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Assassinate all targets before the time runs out.

Headhunter is a CEO/VIP Work mission featured in Grand Theft Auto Online as part of the Further Adventures in Finance and Felony update, released on July 7, 2016.

Description[]

One of our clients needs his relationship with some former associates brought to a quick and final conclusion. We're anticipating resistance and police interference down the line.
SecuroServ text message.

When activated by a VIP, four targets will be marked on the map around San Andreas for the organization to kill. Once started, they are marked for all players in the session. The player can earn a maximum of $30,000 depending on how many targets they kill and depending on time spent. The location of the targets is based on the location of the player at the time of activation; if playing in the countryside, the targets will be much more spread out.

Associates in different locations and counties may affect the location of the targets. It is possible, however, to still get a set of countryside targets if the mission is triggered too close to the north edge of Los Santos (specifically the dividing line between the city and Vinewood Hills). If left alone long enough, countryside mobile targets may eventually go into Los Santos, while Los Santos mobile targets may leave the city.

Targets will either be stationary or moving in an armored vehicle. They will be heavily protected with bodyguards, who are equipped with heavy fire-power weaponry and armor; their accuracy is also buffed, allowing them to cause damage to vehicles and players flying several blocks away. The VIP wears a suit and equips less armor, as well as a handgun. With mobile targets, the driver of the vehicle is the VIP. Three bodyguards are found within the car equipping Micro SMG to shoot the player. The vehicle can be either a Baller LE (Armored) or Cognoscenti 55 (Armored). The vehicles and targets are much more durable than in regular gameplay. The vehicles can withstand multiple hits by homing missiles and bodyguards can survive two missile hits and multiple sniper headshots. The actual target, however, can be killed with a single missile or a headshot from any gun.

Protection
Headhunter has started. Protect the targets Blips-GTAO-480-VIP-Blue from the attacking Organization to earn cash and RP.

All other players in the lobby are alerted once Headhunter has started and are tasked with protecting the targets marked on the map with blue figures while the enemy organization members are marked with crosshairs. Defenders can work with the target's bodyguards and/or police to defend them. Defending players cannot kill the bodyguards or the target, and friendly fire between players is also turned off; this means players who are defending won't be able to harm one another. Protecting individuals will earn cash and RP if they can successfully protect at least one surviving target from the enemy organization until time runs out.

Headhunter Target Locations[]

In total, there is 39 possible spawn locations for Headhunter Targets across San Andreas.[1] There is a total of 19 possible stationary target spawn locations; 10 for Los Santos County and 9 for the countryside. There is a total of 20 possible moving target spawn locations, 10 for each county. The set of possible locations is determined by choice on whether or not the player is within the same region, i.e. 4 targets within Los Santos County will be chosen if the player is already in Los Santos County. The chosen locations within each county is chosen at random, however, and do not depend on the position of the organization members.

For each game, there will always be two stationary and two moving targets. The moving targets tend to stay in the area in which they spawned, but there appears to be no scripted route, as they may venture far away from their initial position, even to the opposite end of the map (i.e., a target starting in Paleto Bay could travel down into Los Santos if left alone). The stationary targets will shoot at the attacking organization members as soon as they get near, but moving targets will only become hostile once they are threatened by the player. The stationary targets will not attempt to escape their location, but the moving targets will attempt to flee, including on foot if their vehicle is disabled but they are not killed outright.

Destroying a target invariably results in a two-star wanted level; the player can continue to attack targets (the level won't go up so long as a police vehicle is not struck), and if not already lost due to time elapsed, the wanted level is automatically removed once the final target is killed.

Los Santos[]

