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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V


"Far away, yet always intimate: if you're looking for a secure foundation for that long-distance relationship, this is it."
Weapon Workshop and Social Club description.

The Vom Feuer Heavy Sniper Mk II is a weapon that appears in Grand Theft Auto Online as part of the Gunrunning update.

Design

Grand Theft Auto Online

The weapon is the Mark II version of the Heavy Sniper, which appears to be strongly based on the Serbu BFG-50A, but with a longer top rail, cheek rest and free-floating handguard barely reminiscent of the Barrett XM500 and a straighter magazine similar to the DSR-50. Given the proportions, it appears to have a CQB (short barrel) configuration.

Performance

Grand Theft Auto Online

The Heavy Sniper Mk II improves over the regular Heavy Sniper in damage (from 216 to 230), with the same rate of fire. Despite having the same damage multiplier against other players (x1.39) as the regular Heavy Sniper, one shot with regular ammo in the chest is still not enough to kill a high level player at full health. However, they can still cause severe damage and retains its damage output against vehicles, especially aircraft.

Along with the standard Zoom Scope and the Advanced Scope, the weapon also has access to Night Vision and Thermal Scopes; despite having lesser zoom level than the Advanced Scope, they allow to spot players on dark areas or detect heat signatures. It also has access to an Extended Clip, increasing magazine capacity to 8 rounds, as well as a Suppressor intended for stealth attacks (making it the most powerful suppressed weapon). Muzzle Brakes are also available to reduce recoil, although it is not very noticeable due to the low fire rate.

With the heavy barrel applied, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons. This makes it overall useful at longer ranges, as it can be still powerful at around its maximum range of 1,500m.

The weapon has access to the following ammo types:

  • Incendiary rounds, which have chances of setting enemies on fire. Due to the low fire rate and small capacity, incendiary rounds will guarantee to ignite targets upon contact.
  • Armor Piercing rounds, which increase damage over armored targets. This can help at taking out targets from the body easier, as Body Armor may decrease the overall effectiveness of the weapon.
  • Full Metal Jacket rounds, which improve damage over vehicles and can penetrate bullet-resistant windows. This can be useful against unarmored vehicles due to the high damage.
  • Explosive rounds, which give a destructive firepower against unarmored vehicles. A single shot can destroy these instantly depending on the type.

Note that specialized ammo magazines have a reduced capacity of 4 rounds, with an overall capacity of 80 rounds (20 magazines). Explosive ammo have a further reduced capacity of 40 rounds (10 magazines).

GTA Online Overview


Weapon Statistics - Grand Theft Auto V
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft)
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
57.5

172.5
230
319.7

1.2 1500 / 4921 6 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 50 RPM Cannot be determined 4-round standard magazine (Specialized ammo)

6-round standard magazine (Standard ammo)
8-round standard magazine (Extended Clip)

Charging handle 2.31 seconds
Rockstar Games Social Club [?]
HeavySniperMKII-GTAO-RSCStats
Damage
100%
Fire Rate/Speed
20%
Accuracy
90%
Range
100%
Clip Size
5%

