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If blowing up virtual stuff excites you then just you wait until you've read this. Imagine an arcade game that was three-dimensional and had devastating destructive consequences. Welcome to real life! Bring the arcade to Los Santos with the Invade and Persuade RC Tank. It may be miniature, but it's still a tank.
Warstock Cache & Carry description.

The Invade and Persuade Tank is a remote-controlled tank featured in Grand Theft Auto Online as part of the continuation of The Diamond Casino Heist update, released on December 25, 2019, during the Festive Surprise 2019 event.

Design[]

Grand Theft Auto Online[]

The vehicle is basically an interpretation of the tank featured in the arcade minigame Invade and Persuade II. It has a rather worn paint job and the USA flag on the rear, just like in the arcade game. Its model file name is "MINITANK", which is befitting owing to its miniature size. It appears to be inspired by the SV-001 from the Metal Slug series.

The vehicle is only painted with a primary color, being applied to the entirety of the body and the road wheels, idlers and sprockets. The road wheels are not animated and count as part of a single wheel (files indicate six wheels on the model), and the suspension shocks are not animated, either. They simply float beneath the chassis and simulate the suspension travel as the vehicle is moving through uneven terrain.

Current Design Gallery[]

Invade&PersuadeTank-GTAO-FrontQuarter

Front quarter view

Invade&PersuadeTank-GTAO-Top

Top view

Invade&PersuadeTank-GTAO-RearQuarter

Rear quarter view

Invade&PersuadeTank-GTAO-Front

Front view

Invade&PersuadeTank-GTAO-Side

Side view

Invade&PersuadeTank-GTAO-Rear

Rear view

EngineViewNotAvailable-GTAWiki

Engine view

Invade&PersuadeTank-GTAO-Underside

Underside view

Invade&PersuadeTank-GTAO-USAFlag

Detailing

Invade&PersuadeTank-GTAO-Inside

Inside view

Invade&PersuadeTank-GTAO-Other

Other modelling


Performance[]

Grand Theft Auto Online[]

Vehicle[]

Like other RC vehicles, the player will de-spawn from the free mode lobby when taking control of the tank. When exiting control of the tank, either by choice or when the tank is destroyed, the player will spawn back into the lobby near the location where they originally took control (unless the player is "wasted", which will instead relocate them near the tank's location).

The vehicle has mixed properties between the RC Bandito and the normal-sized tanks: it accelerates fairly quick and turns reasonably well, but its top speed is lower compared to standard vehicles. Its suspension is kind of bouncy on curbs, bumps or other similar obstacles, owing to its rather stiff suspension and light mass. Similarly, it has poor climbing capabilities, struggling to maintain speed on moderately steep hills and ends up losing power, unless the handbrake is used to stop sliding back, then releasing it while holding the accelerator to regain speed. Owing to its small size and relatively thin profile, the vehicle can get through doors and enter interiors other vehicles cannot reach (though some interiors will automatically cause it to be destroyed).

Like the Rhino Tank and the Khanjali, the RC Tank is capable of easily running over civilians and other players, and can also potentially crush them if rolled on for too long. However, the RC Tank is incapable of crushing vehicles due to its small size, and is also prone to being knocked around by vehicles, especially if the player is wanted by the LSPD.

Overall, the vehicle is well suited for flat, stable roads and is more intended for combat in a limited area, as the vehicle cannot chase enemies efficiently. There are drawbacks regarding its minimap, namely that it automatically aligns its position only to where the front of the vehicle is facing.

The engine sound of the vehicle is the same one from the arcade minigame.

Abilities[]

The vehicle comes with a power hop that allows the vehicle to jump. The vertical height gained is much more significant than that found on the RC Bandito, allowing it to scale small barriers and walls, and even reach the top of short buildings like suburban houses with ease. Like the RC Bandito and Nano Drone, the RC Tank maintains an off-radar feature; enemy players will struggle to detect its presence or miss it when the vehicle runs away (unless a homing missile launcher is used, which will target the tank like any other vehicle).

