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Template:Infobox vehicles

Ironically named light armored personnel vehicle. Perfect for crushing small rebellions in a dictatorship or wiping out peaceful protests in an alleged democracy.
Warstock Cache & Carry description.

The HVY Insurgent is an LAPV featured in Grand Theft Auto Online as part of the Heists Update.

Design

Grand Theft Auto Online

The Insurgent is a SUV-like Light Armored Personnel Vehicle (LAPV) that is inspired by the Terradyne Armored Vehicles and NIMR LLC line of tactical armored vehicles, characterized by the roof-rails, hood details, rounded headlights, roof hatch and front bumper, with some influences from the Conquest Knight XV (especially the single-door rear entrance and a small grille above the main radiator grille, where the hood is slightly pronounced). The design of the front and sides are very likely to have been influenced by the Alpine Armoring Pitbull VX. The general shape of the greenhouse area seems to take influence from the Oshkosh Sandcat. It is also based, to a lesser extent, on the Marauder, due to the raised suspension, the semi-squared door windows, and a similar tail lights scheme. The underside features a sump guard just under where the engine would be at the front.

Current Design Gallery

Insurgent-GTAO-FrontQuarter

Front quarter view

Insurgent-GTAO-Top

Top view

Insurgent-GTAO-RearQuarter

Rear quarter view

Insurgent-GTAO-Front

Front view

Insurgent-GTAO-Side

Side view

Insurgent-GTAO-Rear

Rear view

Insurgent-GTAO-Engine

Engine view

Insurgent-GTAO-Underside

Underside view

Insurgent-GTAO-Detail

Detailing

Insurgent-GTAO-Inside

Inside view

Insurgent-GTAO-Open

Other modelling


Performance

Grand Theft Auto Online

Vehicle

In terms of overall performance, the acceleration is somewhat lacking due to its heavy weight, but it has an acceptable top speed. The Insurgent's immense weight helps to keep it grounded when cornering, and contributes to it having good handling for a vehicle of its stature. It has a decent cornering radius and understeer is relatively minor. The Insurgent is abnormally sensitive in the air, and may be prone to crash landings if the user is not careful. However, it is able to quickly recover from rolling over. Though the engine model or bay cannot be seen, the sound is similar to that of the Landstalker's, but slightly smoother, coupled to a 6-speed gearbox in a front engine, all-wheel drive layout.

The Insurgent's sheer weight means that it is a formidable vehicle towards other players. The Insurgent can cripple or even disable many other road vehicles if given a direct hit at full speed, and will usually run over lighter cars, deforming them and often breaking wheels or axles. It also seems to have a degree of top-heaviness that is evident while airborne, however it makes up for it by being able to recover abnormally fast from a rollover, relative to its class. It can also ram parked vehicles and continue to drive without any noticeable damage, and it will only show body deformation after a large number of collisions.

Armor

The Insurgent is distinctive by its armored body, which is able to withstand more damage than the average car, even able to withstand direct impacts from explosive weapons, comparable to a Rhino Tank. However, the Insurgent has large windshields and windows, making their occupants vulnerable to gunfire from the front, and despite the fact that there is a barrier between the rear seats and the covered compartment, players can still be shot through it.

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The Insurgent can take the following:

GTA Online Overview


Vehicle Statistics - Grand Theft Auto V
Acceleration
(0-60 mph in Seconds)
Top Speed
(mph / kmh)
Gears Engine Drivetrain
(FWD / RWD / AWD)
Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta [?]
N/A 81 / 130 6 N/A AWD
4% FWD
96% RWD

AWD
40% FWD
60% RWD
8600 / 18960 80
Website Statements [?] / Badges
N/A N/A N/A N/A 4x4 (AWD) [1] N/A N/A
Observed
7.6 Seconds 97 / 156 6 F4 AWD Cannot be observed Cannot be observed

Modifications

Grand Theft Auto Online

Category Modification Cost
Brakes Stock Brakes $1,000
Street Brakes $20,000
Sport Brakes $27,000
Race Brakes $35,000
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Explosives Ignition Bomb $5,000
Remote Bomb $7,500
Horns Main article: Los Santos Customs/Horns -
Lights Headlights Stock Lights $600
Xenon Lights $7,500
Neon Kits Main article: Los Santos Customs/Lights -
Loss/Theft Prevention Tracker
Full Coverage
Plates Blue on White 1 $200
Blue on White 2 $200
Blue on White 3 $200
Yellow on Blue $300
Yellow on Black $600
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle
Suspension Stock Suspension $200
Lowered Suspension $1,000
Street Suspension $2,000
Sport Suspension $3,400
Competition Suspension $4,400
Transmission Stock Transmission $1,000
Street Transmission $29,500
Sports Transmission $32,500
Race Transmission $40,000
Turbo None $5,000
Turbo Tuning $50,000
Wheels Main article: Los Santos Customs/Wheels -
Windows None $500
Light Smoke $1,500
Dark Smoke $3,500
Limo $5,000

