GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
Advertisement
GTA Wiki
19,871
pages

Gray Imports is a mission in Grand Theft Auto: San Andreas given to the protagonist Carl Johnson by the C.R.A.S.H. team from the Jim's Sticky Ring donut shop in the Market district of Los Santos, San Andreas.

Mission

CJ goes to the Ocean Docks where the Ballas and Russians are having a deal. He needs to get in the office where everything is going on, so he heads into the warehouse by destroying the keypad next to the gate for this which will open the gate and three mechanics with SMGs start to fire at him. He kills all of them and kills more Russians and Ballas behind a barrier inside. He heads up stairs where there is a Balla waiting for him that he kills then follows the Russian who if escapes, will head for a Banshee where CJ chases him and successfully kills him.

The mission is failed when the Russian escapes or if CJ is Wasted/Busted.

Script

Eddie Pulaski: Carl!

Carl Johnson: Damn!

(CJ turns over and is about to go but Pulaski grabs him by the collar)

Frank Tenpenny: Where you off to?

Carl Johnson: Shit!

Frank Tenpenny: Where you running off to, Carl, I thought we were friends?!

Carl Johnson: Yeah, whatever...

Frank Tenpenny: As an officer in charge of putting an end to gang violence, I find myself in a difficult moral position, Carl.

Carl Johnson: Yeah, right.

Frank Tenpenny: Carl, I'm hurt, I truly am. And just as I was about to help those poor Grove Street boys.

Carl Johnson: Oh, yeah? How?

Frank Tenpenny: I like the status quo, Carl. I like having all you bastards doing my job for me - blowing each other's guts all over the sidewalk.

Carl Johnson: Dumb bastards?

Frank Tenpenny: Now, if it's brought to my attention that one tribe gets an unfair advantage over another, that truly troubles me, Carl.

Carl Johnson: So what you saying, man?

Frank Tenpenny: I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.

(Tenpenny heads to the passenger door)

Carl Johnson: Man, cut that bullshit, Tenpenny - just say what you mean, man.

Frank Tenpenny: Go check out a bust freight warehouse down the docklands and you'll see what I mean, Carl.

Carl Johnson: Yeah, okay.

(Tenpenny gets in the police car)

Eddie Pulaski: Y'all take care, now!

Carl Johnson: For sure.

(CJ makes the deal fall through)

Fireproof/Explosionproof cars

During this mission the player can turn his/her car Fireproof/Explosion proof by going into the red marker while still in the car. Note that if a bulletproof vehicle is driven in the marker, it will lose its qualities and pick these up.

Trivia

  • During the mission a Russian dealer calls Carl Johnson "Amerikasky", but this is incorrect. In the Russian language "American" and "American man" are the different words, so right variant sounds like "Amerikanets". Also, the degoratory word is "Amerikashka".
  • It is possible to kill the Russian dealer before he reaches the Banshee. One method is by ignoring the Ballas guards and other guards in the Russian dealer's office and outside and targeting only the Russian continously, killing him faster.
  • That being said, if CJ kills the Russian before he reaches the Banshee and is still far away from it, all the guards shooting him will disappear.
  • Strangely, if the Banshee is shot with a rocket launcher or grenades are thrown on it before the Russian dealer reaches the vehicle, the vehicle will sustain no damage whatsoever.

Gallery

Video walkthroughs

PS2 Version PC Version
Advertisement