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For the music composers, see HEALTH.

A First Aid kit in Grand Theft Auto V.

Health, formerly known as hit points in the 2D Universe, is the measurement of the physical condition of the game's protagonist or other characters in the Grand Theft Auto series.


Health as a statistic

Measurement of health on HUDs was not prominent in Grand Theft Auto, as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. Grand Theft Auto 2, however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus presenting a 10-level hit point gauge.

In Grand Theft Auto III and Grand Theft Auto: Vice City, the hit point system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions such as raising max health to 150 by completing all 10 levels of the Pizza Boy mission in Vice City.

In Grand Theft Auto: San Andreas, the numbered counter is changed into a health bar (red in San Andreas and Grand Theft Auto: Liberty City Stories and pink in Vice City Stories), but it functions just as GTA III's. When the player increases in maximum health in GTA San Andreas, the bar is extended and a pop up stating the health increase is shown, whereas in Liberty City Stories and Vice City Stories, the bar will be marked with a "+" symbol on its left.

In Grand Theft Auto IV, its episodes, and Grand Theft Auto: Chinatown Wars, the health bar comes in the form of a green semi-circular bar, rather than a straight bar, surrounding the left half of the radar (in the right half, it is surrounded by the blue Body Armor bar).

In Grand Theft Auto V and Grand Theft Auto Online, the health bar is now a straight bar located below the radar, occupying the left half of the bottom's width (the right half is reserved for either a full blue bar of body armor or split into said blue bar and a yellow bar reserved for character's Special Ability or specialized vehicle's functions). A new mechanic not used in any other games is automatic health regeneration. Whenever the player takes damage and health dips below 50%, then they can automatically replenish lost health up to the halfway point but this can only be done if the player's character stands still on the spot and doesn't walk or run. In Grand Theft Auto Online, max health of the character increases every new rank, up to rank 100. The skill progress indicator is visible every 20 ranks, but progress happens every single rank, similar to other skills. There is no visible indicator though in regards to the health bar, assuming it has the same damage-reducing effect that increasing Strength provides.

Health pickups

Health pickups scattered around the map can restore the player's health to the maximum level. Between Grand Theft Auto 2 and Grand Theft Auto IV, health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering Ambulances or the Hotdog van in Grand Theft Auto: San Andreas.

Many things can damage the player's health: being shot, stabbed, or beaten, fire (unless the Firefighter side mission is completed in GTA Vice City Stories, GTA Vice City, GTA San Andreas, and GTA Liberty City Stories), explosives, being struck by a vehicle, drowning, being thrown from a vehicle, falling from heights, consuming drugs or smoking, tumbling, and several other methods not included in this list. When the player's health is completely depleted, the protagonist is considered "wasted", and is then transported to the nearest hospital, after which a fee for healthcare will be assessed, and all weapons confiscated in the 2D and 3D Universes. Any mission that may have been in progress at the time is considered as failed.

Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in GTA San Andreas and GTA IV - by eating food or visiting a save point to save the game.

Accessibility of health pickups varies between games:

  • In Grand Theft Auto 2, health power-ups can be obtained as a reward for crushing specific cars.
  • In Grand Theft Auto III, health pickups can be found in front of all hospitals and scattered throughout Liberty City, often in recreational areas such as rest stops, parks, and shopping centers. Employing the services of a prostitute also replenishes health to a possible total of 125%.
  • In Grand Theft Auto: Vice City, health pickups appear in Vice City primarily in front of hospitals and replenish the player's health to maximum for $100 (default 100%, which can be extended to 200%). Food stores only help the player replenish up to 100% health. The player's maximum health can be increased to 150% by performing Pizza Boy side missions. The player's maximum health will be 200% after the 100% Completion.
  • In Grand Theft Auto: San Andreas, health pickups appear in San Andreas during gang warfare and in most missions involving a lot of gun fights. Health is replenished to maximum, which is a variable scale that can be increased by performing paramedic side missions and exercising (sprinting, swimming, or visiting a gym).

The map found on a website showing health locations in GTA IV.

