This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.
The Carbine Rifle, often and previously known as the M16 or M4, is an assault rifle appearing in almost every Grand Theft Auto game since Grand Theft Auto III.
In each game, the weapon resembles a member of the M16 military rifle family.
Design[]
The Carbine Rifle is one of the weapons that had several changes in the Grand Theft Auto series, but retained its rather streamlined appearance compared to the AK-47. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance.
Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the military, and high-level criminals, such as the Mafia, drug cartels, and heist crews.
In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.
3D Universe[]
The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.
- The Grand Theft Auto III rendition resembles an ArmaLite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK-47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine.
- The Grand Theft Auto: Vice City rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not produced until 1991).
- The Grand Theft Auto: San Andreas rendition reuses the model from GTA Vice City, again called 'M4' in-game.
- The Grand Theft Auto: Liberty City Stories rendition once again reuses the GTA Vice City and GTA San Andreas model. With the game being set in 1998, an M4 would fit, though the name is still incorrect since it is a Model 733.
- The Grand Theft Auto: Vice City Stories rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. Lance Vance again refers to it as an "M4" during a mission, which is incorrect and anachronistic.
Originally, the Grand Theft Auto: Vice City version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial PlayStation 2 version of the game, and can be seen in the intro cutscene of the game, as well as in cutscenes for Rub Out and Keep Your Friends Close... in all versions.
Additionally, in a cutscene of the mission Stowaway of Grand Theft Auto: San Andreas, a government agent is shown holding a Defender Mark 1 Assault Rifle from Manhunt, although the model is using a generic dirt texture.
Grand Theft Auto IV[]
In Grand Theft Auto IV, the weapon is modeled after an M4A1 carbine, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.
Grand Theft Auto: Chinatown Wars[]
Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A3. However, its overall shape resembles an Armalite AR-10. It has, much like in GTA San Andreas, a 50-round magazine.
Grand Theft Auto V and Online[]
The Grand Theft Auto V and Grand Theft Auto Online rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the Remington R5 RGP, Honey Badger, SR-25 and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.
In the PlayStation 4, Xbox One and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the PlayStation 3 and Xbox 360 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).
As of the Further Adventures in Finance and Felony update, it is possible to add a "Box Clip" magazine, appearing to resemble an A&K 5000-round Airsoft Box Magazine.
Performance[]
3D Universe[]
The Grand Theft Auto III version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun, the M60 and the M249 seen in later games. Similarly to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in GTA III suffers from wild and nearly uncontrollable recoil when being aimed in first person. The weapon can be auto-aimed at enemies and pedestrians by setting oneself on fire and holding the targeting button.
The M4 in Grand Theft Auto: Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head, legs or the shoulders), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.
The Grand Theft Auto: San Andreas version has an even lower rate of fire, and also has considerably less power, only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it. Depending on the weapon skill, the lock-on range, accuracy and strafe speed increase.
The rifle in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories functions similarly to the GTA Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.
3D Universe Overview[]
Damage | Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed |
---|---|---|---|---|---|
52 (GTA III) 40 (GTA Vice City) 30 (GTA San Andreas) |
250 | 90 / 295.2 40 / 131.2 (Lock-on, 'Poor' weapon skill) |
60 (GTA III) 30 (GTA Vice City) 50 (GTA San Andreas) |
N/A | 1000 |
N/A | 1800 RPM (GTA III) 625 RPM (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories) 500 RPM (GTA San Andreas) |
Cannot be determined | 60-round magazine (GTA III) 30-round magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories) 50-round magazine (GTA San Andreas) |
Charging handle | 1 second |
Grand Theft Auto IV[]
In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the Assault Rifle, but its precision and fire rate still make it nonetheless one of the best rifles in the game. However, because the Assault Rifle deals more damage, a player wielding it can theoretically outgun players with the Carbine Rifle if the former is tap-fired quickly. Thus, using either weapon comes down to a matter of personal choice.