Stationary Targets
Target # Location Description Image Map
1 At a warehouse in Cypress Flats.
Headhunter-GTAO-LosSantos-CypressFlatsStationaryTarget
Headhunter-GTAO-LosSantos-CypressFlatsStationaryTargetMap
2 On the Del Perro Pier, Del Perro.
Headhunter-GTAO-LosSantos-DelPerroPierStationaryTarget
Headhunter-GTAO-LosSantos-DelPerroPierStationaryTargetMap
3 In a warehouse at Pacific Allied Shipyard.
Headhunter-GTAO-LosSantos-ElysianIslandStationaryTarget
Headhunter-GTAO-LosSantos-ElysianIslandStationaryTargetMap
4 Inside the complex of The Gentry Manor Hotel in West Vinewood.
Headhunter-GTAO-LosSantos-GentryManorHotelStationaryTarget
Headhunter-GTAO-LosSantos-GentryManorHotelStationaryTargetMap
5 The Secure Unit storage facility/warehouse in La Mesa, behind La Mesa Police Station.
Headhunter-GTAO-LosSantos-LaMesaStationaryTarget
Headhunter-GTAO-LosSantos-LaMesaStationaryTargetMap
6 At the Fridgit processing unit, La Puerta.
Headhunter-GTAO-LosSantos-LaPuertaStationaryTarget
Headhunter-GTAO-LosSantos-LaPuertaStationaryTargetMap
7 On the Cool Beans building in Mirror Park.
Headhunter-GTAO-LosSantos-MirrorParkStationaryTarget
Headhunter-GTAO-LosSantos-MirrorParkStationaryTargetMap
8 In an alleyway in Mission Row, opposite the Templar Hotel.
Headhunter-GTAO-LosSantos-MissionRowStationaryTarget
Headhunter-GTAO-LosSantos-MissionRowStationaryTargetMap
9 Inside the complex of the Von Crastenburg Hotel in Rockford Hills.
Headhunter-GTAO-LosSantos-RockfordHillsStationaryTarget
Headhunter-GTAO-LosSantos-RockfordHillsStationaryTargetMap
10 Inside a parking building near the Milton Road-Spanish Avenue intersection.
Headhunter-GTAO-LosSantos-WestVinewoodStationaryTarget
Headhunter-GTAO-LosSantos-WestVinewoodStationaryTargetMap
Moving Targets
Target # Location Description Image Map
1 Spawns around Rancho and Davis.
Headhunter-GTAO-LosSantos-DavisMovingTarget
Headhunter-GTAO-LosSantos-DavisMovingTargetMap
2 Spawns around Morningwood and Del Perro.
Headhunter-GTAO-LosSantos-DelPerroMovingTarget
Headhunter-GTAO-LosSantos-DelPerroMovingTargetMap
3 Spawns in Hawick.
Headhunter-GTAO-LosSantos-HawickMovingTarget
Headhunter-GTAO-LosSantos-HawickMovingTargetMap
4 Spawns in La Mesa.
Headhunter-GTAO-LosSantos-LaMesaMovingTarget
Headhunter-GTAO-LosSantos-LaMesaMovingTargetMap
5 Spawns in Little Seoul.
Headhunter-GTAO-LosSantos-LittleSeoulMovingTarget
Headhunter-GTAO-LosSantos-LittleSeoulMovingTargetMap
6 Spawns in Los Santos International Airport.
Headhunter-GTAO-LosSantos-LSIAMovingTarget
Headhunter-GTAO-LosSantos-LSIAMovingTargetMap
7 Spawns in Pillbox Hill.
Headhunter-GTAO-LosSantos-PillboxHillMovingTarget
Headhunter-GTAO-LosSantos-PillboxHillMovingTargetMap
8 Spawns in Rockford Hills.
Headhunter-GTAO-LosSantos-RockfordHillsMovingTarget
Headhunter-GTAO-LosSantos-RockfordHillsMovingTargetMap
9 Drives around Terminal.
Headhunter-GTAO-LosSantos-TerminalMovingTarget
Headhunter-GTAO-LosSantos-TerminalMovingTargetMap
10 Drives around Vinewood Hills.
Headhunter-GTAO-LosSantos-VinewoodHillsMovingTarget
Headhunter-GTAO-LosSantos-VinewoodHillsMovingTargetMap

Countryside[]

Stationary Targets
Target # Location Description Image Map
1 Green house at the Cherry Pie Farm.
Headhunter-GTAO-Countryside-CherryPieFarmStationaryTarget
Headhunter-GTAO-Countryside-CherryPieFarmStationaryTargetMap
2 East of Fort Zancudo.
Headhunter-GTAO-Countryside-FortZancudoStationaryTarget
Headhunter-GTAO-Countryside-FortZancudoStationaryTargetMap
3 Next to two trailer homes west of the Sandy Shores Airfield.
Headhunter-GTAO-Countryside-GrandSenoraDesertStationaryTarget
Headhunter-GTAO-Countryside-GrandSenoraDesertStationaryTargetMap
4 Grapeseed, north of McKenzie Field.
Headhunter-GTAO-Countryside-GrapeseedStationaryTarget
Headhunter-GTAO-Countryside-GrapeseedStationaryTargetMap
5 At the Grapeseed Train Depot, southeast Grapeseed.
Headhunter-GTAO-Countryside-GrapeseedTrainDepotStationaryTarget
Headhunter-GTAO-Countryside-GrapeseedTrainDepotStationaryTargetMap
6 Sonar Collections Dock, Paleto Cove.
Headhunter-GTAO-Countryside-PaletoCoveStationaryTarget
Headhunter-GTAO-Countryside-PaletoCoveStationaryTargetMap
7 Restrooms at the Procopio Truck Stop.
Headhunter-GTAO-Countryside-ProcopioTruckStopStationaryTarget
Headhunter-GTAO-Countryside-ProcopioTruckStopStationaryTargetMap
8 In a heavily delapidated building in Sandy Shores.
Headhunter-GTAO-Countryside-SandyShoresStationaryTarget
Headhunter-GTAO-Countryside-SandyShoresStationaryTargetMap
9 Omega's trailer at the Senora Desert Trailer Park.
Headhunter-GTAO-Countryside-TrailerParkStationaryTarget
Headhunter-GTAO-Countryside-TrailerParkStationaryTargetMap
Moving Targets
Target # Location Description Image Map
1 Spawns on the dirt road to the north of the Alamo Sea.
Headhunter-GTAO-Countryside-AlamoSeaMovingTarget
Headhunter-GTAO-Countryside-AlamoSeaMovingTargetMap
2 Spawns east of the Sandy Shores Airfield.
Headhunter-GTAO-Countryside-GrandSenoraDesert1MovingTarget
Headhunter-GTAO-Countryside-GrandSenoraDesert1MovingTargetMap
3 Spawns west of Sandy Shores.
Headhunter-GTAO-Countryside-GrandSenoraDesert2MovingTarget
Headhunter-GTAO-Countryside-GrandSenoraDesert2MovingTargetMap
4 Spawns on a dirt road southeast of the Redwood Lights Track.
Headhunter-GTAO-Countryside-GrandSenoraDesert3MovingTarget
Headhunter-GTAO-Countryside-GrandSenoraDesert3MovingTargetMap
5 Spawns southwest of Harmony.
Headhunter-GTAO-Countryside-GrandSenoraDesert4MovingTarget
Headhunter-GTAO-Countryside-GrandSenoraDesert4MovingTargetMap
6 Spawns near North Chumash.
Headhunter-GTAO-Countryside-Motorway1MovingTarget
Headhunter-GTAO-Countryside-Motorway1MovingTargetMap
7 Spawns south of Paleto Bay.
Headhunter-GTAO-Countryside-Motorway2MovingTarget
Headhunter-GTAO-Countryside-Motorway2MovingTargetMap
8 Spawns near the Procopio Truck Stop.
Headhunter-GTAO-Countryside-Motorway3MovingTarget
Headhunter-GTAO-Countryside-Motorway3MovingTargetMap
9 Spawns on the motorway in Grapeseed.
Headhunter-GTAO-Countryside-Motorway4MovingTarget
Headhunter-GTAO-Countryside-Motorway4MovingTargetMap
10 Spawns near Marlowe Vineyards, Tongva Hills.
Headhunter-GTAO-Countryside-TongvaHillsMovingTarget
Headhunter-GTAO-Countryside-TongvaHillsMovingTargetMap

