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"This is known as a good all-around submachine gun. Lightweight with an accurate sight and 30-round magazine capacity."
―GTA V description on the Rockstar Games Social Club.

The SMG is a submachine gun featured in all the games in the Grand Theft Auto series since Grand Theft Auto: Vice City. It is referred to as MP in the latter (or as MP5 in the PlayStation 2 version), while in all other Grand Theft Auto games it is called SMG. In Grand Theft Auto V, it is manufactured by Hawk & Little.


3D Universe

True to its name, the MP5 is based on the weapon of the same name, with each game having a variant of said weapon. The prominent characteristic of the MP5 is that is practically larger than the Micro SMG and often means better arsenal.

In Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, the weapon is modeled after an MP5A3, and in Grand Theft Auto: Liberty City Stories, it's modeled after the MP5K, which looks a little lengthier than the other renditions. In Grand Theft Auto: Vice City Stories, the Reverse Stretch (a civilian version of the MP5K) makes an appearance, but the model also contains parts of the MP5A3, MP5K and MP5SD.

Since its inception in GTA Vice City, the weapon is favored by the FBI. All renditions of the MP5 hold 30 rounds per magazine.

HD Universe

"Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice."
Grand Theft Auto: Chinatown Wars, in-game description

In Grand Theft Auto IV, the SMG resembles an MP10, which lacks a stock on the rear. In Grand Theft Auto: Chinatown Wars, the weapon is modeled back after the MP5A3, judging by the distinctive details compared to the MP5 from the 3D Universe. Coincidentally, In Grand Theft Auto V, the model that appears is most similar to an SIG MPX (signified by the straight pistol grip, three-position trigger group and retractable stock). It is however fitted with a rectangular handguard supposedly from a Taurus MT-40, has angular iron sights similar to those from a CZ Scorpion Evo 3 A1 and appears to have much shorter magazines in comparison with the real-life MP5.

Again, the weapon is adopted by the law enforcement, most notably NOOSE and FIB.


3D Universe

The SMG is one of the most powerful submachine guns in the games it appeared, with devastating effects to both the player and non-player targets alike. It is arguably a better substitute for the Micro SMG, holding more damage per round. However, like the Micro SMG, the MP5 has the disadvantage of disallowing the player from discharging the weapon while running, allowing the player to only stand or stride while taking aim or shooting.

3D Universe Overview

Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed
35 (GTA Vice City)

25 (GTA San Andreas)

250 (GTA Vice City) 45 / 148 (GTA Vice City) 30 N/A 500 (GTA Vice City)
N/A 625 RPM (Vice City, Liberty City Stories & Vice City Stories)

600 RPM (San Andreas)

Cannot be determined 30-round standard magazine (All games) Charging handle 0.5 seconds

Grand Theft Auto IV

The SMG is basically one of the best weapons available in the game. It is a 2 hit kill with head-shots on single player and multiplayer. It has about double the range of a Micro SMG and almost the range of an Assault Rifle, but not as much range as a Carbine Rifle. This weapon is good for Drive-bys and car chases, as it has an high rate of fire and a 30-round magazine, but the Micro SMG is more suited for that purpose and this gun is more suited for attacking on the ground. However, it deals great damage over standard vehicles, with 2-3 magazines enough to set a vehicle on fire.

GTA IV Overview

Weapon Statistics - Grand Theft Auto IV
(per shot)
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]


66 60 / 197 30 N/A 2266 (Standing)
2000 (Crouched)
In-game Statements / Markings
1-2/8 650 RPM

450 RPM [?]
800 RPM [?]
550 RPM [?]

Cannot be determined 30-round standard magazine Charging handle 2.27 seconds (Standing)
2 seconds (Crouched)

Grand Theft Auto V

The SMG has average performance. The damage per shot is a small 22, although its fire rate is a good 510 shots per minute, which is high for an automatic weapon in-game. The SMG has some usefulness at close range, although the low damage per shot makes it easily outclassed by fast-firing assault rifles.

As expected from a submachine gun, the accuracy is poor. In third-person view, the accuracy at medium and long ranges is close to mediocre, and in first-person view, the SMG has noticeable viewkick and obstructive iron sights, making the weapon ineffective at longer ranges.

An advantage compared to the Micro-SMG is the magazine capacity. Stock magazines hold 30 rounds, whereas that of the Micro-SMG hold only 16 rounds each. The SMG's mag capacity is closer to that of an assault rifle, thus reloads are semi-frequent.

The SMG has the same attachments selections as other weapons of its class. The Scope is an effective attachment if the player plans to extends the weapon's effective range, as it increases accuracy, and allows the player to benefit from a clear optic sight in first-person view. The Suppressor impacts the weapon's damage per shot and range in exchange of allowing the player to fire suppressed shots, and unless the player uses the weapon only at close range, it is best avoided as it further reduces the already low damage profile. Extended Clip increases the magazine capacity to 60 rounds, making reloads much less problematic. Finally, the Flashlight gives the player an extra light source, helpful if the player is in a dark area.

