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"The Hunter is nature's little way of telling someone that they're about to have a hundred rounds of heat-seeking freedom launched into their way of life. With space for more mass destruction than anything in its class, this thing has been responsible for delivering more kilotons of democracy than any other attack helicopter on the planet. So if it's brand recognition you're after, you just found it.
Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.
"
Warstock Cache & Carry description


The FH-1 Hunter (formerly named "Hunter") is a military gunship attack helicopter featured in the 3D Universe games since Grand Theft Auto: Vice City (with the exception of Grand Theft Auto Advance), and later featured in Grand Theft Auto Online as part of the Smuggler's Run update (initially a mission-exclusive vehicle and later available for purchase as of the FH-1 Hunter Week).

Design

3D Universe

The Hunter is evidently based on the Boeing AH-64 Apache, seen in the overall profile, canopy layout and the caracteristic "X" shape of the tail rotor. In Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, the Hunter is an aesthetically correct AH-64A (though in Vice City Stories, it is technically a YAH-64A, as the helicopter did not formally enter service with the United States Army until 1986), while in Grand Theft Auto: San Andreas, the helicopter assumes a tweaked design, omitting the co-pilot gunner seat (CPG), using an eight-bladed tail rotor, and has a canopy that swings open horizontally to the right, like the Hydra jet fighter.

The Hunter assumes a long profile with a large cabin, various circular details on the nose emulating the Apache's sighting units and a tricycle undercarriage. It is also armed with a chin-mounted machine gun emulating a Hughes M230 30mm chain gun and dual rocket launchers presumably loaded with Hydra 70 rockets. Although unusable, there are inner missile racks, possibly resembling AGM-114 Hellfire anti-tank missiles. All renditions are available in a dark green color.

Despite being a military vehicle, it does not appear being military-operated outside of missions or scripted events. Conversely, players can start a special Vigilante mission in it, dubbed "Brown Thunder" (except in Grand Theft Auto: Liberty City Stories).

Grand Theft Auto V

CutContent Logo.png The following is based on Grand Theft Auto V cut content and has not been verified by canon sources. Reader discretion is advised.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.

A vehicle presumed to be the Hunter can be seen in a Lifeinvader picture for Warstock Cache & Carry (under the "Attack Helicopters" category) and in a trailer for 'The Simian during the showing of the movie Meltdown.

This version appears to combine elements from the aforementioned Apache and the Boeing–Sikorsky RAH-66 Comanche, given the canopy design, horizontal engine vents, tail boom, "fantail" rotor fans and the two tiny vertical stabilizers. The nose of the aircraft features two sighting units modeled after the PNVS (Pilot Night Vision System) and the TADS (Target Acquisition and Designation System) from the real Apache, although the TADS is missing several camera and FLIR windows and features only a small camera/FLIR window and rest of its 3D Universe predecessor. The vehicle also features raised main gear, a desert camo livery similar to the current Fort Zancudo military vehicles and its armament consisted of a single chain gun evidently based on the Hughes M230 30mm chain gun and four Hydra 70 rocket pods seemingly based on the M261 rocket launchers. The interior is partially seen, revealing that the pilot sits in the front like its 3D Universe iterations.

The 3D Universe version of the Hunter also appears at the start of the Jack Howitzer series. Jack is pursued by two of these in a scene from Loincloth. Since it is one of his 80's action movies, the design was appropriate for the movie's era.

Unused police scanner audio and sounds exist for a vehicle named "Hunter" within the game's files[2], along with an unused handling data denoting a relatively heavy mass at 8,500kg (less than the Savage, but more than the Valkyrie) and relatively loose handling, and a weapon data that shares similar properties to the Savage's front gun.[3]

CutContent Logo.png End of information based on Grand Theft Auto V cut content.

Grand Theft Auto Online

This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V.png
"Calling the FH-1 Hunter an attack helicopter might be misleading, because this thing is in a class of its own. Its unique rocket barrage alone is enough to eviscerate an army of foes, and that’s before you consider your buddy's contributions at the helm of the gunner-operated Turret. Can you hear it? The sweet cacophony of exploding aircraft and Homing Missiles whizzing through the sky. Your enemies should be so grateful."
Rockstar Newswire description.