Map[]

[[File:Headhunter-GTAO-LocationsMap.gif|thumb|center|400px|Locations of Headhunter targets. White line indicates border between each set of county locations. Blips-GTAV-326-GetawayCar-Blue (larger circle) indicates moving target. {{HUDIcons|game=O|vip|blue

Instructional Messages[]

You have started Headhunter. Assassinate the targets Blips-GTAO-458-HuntTheBoss-Red within the time limit to earn cash and RP
Your CEO has started Headhunter. Assassinate the targets Blips-GTAO-458-HuntTheBoss-Red within the time limit to earn cash and RP.
Headhunter has started. Protect the targets Blips-GTAO-480-VIP-Blue from the attacking Organization to earn cash and RP.

Gallery[]

Trivia[]

  • Within the files, what appears to be a tenth location is listed within the stationary target coordinates for the countryside; however, because the coordinate lacks a y and z coordinate, it fails to spawn, resulting in only 9 possible stationary targets, and 39 overall locations.

References[]

  1. All coordinates:
    Local_99.f_123[0 /*36*/] = { -106.8009f, 331.5984f, 111.7262f };
    Local_99.f_123[0 /*36*/].f_3 = 45.1956f;
    Local_99.f_123[0 /*36*/].f_4[0 /*3*/] = { -106.2522f, 353.0331f, 111.8849f };
    Local_99.f_123[0 /*36*/].f_4[1 /*3*/] = { -104.2692f, 356.5287f, 111.8858f };
    Local_99.f_123[0 /*36*/].f_4[2 /*3*/] = { -108.1528f, 347.4515f, 111.8858f };
    Local_99.f_123[1 /*36*/] = { -1193.408f, -218.8712f, 36.9448f };
    Local_99.f_123[1 /*36*/].f_3 = 136.8281f;
    Local_99.f_123[1 /*36*/].f_4[0 /*3*/] = { -1174.724f, -238.3963f, 36.9385f };
    Local_99.f_123[1 /*36*/].f_4[1 /*3*/] = { -1201.011f, -231.2006f, 36.948f };
    Local_99.f_123[1 /*36*/].f_4[2 /*3*/] = { -1162.52f, -229.3399f, 36.9564f };
    Local_99.f_123[2 /*36*/] = { -1646.583f, -1102.801f, 12.0181f };
    Local_99.f_123[2 /*36*/].f_3 = 312.8899f;
    Local_99.f_123[2 /*36*/].f_4[0 /*3*/] = { -1643.292f, -1098.154f, 12.0207f };
    Local_99.f_123[2 /*36*/].f_4[1 /*3*/] = { -1638.825f, -1093.105f, 12.0269f };
    Local_99.f_123[3 /*36*/] = { 1171.307f, -398.4046f, 70.5896f };
    Local_99.f_123[3 /*36*/].f_3 = 252.8763f;
    Local_99.f_123[3 /*36*/].f_4[0 /*3*/] = { 1180.066f, -405.9521f, 66.7792f };
    Local_99.f_123[3 /*36*/].f_4[1 /*3*/] = { 1176.999f, -397.1275f, 66.928f };
    Local_99.f_123[4 /*36*/] = { 929.1267f, -1255.108f, 24.4835f };
    Local_99.f_123[4 /*36*/].f_3 = 27.8866f;
    Local_99.f_123[4 /*36*/].f_4[0 /*3*/] = { 943.2654f, -1244.3f, 24.6881f };
    Local_99.f_123[4 /*36*/].f_4[1 /*3*/] = { 939.8859f, -1229.958f, 24.652f };
    Local_99.f_123[4 /*36*/].f_4[2 /*3*/] = { 920.2808f, -1259.097f, 24.5269f };
    Local_99.f_123[5 /*36*/] = { 883.0366f, -2166.188f, 31.2735f };
    Local_99.f_123[5 /*36*/].f_3 = 186.7157f;
    Local_99.f_123[5 /*36*/].f_4[0 /*3*/] = { 871.2222f, -2167.22f, 31.2735f };
    Local_99.f_123[5 /*36*/].f_4[1 /*3*/] = { 872.3619f, -2199.464f, 29.5194f };
    Local_99.f_123[5 /*36*/].f_4[2 /*3*/] = { 888.3759f, -2169.164f, 35.2714f };
    Local_99.f_123[6 /*36*/] = { -110.3279f, -2705.599f, 5.0099f };
