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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V.png

Assassinate all targets before the time runs out.
Work description.

Headhunter is a CEO/VIP Work mission featured in Grand Theft Auto Online as part of the Further Adventures in Finance and Felony update, released on July 7, 2016.

Description

One of our clients needs his relationship with some former associates brought to a quick and final conclusion. We're anticipating resistance and police interference down the line.
SecuroServ text message.

When activated by a VIP, four targets will be marked on the map around San Andreas for the organization to kill. Once started, they are marked for all players in the session. The player can earn a maximum of $30,000 depending on how many targets they kill and depending on time spent. The location of the targets is based on the location of the player at the time of activation; if playing in the countryside, the targets will be much more spread out.

Associates in different locations and counties may affect the location of the targets. It is possible, however, to still get a set of countryside targets if the mission is triggered too close to the north edge of Los Santos (specifically the dividing line between the city and Vinewood Hills). If left alone long enough, countryside mobile targets may eventually go into Los Santos, while Los Santos mobile targets may leave the city.

Targets will either be stationary or moving in an armored vehicle. They will be heavily protected with bodyguards, who are equipped with heavy fire-power weaponry and armor; their accuracy is also buffed, allowing them to cause damage to vehicles and players flying several blocks away. The VIP wears a suit and equips less armor, as well as a handgun. With mobile targets, the driver of the vehicle is the VIP. Three bodyguards are found within the car equipping Micro SMG to shoot the player. The vehicle can be either a Baller LE (Armored) or Cognoscenti 55 (Armored). The vehicles and targets are much more durable than in regular gameplay. The vehicles can withstand multiple hits by homing missiles and bodyguards can survive two missile hits and multiple sniper headshots. The actual target, however, can be killed with a single missile or a headshot from any gun.

Protection
Headhunter has started. Protect the targets Blips-GTAO-Headhunter-Friendly.png from the attacking Organization to earn cash and RP.

All other players in the lobby are alerted once Headhunter has started and are tasked with protecting the targets marked on the map with blue figures while the enemy organization members are marked with crosshairs. Defenders can work with the target's bodyguards and/or police to defend them. Defending players cannot kill the bodyguards or the target, and friendly fire between players is also turned off; this means players who are defending won't be able to harm one another. Protecting individuals will earn cash and RP if they can successfully protect at least one surviving target from the enemy organization until time runs out.

Headhunter Target Locations

In total, there is 39 possible spawn locations for Headhunter Targets across San Andreas.[1] There is a total of 19 possible stationary target spawn locations; 10 for Los Santos County and 9 for the countryside. There is a total of 20 possible moving target spawn locations, 10 for each county. The set of possible locations is determined by choice on whether or not the player is within the same region, i.e. 4 targets within Los Santos County will be chosen if the player is already in Los Santos County. The chosen locations within each county is chosen at random, however, and do not depend on the position of the organization members.

For each game, there will always be two stationary and two moving targets. The moving targets tend to stay in the area in which they spawned, but there appears to be no scripted route, as they may venture far away from their initial position. The stationary targets will shoot at the attacking organization members as soon as they get near, but moving targets will only become hostile once they are threatened by the player.

