"The perfect car to go with your flesh tunnel earrings, frosted spikes, and oversize jeans. Buy this and you'll never fail to be mistaken for a small town drug dealer again. This edition helps prevent a mistake turning into a tragedy with armor plating."
Southern San Andreas Super Autos description.

The Karin Kuruma (Armored) is a vehicle featured in Grand Theft Auto Online as part of the Heists Update.


Grand Theft Auto Online

The vehicle is essentially a Kuruma with unique bulletproof armor panels, as well as bullet resistant windows that rarely shatter under small arms fire.

By default, it comes with a black paintjob, a roll cage that follows the secondary paint color, tinted windows, and black-colored rims. The brake lights are concealed behind the armored plating, and the car also features big-bore exhausts.

The armored Kuruma lacks the Karin badge on the front.

Current Design Gallery


Grand Theft Auto Online

The Kuruma has a modeled twin-cam straight six engine, placed longitudinally in a front engine, all wheel drive layout (a rather unique distribution of 1/3 of the engine power to the front wheels and the rest to the rear wheels). According to Southern San Andreas Super Autos, the car has a 6-speed gearbox, a top speed of 147mph and weighs 2,866lbs. The Kuruma features a turbo dump-valve sound effect by default, although the player can add another turbo for a significantly higher acceleration.

The performance is slightly different from the normal Kuruma. While it has slightly less traction (though still very good due to the normal Kuruma's high traction), slightly weaker brakes, and slightly lower acceleration and top speed, it makes up for these shortcomings in its durability against collisions and gunshots; against most firearms, it is about three times as durable as the normal Kuruma. It is equipped with bullet resistant windows that will rarely shatter if shot at, though bullet holes will appear. This can protect the players inside the vehicle, as a bullet shot through the narrow panels will not damage the player's health to a great extent, though players need to be mindful that their vision is significantly obstructed in first person view. They cannot throw explosive weapons and the driver cannot shoot their gun behind the car as they can only fire forwards, both which are significant disadvantages. Likewise, the rear passengers cannot shoot forward. The only thing the Armored Kuruma is truly vulnerable to is explosions (which instantly destroy the vehicle) and high-caliber weapons (Insurgent Pick-Up's mounted gun takes it out in 16 seconds aimed at its engine), even with its armor maxed out, though the its armored panels can resist some[vague] explosive rounds from a Heavy Sniper Mk II. Therefore, players will have to be careful around explosions when using this vehicle. In addition, compared to the normal Kuruma, its engine produces much more torque, allowing it to ram through traffic harder and more easily than most vehicles of similar size, but at the cost of speed. Finally, the Armored Kuruma is immune to crash deformation, which is an advantage in that the wheels will never lock from any crash, but also a disadvantage in that the player(s) inside may not know how damaged the Kuruma is until it starts burning.

Because of the armor, the vehicle is noticeably heavier than the normal Kuruma (an extra 1,700 kilograms of mass is added to the 1,500 kilogram stock), and that predictably means it has more understeer. It is also slightly harder to roll on uneven terrain, although this is not very noticeable, as the normal Kuruma is quite good off-road. Furthermore, it is harder to cause a spin out due to the Armored variant having better handling than its normal counterpart. In high speed turns, the Armored Kuruma is less likely than the stock to lift itself onto two wheels and potentially flip over. Driving off-road is one of the best of its class, and with very strong traction, it fares well climbing hills. Its minor disadvantages compared to its stock are completely overshadowed by its advantages; owing to these benefits, the Armored Kuruma is extremely popular among players, often being a staple of many online garages.

GTA Online Overview

Vehicle Statistics - Grand Theft Auto V
(0-60 mph in Seconds)
Top Speed
(mph / kmh)
Gears Engine Drivetrain
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta [?]
N/A 87 / 140 6 N/A AWD
33% FWD
67% RWD
3200 / 7055 65
Website Statements [?] / Badges
N/A 147 / 237 6 N/A AWD 1300 / 2866 N/A
N/A 95 / 153 5
Manual (In-game model + Sound)
F4 DOHC Inline-6 (In-game model) AWD Cannot be observed Cannot be observed
Rockstar Games Social Club