    Local_99.f_123[6 /*36*/].f_3 = 0.3174f;
    Local_99.f_123[6 /*36*/].f_4[0 /*3*/] = { -133.4379f, -2700.109f, 5.0103f };
    Local_99.f_123[6 /*36*/].f_4[1 /*3*/] = { -127.772f, -2681.304f, 5.0274f };
    Local_99.f_123[6 /*36*/].f_4[2 /*3*/] = { -112.7492f, -2673.062f, 5.006f };
    Local_99.f_123[6 /*36*/].f_14[2] = 180f;
    Local_99.f_123[7 /*36*/] = { -520.2162f, 163.9754f, 70.0812f };
    Local_99.f_123[7 /*36*/].f_3 = 358.2249f;
    Local_99.f_123[7 /*36*/].f_4[0 /*3*/] = { -508.6846f, 166.9421f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_4[1 /*3*/] = { -495.0937f, 169.297f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_18[0 /*3*/] = { -505.5487f, 166.7718f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_28[0] = 85.9643f;
    Local_99.f_123[7 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[7 /*36*/].f_18[1 /*3*/] = { -498.6042f, 169.8883f, 69.9316f };
    Local_99.f_123[7 /*36*/].f_28[1] = 263.6038f;
    Local_99.f_123[7 /*36*/].f_32[1] = joaat("cog552");
    Local_99.f_123[8 /*36*/] = { -591.7915f, -1765.793f, 22.1854f };
    Local_99.f_123[9 /*36*/].f_3 = 241.2612f;
    Local_99.f_123[8 /*36*/].f_4[0 /*3*/] = { -593.1422f, -1779.995f, 21.8499f };
    Local_99.f_123[8 /*36*/].f_4[1 /*3*/] = { -584.6111f, -1774.981f, 21.62f };
    Local_99.f_123[8 /*36*/].f_4[2 /*3*/] = { -580.9441f, -1769.818f, 22.1854f };
    Local_99.f_123[8 /*36*/].f_18[0 /*3*/] = { -582.6792f, -1777.695f, 21.6132f };
    Local_99.f_123[8 /*36*/].f_28[0] = 145.1394f;
    Local_99.f_123[8 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[9 /*36*/] = { 306.2488f, -1000.808f, 28.3108f };
    Local_99.f_123[9 /*36*/].f_3 = 63.2117f;
    Local_99.f_123[9 /*36*/].f_4[0 /*3*/] = { 314.583f, -998.1405f, 28.1613f };
    Local_99.f_123[9 /*36*/].f_4[1 /*3*/] = { 300.5795f, -997.6307f, 28.1986f };
    Local_99.f_123[9 /*36*/].f_18[0 /*3*/] = { 312.527f, -1000.571f, 28.2617f };
    Local_99.f_123[9 /*36*/].f_28[0] = 148.5301f;
    Local_99.f_123[9 /*36*/].f_32[0] = joaat("baller5");
    Local_99.f_123[9 /*36*/].f_18[1 /*3*/] = { 303.729f, -1000.568f, 28.3096f };
    Local_99.f_123[9 /*36*/].f_28[1] = 44.2995f;
    Local_99.f_123[9 /*36*/].f_32[1] = joaat("cog552");
    [0 /*36*/] = { 533.1884f, -136.2944f, 58.6519f };
    [0 /*36*/].f_3 = 179.583f;
    [1 /*36*/] = { 774.9319f, -1329.652f, 25.243f };
    [1 /*36*/].f_3 = 268.6526f;
    [2 /*36*/] = { 999.0349f, -3054.079f, 4.9011f };
    [2 /*36*/].f_3 = 90.3809f;
    [3 /*36*/] = { 329.7707f, -1750.917f, 28.2917f };
    [3 /*36*/].f_3 = 229.4149f;
    [4 /*36*/] = { -1000.175f, -2098.133f, 11.3367f };
    [4 /*36*/].f_3 = 141.0009f;
    [5 /*36*/] = { -712.6369f, -880.1467f, 22.5928f };
    [5 /*36*/].f_3 = 359.1567f;
    [6 /*36*/] = { -1482.46f, -498.4642f, 31.8069f };
    [6 /*36*/].f_3 = 212.8829f;
    [7 /*36*/] = { -1357.325f, 579.7441f, 130.483f };
    [7 /*36*/].f_3 = 257.1156f;
    [8 /*36*/] = { -555.6091f, 55.0564f, 48.3253f };
    [8 /*36*/].f_3 = 174.0491f;
    [9 /*36*/] = { -84.1599f, -1024.114f, 27.2205f };
    [9 /*36*/].f_3 = 245.895f;
    