Customizations

Grand Theft Auto Online

Rounds & magazine GTA Online (Unlock) Image
Rounds (12) $42
Incendiary Rounds (4) $87
Armor Piercing Rounds (4) $145
Full Metal Jacket Rounds (4) $203
Explosive Rounds (4) $1,450
Default Clip (6 rounds) Default
HeavySniperMkII-GTAO-MagDefault
Extended Clip (8 rounds)
(Extended capacity for regular ammo.)
$32,025
HeavySniperMkII-GTAO-MagExtended
Incendiary Rounds (4 rounds)
(Bullets which include a chance to set targets on fire when shot.)
$59,275 (Research required)
HeavySniperMkII-GTAO-MagIncendiary
Armor Piercing Rounds (4 rounds)
(Increased penetration of Body Armor.)
$76,100 (Research required)
HeavySniperMkII-GTAO-MagArmourPiercing
Full Metal Jacket Rounds (4 rounds)
(Increased damage to vehicles. Also penetrates bullet resistant and bulletproof vehicle glass.)
$88,525 (Research required)
HeavySniperMkII-GTAO-MagFullMetalJacket
Explosive Rounds (4 rounds)
(Bullets which explode on impact.)
$115,450 (Research required)
HeavySniperMkII-GTAO-MagExplosive
Scopes
Zoom Scope $29,595
SniperScope-GTAO-Zoom
Advanced Scope Default
SniperScope-GTAO-Large
Night Vision Scope
(allows to see targets in dark areas)
$45,950 (Research required)
SniperScope-GTAO-Special
Thermal Scope
(allows to see targets through a thermal view)
$69,000 (Research required)
SniperScope-GTAO-Special
Muzzles
No Muzzle Attachment Default
Suppressor
(Reduces noise and muzzle flash.)
$60,375
Suppressor-GTAO-Variant5
Squared Muzzle Brake
(Reduces recoil when firing.)
$45,010
Muzzle-GTAO-Variant8
Bell-End Muzzle Brake
(Reduces recoil when firing.)
$57,790
Muzzle-GTAO-Variant9
Barrels
No Barrel Attachment Default
HeavySniperMkII-GTAO-DefaultBarrel
Heavy Barrel
(Increases damage dealt to long-range targets.)
$69,825 (Research required)
HeavySniperMkII-GTAO-HeavyBarrel
Livery
No Livery Default
Digital Camo $40,000
Brushstroke Camo $43,500
(Research required)
Woodland Camo $45,000
Skull $49,750
(Research required)
Sessanta Nove $75,000
(Research required)
Perseus $57,500
(Research required)
Leopard $51,500
(Research required)
Zebra $53,750
(Research required)
Geometric $55,000
(Research required)
Boom $60,000
(Research required)
Patriotic $100,000
(Released as part of the Independence Day Special event)
Livery Color
Livery Colors
  • Gray
  • Dark Gray
  • Black
  • White
  • Blue
  • Cyan
  • Aqua
  • Cool Blue
  • Dark Blue
  • Royal Blue
  • Plum
  • Dark Purple
  • Purple
  • Red
  • Wine Red
  • Magenta
  • Pink
  • Salmon
  • Hot Pink
  • Rust Orange
  • Brown
  • Earth
  • Orange
  • Light Orange
  • Dark Yellow
  • Yellow
  • Light Brown
  • Lime Green
  • Olive
  • Moss
  • Turquoise
  • Dark Green
$5,000
Tints
Classic Black $20,000
Classic Gray $20,000
Classic Two-Tone $30,000
Classic White $30,000
Classic Beige $30,000
Classic Green $30,000
Classic Blue $30,000
Classic Earth $35,000
Classic Brown & Black $35,000
Red Contrast $40,000
Blue Contrast $40,000
Yellow Contrast $40,000
Orange Contrast $40,000
Bold Pink $75,000
Bold Purple & Yellow $60,000
Bold Orange $60,000
Bold Green & Purple $60,000
Bold Red Features $50,000
Bold Green Features $50,000
Bold Cyan Features $50,000
Bold Yellow Features $50,000
Bold Red & White $45,000
Bold Blue & White $45,000
Metallic Gold $100,000
(Complete all weapon challenges in Tier 1)
Metallic Platinum $100,000
(Complete all weapon challenges in Tier 1)
Metallic Gray & Lilac $80,000
Metallic Purple & Lime $80,000
Metallic Red $75,000
Metallic Green $75,000
Metallic Blue $75,000
Metallic White & Aqua $90,000
Metallic Red & Yellow $90,000
Revert
Revert
(Revert back to the Heavy Sniper)
FREE

Image Gallery

In-game

HUD icon

First Person

Avoiding the Explosive Rounds

Unlike the Homing Launcher, the Heavy Sniper Mk II fitted with explosive rounds is the most dangerous weapon that the player could easily be killed with 1 shot on foot or 2 shots if they entered an aircraft or armored vehicle. To avoid getting shot by explosives:

  • Quickly go into passive mode in any cases of being shot such as entering the vehicle or aircraft.
  • Use BST and Body Armor, though they will still be killed by direct hit with one bullet.
    • However, this is no longer a case as the explosive round now deals half damage to players and NPCs.
  • Enter any armoured vehicles like the Insurgent or the APC that can withstand damage from explosives.
  • Bailing out of the vehicle could still be risky whether the shooter hits or misses the vehicle.
  • Fly above higher altitude or behind the building to avoid detection by players.
  • Fly further distance away from the shooter which makes it more difficult to take you down without losing their ammo.

Locations

Grand Theft Auto Online

Trivia

Grand Theft Auto Online

  • The explosive rounds may be an allusion to the Barrett XM109, a prototype variant of the M107 chambered for 25×59mm grenade rounds, capable of defeating light armor.

Bugs/Glitches

Grand Theft Auto Online

  • Prior to 1.41 update, the Heavy Sniper Mk II had a glitch where the scope would sway if zoomed in while standing on a yacht. In the update, this has been fixed where the scope can no longer sway while standing on a yacht, making it match with other sniper rifles.

See Also

Navigation

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