Grand Theft Auto Online

Category Modification Price Image
Brakes Stock Brakes $1,000
Street Brakes $20,000
Sport Brakes $27,000
Race Brakes $35,000
Bumpers Stock Front Bumper $2,200
Body Color Front Splitter $4,600
Secondary Color Front Splitter $7,400
Carbon Front Splitter $11,700
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Exhausts Stock Exhaust $260
Oval Exhaust $750
Race Exhaust $1,800
Chrome Tip Exhaust $3,000
Explosives Ignition Bomb $5,000
Remote Bomb $7,500
Horns Main article: Los Santos Customs/Horns -
Lights Headlights Stock Lights $600
Xenon Lights $7,500
Neon Kits Main article: Los Santos Customs/Lights -
Loss/Theft Prevention Tracker
Full Coverage
Plates Blue on White 1 $200
Blue on White 2 $200
Blue on White 3 $200
Yellow on Blue $300
Yellow on Black $600
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle
Skirts Stock Skirts $2,500
Body Color Street Skirt $5,500
Secondary Color Street Skirt $8,000
Carbon Street Skirt $10,500
Body Color Slick Skirt $14,000
Secondary Color Slick Skirt $14,500
Carbon Slick Skirt $15,000
Spoilers Stock Spoiler $6,000
Secondary Color Stock Spoiler $7,050
Carbon Wing $10,000
Color Coded Wing $13,000
Carbon Wing Type II $14,000
GT Wing $16,000
Suspension Stock Suspension $200
Lowered Suspension $1,000
Street Suspension $2,000
Sport Suspension $3,400
Competition Suspension $4,400
Transmission Stock Transmission $1,000
Street Transmission $29,500
Sports Transmission $32,500
Race Transmission $40,000
Turbo None $5,000
Turbo Tuning $50,000
Wheels Main article: Los Santos Customs/Wheels -
Windows None $500
Light Smoke $1,500
Dark Smoke $3,500
Limo $5,000

Image Gallery

Special Variants

This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.

Moving Target

Pre-modified variants of the Kuruma (Armored) can appear as a random Moving Target vehicle in the Freemode Event, Moving Target, as part of the Freemode Events Update. The first set cannot be recreated in Los Santos Customs or any other mod shop as it has a unique primary color.

Kuruma (Armored) (1)*[1]
File Color Set Window Tint? Livery? Mod Kit
1 33 0

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Slick Skirt
Suspension Competition Suspension
Wheels Wheels S Racer (Sport)
Rear Wheels
Kuruma (Armored) (2)[2]
File Color Set Window Tint? Livery? Mod Kit
1 83 12

Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets.

No No
Mod Category Sub-Category
Bumpers Front Bumper Carbon Front Splitter
Exhaust Race Exhaust
Skirts Carbon Street Skirt
Spoiler Carbon Wing
Wheels Wheels Endo v.1 (Sport)
Rear Wheels

Notable Owners

Prominent Appearances in Missions

Grand Theft Auto Online

Freemode Events


Grand Theft Auto Online


Grand Theft Auto Online

  • When purchasing from Southern San Andreas Super Autos, and the player selects a black colour, the Kuruma will have a matte black paint for both primary and secondary colors. This is rather unique, as most vehicles will have classic black colour instead of matte.
  • Despite having armored windows, players and NPCs can shoot out of the car without damaging the car. Likewise, shooters outside the car will also be able to shoot through the windows and damage the occupants.
  • Despite having obvious armor and handling much heavier than its unarmored variant, the armored Kuruma is listed as having the same weight as its unarmored counterpart on Southern San Andreas Super Autos.
  • Even if the Armored Kuruma's doors are detached, players inside still cannot use throwable weapons.
  • Despite being inaccessible to all other vehicles, the armored Kuruma uses pure black tinted windows. However, said windows are only used on Kurumas that have spawned in through trainers, races or creator.
  • The default radio stations of the Armored Kuruma are Radio Mirror Park, Vinewood Boulevard Radio, and Los Santos Rock Radio.

See Also

  • Kuruma - Standard version.
  • Duke O'Death - Another armored car with very similar armored plating.


  1. Kuruma (Armored) case 1.
    case joaat("kuruma2"):
    if (iVar0 == 0)
    else if (iVar0 == 1)
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 5, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 3, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 15, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 33, 0);
  2. Kuruma (Armored) case 2.
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 0, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 1, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 3, 2, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 4, 1, false);
    vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 10, false);
    vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 83, 12);


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