Los Santos

Stationary Targets
Target # Location Description Image Map
1 At a warehouse in Cypress Flats.
Headhunter-GTAO-LosSantos-CypressFlatsStationaryTarget.png
Headhunter-GTAO-LosSantos-CypressFlatsStationaryTargetMap.png
2 On the Del Perro Pier, Del Perro.
Headhunter-GTAO-LosSantos-DelPerroPierStationaryTarget.png
Headhunter-GTAO-LosSantos-DelPerroPierStationaryTargetMap.png
3 In a warehouse at Pacific Allied Shipyard.
Headhunter-GTAO-LosSantos-ElysianIslandStationaryTarget.png
Headhunter-GTAO-LosSantos-ElysianIslandStationaryTargetMap.png
4 Inside the complex of The Gentry Manor Hotel in West Vinewood.
Headhunter-GTAO-LosSantos-GentryManorHotelStationaryTarget.png
Headhunter-GTAO-LosSantos-GentryManorHotelStationaryTargetMap.png
5 The Secure Unit storage facility/warehouse in La Mesa, behind La Mesa Police Station.
Headhunter-GTAO-LosSantos-LaMesaStationaryTarget.png
Headhunter-GTAO-LosSantos-LaMesaStationaryTargetMap.png
6 At the Fridgit processing unit, La Puerta.
Headhunter-GTAO-LosSantos-LaPuertaStationaryTarget.png
Headhunter-GTAO-LosSantos-LaPuertaStationaryTargetMap.png
7 On the Cool Beans building in Mirror Park.
Headhunter-GTAO-LosSantos-MirrorParkStationaryTarget.png
Headhunter-GTAO-LosSantos-MirrorParkStationaryTargetMap.png
8 In an alleyway in Mission Row, opposite the Templar Hotel.
Headhunter-GTAO-LosSantos-MissionRowStationaryTarget.png
Headhunter-GTAO-LosSantos-MissionRowStationaryTargetMap.png
9 Inside the complex of the Von Crastenburg Hotel in Rockford Hills.
Headhunter-GTAO-LosSantos-RockfordHillsStationaryTarget.png
Headhunter-GTAO-LosSantos-RockfordHillsStationaryTargetMap.png
10 Inside a parking building near the Milton Road-Spanish Avenue intersection.
Headhunter-GTAO-LosSantos-WestVinewoodStationaryTarget.png
Headhunter-GTAO-LosSantos-WestVinewoodStationaryTargetMap.png
Moving Targets
Target # Location Description Image Map
1 Spawns around Rancho and Davis.
Headhunter-GTAO-LosSantos-DavisMovingTarget.png
Headhunter-GTAO-LosSantos-DavisMovingTargetMap.png
2 Spawns around Morningwood and Del Perro.
Headhunter-GTAO-LosSantos-DelPerroMovingTarget.png
Headhunter-GTAO-LosSantos-DelPerroMovingTargetMap.png
3 Spawns in Hawick.
Headhunter-GTAO-LosSantos-HawickMovingTarget.png
Headhunter-GTAO-LosSantos-HawickMovingTargetMap.png
4 Spawns in La Mesa.
Headhunter-GTAO-LosSantos-LaMesaMovingTarget.png
Headhunter-GTAO-LosSantos-LaMesaMovingTargetMap.png
5 Spawns in Little Seoul.
Headhunter-GTAO-LosSantos-LittleSeoulMovingTarget.png
Headhunter-GTAO-LosSantos-LittleSeoulMovingTargetMap.png
6 Spawns in Los Santos International Airport.
Headhunter-GTAO-LosSantos-LSIAMovingTarget.png
Headhunter-GTAO-LosSantos-LSIAMovingTargetMap.png
7 Spawns in Pillbox Hill.
Headhunter-GTAO-LosSantos-PillboxHillMovingTarget.png
Headhunter-GTAO-LosSantos-PillboxHillMovingTargetMap.png
8 Spawns in Rockford Hills.
Headhunter-GTAO-LosSantos-RockfordHillsMovingTarget.png
Headhunter-GTAO-LosSantos-RockfordHillsMovingTargetMap.png
9 Drives around Terminal.
Headhunter-GTAO-LosSantos-TerminalMovingTarget.png
Headhunter-GTAO-LosSantos-TerminalMovingTargetMap.png
10 Drives around Vinewood Hills.
Headhunter-GTAO-LosSantos-VinewoodHillsMovingTarget.png
Headhunter-GTAO-LosSantos-VinewoodHillsMovingTargetMap.png