    
    [0 /*36*/] = { 1447.271f, 3750.165f, 30.9342f };
    [0 /*36*/].f_3 = 225.1522f;
    [0 /*36*/].f_4[0 /*3*/] = { 1440.142f, 3753.75f, 30.9407f };
    [0 /*36*/].f_4[1 /*3*/] = { 1455.688f, 3760.388f, 31.0543f };
    [1 /*36*/] = { -46.8187f, 1946.659f, 189.5608f };
    [9 /*36*/].f_3 = 128.6356f;
    [1 /*36*/].f_4[0 /*3*/] = { -52.1263f, 1953.13f, 189.1861f };
    [1 /*36*/].f_4[1 /*3*/] = { -63.1502f, 1951.946f, 189.1861f };
    [1 /*36*/].f_4[2 /*3*/] = { -59.1516f, 1964.074f, 189.1861f };
    [2 /*36*/] = { 2002.527f, 4978.516f, 40.5969f };
    [2 /*36*/].f_3 = 214.3712f;
    [2 /*36*/].f_4[0 /*3*/] = { 2013.281f, 4976.885f, 40.4305f };
    [2 /*36*/].f_4[1 /*3*/] = { 2025.947f, 4978.383f, 40.1376f };
    [2 /*36*/].f_4[2 /*3*/] = { 2000.83f, 4990.36f, 40.4477f };
    [3 /*36*/] = { 2939.418f, 4623.833f, 47.7256f };
    [3 /*36*/].f_3 = 151.8443f;
    [3 /*36*/].f_4[0 /*3*/] = { 2930.615f, 4620.496f, 47.7246f };
    [3 /*36*/].f_4[1 /*3*/] = { 2946.911f, 4629.479f, 47.7251f };
    [3 /*36*/].f_4[2 /*3*/] = { 2936.956f, 4609.8f, 47.7277f };
    [4 /*36*/] = { 519.5331f, 3105.464f, 39.5241f };
    [4 /*36*/].f_3 = 186.7534f;
    [4 /*36*/].f_4[0 /*3*/] = { 518.6117f, 3090.195f, 39.4652f };
    [4 /*36*/].f_4[1 /*3*/] = { 532.1984f, 3083.56f, 39.4652f };
    [5 /*36*/] = { -1597.604f, 3083.673f, 31.5661f };
    [5 /*36*/].f_3 = 101.7629f;
    [5 /*36*/].f_4[0 /*3*/] = { -1601.259f, 3078.785f, 31.5661f };
    [5 /*36*/].f_4[1 /*3*/] = { -1609.109f, 3080.765f, 31.5661f };
    [5 /*36*/].f_4[2 /*3*/] = { -1598.4f, 3070.091f, 32.6629f };
    [6 /*36*/] = { 1470.055f, 6550.666f, 13.9091f };
    [6 /*36*/].f_3 = 352.4692f;
    [6 /*36*/].f_4[0 /*3*/] = { 1459.452f, 6546.819f, 13.6304f };
    [6 /*36*/].f_4[1 /*3*/] = { 1460.641f, 6562.202f, 12.7644f };
    [6 /*36*/].f_18[0 /*3*/] = { 1459.178f, 6544.879f, 13.713f };
    [6 /*36*/].f_28[0] = 88.1481f;
    [6 /*36*/].f_32[0] = joaat("baller5");
    [6 /*36*/].f_18[1 /*3*/] = { 1460.212f, 6560.179f, 12.9444f };
    [6 /*36*/].f_28[1] = 97.3821f;
    [6 /*36*/].f_32[1] = joaat("cog552");
    [7 /*36*/] = { 2328.066f, 2576.558f, 45.6677f };
    [7 /*36*/].f_3 = 335.1092f;
    [7 /*36*/].f_4[0 /*3*/] = { 2339.745f, 2569.616f, 46.7255f };
    [7 /*36*/].f_4[1 /*3*/] = { 2356.385f, 2593.859f, 46.1125f };
    [7 /*36*/].f_4[2 /*3*/] = { 2338.935f, 2549.453f, 45.6677f };
    [8 /*36*/] = { -1600.295f, 5204.928f, 3.3151f };
    [8 /*36*/].f_3 = 296.2108f;
    [8 /*36*/].f_4[0 /*3*/] = { -1587.408f, 5193.21f, 3.3151f };
    [8 /*36*/].f_4[1 /*3*/] = { -1576.558f, 5176.321f, 18.7159f };
    [8 /*36*/].f_4[2 /*3*/] = { -1595.553f, 5206.593f, 3.3151f };
    [8 /*36*/].f_18[0 /*3*/] = { -1575.924f, 5170.995f, 18.5541f };
    [8 /*36*/].f_28[0] = 312.3839f;
    [8 /*36*/].f_32[0] = joaat("baller5");
    [0 /*36*/] = { 1514.526f, 1730.14f, 108.9447f };
    [0 /*36*/].f_3 = 87.1735f;
    [1 /*36*/] = { 2028.331f, 3444.544f, 42.9909f };
    [1 /*36*/].f_3 = 251.7144f;
    [2 /*36*/] = { 392.7668f, 3588.585f, 32.2922f };
    [2 /*36*/].f_3 = 351.6842f;
    [3 /*36*/] = { 200.9893f, 2351.4f, 72.5299f };
    [3 /*36*/].f_3 = 297.6164f;
    [4 /*36*/] = { -2337.792f, 4041.646f, 29.414f };
    [4 /*36*/].f_3 = 346.6894f;
    [5 /*36*/] = { -742.3113f, 5537.667f, 32.4857f };
    [5 /*36*/].f_3 = 30.2635f;
    [6 /*36*/] = { 1586.277f, 6445.438f, 24.1337f };
    [6 /*36*/].f_3 = 155.2497f;
    [7 /*36*/] = { 2574.845f, 5086.147f, 43.6593f };
    [7 /*36*/].f_3 = 11.7033f;
    [8 /*36*/] = { 362.3407f, 4431.755f, 61.9071f };
    [8 /*36*/].f_3 = 290.5464f;
    [9 /*36*/] = { -1906.661f, 1773.933f, 170.3475f };
    [9 /*36*/].f_3 = 113.551f;

Navigation[]