The Hunter makes a return in the enhanced version of Grand Theft Auto Online, retaining the design and features seen in the trailer of The Simian. However, it features top-hinged access doors on both sides (rather than just on the right side like the real Apache) and has room for a rear pilot and a front gunner (just like most real-life gunship helicopters). Its interior also appears to be completely redesigned, featuring a glass cockpit with multiple screens for both section and small lens that are presumably part of the sighting units (as they are the same as the camera lens seen on the nose of the aircraft).

Unlike the beta model, the Hunter does not retain the original desert camo livery, but can be modified with several liveries mainly consisting of shark teeth pinups and camo patterns. The aircraft can be also painted with a primary color for the body and with a secondary color for the nose equipment. It uses standard industrial wheels derived from most trucks and aircraft.

The Hunter features a rearranged armament, consisting of the same chain gun model from the beta version, two Hydra 70 barrage rocket pods and eight AGM-114 Hellfire missiles. When used, the missiles are realistically depleted, though it is just an aesthetic feature, since it has infinite ammo.

Current Design Gallery


Version History Gallery

Performance

3D Universe

The Hunter is, in all of its appearances, the fastest helicopter in the game. It possesses a stellar handling and is easy to control, as well as being a good choice to fly between structures in cities. However, it has a wide turning radius and cannot automatically stabilize at 45 degrees when keeping the control thumbstick forward, as doing so will result in the Hunter going upside down, losing control and eventually crashing. The helicopter can easily get upside down when moving it at high speed. It is highly resistant to damage in comparison to an average helicopter, due to its nature as a combat vehicle.

What makes this vehicle unique are its deadly weapons; the front chain gun is quite powerful and can also detect nearby targets within a 45 degrees radius, while the rocket pods can fire two rockets simultaneously. Although using unguided rockets, these have a high fire rate, ideal for engaging against multiple targets.

3D Universe Overview


Aircraft Statistics - 3D Universe
Take-Off Speed
(0-60 knots in Seconds)
Top Speed
(mph / kmh / knots)
Engine Type Engine Location Mass
(kg / lbs)
Handling.dat
N/A 124 / 200 / 108 Petrol N/A 10000 / 22046
Observed
N/A N/A Twin turboshaft engines, 4-bladed rotor Middle/Side-mounted Cannot be observed


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
100 1 100 / 328 150 N/A 100
Observed
N/A ~ 600 RPM Cannot be determined N/A N/A 0.1 second


Weapon Statistics - 3D Universe
Damage Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
75 (GTA Vice City) 100 (GTA Vice City) 55 / 180
(30 / 98) (GTA Vice City)
1 (GTA Vice City) N/A 1200
(1) (GTA Vice City)
Observed
N/A N/A Cannot be determined 1 rocket Rocket insertion 1.2 seconds

Grand Theft Auto Online

Vehicle

The Hunter is a very nimble aircraft, with superior maneuverability to the Buzzard. It is also very fast for a helicopter of its size, matching the speed of the Volatus. Similar to the Savage. However, the large rotor blades makes it difficult to land in tight spaces, and if they are caught in a solid structure for too long, it will fly erratically, a flaw also shared with the Savage.

The FH-1 Hunter is powered by two turboshaft engines, which produce a unique sound not shared with any other helicopter.

Defense

Like the Cargobob and the Savage post-Smuggler's Run, the Hunter is able to withstand a single explosive without being destroyed, although its engines will still be damaged. Just like every other helicopter, the Hunter will only be able to fly for approximately two minutes and twenty seconds before the engines are shut down, assuming no further damage is sustained. The Hunter is still very durable, as it can withstand five shots from a Heavy Sniper Mk II with explosive rounds, detonating on the sixth hit, and will explode after being hit by three rockets from a Homing Launcher, RPG, or other sources of explosive damage. Just like any other aircraft with armor upgrades, the Hunter is very resistant to bullet damage and will be destroyed after eighteen shots from the Heavy Sniper.

