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*If at least three crates are collected before alerting Fuhrberger, then [[Ryder]] will tell the player that the [[Los Santos Police Department (3D Universe)|cops]] have been alerted and CJ will receive a two-star [[Wanted Level in 3D Universe|Wanted Level]].
 
*If at least three crates are collected before alerting Fuhrberger, then [[Ryder]] will tell the player that the [[Los Santos Police Department (3D Universe)|cops]] have been alerted and CJ will receive a two-star [[Wanted Level in 3D Universe|Wanted Level]].
 
*The player can use the aiming mode of any two handheld guns (e.g. shotguns, assault rifles, etc) to walk by strafing rather than sneaking, this makes CJ walk a lot faster.
 
*The player can use the aiming mode of any two handheld guns (e.g. shotguns, assault rifles, etc) to walk by strafing rather than sneaking, this makes CJ walk a lot faster.
*Colonel Fuhrberger can be killed without failing the mission even before collecting three crates, but only if the player uses a [[sniper rifle]]. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes mission much easier to complete.
+
*Colonel Fuhrberger can be killed without failing the mission even before collecting three crates, but only if the player uses a [[sniper rifle]]. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes the mission much easier to complete.
 
*There are a total of six crates in the house; one beside the cannon in the living room, one in the kitchen, two in the hallway upstairs, and two in Colonel Fuhrberger's bedroom.
 
*There are a total of six crates in the house; one beside the cannon in the living room, one in the kitchen, two in the hallway upstairs, and two in Colonel Fuhrberger's bedroom.
 
*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before CJ. Also, CJ won't say "Let's get up out of here!".
 
*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before CJ. Also, CJ won't say "Let's get up out of here!".

Revision as of 08:33, 24 May 2018

My homie, LB - he told me about this army motherfucker who's got all the guns we need. Not that old school Emmet bullshit either!
Ryder

Home Invasion is the second mission received from Ryder in Grand Theft Auto: San Andreas. This mission introduces the Burglar side-mission.

Mission

Carl goes to see Ryder at his house. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'water' he buried. Ryder then asks Carl to steal gun crates from a Vietnam War veteran named Colonel Fuhrberger. Carl and Ryder decide to wait until nightfall, so they can break into his house while he is asleep. When night arrives, Carl and Ryder get into a black Boxville parked outside Ryder's house. The two drive over to the war veteran's house and Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.

After retrieving at least 3 crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in Willowfield. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the van. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.

Mission Objectives

In order to complete the mission the player must:

  • Park the truck near the house and get the guns before daylight.
  • Enter the house.
  • Find a crate.
  • Take the guns back to the truck.
  • You need to steal at least 3 crates of guns.
  • Get safely back to the lockup.

Tips & Tricks

  • Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.
    • Another useful trick is to walk while holding a two handheld weapon (e.g. Chainsaw, Shotguns, Rifles, etc). This will disable CJ's stealth mode, allowing him to walk normally way quicker than sneaking without increasing the noise meter, even when holding a crate.
  • There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when putting one crate in the truck and go back inside, it isn't necessary to walk all around the house. In this way, it is possible to get all six crates out quickly, within a period of 30-60 seconds of each other.

Walkthrough

After the cutscene ends, drive to the house as quickly as possible. Pay attention to the time limit. After getting in the house, crouch instead of walking. But when picking up the crates, only walking is needed. Steal 3 crates and leave the house, nothing will happen if another 3 crates are picked up. Stealing them is not necessary. Now drive to the lock up to complete the mission.

