The HVY Insurgent Pick-Up is a Light Armored Personnel Vehicle (LAPV) featured in Grand Theft Auto Online as part of the Heists update.
Influence[]
HD Universe[]
The Insurgent Pick-Up is inspired by the Terradyne Armored Vehicles line of tactical armored vehicles, particularly the RPV, using the exact same fenders, rear pick-up bed, external roll-bar application to the rear, and general body shape.
Design[]
Grand Theft Auto Online[]
The vehicle is essentially a pick-up, armed variant of the Insurgent, where it has an external roll cage and a dedicated section on the roof for the top turret. The rear section no longer features the enclosed compartment and the rear door, allowing two passengers to sit in one of the truck bed's benches.
Color distribution is the same as the normal Insurgent, with the roll bars being painted with the secondary color. It also uses the same wheel design, where the rims can also support a dedicated color.
The vehicle is equipped with a machine gun turret that resembles a Browning M2HB .50 caliber machine gun.
Current Design Gallery[]
Performance[]
Grand Theft Auto Online[]
Vehicle[]
The Insurgent Pick-Up performs very similar to that of its unarmed counterpart. In terms of overall performance, the acceleration is somewhat lacking due to its heavy weight, but it has an acceptable top speed. The Insurgent Pick-Up's immense weight helps to keep it grounded when cornering, and contributes to it having good handling for a vehicle of its stature. It has a decent cornering radius and understeer is relatively minor. The Insurgent Pick-Up is abnormally sensitive in the air, and may be prone to crash landings if the user is not careful. However, it is able to quickly recover from rolling over. Though the engine model or bay cannot be seen, the sound is similar to that of the Landstalker's, but slightly smoother, coupled to a 6-speed gearbox in a front engine, all-wheel drive layout.
The vehicle's sheer weight means that it is a formidable vehicle towards other players. The Insurgent Pick-Up can cripple or even disable many other road vehicles if given a direct hit at full speed, and will usually run over lighter cars, deforming them and often breaking wheels or axles. It also seems to have a degree of top-heaviness that is evident while airborne, however it makes up for it by being able to recover abnormally fast from a rollover, relative to its class. It can also ram parked vehicles and continue to drive without any noticeable damage, and it will only show body deformation after a large number of collisions.
Armor[]
Like the standard Insurgent, it is distinctive by its armored body, which is able to withstand more damage than the average car, even able to withstand direct impacts from explosive weapons, comparable to a Rhino Tank. However, the Insurgent has large windshields and windows, making their occupants vulnerable to gunfire from the front. If the vehicle rolls over while carrying the external passengers and the gunner, they will fall off the vehicle and may either suffer a considerable damage or dying from being crushed by the same vehicle.
The vehicle comes with bullet-proof tyres by default, making them immune to bullet, fire and spike-strip damage.
The Insurgent Pick-Up can take the following:
- 6-7 Sticky Bombs.
- 3 Tank Shell from a Rhino Tank cannon (a 4th one will destroy it).
- 5 vehicle based rockets.
- 4-5 direct Rocket Launcher shots.
- 40-45 seconds of constant Minigun fire, aimed directly at the engine.
Weaponry[]
Machine Gun: What makes the Insurgent Pick-Up a great vehicle is the mounted gun. Although it has a lower damage output than the mounted gun of the Technical (150 versus 200), it is still lethal to any unarmored target and can be killed easily, and it also exceeds in fire rate to compensate this flaw (about 410 rounds per minute, while the Technical's gun has a fire rate of 333 rounds per minute). The turret also offers a 360-degree coverage and an elevation range of between -20 and 30 degrees, making it an ideal choice against low-flying aircraft and targets close to the vehicle, and a maximum effective range of 500 meters. Both the gun and the turret hatch may offer some degree of protection against ground-level enemies, but they are still vulnerable to getting shot from the sides or elevated areas. Gunners will also fall if the vehicle flips to one side.
The rear passengers on the Insurgent Pick-Up can toggle between ducking into the vehicle or getting on the gunner seat by pressing right on the D-Pad. This tactic can be extremely useful in case the gunner is very weak and needs to regenerate their health back by ducking into the car, or to prevent falling off from the vehicle, as explained before. Once they regain their health or the vehicle is upright again, they can press right on the D-Pad to get back up on the gunner seat. Another tactic can be done if there are multiple players on the rear seats, they can take turns being gunners. The ability to use the turret can be done either from the passenger seats or while standing on the roof in case that both rear seats are occupied and another player wants to use the turret.