The occupants are rather safe from gunfire, mostly because the cabin windows are not very large on the front and the sides, though the upper side may be a flaw in this aspect. One aspect of concern with the helicopter is the engines are very large, which make them more likely to be hit by enemy fire. These large engines are a weak point for the helicopter, taking increased damage if shot there.

Countermeasures

The vehicle can be fitted with countermeasures to improve its defensive capabilities againsts homing missiles, each one with their own attributes:

  • The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
  • The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
  • The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.
Weaponry

The Hunter features an array of weapons available for use by the pilot and the gunner:

  • Chain Gun: The gunner has access to the chin-mounted gun, which sets them into a camera view similar to the Valkyrie, but with more responsive aim. It has great coverage of about 90 degrees on one side and can aim straight down. It can be either a .50 caliber machine gun, acting as the stock weapon from the Insurgent Pick-Up, or an explosive cannon, acting like the Valkyrie's autocannon with increased damage per shot, albeit with a lower fire rate.
  • Homing Missiles: The pilot has access to homing missiles that can fire continuously and without reload like the AkulaSavage, or Pyro. The missiles have superior tracking similar to the Homing Launcher, but with a slightly reduced lock-on range. They can also fly for five seconds before detonating and can travel almost 1000 feet.
  • Barrage Rockets: The pilot also has access to rocket pods that can fire up to seven unguided rockets independently or under two seconds in a quick succession, though this can only be done every four seconds before the rockets must "reload". These rockets have a similar range to the RPG and can fly for four seconds before detonating. This is generally an ideal weapon for more precise aiming and against ground targets, since a single barrage can cover most of the terrain when tilting the helicopter correctly.
  • The vehicle has the option for installing bombs, providing heavy firepower against ground targets. There are four different Bomb choices: Explosive, Incendiary, Gas and Cluster;
    • The Explosive option has high damage over targets from all ranges, meaning any target caught in the "edges" of the blast radius receive the same damage as in the "center".
    • The Incendiary option creates a trail of fire similar to the Molotov Cocktail, burning the targets for a constant damage. Although the bombs are powerful at the center, it causes less damage on the "edges".
    • The Gas option causes a noxious effect on players and NPCs on impact, similar to the Tear Gas. It has a slightly larger blast radius than the standard bomb, but is unable to damage vehicles. The gas lasts for around 25 seconds.
    • The Cluster option creates a smaller explosion than the standard one on impact, but small clusters spread within its radius, allowing for greater damage over a single armored target.

GTA Online Overview


Aircraft Statistics - Grand Theft Auto Online
Take-Off Speed
(0-60 knots in Seconds)
Top Speed
(mph / kmh / knots)
Vertical Climb/ Descent Rate
(ft/min)
Engine Type Engine Location Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta
N/A 99 / 160 / 86 N/A N/A N/A 6000 / 13228 N/A
Website Statements [?]
N/A N/A N/A N/A N/A N/A N/A
Observed / First-Person Airspeed Indicator (Enhanced version)
N/A N/A N/A Twin turboshaft engines, 4-bladed rotor Middle/Side-mounted Cannot be observed Cannot be observed
Rockstar Games Social Club
FH1-Hunter-GTAO-RSCStats.jpg
Speed
76.751122%
Acceleration
100%
Braking
Agility
97.228233%

Modifications

Grand Theft Auto Online

Category Modification Cost Image
Armor No Armor $1,000
Armor Upgrade 20% $7,500
Armor Upgrade 40% $12,000
Armor Upgrade 60% $20,000
Armor Upgrade 80% $35,000
Armor Upgrade 100% $50,000
Countermeasures None $700
Chaff (10) $110,000
Flare (20) $125,000
Smoke
  • White
  • Black
  • Blue
  • Yellow
  • Purple
  • Orange
  • Green
  • Red
  • Pink
  • Cyan
$95,000
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Handling Stock Handling $1,000
Smooth Handling $20,000
Sport Handling $27,000
Race Handling $35,000
Livery None $11,400
Shark Teeth $18,240
Shark Teeth Bat $19,380
Jungle Camo S. Teeth Bat $20,520
Shark Teeth Wolf $21,660
Desert Camo S. Teeth Wolf $22,800
Forest Camo $23,370
Wilderness Camo S. Teeth Bat $23,939
Storm Camo S. Teeth Wolf $24,510
Respray Main article: Los Santos Customs/Respray Colors -
Sell Sell Vehicle
Weapons Bombs None $700
Explosive $75,000
Incendiary $85,000
Gas $95,000
Cluster $120,000
Turrets Gunner .50 Cal Turret $700
Gunner Explosive Turret $300,000