Countryside

Stationary Targets
Target # Location Description Image Map
1 Green house at the Cherry Pie Farm.
Headhunter-GTAO-Countryside-CherryPieFarmStationaryTarget.png
Headhunter-GTAO-Countryside-CherryPieFarmStationaryTargetMap.png
2 East of Fort Zancudo.
Headhunter-GTAO-Countryside-FortZancudoStationaryTarget.png
Headhunter-GTAO-Countryside-FortZancudoStationaryTargetMap.png
3 Next to two trailer homes west of the Sandy Shores Airfield.
Headhunter-GTAO-Countryside-GrandSenoraDesertStationaryTarget.png
Headhunter-GTAO-Countryside-GrandSenoraDesertStationaryTargetMap.png
4 Grapeseed, north of McKenzie Field.
Headhunter-GTAO-Countryside-GrapeseedStationaryTarget.png
Headhunter-GTAO-Countryside-GrapeseedStationaryTargetMap.png
5 At the Grapeseed Train Depot, southeast Grapeseed.
Headhunter-GTAO-Countryside-GrapeseedTrainDepotStationaryTarget.png
Headhunter-GTAO-Countryside-GrapeseedTrainDepotStationaryTargetMap.png
6 Sonar Collections Dock, Paleto Cove.
Headhunter-GTAO-Countryside-PaletoCoveStationaryTarget.png
Headhunter-GTAO-Countryside-PaletoCoveStationaryTargetMap.png
7 Restrooms at the Procopio Truck Stop.
Headhunter-GTAO-Countryside-ProcopioTruckStopStationaryTarget.png
Headhunter-GTAO-Countryside-ProcopioTruckStopStationaryTargetMap.png
8 In a heavily delapidated building in Sandy Shores.
Headhunter-GTAO-Countryside-SandyShoresStationaryTarget.png
Headhunter-GTAO-Countryside-SandyShoresStationaryTargetMap.png
9 Omega's trailer at the Senora Desert Trailer Park.
Headhunter-GTAO-Countryside-TrailerParkStationaryTarget.png
Headhunter-GTAO-Countryside-TrailerParkStationaryTargetMap.png
Moving Targets
Target # Location Description Image Map
1 Spawns on the dirt road to the north of the Alamo Sea.
Headhunter-GTAO-Countryside-AlamoSeaMovingTarget.png
Headhunter-GTAO-Countryside-AlamoSeaMovingTargetMap.png
2 Spawns east of the Sandy Shores Airfield.
Headhunter-GTAO-Countryside-GrandSenoraDesert1MovingTarget.png
Headhunter-GTAO-Countryside-GrandSenoraDesert1MovingTargetMap.png
3 Spawns west of Sandy Shores.
Headhunter-GTAO-Countryside-GrandSenoraDesert2MovingTarget.png
Headhunter-GTAO-Countryside-GrandSenoraDesert2MovingTargetMap.png
4 Spawns on a dirt road southeast of the Redwood Lights Track.
Headhunter-GTAO-Countryside-GrandSenoraDesert3MovingTarget.png
Headhunter-GTAO-Countryside-GrandSenoraDesert3MovingTargetMap.png
5 Spawns southwest of Harmony.
Headhunter-GTAO-Countryside-GrandSenoraDesert4MovingTarget.png
Headhunter-GTAO-Countryside-GrandSenoraDesert4MovingTargetMap.png
6 Spawns near North Chumash.
Headhunter-GTAO-Countryside-Motorway1MovingTarget.png
Headhunter-GTAO-Countryside-Motorway1MovingTargetMap.png
7 Spawns south of Paleto Bay.
Headhunter-GTAO-Countryside-Motorway2MovingTarget.png
Headhunter-GTAO-Countryside-Motorway2MovingTargetMap.png
8 Spawns near the Procopio Truck Stop.
Headhunter-GTAO-Countryside-Motorway3MovingTarget.png
Headhunter-GTAO-Countryside-Motorway3MovingTargetMap.png
9 Spawns on the motorway in Grapeseed.
Headhunter-GTAO-Countryside-Motorway4MovingTarget.png
Headhunter-GTAO-Countryside-Motorway4MovingTargetMap.png
10 Spawns near Marlowe Vineyards, Tongva Hills.
Headhunter-GTAO-Countryside-TongvaHillsMovingTarget.png
Headhunter-GTAO-Countryside-TongvaHillsMovingTargetMap.png

