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This article refers to the M16-based rifle appearing in the 3D Universe. For other uses, see Assault Rifle (disambiguation).

The Assault Rifle (formerly known as the M16 and M4) is, as the name implies, an assault rifle appearing in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories.

In all of its appearances, the weapon is designed after the real-world M16 rifle, M4 carbine, or one of their variants. The weapon goes on to appear in the HD Universe where it is named the Carbine Rifle.

Description[]

The M16 has appeared in almost all games in the 3D Universe. The weapon's name on the HUD has changed various times as it recurred through the series:

  • In GTA III, the rifle is named M16.
  • In GTA Vice City, GTA San Andreas and GTA Liberty City Stories, the rifle is named M4.
  • In GTA Vice City Stories, the rifle is named Assault Rifle, conflicting with the name given to the AK47 in GTA Advance.

Across the 3D Universe, the M16 was always regarded the more powerful assault rifle, as opposed to the more traditional AK47, as well as being the preferred choice of weapon for tactical law enforcement and military throughout the games.

Design[]

The M16's design has undergone many changes throughout its appearances in the 3D Universe of the series, but has always retained its rather streamlined appearance compared to the AK47. The weapon generally features the same black/dark grey skin and the same carry handle-iron sight attachment.

Grand Theft Auto III[]

The Grand Theft Auto III rendition resembles an ArmaLite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine.

In the PlayStation 2 version of the game the AR10 has a green aiming cursor, but in the PC, Xbox and mobile versions of the game, the green cursor is replaced with a circle and a dot.

Grand Theft Auto: Vice City - Liberty City Stories[]

The Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas and Grand Theft Auto: Liberty City Stories rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not mass-produced until 1993[1]).

In the original PlayStation 2 release of Grand Theft Auto: Vice City (v1.40), the M4 was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. Like many weapons in the original v1.40 release, the weapon was updated to remove any similarities with the real weapon. The old model is still kept as a cutscene prop in later versions.

The M4 seen in the Grand Theft Auto: San Andreas mission Stowaway has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from Manhunt, and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA San Andreas game files as well, such as the PSG1, Nail Bat (cut from Manhunt as well), and a beta version of the Sawn-Off Shotgun.

Grand Theft Auto: Vice City Stories[]

The Grand Theft Auto: Vice City Stories rendition is modeled after the XM16E1.

Performance[]

Grand Theft Auto III[]

In Grand Theft Auto III, the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun, the M60 and the M249 seen in later games. Similarly to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in GTA III suffers from wild and nearly uncontrollable recoil when being aimed in first person. The weapon can be auto-aimed at enemies and pedestrians by setting oneself on fire and holding the targeting button.

Grand Theft Auto: Vice City[]

In Grand Theft Auto: Vice City, the weapon is a far less powerful than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head, legs or the shoulders), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

Grand Theft Auto: San Andreas[]

In Grand Theft Auto: San Andreas, the weapon has an even lower rate of fire, and also has considerably less power, only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the AK47, making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it. Depending on the weapon skill, the lock-on range, accuracy and strafe speed increase.

Grand Theft Auto: Liberty City Stories and Vice City Stories[]

In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the weapon performs similarly to the GTA Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.

Gallery[]

HUD Icons[]

Official Screenshots[]

Artwork[]

Locations[]

Grand Theft Auto III[]

Grand Theft Auto: Vice City[]

Grand Theft Auto: San Andreas[]

M4's locations map

M4's locations map

Grand Theft Auto: Liberty City Stories[]

Grand Theft Auto: Vice City Stories[]

Beta Content[]

Grand Theft Auto: Vice City[]

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This article contains information on beta content in Grand Theft Auto: Vice City. It may feature speculation and/or unintentional misinformation.
Please add references when adding content to this page. Any speculative/misinformed content that is not verified should be discussed on the talk page.

Both the 10th Anniversary edition and The Definitive Edition of GTA Vice City feature an unused HUD icon closely resembling the M16 as opposed to the M4 used in the original game.

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This article contains information on beta content in Grand Theft Auto: Vice City. It may feature speculation and/or unintentional misinformation.
Please add references when adding content to this page. Any speculative/misinformed content that is not verified should be discussed on the talk page.

See Also[]

References[]

Navigation[]

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