Image Gallery

3D Universe

HD Universe

Video

Notable Owners

Prominent Appearances in Missions

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

  • The Hunter appears in Learning to Fly, where it is used for the Helicopter Takeoff, Land Helicopter and Destroy Targets lessons.
  • Two NPC-controlled Hunters appear in the mission Up, Up and Away! where they intercept the player on their way to the Leviathan. The player will be able to operate a mounted minigun to quickly shoot them down.
  • The Hunter is provided to the player for the Heli Hell race.

Grand Theft Auto: Vice City Stories

Although it is not considered a mission, the Hunter appeared in a multiplayer match for the PSP version of GTA Vice City Stories named "Might of the Hunter".

Grand Theft Auto: Liberty City Stories

Grand Theft Auto Online

Air Freight Cargo
  • Provided during an Air Freight Cargo mission involving destroying numerous jammers to reveal the location of the cargo.
The Doomsday Heist
  • In the Act II finale of The Doomsday Heist, The Bogdan Problem, the Air Support team can be attacked by one or two FH-1 Hunters.
  • In the Act III of the Doomsday Heist setup, "Khanjali", there will be a few Hunters coming after the players while they are making their escape, with a Hunter spawning a few seconds after the previous one was destroyed.
The Diamond Casino & Resort
Adversary Modes

Locations

Grand Theft Auto: Vice City

  • Fort Baxter Air Base - Inside the base after completing either Keep Your Friends Close or collecting all 100 hidden packages, which will appear only after either requirement is fulfilled. Jacking the Hunter from here without a police uniform is not easy. The easiest way is to fly another helicopter (purchasing the Hyman Condo is the easiest) to the rear of the base (where the Hunter is parked), then slam down and land right next to it, hop out, and then jack it. This must be quick because eventually guardsmen will spawn around the base with M4s, and will shoot the player down.
  • Ocean Beach - At the helipad next to Lance Vance's house after finding all 100 hidden packages and completing Keep Your Friends Close. (Not in the mobile version.)

Grand Theft Auto: San Andreas

  • Easter Basin, San Fierro - On a helipad inside the Easter Basin Naval Station after completing the Pilot School with all Gold medals. The player instantly gains a 5-star wanted level upon entering the base and therefore will be engaged by two enemy Hydras firing heat-seeking missiles, which makes obtaining it very difficult.
  • Verdant Meadows, Bone County - At the airstrip after getting gold on all Pilot School tests. (Note: When both the Hunter and Leviathan are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan).
  • Used in Heli Hell to fly through checkpoints - the player can keep it if they take the Hunter to the aircraft hangar in Verdant Meadows instead of completing the course, due to a lack of time limit.
  • May be found with the Skimmer in the San Fierro Police Headquarters' impound lot, though it is almost impossible for a Hunter to spawn in that place in PC and mobile versions.
  • Can be found in the underground parking lot at the LVPD Headquarters but is nearly impossible to get out with it without the use of cheat codes, though it is almost impossible for a Hunter to spawn in that place in the PC and mobile versions.
  • Can be spawned by inputting a cheat during gameplay. (PC Cheat: OHDUDE)

Grand Theft Auto: Liberty City Stories

  • The Hunter appears at Kenji's Casino helipad if the player stands on top of the big pyramid near the police station, and presses "L1", "SELECT", "X" and "DPADUP" simultaneously during the Karmageddon story mission. This only works in the PlayStation Portable and PlayStation 2 versions; it remains unconfirmed on the mobile version as the mobile version does not use a controller.

Grand Theft Auto: Vice City Stories

Grand Theft Auto Online

Changes

Update Change(s)
Grand Theft Auto V
PlayStation 4, Xbox One, PC
1.41 08/29/2017 Added FH-1 Hunter in GTA Online. Featured only in Air Freight Cargo missions.
11/21/2017 Available for purchase in GTA Online, on Warstock Cache & Carry.