Armor[]

Despite its relatively compact size, the RC Tank is capable of withstanding several direct explosions from rockets and is practically unaffected by regular gunfire. When the vehicle is heavily damaged, a beeping sound can be heard to indicate this state, similar to the tanks and the APC. Sometimes, upon destruction of the RC Tank, the player remotely operating the vehicle may be wasted, giving the appropriate message and granting a kill to the attacker (tested on PC).

While impervious to bullet damage, fast-firing weapons, particularly Miniguns or minigun turrets, seem to slow down the tank considerably due to its light mass, difficulting the possibility to reach targets using these types of weapons.

Weaponry[]

The vehicle comes with a small turret that is operated in the same manner as tanks, having a fast rotation and elevation speed like the stock gun of the APC. The turret itself has a relatively limited elevation angle between -5 and 25 degrees, making it difficult to target even low-flying aircraft. This issue is also apparent when the tank is above the target's level, as it cannot aim downwards.

  • Machine Gun: The first option by default is a machine gun turret behaving similarly to the machine gun turret found on the Insurgent Pick-Up, but having a lower fire rate of 4 rounds per second (about 240 rounds per minute) and being significantly weaker, as the damage is on par with the AP Pistol, requiring upwards of 14 shots to kill a player, unless by headshot. It also has a ×1.5 vehicle damage multiplier, but still, the low base damage renders the weapon quite ineffective against these.
  • Flamethrower: The second option is a flamethrower that offers the same capabilities as the mounted flamethrower from the Cerberus trucks, having an ultra-short effective range of about 14 meters but deadly against NPCs and unarmored players. It can also burn vehicles in a moderately short time.
  • Charged Rockets: The third option is a rocket launcher turret that behaves similarly to other cannons from normal-sized tanks, but with several key differences:
    • The effective range is significantly lower, as the shell explodes after travelling about 34 meters from the RC Tank.
    • The damage of each fired shell is noticeably weaker, requiring nearly twice as many shots to destroy unarmored vehicles, and numerous direct hits to armored vehicles.
    • The projectile's launch speed is about on par with the rockets fired from the Rocket Launcher, being at 50 m/s (180 kph) in contrast with the Rocket Launcher's speed of 60 m/s (216 kph), making it difficult to hit fast-moving targets on foot or small vehicles.
    • The blast radius of each fired shell is significantly reduced, near identical to shots fired by a Heavy Sniper Mk II or Pump Shotgun Mk II, both with explosive rounds.
    • The rate of fire is slower, firing shells every 2.5 seconds, or 24 rounds per minute.
  • Plasma Cannon: The fourth option is a plasma cannon turret that behaves like the plasma guns found on the "Future Shock" Arena Contender vehicles, having a significantly higher fire rate than the stock gun, firing 600 rounds per minute, and dealing more damage, equivalent to the Assault Rifle, killing a player in 11 shots, unless by headshot. The light path emitted by the cannon also easily gives away its position, making it easy to pinpoint where it is firing from.

GTA Online Overview[]


Vehicle Statistics - Grand Theft Auto Online
Acceleration
(0-60 mph in Seconds)
Maximum Velocity
(mph / kmh)
Gears Engine Drivetrain
(FWD / RWD / AWD)
Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta [?]
N/A 23 / 37 1 N/A AWD 500 / 1102 N/A
Website Statements [?] / Badges
N/A N/A N/A N/A N/A N/A N/A
Observed
N/A N/A 1 N/A AWD Cannot be observed Cannot be observed


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
12.5 (20)

18.75
25
37.5
37.5

0.25 (240 RPM) 100 / 328 750 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 230 RPM 100 / 328 Unlimited N/A N/A
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
30%