Map

Locations of Headhunter targets. White line indicates border between each set of county locations. Blips-GTAO-GenericCar-Friendly.png (larger circle) indicates moving target. Blips-GTAO-Headhunter-Friendly.png (smaller oval) indicates stationary target.

Instructional Messages

You have started Headhunter. Assassinate the targets Blips-GTAO-MovingTarget-Enemy.png within the time limit to earn cash and RP
Your CEO has started Headhunter. Assassinate the targets Blips-GTAO-MovingTarget-Enemy.png within the time limit to earn cash and RP.
Headhunter has started. Protect the targets Blips-GTAO-Headhunter-Friendly.png from the attacking Organization to earn cash and RP.


Gallery

Trivia

  • Within the files, what appears to be a tenth location is listed within the stationary target coordinates for the countryside; however, because the coordinate lacks a y and z coordinate, it fails to spawn, resulting in only 9 possible stationary targets, and 39 overall locations.

References

  1. All coordinates:
    Local_99.f_123[0 /*36*/] = { -106.8009f, 331.5984f, 111.7262f };
    Local_99.f_123[0 /*36*/].f_3 = 45.1956f;
    Local_99.f_123[0 /*36*/].f_4[0 /*3*/] = { -106.2522f, 353.0331f, 111.8849f };
    Local_99.f_123[0 /*36*/].f_4[1 /*3*/] = { -104.2692f, 356.5287f, 111.8858f };
    Local_99.f_123[0 /*36*/].f_4[2 /*3*/] = { -108.1528f, 347.4515f, 111.8858f };
    Local_99.f_123[1 /*36*/] = { -1193.408f, -218.8712f, 36.9448f };
    Local_99.f_123[1 /*36*/].f_3 = 136.8281f;
    Local_99.f_123[1 /*36*/].f_4[0 /*3*/] = { -1174.724f, -238.3963f, 36.9385f };
    Local_99.f_123[1 /*36*/].f_4[1 /*3*/] = { -1201.011f, -231.2006f, 36.948f };
    Local_99.f_123[1 /*36*/].f_4[2 /*3*/] = { -1162.52f, -229.3399f, 36.9564f };
    Local_99.f_123[2 /*36*/] = { -1646.583f, -1102.801f, 12.0181f };
    Local_99.f_123[2 /*36*/].f_3 = 312.8899f;
    Local_99.f_123[2 /*36*/].f_4[0 /*3*/] = { -1643.292f, -1098.154f, 12.0207f };
    Local_99.f_123[2 /*36*/].f_4[1 /*3*/] = { -1638.825f, -1093.105f, 12.0269f };
    Local_99.f_123[3 /*36*/] = { 1171.307f, -398.4046f, 70.5896f };
    Local_99.f_123[3 /*36*/].f_3 = 252.8763f;
    Local_99.f_123[3 /*36*/].f_4[0 /*3*/] = { 1180.066f, -405.9521f, 66.7792f };
    Local_99.f_123[3 /*36*/].f_4[1 /*3*/] = { 1176.999f, -397.1275f, 66.928f };
    Local_99.f_123[4 /*36*/] = { 929.1267f, -1255.108f, 24.4835f };
    Local_99.f_123[4 /*36*/].f_3 = 27.8866f;
    Local_99.f_123[4 /*36*/].f_4[0 /*3*/] = { 943.2654f, -1244.3f, 24.6881f };
    Local_99.f_123[4 /*36*/].f_4[1 /*3*/] = { 939.8859f, -1229.958f, 24.652f };
    Local_99.f_123[4 /*36*/].f_4[2 /*3*/] = { 920.2808f, -1259.097f, 24.5269f };
    Local_99.f_123[5 /*36*/] = { 883.0366f, -2166.188f, 31.2735f };
    Local_99.f_123[5 /*36*/].f_3 = 186.7157f;
    Local_99.f_123[5 /*36*/].f_4[0 /*3*/] = { 871.2222f, -2167.22f, 31.2735f };
    Local_99.f_123[5 /*36*/].f_4[1 /*3*/] = { 872.3619f, -2199.464f, 29.5194f };
    Local_99.f_123[5 /*36*/].f_4[2 /*3*/] = { 888.3759f, -2169.164f, 35.2714f };
    Local_99.f_123[6 /*36*/] = { -110.3279f, -2705.599f, 5.0099f };
