(āā3D Universe: Mobile and Definitive Edition HUDs aren't the same.) |
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ā | [[Image:HUD-GTASA.jpg|thumb|250px|Illustrated example of a HUD as seen in GTA San Andreas.]] |
+ | [[Image:HUD-GTASA.jpg|thumb|250px|Illustrated example of a HUD as seen in ''GTA San Andreas''.]] |
ā | A '''Heads-Up Display''' ('''HUD''') is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the life. |
+ | A '''Heads-Up Display''' ('''HUD''') is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the life. |
==Description== |
==Description== |
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A HUD can be used to convey many different types of information, such as time, score (in some missions), money, health, armor, weaponry, ammunition, warnings (e.g. "wrong way" in a race) maps with blips and subtitles of conversations. |
A HUD can be used to convey many different types of information, such as time, score (in some missions), money, health, armor, weaponry, ammunition, warnings (e.g. "wrong way" in a race) maps with blips and subtitles of conversations. |
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GTA III PS2 HUD.png|''GTA III'' for the PS2. |
GTA III PS2 HUD.png|''GTA III'' for the PS2. |
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HUD-GTA3.jpg|''GTA III'' PC/Xbox version, with gold weapon icons instead of gray and slightly revamped stats and stars. |
HUD-GTA3.jpg|''GTA III'' PC/Xbox version, with gold weapon icons instead of gray and slightly revamped stats and stars. |
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ā | GTA III Mobile HUD.png|''GTA III'' 10 Year Anniversary mobile version |
+ | GTA III Mobile HUD.png|''GTA III'' 10 Year Anniversary mobile version with pale-yellow colored weapon icons. |
HUD-GTAVC.jpg|''GTA Vice City''. |
HUD-GTAVC.jpg|''GTA Vice City''. |
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HUD-GTAVC-MOBILE.jpg|''GTA Vice City'' 10 Year Anniversary mobile version. Notice the different ''GTA III'' style hud icons. |
HUD-GTAVC-MOBILE.jpg|''GTA Vice City'' 10 Year Anniversary mobile version. Notice the different ''GTA III'' style hud icons. |
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HUD-GTALCS-PS2.jpg|''GTA LCS'' PS2 version, here it has squared bars instead. |
HUD-GTALCS-PS2.jpg|''GTA LCS'' PS2 version, here it has squared bars instead. |
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HUD-GTALCS-MOBILE.jpg|''GTA LCS'' mobile version. The weapon icons are reused from the mobile version of GTA Vice City and are recolored white and black. |
HUD-GTALCS-MOBILE.jpg|''GTA LCS'' mobile version. The weapon icons are reused from the mobile version of GTA Vice City and are recolored white and black. |
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ā | + | VCS HUD.jpg|''GTA Vice City Stories''. |
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</gallery> |
</gallery> |
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===HD Universe=== |
===HD Universe=== |
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<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" widths="160"> |
<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" widths="160"> |
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ā | HUD-GTA4.png|''GTA IV'' (upper right HUD) (<small>[[:Image:Radar- |
+ | HUD-GTA4.png|''GTA IV'' (upper right HUD) (<small>[[:Image:Radar-GTAIV-Waypoint.png|Radar, with additional HUD elements]]</small>). |
ā | HUD-TLAD.png|''The Lost and Damned''. To replicate the biker gang theme of the game, the HUD is faded and grittier (<small>[[:Image:Radar- |
+ | HUD-TLAD.png|''The Lost and Damned''. To replicate the biker gang theme of the game, the HUD is faded and grittier (<small>[[:Image:Radar-GTAIV-Waypoint.png|Radar]]</small>) |
ā | HUD-TBOGT.png|''The Ballad of Gay Tony''. To replicate the colourful nightclub theme of the game, the HUD is now both white and purple (<small>[[:Image:Radar- |
+ | HUD-TBOGT.png|''The Ballad of Gay Tony''. To replicate the colourful nightclub theme of the game, the HUD is now both white and purple (<small>[[:Image:Radar-GTAIV-Waypoint.png|Radar]]</small>). |
HUD-GTACW.png|In the [[Nintendo DS]] version of ''GTA Chinatown Wars'', the information that would have been on the HUD in earlier games (except for the [[Wanted Level in GTA Chinatown Wars|Wanted Level]] and place/car names) are moved to the bottom screen as part of the [[PDA]]. |