GTA Online Overview[]
Acceleration (0-60 mph in Seconds) |
Maximum Velocity (mph / kmh) |
Gears | Engine | Drivetrain (FWD / RWD / AWD) |
Mass (kg / lbs) |
Fuel Tank Size (litres) |
---|---|---|---|---|---|---|
N/A | 80.8 / 130 | 6 | N/A | AWD 4% FWD 96% RWD AWD 40% FWD 60% RWD |
8600 / 18959.7 | 80 |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
7.6 Seconds | 97 / 156 | 6 | F4 | AWD | Cannot be observed | Cannot be observed |
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
75 (120) 112.5 |
0.147 (408 RPM) | 500 / 1640.4 | 750 | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 410 RPM | 500 / 1640.4 | Unlimited | Charging Handle | N/A |
Damage | 30% 30% | ||||
Fire Rate/Speed | 60% 60% | ||||
Accuracy | 40% 40% | ||||
Range | 60% 60% | ||||
Clip Size | 50% 50% |
Rockstar Games Social Club[]
Grand Theft Auto Online[]
Modifications[]
Grand Theft Auto Online[]
The vehicle itself cannot be modified at any mod shop, as it is a Pegasus vehicle. However, one can bring it to a workshop inside a Mobile Operations Center or Avenger to convert it into a custom variant and a personal vehicle.
Category | Modification | Cost | Image | |
---|---|---|---|---|
Upgrade | Insurgent Pick-Up Custom | $202,500 |
Gallery[]
Grand Theft Auto Online[]
Variants[]
Image | Vehicle | Description | Notes |
---|---|---|---|
The Insurgent Pick-Up Custom in Grand Theft Auto Online. |
Insurgent Pick-Up Custom | A customizable version of the Insurgent Pick-Up with modification options available through Bunker Research, including armor plating and upgraded weaponry. | Appears in Grand Theft Auto Online as part of the Gunrunning update. |
Prominent Appearances in Gameplay[]
Grand Theft Auto Online[]
Heists[]
- The Insurgent Pick-Up is used in the Humane Raid - Insurgents to protect the Insurgent from the attacking Merryweather operatives.
- Insurgent Pick-Ups can be found in the Humane Labs area during the Humane Raid - Deliver EMP mission, however, they cannot be accessed or obtained.
- It can be seen in the Merryweather convoy in the Pacific Standard - Convoy setup and can be used during the mission.
- Used by enemies in the Submarine Recon setup mission and The Doomsday Scenario finale.
Special Vehicle Work[]
- One can be seen at the Palmer-Taylor Power Station in the Special Vehicle Work mission End of Transmission.
Mobile Operations[]
- Will appear in the Mobile Operations missions Mole Hunt to defend the enemy Weaponized Tampa, and Work Dispute in an attempt to intercept the crew.
Supplies[]
- Three can be seen during convoy Resupply jobs for Gunrunning, they are used by Merryweather Security and the Kkangpae.
- One is a target in both rival operation resupply jobs for Gunrunning.
- May be seen during a Gunrunning sell mission involving five drops, one appearing in the second and third drop and two on the two last drops.
Freemode Events[]
- Will appear in Freemode Events Kill List and Kill List Competitive as Merryweather patrols.
- Pre-modified variants of the Insurgent Pick-Up can appear as a random Moving Target vehicle in the Freemode Event, Moving Target, as part of the Freemode Events Update. The vehicles cannot be recreated in regular gameplay as the Insurgent Pick-Up cannot be modified. However, one can recreate one of them with the aforementioned custom variant.
File | Color Set | Window Tint? | Livery? | Mod Kit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Random (Default Traffic Colors):
|
No | No | The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
|
File | Color Set | Window Tint? | Livery? | Mod Kit | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
No | No | The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
|
File | Color Set | Window Tint? | Livery? | Mod Kit | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicle's pearlescent and wheel colors are randomly picked from the car's regular traffic color sets. |
No | No | The Insurgent Pick-Up can only be converted into an Insurgent Pick-Up Custom, in an Avenger or Mobile Operations Center vehicle workshop, in the enhanced version of GTA Online only. These modifications cannot be applied to the regular Insurgent Pick-Up in regular gameplay.
|
Locations[]
Grand Theft Auto Online[]
- The Insurgent Pick-Up can be purchased on Warstock Cache & Carry for $1,350,000 after completing The Humane Labs Raid, and will be available through Pegasus Lifestyle Management.