    Local_99.f_123[6 /*36*/].f_3 = 0.3174f;
    Local_99.f_123[6 /*36*/].f_4[0 /*3*/] = { -133.4379f, -2700.109f, 5.0103f };
    Local_99.f_123[6 /*36*/].f_4[1 /*3*/] = { -127.772f, -2681.304f, 5.0274f };
    Local_99.f_123[6 /*36*/].f_4[2 /*3*/] = { -112.7492f, -2673.062f, 5.006f };
    Local_99.f_123[6 /*36*/].f_14[2] = 180f;
    Local_99.f_123[7 /*36*/] = { -520.2162f, 163.9754f, 70.0812f };
    Local_99.f_123[7 /*36*/].f_3 = 358.2249f;
    Local_99.f_123[7 /*36*/].f_4[0 /*3*/] = { -508.6846f, 166.9421f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_4[1 /*3*/] = { -495.0937f, 169.297f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_18[0 /*3*/] = { -505.5487f, 166.7718f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_28[0] = 85.9643f;
    Local_99.f_123[7 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[7 /*36*/].f_18[1 /*3*/] = { -498.6042f, 169.8883f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_28[1] = 263.6038f;
    Local_99.f_123[7 /*36*/].f_32[1] = joaat("cog552");
    Local_99.f_123[8 /*36*/] = { -591.7915f, -1765.793f, 22.1854f };
    Local_99.f_123[9 /*36*/].f_3 = 241.2612f;
    Local_99.f_123[8 /*36*/].f_4[0 /*3*/] = { -593.1422f, -1779.995f, 21.8499f };
    Local_99.f_123[8 /*36*/].f_4[1 /*3*/] = { -584.6111f, -1774.981f, 21.62f };
    Local_99.f_123[8 /*36*/].f_4[2 /*3*/] = { -580.9441f, -1769.818f, 22.1854f };
    Local_99.f_123[8 /*36*/].f_18[0 /*3*/] = { -582.6792f, -1777.695f, 21.6132f };
    Local_99.f_123[8 /*36*/].f_28[0] = 145.1394f;
    Local_99.f_123[8 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[9 /*36*/] = { 306.2488f, -1000.808f, 28.3108f };
    Local_99.f_123[9 /*36*/].f_3 = 63.2117f;
    Local_99.f_123[9 /*36*/].f_4[0 /*3*/] = { 314.583f, -998.1405f, 28.1613f };
    Local_99.f_123[9 /*36*/].f_4[1 /*3*/] = { 300.5795f, -997.6307f, 28.1986f };
    Local_99.f_123[9 /*36*/].f_18[0 /*3*/] = { 312.527f, -1000.571f, 28.2617f };
    Local_99.f_123[9 /*36*/].f_28[0] = 148.5301f;
    Local_99.f_123[9 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[9 /*36*/].f_18[1 /*3*/] = { 303.729f, -1000.568f, 28.3096f };
    Local_99.f_123[9 /*36*/].f_28[1] = 44.2995f;
    Local_99.f_123[9 /*36*/].f_32[1] = joaat("cog552");
    [0 /*36*/] = { 533.1884f, -136.2944f, 58.6519f };
    [0 /*36*/].f_3 = 179.583f;
    [1 /*36*/] = { 774.9319f, -1329.652f, 25.243f };
    [1 /*36*/].f_3 = 268.6526f;
    [2 /*36*/] = { 999.0349f, -3054.079f, 4.9011f };
    [2 /*36*/].f_3 = 90.3809f;
    [3 /*36*/] = { 329.7707f, -1750.917f, 28.2917f };
    [3 /*36*/].f_3 = 229.4149f;
    [4 /*36*/] = { -1000.175f, -2098.133f, 11.3367f };
    [4 /*36*/].f_3 = 141.0009f;
    [5 /*36*/] = { -712.6369f, -880.1467f, 22.5928f };
    [5 /*36*/].f_3 = 359.1567f;
    [6 /*36*/] = { -1482.46f, -498.4642f, 31.8069f };
    [6 /*36*/].f_3 = 212.8829f;
    [7 /*36*/] = { -1357.325f, 579.7441f, 130.483f };
    [7 /*36*/].f_3 = 257.1156f;
    [8 /*36*/] = { -555.6091f, 55.0564f, 48.3253f };
    [8 /*36*/].f_3 = 174.0491f;
    [9 /*36*/] = { -84.1599f, -1024.114f, 27.2205f };
    [9 /*36*/].f_3 = 245.895f;
    