In conclusion, the SMG is an average weapon. It can often prove to down enemies quicker than assault rifles are capable of at close range. However, the similar Micro-SMG features a higher fire rate and the ability to be used for drive-by shootings in exchange of slightly less damage, while still retaining the mediocre long-range performance. One cannot use the SMG in a drive-by shooting, as the model is too large to be used as a drive-by weapon. 

GTA V Overview

Weapon Statistics - Grand Theft Auto V
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Reload Mechanism Reload Speed [?]
11 (17.6)


0.118 120 / 394 30 N/A N/A
In-game Statements / Markings
N/A N/A N/A 30 rounds N/A N/A
N/A 510 RPM Cannot be determined 30-round standard magazine

60-round standard magazine(Extended Clip)
100-round drum magazine (Drum Magazine)

Charging handle 2.3 seconds
Rockstar Games Social Club [?]
Fire Rate/Speed
Clip Size


Grand Theft Auto V

This article contains insufficient information and is considered as a Stub. You can help the GTA Wiki by expanding it as much as you can.
Requiring improvement: Remaining Prices.
Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $38 $113 (Rank 11)
Default clip (30 rounds) Default Default
Extended clip (60 rounds) $335 $9475 (Rank 12)
Drum Magazine (100 rounds) Free $23600
Flashlight (provides ilumination when aiming) $525 $2050 (Rank 13)
Scope (expands field of view) $1372 $10825 (Rank 14)
Suppressor (silences but slightly reduces damage and range) $2037 $12250 (Rank 15)
Black Default Default
Army $100 $5000 (Kill 100 players)
Green (Collector's and Enhanced Edition) $7500 (Kill 200 players)
Orange (Collector's and Enhanced Edition) (Kill 400 players)
LSPD $600 $5750 (Kill 600 players)
Pink (Collector's and Enhanced Edition) $7500 (Rank 50)
Gold (Collector's and Enhanced Edition) $10000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $12500 (Rank 100)


Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas


MP5's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV + Episodes from Liberty City



  • Schottler - Can be found on an air-conditioning duct-work in an alley between Boone Street and Dillon Street. This pickup isn't so tricky to get to: walk the alley opposite hJacob's home just to the dead end, jump to the left edge. you can't pull onto the roof near the roof windows so move along this edge left then pull up. It is where the mission Jamaican Heat takes place
  • Schottler - Dropped by the guards of the Underground Gun Shops if the manager is attacked.





Grand Theft Auto: Chinatown Wars

Grand Theft Auto V


Weapon pickups map including the MSG under the pier location in Grand Theft Auto V.

Image Gallery

In-game model

HUD icon

First-Person View


Grand Theft Auto: Vice City

  • The MP5, along with the screwdriver, hammer and camera, are the only weapons not to have any spawning location in Grand Theft Auto: Vice City.
  • A shorter version of the weapon, the MP5K, was cut from Grand Theft Auto: Vice City. Model and textures for the weapon still remain in the game files (mpfshrt.dff and mpfshrt.txd). The weapon can also be seen in the intro of the game, being used by one of the men who ambush the drug deal.
  • The initial release of Grand Theft Auto: Vice City, the submachine gun was called MP5, but due to a licensing flap, later version (Double Pack) was named to just MP.
  • This weapon can only be obtained for free through enemies in missions. Other than that, the only other two ways are either buy it from downtown Ammu-Nation or try to steal one off of the FBI during a five-star wanted rating, or the military during a six-star wanted rating.

Grand Theft Auto: San Andreas

  • A glitch can occur with the SMG's sound. If the player has the radio on and does drive-bys, the pitch of the gunfire will be slightly higher when shooting to the right during some songs.

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV

  • The cocking animation after reloading differs in the PC version of Grand Theft Auto IV, where the charging handle is pulled, while in the console versions an HK slap is performed instead. In The Lost and Damned and The Ballad of Gay Tony, an HK slap is done in all versions.
  • Both sides of GTA IV's SMG feature "MADE IN SCOTLAND" markings (mirrored on the left side), alluding to GTA IV's Scottish developer Rockstar North.
  • The reload animation is one second longer when the player is crouched. When the player is reloading in the position, they will pull a "lever" on top. This is inaccurate because nothing is pulled on top of the gun in real life; even this "lever" is not visible. This is most likely a glitch.
  • Niko MP5

    Niko holding a beta MP5

    In the beta version of GTA IV, there was a different looking SMG as seen in the picture of the right. It has a stock attached to it and it has more resemblance to the MP5A3 rather than the MP10. The model appears to be very similiar to the MP5 Navy.
  • The SMG have a flashlight, but it never been used throughout the game.
  • Oddly, the SMG is modeled with the firing mode selector set in "Safe" position (white icon). This would render the weapon unable to fire (unlike other weapons, where these selectors are set in "Fire" position).

Grand Theft Auto V

  • The standard magazine for the SMG is modeled after a 15-round magazine (even though it holds 30 rounds in-game), and the extended magazine is modeled after a 30-round magazine (holding 60 rounds in-game).
  • Like the MG, it has ample space on its railed fore-end to mount a Grip, but is unable to do so.
  • The reload animation is similiar to the HK Slap; a somewhat common and popular way to empty reload the MP5 by 'slapping' the charging handle of the weapon to lock it back into place. 


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