30%

Fire Rate/Speed
60%

60%

Accuracy
40%

40%

Range
60%

60%

Clip Size
50%

50%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
175 0 100 / 328 750 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A 14 / 45.9 Unlimited N/A N/A
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
30%

30%

Fire Rate/Speed
60%

60%

Accuracy
40%

40%

Range
60%

60%

Clip Size
50%

50%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
N/A 2.5 (24 RPM) 120 / 393.7 1 (20) N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 27 RPM 34 / 111.5 Unlimited N/A 2.2 seconds
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
0%

0%

Fire Rate/Speed
0%

0%

Accuracy
10%

10%

Range
65%

65%

Clip Size
1%

1%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
15 (24)

22.5
30
45

0.1 (600 RPM) 100 / 328 15000 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 600 RPM 100 / 328 Unlimited N/A N/A
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
30%

30%

Fire Rate/Speed
60%

60%

Accuracy
40%

40%

Range
60%

60%

Clip Size
50%

50%

Modifications[]

Grand Theft Auto Online[]

The Invade and Persuade Tank can be brought directly to Los Santos Customs or Beeker's Garage once deployed to be customized.

Category Modification Price Image
Livery* None $11,400
Basic Camo $18,240
Sprayed Camo $19,380
90s Sandbox $20,520
Modern 5 Color $21,660
Arid Theater $22,800
Urban Warrior $23,370
Coyote Geometric $23,939
Large Geometric $24,510
Small Digital $25,080
Medium Digital $25,650
Respray Main article: Los Santos Customs/Respray Colors -
Weapons Stock Weapon $1,000
InvadeandPersuadeTank-GTAO-Weapons-StockWeapon
Flame Thrower $115,000
InvadeandPersuadeTank-GTAO-Weapons-FlameThrower
Rocket Launcher $205,000
InvadeandPersuadeTank-GTAO-Weapons-RocketLauncher
Plasma Cannon $285,000
InvadeandPersuadeTank-GTAO-Weapons-PlasmaCannon
* Note the liveries are the same as the ones released in the Gunrunning update, but with worn textures. The US Army markings can also be seen around the vehicle.

Gallery[]

Grand Theft Auto Online[]

Video[]

Locations[]

Grand Theft Auto Online[]

  • Available for purchase from Warstock Cache & Carry for $2,275,000. Players who logged in on December 25, 2019, would receive a one-time free purchase for it.[2]
    • Once purchased, the vehicle is available to request via the Interaction Menu and has a 2 minute cooldown timer once it is used (or destroyed by an enemy). Also, the cooldown timer does not affect the cooldown timer of the RC Bandito.

Trivia[]

Grand Theft Auto Online[]

  • The sound it plays when the power hop is recharged is the same used in the arcade minigame, when the player reaches a checkpoint.
  • Using the Invade and Persuade Tank also counts for the Daily Challenge "Drive an RC Bandito".

Bugs/Glitches[]

Grand Theft Auto Online[]

  • At times, the process of deploying the tank may fail and results in the player seeing the tank briefly before switching back to the character. This could be due to being in a narrow area.
  • The RC Tank can be selected before starting a heist or heist setup mission. The tank will spawn like a normal personal vehicle and have the personal vehicle marker on the map, however, it cannot be entered or used except via a glitch.
    • When the mission is complete, the tank will spawn again in front of the player after loading into another session, having the same attributes. The player can then spawn their RC Tank normally from the interaction menu and effectively duplicate their RC Tank.
      • Both issues have been patched after a week with a silent background update. However, players may still experience this until the tank is destroyed.

See Also[]

References[]

  1. Blips-GTAO-742-RCTank Seen as the player's blip on the radar, only visible to themselves and Organization/MC members.
  2. Don’t forget to log in on December 25th to score an even bigger package, including a totally free, fully weaponized, definitely dangerous, Invade and Persuade RC Tank with your name on it from Warstock Cache & Carry. Just what you always wanted.

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