    
    [0 /*36*/] = { 1447.271f, 3750.165f, 30.9342f };
    [0 /*36*/].f_3 = 225.1522f;
    [0 /*36*/].f_4[0 /*3*/] = { 1440.142f, 3753.75f, 30.9407f };
    [0 /*36*/].f_4[1 /*3*/] = { 1455.688f, 3760.388f, 31.0543f };
    [1 /*36*/] = { -46.8187f, 1946.659f, 189.5608f };
    [9 /*36*/].f_3 = 128.6356f;
    [1 /*36*/].f_4[0 /*3*/] = { -52.1263f, 1953.13f, 189.1861f };
    [1 /*36*/].f_4[1 /*3*/] = { -63.1502f, 1951.946f, 189.1861f };
    [1 /*36*/].f_4[2 /*3*/] = { -59.1516f, 1964.074f, 189.1861f };
    [2 /*36*/] = { 2002.527f, 4978.516f, 40.5969f };
    [2 /*36*/].f_3 = 214.3712f;
    [2 /*36*/].f_4[0 /*3*/] = { 2013.281f, 4976.885f, 40.4305f };
    [2 /*36*/].f_4[1 /*3*/] = { 2025.947f, 4978.383f, 40.1376f };
    [2 /*36*/].f_4[2 /*3*/] = { 2000.83f, 4990.36f, 40.4477f };
    [3 /*36*/] = { 2939.418f, 4623.833f, 47.7256f };
    [3 /*36*/].f_3 = 151.8443f;
    [3 /*36*/].f_4[0 /*3*/] = { 2930.615f, 4620.496f, 47.7246f };
    [3 /*36*/].f_4[1 /*3*/] = { 2946.911f, 4629.479f, 47.7251f };
    [3 /*36*/].f_4[2 /*3*/] = { 2936.956f, 4609.8f, 47.7277f };
    [4 /*36*/] = { 519.5331f, 3105.464f, 39.5241f };
    [4 /*36*/].f_3 = 186.7534f;
    [4 /*36*/].f_4[0 /*3*/] = { 518.6117f, 3090.195f, 39.4652f };
    [4 /*36*/].f_4[1 /*3*/] = { 532.1984f, 3083.56f, 39.4652f };
    [5 /*36*/] = { -1597.604f, 3083.673f, 31.5661f };
    [5 /*36*/].f_3 = 101.7629f;
    [5 /*36*/].f_4[0 /*3*/] = { -1601.259f, 3078.785f, 31.5661f };
    [5 /*36*/].f_4[1 /*3*/] = { -1609.109f, 3080.765f, 31.5661f };
    [5 /*36*/].f_4[2 /*3*/] = { -1598.4f, 3070.091f, 32.6629f };
    [6 /*36*/] = { 1470.055f, 6550.666f, 13.9091f };
    [6 /*36*/].f_3 = 352.4692f;
    [6 /*36*/].f_4[0 /*3*/] = { 1459.452f, 6546.819f, 13.6304f };
    [6 /*36*/].f_4[1 /*3*/] = { 1460.641f, 6562.202f, 12.7644f };
    [6 /*36*/].f_18[0 /*3*/] = { 1459.178f, 6544.879f, 13.713f };