Trivia

General

  • The default radio stations for the Hunter are:
  • In GTA Vice City, GTA San Andreas and GTA Liberty City Stories, the player is able to play the game's Radio Stations while flying the Hunter. However, this ability was removed in GTA Vice City Stories.
  • The name "Brown Thunder" is a reference to the 1983 action film Blue Thunder, which centers on a heavily-armed law enforcement helicopter.
  • The in-game chain gun, though intended to be based on the Hughes M230 30mm chain gun, seems to be very boxy and small for this helicopter in the 3D Universe, due to the low suspension of the main landing gears. However, the Hunter from the HD Universe has a realistic model of the said weapon.

Grand Theft Auto: Vice City

  • The front gear wheels are facing in the same direction, as if they were not mirrored.
  • When inside, Tommy never puts his hands on the stick (cyclic) or the throttle (collective) controls, but rather holds his hands out in front of him, fingers cupped, as if holding an invisible steering wheel. In fact, when turning the helicopter, Tommy actually rotates his hands as if turning the steering wheel of a car, rather than manipulating the stick as he should.
  • The Hunter's machine gun shares the same firing sound with the M60.

Grand Theft Auto: San Andreas

  • There is a visual glitch that might cause the inside of the cockpit to disappear. It often happens when viewing it from the left or right side or the view looking behind the helicopter.
  • Using the turret to destroy any vehicles does not attract police attention, but killing people while grounded using the turret or rockets (unless they hit the ground, a structure, directly at criminals spawned by a Vigilante mission or explode in the air) does attract a Wanted Level.
  • When entering a Hunter with a camera equipped, the camera lens will show up when in first-person mode. This is useful, as the camera lens provide accuracy for targets. It's also possible with the Hydra.

Grand Theft Auto: Liberty City Stories

  • Although it does not appear within the game, leftover Hunter files from GTA Vice City are present in the code of the game. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the GTA Vice City model, but cannot be used for Vigilante missions, nor does it have an in-game name.

Grand Theft Auto V

  • In The Simian trailer appearance, the pilot seen is wearing an LSPD flight helmet.

Grand Theft Auto Online

  • The Hunter's designation, FH-1, is very similar to the designation of the AH-1 Cobra, another American-built gunship attack helicopter. Under the USAF aircraft designation system, "FH" can be interpreted as "Fighter Helicopter", another variation of Attack Helicopter "(AH)", used on the aforementioned AH-1, as well as the FH-1 Hunter's real-life inspirations, the AH-64 and the RAH-66.
  • By clipping the camera through the vehicle, one can see that the stub wings are connected to each other, as if were a single component.
  • Unlike most military vehicles available in game, the Hunter does not appear to be operated by a specific branch of the military, as "ARMED FORCES" can be seen on its tail section, instead of the usual "ARMY" or "MARINES" lettering.
  • One of the stickers on the Hunter is the triangular "DANGER! Ejection Seat" warning sticker. However, The Hunter, like the real life Apache or Commanche, would be impossible to be equipped with ejection seats. This is because in order to be ejected out safely, the main rotor would have to be explosively destroyed apart first. However, this would leave the tail rotor to spin the helicopter around without the counteracting forces from the main rotor, making the ejection process highly dangerous. This is especially true for the Hunter since its fanblades are stuck inside the tail boom, making them especially hard to eject outwards, adding even more danger to the process.