- After the Cunning Stunts: Special Vehicle Circuit update, the vehicle is now available to players who have not completed the heist at the "full" cost of $1,795,000.
- Players who logged in on December 31, 2018, received a one-time free purchase of the Insurgent Pick-Up.
Trivia[]
General[]
- The Insurgent and Insurgent Pick-Up's textures are named "dillo", likely short for Armordillo. This is likely the vehicle's beta name.[6][7]
Grand Theft Auto Online[]
- Neither variant of the Insurgent has an engine model due to the hood being impossible to open or remove. This is also the case for the Zentorno.
- It should be noted that when the player is driving in a GTA Online free-roam lobby, the player will appear as a "turreted vehicle" blip on the radar which is visually similar to the Insurgent itself, regardless of which variant they are driving. However, it was intended to indicate a "dangerous vehicle", as both Insurgents are heavily armored and destroying them is not easy.[1]
- Strangely, despite being a lot lighter than the Rhino Tank in the handling files, the Cargobob can barely even lift the Insurgent off the ground, unlike the Rhino Tank. This puts its weight in excess of 60 tons.
- Upon release of the Heists update, the Insurgent Pick-Up had a minor handling issue where the front wheels received 4% of the power from the engine. This issue was also present on the unarmed variant.
- This was fixed in the Ill-Gotten Gains Part 1 update, so the Insurgent Pick-Up's front wheels receive 40% of the power instead.
- The Insurgent Pick-Up seems to have a missing exhaust system as fumes can be seen coming out from one of the bottom side body panels. This is the same case with the Albany Roosevelt.
- Interestingly, the roof lights appear to be working as both DRLs (Daytime Running Lamps) and high-beam lights, causing them to turn on upon igniting the engine but providing no high-beam light, unless the player toggles the corresponding function. However, when viewed from a certain distance, the roof lights will be off when they are not activated.
Oversights[]
Grand Theft Auto Online[]
- When first released, in the enhanced version, the rear tail lights on the Insurgent Pick-Up are not mirrored, causing the inner lights to have different light casts when reversing. However, from a distance, they will be. This glitch is not present in the original version of the game.
- This was corrected in the Ill-Gotten Gains Part 2 update, as the Insurgent Pick-Up has gained corrections to the glitched rear lights (enhanced version only).
Change History[]
Update | Change(s) | |
---|---|---|
Grand Theft Auto Online PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC | ||
1.21 | 03/10/2015 | Added Insurgent Pick-Up. |
1.28 | 07/08/2015 | Fixes to the vehicle's right-hand tail light (enhanced version). |
Grand Theft Auto Online PlayStation 4, Xbox One, PC | ||
1.39 | 03/14/2017 | Added option to purchase the Insurgent Pick-Up for the "full price" of $1,795,000. |
See Also[]
- Insurgent - Unarmed variant.
- Insurgent Pick-Up Custom - A fully modifiable variant of the standard Pick-Up, introduced in the Gunrunning update.
- Menacer - Another armored and turreted vehicle also manufactured by HVY, introduced in the After Hours update.
References[]
- ↑ 1.0 1.1 Seen when parked or when another player is driving an Insurgent Pick-Up.
- ↑ Seen when requested by Pegasus.
- ↑ Insurgent Pick-Up case 1.
case joaat("insurgent"): if (iVar0 == 0) { vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 11, false); }
- ↑ Insurgent Pick-Up case 2.
else if (iVar0 == 1) { vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 7, false); vehicle::set_vehicle_mod_color_1(network::net_to_veh(Local_99.f_2), 3, 0, 0); vehicle::set_vehicle_mod_color_2(network::net_to_veh(Local_99.f_2), 3, 0); }
- ↑ Insurgent Pick-Up case 3.
else { vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 11, 3, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 15, 4, false); vehicle::set_vehicle_mod(network::net_to_veh(Local_99.f_2), 23, 3, false); vehicle::set_vehicle_colours(network::net_to_veh(Local_99.f_2), 126, 12); }
- ↑ File Names:
dillo_interior
,dillo_lights_gun
,dillo_lights
. - ↑ File Names:
<Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_TURRET_INSURGENT</Name> <Model /> <Audio>AUDIO_ITEM_ARMORDILLO_TURRET</Audio> <Slot /> <DamageType>BULLET</DamageType>