Navigation
[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
London 1961Protagonists | London | Manchester | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IIIClaude | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Vice CityTommy Vercetti | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: Vice City StoriesVictor Vance | Vice City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]SecuroServ
Content UpdatesExecutives and Other Criminals | Further Adventures in Finance and Felony | Import/Export
Missions
VIP/CEO Work | VIP/CEO Challenges | Special Cargo (Steal Missions | Sell Missions) | Vehicle Cargo (Steal Missions | Sell Missions) | Special Vehicle Work
VIP/CEO WorkAirfreight | Amphibious Assault | Asset Recovery | Executive Deathmatch | Executive Search | Fortified | Fully Loaded | Haulage | Headhunter | Hostile Takeover | Piracy Prevention | Plowed | Ramped Up | Sightseer | Stockpiling | Transporter | Velocity
VIP/CEO ChallengesAuto Buyout | Cashing Out | Courier Service | Due Diligence | Market Manipulation | Most Wanted | Point to Point | Salvage
Special Vehicle WorkEscape Escort | Breakdown Recovery | Cleanup Op | Asset Seizure | Firewall Protection | Coast Guard Duty | End of Transmission | Arms Embargo
Vehicles
Special VehiclesArmored Boxville | Blazer Aqua | Phantom Wedge | Ramp Buggy | Rocket Voltic | Ruiner 2000 | Technical Aqua | Wastelander
CEO VehiclesBaller LE LWB (Armored) | BeeJay XL | Bodhi | Brickade | Buzzard Attack Chopper | Cognoscenti (Armored) | Cuban 800 | Dinghy | Havok | Patriot | Rumpo Custom | Schafter LWB (Armored) | Stretch | Super Diamond | SuperVolito | Titan | Tug | Turreted Limo | Volatus | Washington | XLS
People and AffiliatesGTA Online Protagonist | Executive Assistant | Warstock Cache & Carry
PropertiesAd-Hawk | Ad-Hawk Autos | SecuroServ Network | Underground Garage | Warehouses | Vehicle Warehouses
RelatedCrews | Galaxy Super Yacht | Motorcycle Clubs | Offices | Office Garages
[ ve ]Missions in Grand Theft Auto Online
IntroductionIntroduction | Mall or Nothing | Learning the Ropes
Lamar Davis
Ballas to the Wall | San Andreas Seoul | Ticket to Elysium | Going Down the GOH | Caught Napping | Lost MC RIP | No Smoking
Lowriders Blips-GTAO-445-MPLamar-YellowCommunity Outreach | Slow and Low | It's a G Thing | Funeral Party | Lowrider Envy | Point and Shoot | Desperate Times Call For... | Peace Offerings
Gerald
Pier Pressure | Death Metal | Deal Breaker | Flood in the LS River | Meth'd Up | No Hay Bronca | Gassed Up | Hit 'Em Up | Violent Duct | Hard Labor | War and Pieces | Chumash and Grab | Dish the Dirt
Last Play Blips-GTAO-738-Gerald-YellowBad Companies | Deal With It | End Product | Fast Peddling | Go Figure | Make Ends Meat
Simeon Yetarian
Where Credit's Due | Rockford Roll | Rich Men in Richman | Chasers | It Takes a Thief | Gentry Does It | All in the Game | El Burro Heists | Blow Up | GTA Today | Chasers II | Blow Up II | ATV Steal† | Blow Up III
Premium Deluxe Repo Work Blips-GTAV-293-SimeonFamily-YellowBlow Up IV | Burn Rate | Do You Even Lift? | GTA Today II | RV Nearly There? | Sasquashed | Simeonomics | Under the Hammer
Ron JakowskiTP Industries | Romance Isn't Dead | Fuelling the Flames | Turbine Carbine | Daemon Run | Base Invaders | Crank Up the Volume | A Boat in the Bay† | Landing Gear | Wet Workers
Trevor PhilipsLost My Mind | Crystal Clear Out | Chop Chop | Out of Harmony | Satellite Communications | Method in the Madness | Chopper Tail | Diamonds are for Trevor
Lester CrestDenial of Service | Master Data | Cops Capacity | Crime Scenester | Landing Strip | A Titan of a Job | Last Chopper Outta LS | High Priority Case | Quarry Quarry | By Land, Sea and Air | Teaser Trailer | Four Trailers | Bust Out | Sinking Feeling | The Parking Garage | Hack and Dash | On Maneuvers | American Exports | Chemical Extraction† | Docks to Stock | Stocks and Scares | Docks to Stock II
Martin Madrazo
On the List | Artificial Scarcity | Handle with Care | Time To Get Away | Pickup Sticks† | Out of Court Settlement | Death From Above | Check Out Time | Water the Vineyard | Grab Your Ballas | Stick Up the Stickup Crew | The Los Santos Connection | Effin' Lazers | Editor and Thief | Mixed Up With Coke | Dry Docking | Cleaning the Cat House | Extradition | Holed Up - Burton | Show Me the Monet | Judging the Jury | Defender | Rooftop Rumble | Trash Talk
Dispatch Services Blips-GTAV-352-MartinMadrazzo-YellowI | II | III | IV | V | VI
Versus
Airport Parking | Crooked Cop | Escape From LS | Hippy Hunting | Into the Wild | Island Getaway | Roadgame | Truck Off | Underhand Contraband | Weed Killer | Welcoming Party
Acquire TargetsI | II | III
Air Force ZeroI | II | III | IV | V
G-Rating
ColdI | II | III | IV | V
HotI | II | III | IV | V
Top FunI | II | III
OtherClose Action | Coasting | Coveted | Crystal Clear Out II | Crystal Clear Out III | Dirt Road | Factory Closure | Potshot | Truck Together
Heists Blips-GTAV-80-JewelryHeist-Green
Fleeca Job