GTA IV Overview[]
Damage (per shot) |
Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
30 75 37.5 |
133 | 65 / 213.2 (Lock-on) 70 / 229.6 (Weapon) |
30 | N/A | 2066 |
N/A | N/A | N/A | N/A | N/A | N/A |
1-3/8 | 450 RPM 400 RPM [?] |
Cannot be determined | 30-round magazine | Charging puller (In-game model) Charging handle (In-game animation) |
1 second (Standing) 2.07 seconds (Crouched) |
Grand Theft Auto: Chinatown Wars[]
The Grand Theft Auto: Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.
Grand Theft Auto V and Online[]
In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle is superior and all-round to Submachine Guns, and is more accurate but less powerful than the Advanced Rifle, along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.
The Carbine Rifle deals more damage per shot (32) than the Assault Rifle (30), as well as having a better fire rate and accuracy. Nevertheless, both weapons have the same range and variety of attachments, namely grips for increased accuracy and scopes for increased zoom level.
The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round box magazine, offering as much suppression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.
GTA V and Online Overview[]
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
16 (25.6) 24 |
0.135 (444 RPM) | 65 / 213.2 (Lock-on) 120 / 393.7 (Weapon) |
30 | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 445 RPM | 65 / 213.2 (Lock-on) 120 / 393.7 (Weapon) |
30-round magazine 60-round magazine (Extended magazine) |
Charging puller (In-game model) Charging handle (In-game animation) |
N/A |
Damage | 32% 32% | ||||
Fire Rate/Speed | 65% 65% | ||||
Accuracy | 55% 55% | ||||
Range | 45% 45% | ||||
Clip Size | 40% 40% |
Customizations[]
Grand Theft Auto V and Online[]
Rounds & magazine | GTA V | GTA Online (Unlock) | Image |
---|---|---|---|
Rounds (60) | $36 | $108 (Rank 42) | |
Default clip (30 rounds) | Default | Default | |
Extended clip (60 rounds) | $262 | $9,775 (Rank 43) | |
Box Clip (100 rounds) | N/A | $25,550 | |
Attachments | |||
Grip (more stability, slightly increases accuracy) | $330 | $4,350 (Rank 44) | |
Flashlight (provides ilumination when aiming) | $375 | $2,350 (Rank 45) | |
Scope (mid-range zoom, slightly increases accuracy) | $1,125 | $10,900 (Rank 46) | |
Suppressor (silences but slightly reduces damage and range) | $2,037 | $12,450 (Rank 47) | |
Special | |||
Yusuf Amir Luxury Finish | $44,750 | $44,750 | |
Tints | |||
Black | Default | Default | |
Army | $100 | $5,000 (Kill 100 players)* | |
Green (Collector's and Enhanced Edition) | $200F | $5,250 (Kill 200 players)* | |
Orange (Collector's and Enhanced Edition) | $400F | $5,500 (Kill 400 players)* | |
LSPD | $600 | $5,750 (Kill 600 players)* | |
Pink (Collector's and Enhanced Edition) | $800F | $7,500 (Rank 50) | |
Gold (Collector's and Enhanced Edition) | $1,000F | $10,000 (Rank 75) | |
Platinum (Collector's and Enhanced Edition) | $1,500F | $12,500 (Rank 100) |
- F Free for players that have the Special/Collector's edition of the game.
- * These Tints can also be unlocked by bringing the Carbine Rifle to any Weapon Workshop.
Image Gallery[]
In-game models[]
HUD icons[]
First Person[]
Screenshots[]
Artworks[]
Locations[]
Grand Theft Auto III[]
- Rockford, Staunton Island - Available to buy from Phil Cassidy's Army Surplus after completion of Arms Shortage.
- Bedford Point, Staunton Island - In the walled off area in the southeast part of the Liberty Tree Offices, where the mission Kingdom Come takes place. (Use the nearby Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access).
- Cedar Grove, Shoreside Vale - On the back porch of the pink house (fourth from the west) at The Homes.
- Cochrane Dam, Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam.
- Delivered to safehouses after collecting 90 Hidden Packages.
Grand Theft Auto: Vice City[]
- It is used for the first time in the mission Rub Out, where Lance gives Tommy an M4 to kill Diaz.
- During the mission Cop Land, a police officer and two soldiers are seen using the rifles.
- Prawn Island - In Studio B (behind the moon lander) at the InterGlobal Films complex.
- Starfish Island - In the small room at the bottom of the Vercetti Estate's stairwell east of the main entrance after the completion of Rub Out.
