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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
Your choice of weapon is… personal, yes? You chose the loadout that suits your plan, your personality. Of course, all weapons unmarked, untraceable, and destroyed after we are done.
— Pavel's briefing.

Unmarked Weapons is a mandatory prep mission featured in Grand Theft Auto Online as part of The Cayo Perico Heist update. It is a freeroam mission needed to progress The Cayo Perico Heist.

The player must select only one loadout from a list of five possible combinations:

  • Aggressor
  • Conspirator
  • Crack Shot
  • Saboteur
  • Marksman

All the loadouts can later be supplemented with suppressors for $5,000.


Loadout Primary Secondary Melee Thrown
Assault Shotgun
  • 240 rounds
  • Flashlight
Machine Pistol
  • 360 rounds
  • Extended Clip
Machete Grenades
  • 5 grenades
Military Rifle
  • 900 rounds
  • Scope
  • Flashlight
Pistol .50
  • 270 rounds
  • Extended Clip
  • Flashlight
Knuckle Dusters Sticky Bombs
  • 5 bombs
Crack Shot
Sniper Rifle
  • 300 rounds
  • Advanced Scope
AP Pistol
  • 540 rounds
  • Extended Clip
  • Flashlight
Knife Molotov Cocktails
  • 5 bottles
Locked Blips-GTAO-WeaponsWorkshop.png Mark II weapons included: Require players to own a Weapon Workshop in a Bunker[vague]
  • 240 Hollow Point rounds
  • Small Scope
  • Flashlight
SNS Pistol Mk II
  • 180 Hollow Point rounds
  • Flashlight
Knife Pipe Bomb
  • 5 bombs
Assault Rifle Mk II
  • 240 Full Metal Jacket rounds
  • Grip
  • Flashlight
  • Holographic Sight
Pistol Mk II
  • 240 Full Metal Jacket rounds
  • Flashlight
Machete Pipe Bomb
  • 5 bombs

Purchasable Attachments

Attachment Cost


Office Assault

America is not only the land of the free and the gun owner, it is land of paperwork, receipt, registration, serial number… and for this operation all unacceptable. We must be clean. And the closest thing to clean in Los Santos? Stealing from your rivals. I have found a gang who are bringing unregistered shipment... they are from Los Santos, so of course they are operating out of upmarket skyscraper office. I have sent you location.
— One of Pavel's briefings.

The player is tasked with going to one of the 3 possible office locations (Penris Building/707 Vespucci/Schlongberg Sachs Center).

Once there, Pavel will inform the player that they can enter either through the guarded ground entrance, or through the unguarded roof entrance. Upon entering the building's office interior, guards can be found standing around inside. The player must find a safe, hack a laptop to open the safe and then collect the weapons. The office may be entered undetected, by avoiding walking near the guards and using suppressed weapons to take them out. Regardless whether the player is detected or not, upon exiting the building, they will be pursued by enemies in Buzzards (one gunner with an MG in each chopper, two choppers for each wave of enemies, four waves in total).

When the weapons are delivered to the Kosatka, the mission is completed.

Tail Helicopter

No loose ends. Mr. Rubio takes hold of loose end, he will strangle you with it, yes? You know one of the great benefits of private sector military? Always fresh supply of cutting-edge, unregistered firearms. Group called Merryweather are running a training exercise with new weapons somewhere... I do not know where. We start at their base, see if there is someone we can follow.
— One of Pavel's briefings.

The player is tasked with going to one of the Merryweather HQ and tail a Valkyrie to find an Avenger, which can be at Grapeseed, Sandy Shores Airfield or at the Palmer-Taylor Power Station. Once there, the player will must kill the enemies, get into the Avenger and steal the weapons which are kept inside. Once the weapons are collected, Pavel will inform the player that the Avenger is airborne, and tell them to pick up a parachute and jump out.

When the weapons are delivered to the Kosatka, the mission is completed.


The player can use the stolen weapons during the heist finale. All the loadouts can be equipped with suppressors for $5,000.


Video Walkthrough