Image Gallery

Pickup Locations

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Grand Theft Auto 2

Grand Theft Auto III


Staunton Island

  • Belleville Park:
    • In the grassy area beside Shoreside Lift Bridge entrance;
    • Under the green canopy of a building facing west the center of the park;
    • In front of the mall entrance, just east of the north side of the park.
  • Rockford - 2 located at Carson General Hospital.
  • Fort Staunton - on second floor of the unfinished building inside Panlantic Construction Site, next to the Body Armor (take the ramp at the west side, follow it to the end then turn right on the stairs).
  • Bedford Point:
    • Among some bushes and trees near a building at south of Liberty City Cathedral;
    • In front of the south doorway of Liberty City Cathedral;
    • At southwest, in a dead end between two buildings located in the triangular alcove facing south the street that leads to the lower avenue. One of these buildings has a transparent window.
  • Torrington:
    • In the east corner of AMCo. Headquarters;
    • At south, in front of a large building facing east the stairs to the subway.
  • Newport:

Shoreside Vale

  • Francis International Airport - At north of the west part of the small runway, between two yellow-striped ramps, along with an Adrenaline Pill.
  • Pike Creek:
  • Wichita Gardens - At northeast, in the corner between two buildings (not far from D-Ice's contact point).
  • Cochrane Dam:
    • Behind a ramp and some conteiners near the east lower entrance of the dam. The player can also find a Sniper Rifle nearby;
    • At north, in front of the eastern dam dome;
    • At south, base of the dam, on the walkway in front of the red and white building. It is also a Shotgun location.

Grand Theft Auto: Vice City

Ocean Beach

Washington Beach

Vice Point

North Point Mall

  • At the north side, inside the Sprunk stand that is in the shape of a giant cup next to the parked Infernus.

Prawn Island

  • Behind the fountain in front of the north mansion.

Leaf Links

  • On the bridge in the golf course.

Starfish Island

  • Vercetti Estate (after "Rub Out")
    • In the small room at bottom of the stairs, along with several weapons.
    • In a waiting room beside the large central stairs of the main hall.
    • At the west side, in a basement hall near the hedge maze.
  • On the sidewalk at the west side entrance.


Little Haiti

Little Havana


  • Under the first gangplank of the ship at the port gate.
  • At southeast, downstairs, in the Boatyard.

Escobar International Airport

  • On top level inside the terminal.

Grand Theft Auto: San Andreas

Grand Theft Auto V

Blaine County

Los Santos County Los Santos Metropolitan Area:

Outside Los Santos Metropolitan Area


  • In Grand Theft Auto III and Grand Theft Auto: Vice City, the player can increase their health above 100 by having sex with a prostitute and it will slowly increase to 125 (GTA III) or 150 (GTA Vice City). However, the 100 health cap still applies if the player is wasted.
  • Grand Theft Auto: San Andreas is the first 3D Universe game to feature a health bar, rather than the number counter.
  • In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, health pickups in safehouses are always located in the kitchen. This is an obvious reference and an odd "replacement" to eating, which is absent in both games.
  • GTA IV is the first game in the whole series that shows physical damage on the protagonist, since as they get shot, bullet holes and blood will appear on their bodies. Also, when burnt to death, their textures will change to one where their clothing and skin is burnt to ashes and when they kill a person near themselves, blood splatters on their faces.
  • In Grand Theft Auto V, the protagonists' health can regenerate up to 50% after taking damage. Standing still or driving a vehicle will slowly regenerate your health, taking cover makes the regeneration slightly faster. However, running or walking interrupts the regeneration process.
  • In GTA V, running out of stamina can reduce the protagonists' health. When close of being exhausted, the health bar starts to flash red. If you push further, the health start to decrease slowly with a heartbeat sound. This does not apply if the stamina stats of the player is full, since by then, infinite stamina is gained.
  • In the PC version of GTA V, the invincibility cheat code is painkiller. This is an obvious reference to other Rockstar titles. In Manhunt and Max Payne game series, painkillers are used by the player to restore health.
  • In the Further Adventures in Finance and Felony DLC of GTA Online, bodyguards players standing around the CEO of the same organization will make their health regenerate up to 100%. However, the CEO himself does not grant this regeneration bonus. You need to be standing still like normal to regenerate this extra amount.
    • This effect also applies to the Bikers DLC. Unlike the CEO functionality, the MC President and Prospects can regenerate their health when riding on their favorite motorcycle.
    • There is also the Motorcycle Formation that can be initiated by the MC President or a Road Captain. This will replenish health and armor to 100%, regardless of driving your favorite motorcycle or not.

See Also