- Downtown - Available to buy from Ammu-Nation after completion of Rub Out ($5,000).
- Little Haiti - In the middle of a cluster of shacks in the center of the North Haitian Neighborhood (just south of Auntie Poulet's house behind the house with the Voodoo in front).
- Little Havana - At the west side of the red and white building directly across the street west of Cafe Robina (where Tommy took Phil to during Boomshine Saigon).
- Fort Baxter Air Base - Used by the soldiers. Careful, attacking the soldiers inside the base will result in a wanted level and soldiers spawning inside to attack Tommy.
Grand Theft Auto: San Andreas[]
- Los Santos International Airport, Los Santos - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway is a Carbine Rifle.
- Palisades, San Fierro - Behind the northernmost house next to the beach.
- Area 69, Bone County - Behind a staircase leading to a control tower, southwest side.
- Pilgrim, Las Venturas - On the roof of the hotel.
- The Four Dragons Casino, Las Venturas - In front of the casino if all 50 Horseshoes are collected.
- Easily acquired from soldiers. Those from the Area 69 and seen in wanted levels are carrying this weapon, ready to neutralize Carl.
Grand Theft Auto: Liberty City Stories[]
- It is a very rare weapon during the course of [Grand Theft Auto: Liberty City Stories, being used only by Forelli Crime Family hitmen in Love & Bullets, Kazuki's guards in Cash in Kazuki's Chips, and by Massimo's guards in The Sicilian Gambit.
- Newport, Staunton Island - Among the containers at the docks and east of an unique stunt jump. It's located between the containers that are placed towards The Big Shot Casino.
- Bedford Point, Staunton Island - Available to purchase from Phil Cassidy's Fully Cocked Gun Shop for $5,400 once the player beats the mission "Friggin' the Riggin'".
- Available at each safehouses after collecting 60 hidden packages.
Grand Theft Auto: Vice City Stories[]
- It is used in various missions (most notably when Lance uses it in Blitzkrieg Strikes Again).
- Vice Point - Behind the building next to northernmost empire site.
- Vice Point Mall, Vice Point - Available to buy from Ammu-Nation for $5,400 but the price is decreased to $4,050 when the player beats Phil's Shooting Range.
- Fort Baxter - Used by soldiers.
Grand Theft Auto IV and Episodes from Liberty City[]
General
- The Carbine Rifle is given to the player during Three Leaf Clover and is available to purchase afterwards.
- It can be purchased from the Underground Gun Shops for $5,000 and each additional magazine will cost $100.
- It can be purchased from Little Jacob/Terry Thorpe/Armando Torres for $3,500 with each additional magazine costing $70.
- Niko uses it during The Ballad of Gay Tony mission Ladies Half Price, provided if players choose to go back to the ambush and kill him and Packie.
- The Carbine Rifle can also be acquired from NOOSE Tactical Response Unit Officers, FIB Agents and certain LCPD Officers, specifically those who guard places of high security such as The Statue of Happiness, Francis International Airport and the roadblocks on bridges (before Three Leaf Clover).
- Can also be obtained, though difficult, from marksmen of Police Mavericks/Annihilators during wanted levels (except in The Ballad of Gay Tony, as they use Advanced MGs). Rear gunners from Police Predators also use this weapon, but the player needs to be in the water in order to make a boat spawn.
- Industrial - Can be found in one of the offices inside the abandoned warehouse where the player rescues Roman from the mission Hostile Negotiation.
- Algonquin Bridge - Can be found atop the roof of the Pedestrian Walkway on the Algonquin side, from the subway tunnel entrance.
- Easton - Can be found well-hidden behind some trash cans on the east side of Grand Easton Terminal. The trash cans can be reached quickly through an alley on Jade St.
- Leftwood - Can be found underneath the pier where the strip mall is situated off Beaverhead Avenue. The strip mall can be seen from the cliff where Niko executes Aiden O'Malley during the mission Tunnel Of Death.
- Tudor - Can be found in a small loading dock area on the north side of the old Sprunk factory.
- Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides Tudor and the Acter Industrial Park.
Grand Theft Auto: Chinatown Wars[]
- Available in Ammu-Nation if the Fully Cocked License is purchased.