SetupsScope Out | Kuruma
FinaleThe Fleeca Job
Prison Break
SetupsPlane | Bus | Station | Wet Work
FinaleThe Prison Break
Humane Raid
SetupsKey Codes | Insurgents | EMP | Valkyrie | Deliver EMP
FinaleThe Humane Labs Raid
Series A
SetupsCoke | Trash Truck | Bikers | Weed | Steal Meth
FinaleSeries A Funding
Pacific Standard
SetupsVans | Signal | Hack | Convoy | Bikes
FinaleThe Pacific Standard Job
Freemode EventsAir Checkpoints | Checkpoints | Criminal Damage | Dead Drop† | Freemode Challenges | Hold the Wheel | Hot Property | Hunt the Beast | Kill List | Kill List Competitive† | King of the Castle | Moving Target† | Penned In | Time Trials
Organization Work
Airfreight | Amphibious Assault | Asset Recovery | Executive Deathmatch | Executive Search | Fortified | Fully Loaded | Haulage | Headhunter | Hostile Takeover | Piracy Prevention | Plowed | Ramped Up | Sightseer | Stockpiling | Transporter | Velocity
Organization ChallengesAuto Buyout | Cashing Out | Courier Service | Due Diligence | Market Manipulation | Most Wanted | Point to Point | Salvage
Clubhouse Contracts Blips-GTAO-492-BikerClubhouseBlips-GTAO-ClubhouseContractBy the Pound | Cracked | Fragile Goods | Guns for Hire | Gunrunning | Jailbreak | Nine Tenths of the Law | Outrider | P.O.W. | Torched | Weapon of Choice | Hit the Roof | Life and Deathbikes
Motorcycle Club Work
Caged In | Deathmatch | Joust | Stand Your Ground
Motorcycle Club ChallengesCaged In | Criminal Mischief | Hit & Ride On The Run | Race To Point | Rippin' It Up | Search and Destroy | Wheelie Rider
Special Vehicle Work Blips-GTAO-475-OfficeEscape Escort | Breakdown Recovery | Cleanup Op | Asset Seizure | Firewall Protection | Coast Guard Duty | End of Transmission | Arms Embargo
Mobile Operations Blips-GTAO-564-GRCovertOpsBlips-GTAO-521-LaptopSevere Weather Patterns | Half-track Bully | Exit Strategy | Offshore Assets | Cover Blown | Mole Hunt | Data Breach | Work Dispute
The Doomsday Heist TheDoomsdayHeist-GTAOe-RadarIcon-Intro
Act 1:
The Data Breaches
PrepsParamedic Equipment | Deluxos | Akula
SetupsDead Courier | Signal Intercepts | Server Farm
FinaleThe Data Breaches
Act 2:
The Bogdan Problem
PrepsKeycards | ULP Intel | Riot Control Van | Strombergs | Torpedo ECU
SetupsAvenger | Rescue ULP | Salvage Hard Drives | Submarine Recon
FinaleThe Bogdan Problem
Act 3:
The Doomsday Scenario
PrepsMarked Cash | Recon | Chernobog | Flight Path | Test Site Intel | Onboard Computer
SetupsRescue Agent 14 | Escort ULP | Barrage | Khanjali | Air Defenses
FinaleThe Doomsday Scenario
TreasureHunt-GTAO-Text
Photo Clue | Three Clues | Treasure Chest | Headshot Challenge | Bounty Target
Client Jobs Blips-GTAO-632-BatWp1Blips-GTAO-521-LaptopRobbery in Progress | Data Sweep | Targeted Data | Diamond Shopping | Collector's Pieces | Deal Breaker
The Diamond Casino & Resort Blips-GTAO-679-Casino
Casino Missions Blips-GTAO-678-Agatha-YellowLoose Cheng | House Keeping | Strong Arm Tactics | Play to Win | Bad Beat | Cashing Out
Casino WorkBargaining Chips | Best Laid Plans | Damage Control | Department of Defense | Fake News | High Rollin' | Judgment Call | Lost in Transit | One Armed Bandits | Recovery Time | Safe Bet | Severance | Tour de Force | Under the Influence | Undisclosed Cargo | When the Chips are Down
The Diamond Casino Heist TheDiamondCasinoHeist-GTAOe-RadarIcon-Intro
SetupEquipment | Casino Scoping
Heist Preps
General
Heist Prep
Vault Contents | Unmarked Weapons | Getaway Vehicles | Hacking Device | Vault Keycards | Guard Patrol Routes | Duggan Shipments | Security Intel | Power Drills | Security Pass | Masks
Silent & Sneaky
Heist Prep
Nano Drones | Vault Lasers | EMP Device | Infiltration Suits
The Big Con
Heist Prep
Gruppe Sechs Gear Part 1 | Gruppe Sechs Gear Part 2 | Bugstar Gear Part 1 | Bugstar Gear Part 2 | Maintenance Gear Part 1 | Maintenance Gear Part 2 | Yung Ancestor: Dead Weight | Yung Ancestor: After Party | Vault Drills | Firefighter Gear | NOOSE Gear
Aggressive
Heist Prep
Thermal Charges | Vault Explosives | Reinforced Armor | Tunnel Boring Machine
FinaleSilent & Sneaky | The Big Con | Aggressive
A Superyacht Life Blips-GTAO-455-YachtHUDIcons-GTAO-BridgeOverboard | Salvage | All Hands | Icebreaker | Bon Voyage | D-Day
The Cayo Perico Heist TheCayoPericoHeist-GTAOe-RadarIcon-Intro
Heist Preps
IntelGather Intel
Approach VehiclesKosatka | Alkonost (Pilot) | Velum | Stealth helicopter (Pilot) | Patrol Boat | Longfin
EquipmentDemolition Charges | Safe Code | Plasma Cutter | Fingerprint Cloner | Cutting Torch
Weapon LoadoutUnmarked Weapons
DisruptionDisrupt Weapons | Disrupt Armor | Disrupt Air Support
FinaleThe Cayo Perico Heist
Robbery Contracts Blips-GTAO-779-AutoShopPropertyBlips-GTAO-783-CarRobberyBoard
SetupImpounded Car
The Bank ContractThermal Charges | Signal Jammers | The Robberies
The Data ContractSafehouse Location | Defenses | The Robbery
The Superdollar DealTracking Device | Virus Software | The Robbery
The Prison ContractInside Man | Access Point | The Hit