See Also

References

  1. Blips-GTAO-FH1Hunter.png Seen when parked or when another player is flying an FH-1 Hunter.
  2. File: x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc
  3. Weapons.meta
    <Item type="CWeaponInfo">
      <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
      <Model />
      <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
      <Slot />
      <DamageType>EXPLOSIVE</DamageType>
      <Explosion>
        <Default>GRENADE</Default>
        <HitCar>DONTCARE</HitCar>
        <HitTruck>DONTCARE</HitTruck>
        <HitBike>DONTCARE</HitBike>
        <HitBoat>DONTCARE</HitBoat>
        <HitPlane>DONTCARE</HitPlane>
      </Explosion>
      <FireType>INSTANT_HIT</FireType>
      <WheelSlot>WHEEL_PISTOL</WheelSlot>
      <Group />
      <AmmoInfo ref="AMMO_MINIGUN" />
      <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
      <ClipSize value="750" />
      <AccuracySpread value="1.000000" />
      <AccurateModeAccuracyModifier value="0.500000" />
      <RunAndGunAccuracyModifier value="2.000000" />
      <RunAndGunAccuracyMinOverride value="-1.000000" />
      <RecoilAccuracyMax value="1.000000" />
      <RecoilErrorTime value="3.000000" />
      <RecoilRecoveryRate value="1.000000" />
      <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
      <MinHeadShotDistanceAI value="1000.000000" />
      <MaxHeadShotDistanceAI value="1000.000000" />
      <HeadShotDamageModifierAI value="1000.000000" />
      <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
      <MinHeadShotDistancePlayer value="5.000000" />
      <MaxHeadShotDistancePlayer value="40.000000" />
      <HeadShotDamageModifierPlayer value="18.000000" />
      <Damage value="30.000000" />
      <DamageTime value="0.000000" />
      <DamageTimeInVehicle value="0.000000" />
      <DamageTimeInVehicleHeadShot value="0.000000" />
      <HitLimbsDamageModifier value="0.500000" />
      <NetworkHitLimbsDamageModifier value="0.800000" />
      <LightlyArmouredDamageModifier value="0.750000" />
      <Force value="100.000000" />
      <ForceHitPed value="100.000000" />
      <ForceHitVehicle value="2000.000000" />
      <ForceHitFlyingHeli value="3000.000000" />
      <OverrideForces />
      <ForceMaxStrengthMult value="1.000000" />
      <ForceFalloffRangeStart value="0.000000" />
      <ForceFalloffRangeEnd value="50.000000" />
      <ForceFalloffMin value="1.000000" />
      <ProjectileForce value="0.000000" />
      <FragImpulse value="600.000000" />
      <Penetration value="0.100000" />
      <VerticalLaunchAdjustment value="0.000000" />
      <DropForwardVelocity value="0.000000" />
      <Speed value="2000.000000" />
      <BulletsInBatch value="1" />
      <BatchSpread value="0.000000" />
      <ReloadTimeMP value="-1.000000" />
      <ReloadTimeSP value="-1.000000" />
      <VehicleReloadTime value="-1.000000" />
      <AnimReloadRate value="1.000000" />
      <BulletsPerAnimLoop value="1" />
      <TimeBetweenShots value="0.040000" />
      <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
      <SpinUpTime value="0.000000" />
      <SpinTime value="0.000000" />
      <SpinDownTime value="0.000000" />
      <AlternateWaitTime value="-1.000000" />
      <BulletBendingNearRadius value="0.000000" />
      <BulletBendingFarRadius value="0.750000" />
      <BulletBendingZoomedRadius value="0.375000" />
              <FirstPersonBulletBendingNearRadius value="0.000000" />
      <FirstPersonBulletBendingFarRadius value="0.750000" />
      <FirstPersonBulletBendingZoomedRadius value="0.375000" />
      <Fx>
        <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
        <FlashFx>muz_hunter</FlashFx>
        <FlashFxAlt />
        <MuzzleSmokeFx />
        <MuzzleSmokeFxMinLevel value="0.000000" />
        <MuzzleSmokeFxIncPerShot value="0.000000" />
        <MuzzleSmokeFxDecPerSec value="0.000000" />
        <ShellFx />
        <TracerFx>bullet_tracer_jet</TracerFx>
        <PedDamageHash>BulletLarge</PedDamageHash>
        <TracerFxChanceSP value="0.600000" />
        <TracerFxChanceMP value="0.800000" />
        <FlashFxChanceSP value="1.000000" />
        <FlashFxChanceMP value="1.000000" />
        <FlashFxAltChance value="0.000000" />
        <FlashFxScale value="1.000000" />