Grand Theft Auto V[]
- The Carbine is the first weapon to be used in the game, being used by Michael and Trevor during the Prologue.
- Can be bought at Ammu-Nation after completing The Jewel Store Job, for $2,100.
- The Carbine Rifle is equipped by the protagonists in the following missions:
- If the "Loud and Dumb" approach is used during The Jewel Store Job, the Carbine will be used by Michael during the heist, fitted with a suppressor. It will retain approximately 2,000 bullets after the mission.
- Michael can get another suppressed variant in the mission Monkey Business.
- During the Aztecas' attack on Trevor's meth lab, Trevor and Chef use the Carbine Rifle alongside a Grenade Launcher to hold off their attackers.
- Given to Franklin in the heist mission Blitz Play.
- If the "Loud and Dumb" approach is used during The Jewel Store Job, the Carbine will be used by Michael during the heist, fitted with a suppressor. It will retain approximately 2,000 bullets after the mission.
- Carbines are given to both Michael and Franklin during the roof entry of The Bureau Raid. These are both equipped with a suppressor and a flashlight each.
- Can be found outside one of the trailers at Stab City.
- Used by LSPD officers patrolling the airport, San Andreas State Prison Authority guards around Bolingbroke Penitentiary, NOOSE officers during wanted levels (those from police SUVs and Police Mavericks) and the Military (either from the ones guarding the gates or from oncoming vehicles if the player is inside the base).
- Merryweather mercenaries will also use the Carbine Rifle against the player during the missions they are featured.
- Awarded to the player when entering a FIB Buffalo, FIB Granger, Crusader, Unmarked Cruiser, Sheriff SUV, Park Ranger or Police Predator.
Grand Theft Auto Online[]
- Can be bought at Ammu-Nation after Rank 42 is reached. The weapon costs $13,000.
- Alternatively, it can be unlocked if the player owns a MOC with a weapon workshop installed without having a required rank.
- May spawn during Merryweather Gang Attacks, both as weapon pickups and being used by Merryweather.
- Alternatively, it can be obtained for free by looting it from dead NOOSE agents and soldiers in Free Mode, but it will be removed from the weapon wheel when the player changes sessions.
- Spawns at waves 4+ during Survivals, and is commonly used amongst enemies at higher survival waves.
Trivia[]
General[]
- The name "Carbine Rifle" used in Grand Theft Auto IV and Grand Theft Auto V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.
3D Universe[]
- In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PC, Xbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
- The weapon has a different reloading sound compared to the AK-47 and the shotgun. Its sound is closer to that of SMGs
- The M16 seen in the Grand Theft Auto: San Andreas mission Stowaway has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from Manhunt, and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA San Andreas game files as well, such as the PSG1, Nail Bat (cut from Manhunt as well), and a beta version of the Sawn-Off Shotgun.
- The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of MARPAT in 2002.
Grand Theft Auto IV[]
- Some artworks depict law enforcement officers wielding M16-styled rifles rather than the current M4-styled Carbine rifles, similar to the Grand Theft Auto III iteration of the weapon.
- Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing, he simply pulls the charging handle to reload, but when crouching, he will first exchange magazines before pulling the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
- In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
- The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game.
Grand Theft Auto V[]
- There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound suppressor. However, said weapon never appears in-game.
- Also, other artworks depicts the same weapon without the suppressor or even with a different stock.
- In the second official trailer, the Carbine Rifle had a different handguard/front design with linear vents, full-lenght side rails (in contrast with the short rails from the current model) and what look like rail cover attachments (which were scrapped in the final version).
- The Mk II variant from the Gunrunning update in Grand Theft Auto Online has a very similar design, albeit with sectioned side rails instead of full-length rails and slightly tweaked vent design. The rail covers on either side, however, are part of the weapon's model and are not considered actual attachments.
- When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
- Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
- Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
- In the next-gen version of GTA V, text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its manufacturer and calibre.
- According to Lester Crest, the Carbine Rifle is favored by LSPD tactical teams.
- The bolt and barrel are slightly misaligned; the barrel is positioned just below the bolt, which would render the rifle unable to feed.
- This same error is present on the Service Carbine, but not the Carbine Rifle Mk II, which are also based on the AR-15 weapons platform.