HUD-GTACW.png|In the [[Nintendo DS]] version of ''GTA Chinatown Wars'', the information that would have been on the HUD in earlier games (except for the [[Wanted Level in GTA Chinatown Wars|Wanted Level]] and place/car names) are moved to the bottom screen as part of the [[PDA]]. |
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HUD-GTAV.png|''GTA V''. The coloured lines will vary depending on the playable protagonist. In this case, Michael's HUD is blue. |
HUD-GTAV.png|''GTA V''. The coloured lines will vary depending on the playable protagonist. In this case, Michael's HUD is blue. |
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==Trivia== |
==Trivia== |
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ā | *The mobile version of ''[[Grand Theft Auto: Vice City]]'' does not use the HUD from the original version of the game; instead the game uses and recolors the HUD of the mobile version of GTA III. The [[Fist]], [[Pistol]], [[MAC-10]] (which uses the GTA III [[Micro-SMG]] icon), [[Flamethrower]], [[Grenades|Grenade]], and [[Molotov Cocktail]] icons are reused from GTA III and are recolored pink and purple. The mobile version of ''[[Grand Theft Auto: Liberty City Stories]]'', having the same weapons as |
+ | *The mobile and The Definitive Edition version of ''[[Grand Theft Auto: Vice City]]'' does not use the HUD from the original version of the game; instead the game uses and recolors the HUD of the mobile version of ''GTA III''. The [[Fist]], [[Pistol]], [[MAC-10]] (which uses the ''GTA III'' [[Micro-SMG]] icon), [[Flamethrower]], [[Grenades|Grenade]], and [[Molotov Cocktail]] icons are reused from ''GTA III'' and are recolored pink and purple. The mobile version of ''[[Grand Theft Auto: Liberty City Stories]]'', having the same weapons as ''GTA Vice City'', also borrows ''GTA III'''s weapon icons, as well as the icons for the weapons introduced in ''GTA VC'' (i.e. [[Pistol]] and [[MP5|SMG]]). |
[[de:Head-up-Display]] |
[[de:Head-up-Display]] |
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[[es:HUD]] |
[[es:HUD]] |
Revision as of 23:13, 19 November 2021
A Heads-Up Display (HUD) is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the life.
Description
A HUD can be used to convey many different types of information, such as time, score (in some missions), money, health, armor, weaponry, ammunition, warnings (e.g. "wrong way" in a race) maps with blips and subtitles of conversations.
The HUD GTA games may display the following information:
- Money.
- Weapon selected and amount of ammunition.
- Amount of health.
- Amount of armor.
- Mission title (GTA III onwards) when starting a mission.
- Oxygen remaining (GTA San Andreas) or Stamina (GTA Vice City Stories) when in water.
- Gang respect (GTA 2).
- Player character stats and skills (GTA San Andreas).
- Wanted Level. Starting with GTA San Andreas (except GTA Advance), the wanted level interface does not appear until the player has a wanted level.
- Time (GTA III and later) (in Grand Theft Auto Advance, only when on foot), indicated by a 24-hour clock.
- Vehicle speed (GTA Advance), in miles per hour. Replaces the time display when riding in a vehicle.
- The vehicle the player enters. In GTA V, the vehicle name displayed in the lower right corner includes the car manufacturer, as well as its category (ex. Albany Cavalcade, SUVs).
- The district the player enters.
- The street the player enters (Grand Theft Auto IV).
- Character's special ability meter (Grand Theft Auto V).
- Location Compasses, compass points to key locations (Grand Theft Auto to GTA 2).
- A radar, a small map of the player's current location (GTA III onwards). Altitude meters are also integrated into the radar for GTA San Andreas, The Ballad of Gay Tony, and GTA V.
Other elements appear on the HUD in other situations, such as a dialogue subtitles, help messages, and a "Busted" or "Wasted" sign if the player gets arrested or killed respectively.
Gallery
2D Universe
3D Universe
HD Universe
Trivia
- The mobile and The Definitive Edition version of Grand Theft Auto: Vice City does not use the HUD from the original version of the game; instead the game uses and recolors the HUD of the mobile version of GTA III. The Fist, Pistol, MAC-10 (which uses the GTA III Micro-SMG icon), Flamethrower, Grenade, and Molotov Cocktail icons are reused from GTA III and are recolored pink and purple. The mobile version of Grand Theft Auto: Liberty City Stories, having the same weapons as GTA Vice City, also borrows GTA III's weapon icons, as well as the icons for the weapons introduced in GTA VC (i.e. Pistol and SMG).