Transcript

Transcript
Carl Johnson enters Ryder's House to find Ryder in the back yard digging up the garden.
Ryder: Damn!
Carl: Hey, man, what'chu doin'! Diggin' graves?
Ryder: Damn, where the fuck I put it, man!
Carl: Put what, ni**a?
Ryder: Man, the fucking water! I need a little something before I go deal with things!
Carl: What things, fool?
Ryder: My homie, LB, he told me about this army motherfucker who's got all the guns we need! Not that old school Emmet bullshit neither.
Carl: I'm down, let's roll.
Ryder: Yeah, you always down, homie. Apart from when you ain't around here.
Carl: Ni**a, fuck you!
Ryder: Damn! Man, you want some of this?
Carl: Nah, man. I'm cool on that. Where we going?
Ryder: This till overlooking East Beach. Better yet, we better wait until it's dark, catch the motherfucker while he in bed.
Carl: Yeah, I'm feeling that.
Ryder starts digging around in his garden again.
Ryder: Yeah, yeah, that's it, that's it... C'mon ni**a, what you waiting for? Look!
Carl: Let it go!
Later that evening, Carl and Ryder get in a black Boxville parked outside Ryder's house and drive to Colonel Fuhrberger's House in East Beach.
Ryder: Where is this old motherfucker? Where in hell is he?
Carl: Relax man. We ain't there yet.
Ryder: Yeah, right, Carl. You always right. That's my homie, Mister Right.
Carl: Shut up.
Ryder: You can't stop me.
Carl: Who can't?
Ryder: Whatever.
Carl and Ryder arrive at the Colonel's house. Carl parks the van outside the house and both he and Ryder alight.
Ryder: Let's storm the place.
Carl: Hold up. Let's creep in, grab the guns, and bounce out.
Ryder: Yeah, yeah, I got it - ninja style! Right... (shouts) Come out you old bastard!
Carl: Shut up!
Ryder: He can't stop me, you buster, Carl! Ok, fool, in you go - I'll keep watch
Carl enters the Colonel's house and steals the weapons crates located around the house. If he makes too much noise at first...
Colonel: (still asleep) Get off my ridge, you Viet Cong bastards!
After collecting all the crates, Carl and Ryder get back in the van.
Carl: Let's get up out of here.
Carl and Ryder leave the area and drive to the lockup.
Ryder: A'ight, now we straight. LB's got a storage garage down on Seville Boulevard Families' turf we can use
Carl: I'm on it. Seriously, Ryder man, you gotta give up them sticks.
Ryder: What? I'll give up the water if you give up being a busta.
Carl: Hold it right there, homie.
Ryder: Buster.
Carl: Forget it.
Ryder: Forget you fool.
Carl: One day, you're gonna wish you hadn't pissed me off!
Ryder: Did I hear something? Sounded like the busta complaining again.
Carl: Man, this is childish.
Ryder: Man, I ain't talking to you no more, fool.
Carl arrives at the lockup and parks the van inside. Carl and Ryder exit the lockup.
Ryder: You see, I told you, simple.
CJ: Yeah, that was a real breeze.
Ryder: Say, CJ, you gotta get it in your head that this is everyday shit, homie.
CJ: Ok, look, I'm tired, I'll see you later.
Ryder: Alright, homes. Just think about what I said.
Ryder departs to see CJ back at Grove Street.


Video Walkthroughs

Trivia

  • If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has abandoned him (presumably out of cowardice), and he is left with a two-star wanted level.
  • If at least three crates are collected before alerting Fuhrberger, then Ryder will tell the player that the cops have been alerted and CJ will receive a two-star Wanted Level.
  • The player can use the aiming mode of any two handheld guns (e.g. shotguns, assault rifles, etc) to walk by strafing rather than sneaking, this makes CJ walk a lot faster.
  • Colonel Fuhrberger can be killed without failing the mission even before collecting three crates, but only if the player uses a sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes the mission much easier to complete.
  • There are a total of six crates in the house; one beside the cannon in the living room, one in the kitchen, two in the hallway upstairs, and two in Colonel Fuhrberger's bedroom.
  • If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before CJ. Also, CJ won't say "Let's get up out of here!".
  • The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
  • During the trip to the lockup, CJ will state: "One day, you're gonna wish you hadn't pissed me off!," possibly referring to Ryder's death at the hands of CJ later in the game.
  • Rarely if the player runs out of the house before the meter is full, the subtitle text of Fuhrberger snoring will be seen. This even happens with subtitles off.
  • The licence plate of the Boxville reads "SWAG".
    • If the police are alerted after colleting three crates, the police car that appears in front of the Boxville has a license plate that reads "TH3 PIGS", which refers to "the pigs" (cops).

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[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
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Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
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Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.