    [6 /*36*/].f_28[0] = 88.1481f;
    [6 /*36*/].f_32[0] = joaat("baller5");
    [6 /*36*/].f_18[1 /*3*/] = { 1460.212f, 6560.179f, 12.9444f };
    [6 /*36*/].f_28[1] = 97.3821f;
    [6 /*36*/].f_32[1] = joaat("cog552");
    [7 /*36*/] = { 2328.066f, 2576.558f, 45.6677f };
    [7 /*36*/].f_3 = 335.1092f;
    [7 /*36*/].f_4[0 /*3*/] = { 2339.745f, 2569.616f, 46.7255f };
    [7 /*36*/].f_4[1 /*3*/] = { 2356.385f, 2593.859f, 46.1125f };
    [7 /*36*/].f_4[2 /*3*/] = { 2338.935f, 2549.453f, 45.6677f };
    [8 /*36*/] = { -1600.295f, 5204.928f, 3.3151f };
    [8 /*36*/].f_3 = 296.2108f;
    [8 /*36*/].f_4[0 /*3*/] = { -1587.408f, 5193.21f, 3.3151f };
    [8 /*36*/].f_4[1 /*3*/] = { -1576.558f, 5176.321f, 18.7159f };
    [8 /*36*/].f_4[2 /*3*/] = { -1595.553f, 5206.593f, 3.3151f };
    [8 /*36*/].f_18[0 /*3*/] = { -1575.924f, 5170.995f, 18.5541f };
    [8 /*36*/].f_28[0] = 312.3839f;
    [8 /*36*/].f_32[0] = joaat("baller5");
    [0 /*36*/] = { 1514.526f, 1730.14f, 108.9447f };
    [0 /*36*/].f_3 = 87.1735f;
    [1 /*36*/] = { 2028.331f, 3444.544f, 42.9909f };
    [1 /*36*/].f_3 = 251.7144f;
    [2 /*36*/] = { 392.7668f, 3588.585f, 32.2922f };
    [2 /*36*/].f_3 = 351.6842f;
    [3 /*36*/] = { 200.9893f, 2351.4f, 72.5299f };
    [3 /*36*/].f_3 = 297.6164f;
    [4 /*36*/] = { -2337.792f, 4041.646f, 29.414f };
    [4 /*36*/].f_3 = 346.6894f;
    [5 /*36*/] = { -742.3113f, 5537.667f, 32.4857f };
    [5 /*36*/].f_3 = 30.2635f;
    [6 /*36*/] = { 1586.277f, 6445.438f, 24.1337f };
    [6 /*36*/].f_3 = 155.2497f;
    [7 /*36*/] = { 2574.845f, 5086.147f, 43.6593f };
    [7 /*36*/].f_3 = 11.7033f;
    [8 /*36*/] = { 362.3407f, 4431.755f, 61.9071f };
    [8 /*36*/].f_3 = 290.5464f;
    [9 /*36*/] = { -1906.661f, 1773.933f, 170.3475f };
    [9 /*36*/].f_3 = 113.551f;


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