        <FlashFxLightEnabled value="false" />
        <FlashFxLightCastsShadows value="false" />
        <FlashFxLightOffsetDist value="0.000000" />
        <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
        <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
        <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
        <GroundDisturbFxEnabled value="false" />
        <GroundDisturbFxDist value="5.000000" />
        <GroundDisturbFxNameDefault />
        <GroundDisturbFxNameSand />
        <GroundDisturbFxNameDirt />
        <GroundDisturbFxNameWater />
        <GroundDisturbFxNameFoliage />
      </Fx>
      <InitialRumbleDuration value="90" />
      <InitialRumbleIntensity value="0.500000" />
      <InitialRumbleIntensityTrigger value="0.000000" />
      <RumbleDuration value="90" />
      <RumbleIntensity value="0.100000" />
      <RumbleIntensityTrigger value="0.000000" />
      <RumbleDamageIntensity value="1.000000" />
      <NetworkPlayerDamageModifier value="1.000000" />
      <NetworkPedDamageModifier value="1.000000" />
      <NetworkHeadShotPlayerDamageModifier value="1.000000" />
      <LockOnRange value="0.000000" />
      <WeaponRange value="120.000000" />
      <BulletDirectionOffsetInDegrees value="0.000000" />
      <AiSoundRange value="200.000000" />
      <AiPotentialBlastEventRange value="-1.000000" />
      <DamageFallOffRangeMin value="100.000000" />
      <DamageFallOffRangeMax value="120.000000" />
      <DamageFallOffModifier value="0.300000" />
      <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
      <DefaultCameraHash />
      <CoverCameraHash />
      <CoverReadyToFireCameraHash />
      <RunAndGunCameraHash />
      <CinematicShootingCameraHash />
      <AlternativeOrScopedCameraHash />
      <RunAndGunAlternativeOrScopedCameraHash />
      <CinematicShootingAlternativeOrScopedCameraHash />
      <CameraFov value="45.000000" />
      <ZoomFactorForAccurateMode value="1.000000" />
      <RecoilShakeHash />
      <RecoilShakeHashFirstPerson />
      <AccuracyOffsetShakeHash />
      <MinTimeBetweenRecoilShakes value="150" />
      <RecoilShakeAmplitude value="1.000000" />
      <ExplosionShakeAmplitude value="-1.000000" />
      <ReticuleHudPosition x="0.480000" y="0.525000" />
      <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMin value="0.000000" />
      <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMax value="0.000000" />
      <TorsoAimOffset x="0.000000" y="0.000000" />
      <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
      <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
      <ReticuleMinSizeStanding value="1.000000" />
      <ReticuleMinSizeCrouched value="1.000000" />
      <ReticuleScale value="1.000000" />
      <ReticuleStyleHash />
      <FirstPersonReticuleStyleHash />
      <PickupHash />
      <MPPickupHash />
      <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
      <MovementModeConditionalIdle />
      <StatName>BULLET</StatName>
      <KnockdownCount value="-1" />
      <KillshotImpulseScale value="1.000000" />
      <NmShotTuningSet>Normal</NmShotTuningSet>
      <AttachPoints />
      <GunFeedBone />
      <TargetSequenceGroup />
      <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
      <TintSpecValues ref="TINT_DEFAULT" />
      <FiringPatternAliases ref="NULL" />
      <ReloadUpperBodyFixupExpressionData ref="default" />
      <AmmoDiminishingRate value="0" />
      <AimingBreathingAdditiveWeight value="1.000000" />
      <FiringBreathingAdditiveWeight value="1.000000" />
      <StealthAimingBreathingAdditiveWeight value="0.000000" />
      <StealthFiringBreathingAdditiveWeight value="0.000000" />
      <AimingLeanAdditiveWeight value="1.000000" />
      <FiringLeanAdditiveWeight value="1.000000" />
      <StealthAimingLeanAdditiveWeight value="0.000000" />
      <StealthFiringLeanAdditiveWeight value="0.000000" />
      <ExpandPedCapsuleRadius value="0.000000" />
      <AudioCollisionHash />
      <HudDamage value="30" />
      <HudSpeed value="98" />
      <HudCapacity value="100" />
      <HudAccuracy value="10" />
      <HudRange value="65" />
    </Item>
    
  4. video showing the method for obtaining it from the mission.


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