The Agency DealEntry Point | Security Pass | The Raid
The E.C.U JobTrain Inventory | Schedule | The Robbery
The Lost ContractLab Locations | Transport Method | The Job
The Union Depository ContractElevator Key | Vault Code | The Robbery
VIP Contract Blips-GTAO-826-AgencyBlips-GTAO-521-Laptop
The Contract: Dr. Dre
On Course
SetupData Recovery
Nightlife LeakThe Nightclub | The Marina | Nightlife Leak
High Society LeakThe Country Club | Guest List | High Society Leak
South Central LeakDavis | The Ballas | South Central Leak
Studio Time | Don't Fuck With Dre
Security Contracts Blips-GTAO-826-AgencyBlips-GTAO-521-LaptopAsset Protection | Gang Termination | Rescue Operation | Liquidize Assets | Recover Valuables | Vehicle Recovery
Payphone Hits Blips-GTAO-817-Payphone-BlueThe Hitmen | The Popstar | The Tech Entrepreneur | The Trolls | The Judge | The Dealers | The CEO | The Cofounder
Short Trips Blips-GTAO-819-MusicStudioBlips-GTAO-496-ProductionWeed-GreenSeed Capital | Fire It Up | OG Kush
Operation Paper Trail Blips-GTAO-AgentULP-YellowULP - Intelligence | ULP - Counterintelligence | ULP - Extraction | ULP - Asset Seizure | ULP - Operation Paper Trail | ULP - Cleanup
First Dose Blips-GTAO-739-Ron-YellowBlips-GTAV-355-Devin-YellowWelcome to the Troupe | Designated Driver | Fatal Incursion | Uncontrolled Substance | Make War not Love | Off the Rails
Last Dose Blips-GTAV-355-Devin-YellowThis is an Intervention | Unusual Suspects | Friedmind | Checking In | BDKD
Fooligan JobsCrop Dustin' | Heavy Metal | Liquid Assets | Working Remotely | Write-Off
LSA Private Work Blips-GTAO-589-NHPVehicle1Blips-GTAO-606-NHPTurretConsole
Project OverthrowReporting for Duty | Falling In | On Parade | Breaking Ranks | Unconventional Warfare | Shock & Awe
LSA OperationsDirect Action | Surgical Strike | Whistleblower
Salvage Yard Robberies Blips-GTAO-SalvageYardBlips-GTAO-SalvageYardRobbery
The Cargo Ship Robbery
Scope OutDocks
Planning WorkSabotage And Disguise | Skylift | Disrupt Air Support
TasksBolt Cutters | Boat | Flares | Masks
FinaleThe Cargo Ship Robbery
The Duggan Robbery
Scope OutMaze Bank Arena
Planning WorkBypass Module | VIP Pass | Disrupt Armor
TasksLS Panic Trailer | LS Panic Outfits | Masks
FinaleThe Duggan Robbery
The Gangbanger Robbery
Scope OutMission Row Police Station
Planning WorkPolice Maverick | Tactical Gear | Disrupt Equipment
TasksStun Guns | Weapon Stash | Getaway Vehicle | Masks
FinaleThe Gangbanger Robbery
The Podium Robbery
Scope OutDiamond Casino
Planning WorkLSDS Disguises | Storage Key Card | Disrupt Personnel
TasksGas Masks | Rappel Equipment | Sabotage Casino | Masks
FinaleThe Podium Robbery
The McTony Robbery
Scope OutSubmarine
Planning WorkTony's Submersible | Sonar Equipment | Disrupt Weapons
TasksSecurity Outfits | Cutting Torch | Masks
FinaleThe McTony Robbery
The Cluckin' Bell Farm Raid Blips-GTAO-VincentEffenburger-Yellow
SetupSlush Fund | Breaking and Entering
PreparationConcealed Weapons | Hit and Run
DisruptionDisorganized Crime
FinaleScene of the Crime
Freemode Missions [?]
Ammu-Nation Contract | Auto Shop Service | Clubhouse Bar Resupply | Custom Bike Shop Service | DJ Requests | Exotic Exports | Nightclub Management | Random Events | Stash Houses | Taxi Work | Tow Truck Service
SecuroServ/MCVehicle Cargo (Steal Missions | Sell Missions) | Special Cargo (Steal Missions | Sell Missions | Warehouse Defend | Export Mixed Goods) | Air Freight Cargo (Steal Missions | Sell Missions | Source Missions) | Bunker Supplies (Steal Missions | Bunker Defend | Sell Missions | Research) | MC Business Supplies (Steal Missions | MC Product Defend | Sell Missions) | Nightclub Goods (Business Battles | Steal Missions | Nightclub/Nightclub Cargo Defend | Sell Missions) | Acid Product (Acid Lab Setup | Steal Missions | Sell Missions)
Missions in GTA Online (Category) | Missions | Beta Missions
Missions marked with " † " were removed from later updates.

DLC Content Missions
The Chop Shop | San Andreas Mercenaries | Los Santos Drug Wars | The Criminal Enterprises | The Contract | Los Santos Tuners | The Cayo Perico Heist | Los Santos Summer Special | The Diamond Casino Heist | The Diamond Casino & Resort | Arena War | After Hours | Southern San Andreas Super Sport Series | The Doomsday Heist | Smuggler's Run | Gunrunning | Cunning Stunts: Special Vehicle Circuit | Import/Export | Bikers | Cunning Stunts | Further Adventures in Finance and Felony | Lowriders: Custom Classics | Be My Valentine | January 2016 Update | Festive Surprise 2015 | Executives and Other Criminals | Halloween Surprise | Lowriders | Freemode Events Update | Ill-Gotten Gains Part 2 | Ill-Gotten Gains Part 1 | Heists | Festive Surprise | The Last Team Standing Update | The San Andreas Flight School Update | The Independence Day Special | The "I'm Not a Hipster" Update | The High Life Update | The Business Update | The Valentine's Day Massacre Special | Holiday Gifts | Beach Bum Update
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