Image Gallery

Grand Theft Auto Online

Variants

Template:VariantTwin

Prominent Appearances in Missions

Grand Theft Auto Online

Notable Owners

Locations

Grand Theft Auto Online

Events

Grand Theft Auto Online

Trivia

  • The Insurgent and Insurgent Pick-Up's textures are named "dillo", likely short for Armadillo. This is likely the vehicle's beta name.[4]
  • Neither variant of the Insurgent has an engine model due to the bonnet/hood being impossible to open or remove. This is also the case for the Zentorno.
  • It should be noted that when the player is driving in a GTA Online free-roam lobby, the player will appear as a "turreted vehicle" blip on the radar which is visually similar to the Insurgent itself, regardless of which variant they are driving. This is intended to warn nearby players of the Insurgent's presence as a 'dangerous vehicle', as the Insurgent's durability, speed and sheer weight make it difficult to destroy.
    • This would be also an oversight, as, despite not having any sort of weapon, handling files suggests it has the same item as its armed counterpart.[5]
  • Strangely, despite being a lot lighter than the Rhino Tank in the handling files, the Cargobob can barely even lift the Insurgent off the ground, unlike the Rhino Tank. This puts its weight in excess of 60 tons.
  • When the Heists Update was first released, the Insurgent, when purchased, would have maxed (100%) armor (with there not even being an "armor" customization tab at mod shops), bulletproof tires already installed, and players within it could not be shot out from the rear. However, the 100% armor and bulletproof rear panel features were removed in later updates, though it still has bulletproof tires by default.[citation/verification needed]
  • Upon release of the Heists Update, both versions of the Insurgent had a minor glitch where the front wheels received 4% of the power from the engine. This was fixed in the Ill-Gotten Gains Part 1 update, so the Insurgent's front wheels receive 40% of the power instead.
  • After the Festive Surprise 2015 Update, opening all doors using the 'Vehicle Doors' feature in the enhanced version will no longer open the rear door.
  • The Insurgent cannot have a crew emblem fitted in Los Santos Customs.
  • The Insurgent seems to have a missing exhaust system as fumes can be seen coming out from one of the bottom side body panels. This is the same case with the Albany Roosevelt.

See Also

References

  1. HumaneRaidInsurgents-JobImage-GTAO
  2. https://socialclub.rockstargames.com/news/article/60296/Halloween-in-GTA-Online-Double-GTA-Bonuses-New-Western-Seabreeze-Plane
  3. http://www.rockstargames.com/newswire/article/60323/Festive-Surprise-2017-Plus-Ubermacht-Sentinel-Classic-Occupy-Adversa
  4. File Names: dillo_interior, dillo_lights_gun, dillo_lights.
  5. File Data:
    <SubHandlingData>
    		<Item type="CVehicleWeaponHandlingData">
              <uWeaponHash>
                <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
                <Item />
                <Item />
              </uWeaponHash>
              <WeaponSeats content="int_array">
                8 
                0 
                0 
              </WeaponSeats>
              <fTurretSpeed content="float_array">
                10.000000	
                0.000000	
              </fTurretSpeed>
              <fTurretPitchMin content="float_array">
                -1.000000
                0.000000	
              </fTurretPitchMin>
              <fTurretPitchMax content="float_array">
                0.707000	
                0.000000	
              </fTurretPitchMax>
              <fTurretCamPitchMin content="float_array">
                -0.500000	
                0.000000	
              </fTurretCamPitchMin>
              <fTurretCamPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMax>
              <fBulletVelocityForGravity content="float_array">
                0.000000	
                0.000000	
              </fBulletVelocityForGravity>
              <fTurretPitchForwardMin content="float_array">
                -0.080000	
                0.000000	
              </fTurretPitchForwardMin>
              <fUvAnimationMult value="0.000000" />
              <fMiscGadgetVar value="0.000000" />
              <fWheelImpactOffset value="0.000000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>

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