937 $12,150 (Rank 9)
Yusuf Amir Luxury Finish $37,750 $37,750
Organics Finish N/A $58,515 (Complete all Short Trips missions)
Black Default Default
Army $100 $5,000 (Kill 100 players)
Green (Collector's and Enhanced Edition) $200F $5,250 (Kill 200 players)
Orange (Collector's and Enhanced Edition) $400F $5,500 (Kill 400 players)
LSPD $600 $5,750 (Kill 600 players)
Pink (Collector's and Enhanced Edition) $800F $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $1,000F $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $1,500F $12,500 (Rank 100)
F Free for players that have the Special/Collector's edition of the game.

Image Gallery

In-game model

HUD icon

First Person View



Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

Micro SMG's locations map

Grand Theft Auto Advance

  • Available to purchase from Ammu-Nation for $800.
  • Spawns at every safehouse after collecting 20 Hidden Packages.

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV






Grand Theft Auto: Chinatown Wars

  • Can be bought from for $350 after completing the mission Whack the Racers.
  • Can be found in numerous red dumpsters around the city.
  • Used by members of all gangs.

Grand Theft Auto V

Grand Theft Auto Online

  • Can be bought at any Ammu-Nation store for $3,750.


Grand Theft Auto: Vice City

  • The HUD of the Mac 10 suggests that the Micro Uzi was going to return in Vice City, but it was cut.

Grand Theft Auto Advance

  • While the Micro SMG in this game reuses the GTA III model, the model clearly features an orange tip on the muzzle, a feature usually reserved for toy weapons (this wasn't really visible on the GTA III model due to the color saturation). This might imply that Ammu-Nation paints the muzzles of the Micro Uzis before selling them, something that is often done by real life criminals to disguise their weapons.

Grand Theft Auto: San Andreas

  • The full-sized Uzi was originally intended to be featured in Grand Theft Auto: San Andreas. Beta screenshots of the game show the Grove Street Families gang members performing a drive-by with the beta appearance of Big Smoke, Sweet Johnson and Ryder without his hat and sunglasses. The gun was left out for unknown reasons, although the firing animation for the Micro SMG from Grand Theft Auto: Vice City was used for the MP5. The final version of the game features a Micro Uzi instead. As seen on certain screenshots, Carl Johnson can be seen dual-wielding the gun, suggesting that it would share its skill level with the TEC-9.

    A full-sized Uzi held by Big Smoke, as seen on an artwork

  • The HUD icon resembles the MAC-10 from GTA Vice City instead of the SMG in-game model. This is because the MAC-10 was supposed to be featured in the game along with the full-size Uzi (also from Vice City), but both were cut in favor of the Micro Uzi model.

Grand Theft Auto IV

  • On the PC version of GTA IV, the Micro SMG is held with the supporting hand on the handguard, while on the console versions of this game, and on all versions of its episodes, both hands are used on the pistol grip.
  • Angus Martin is seen holding a full-sized Uzi in his The Lost and Damned artwork. The gun is absent from the actual game though.

Grand Theft Auto: Chinatown Wars

A rendering of the papercraft Micro SMG from the GTA Chinatown Wars section of the Rockstar Games Social Club.

Grand Theft Auto V and Grand Theft Auto Online

  • One of the artworks shows Trevor firing with a beta Micro SMG. This one uses a semi-curved stock. Moreover, an unused model found in the game files depicts the weapon with a shorter stock.
  • Trevor, Franklin and the GTA Online Protagonist always fire the Micro SMG from the hip unless the Scope attachment is bought. Michael, however, always properly shoulder the gun, even without the scope.
    • If the player aims from cover, the stock will be unfolded and the character will shoulder the gun. After firing the first bullet, though, the stock will get folded by itself, but the character will keep firing the gun from eye-level (only happens without the scope attachment). This can also be seen when the player goes in stealth mode without the scope attachment.
    • In the enhanced version, if the player selects the weapon while in first-person view, the stock is unfolded, and remains like that even when switching to third-person view (regardless of having a scope or not). However, it is not possible to use the gun with the folded stock when switching to first-person view, as the stock is seen unfolded.
    • If the player uses the Micro SMG while as a passenger in a vehicle, the gun‘s stock will be folded, and can be seen more clearly in first-person view.
  • When fitted with the Yusuf Amir Luxury Finish, the Micro Uzi closely resembles the Gold SMG from The Ballad Of Gay Tony.

See Also

  • Gold SMG - Another SMG that closely resembles the full-size Uzi.
  • MAC-10 - Another SMG with similar traits to the Micro Uzi.