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(crash icon and icon links to crash, but the mission is for tenpenny? ok....)
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{{BP}}He has got in a '''<span style="color:#AB3736">car</span>'''! Chase him down and take him out! <small>(If the player chases Russian arms dealer and then he gets into the Banshee)</small>
 
{{BP}}He has got in a '''<span style="color:#AB3736">car</span>'''! Chase him down and take him out! <small>(If the player chases Russian arms dealer and then he gets into the Banshee)</small>
 
}}
 
}}
āˆ’
{{Q|I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America [[wp:Cold War | since the fall of the wall]], Carl.|[[Frank Tenpenny]]}}
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{{Quote|I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America [[wp:Cold War|since the fall of the wall]], Carl.|[[Frank Tenpenny]]|sound=GrayImports-GTASA-Quote.ogg}}
   
 
'''Gray Imports''' is a mission in ''[[Grand Theft Auto: San Andreas]]'' given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas|San Andreas]].
 
'''Gray Imports''' is a mission in ''[[Grand Theft Auto: San Andreas]]'' given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas|San Andreas]].
   
 
==Mission==
 
==Mission==
āˆ’
Carl goes to [[Ocean Docks|Ocean Docks,]] where the [[Ballas (3D Universe)|Ballas ]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with [[MP5]]s and [[Pistol]]s, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the [[Andre|dealer]], who runs outside, past many more Russians, and heads for a [[Banshee]]. Carl chases him on a [[PCJ-600]] and kills him.
+
Carl goes to [[Ocean Docks]], where the [[Ballas (3D Universe)|Ballas]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with [[MP5]]s and [[Pistol]]s, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the [[Andre|dealer]], who runs outside, past many more Russians, and heads for a [[Banshee]]. Carl chases him on a [[PCJ-600]] and kills him.
 
==Mission Objectives==
 
==Mission Objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
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*Kill the dealer.
 
*Kill the dealer.
   
āˆ’
== Fireproof/Explosionproof cars ==
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==Fireproof/Explosionproof cars==
 
During this mission, the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose its qualities and pick up the new ones.
 
During this mission, the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose its qualities and pick up the new ones.
āˆ’  
āˆ’
==Tips and Tricks==
 
āˆ’
*There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.
 
āˆ’
*It is possible to kill the [[Andre|dealer]] before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoiding a chase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect, but aiming is harder.
 
āˆ’
*It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.
 
āˆ’
*Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.
 
āˆ’
*If Carl fails to prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at the player and hop on the provided PCJ-600. If Carl stops and tries to shoot all of them, the dealer may escape and the mission will most likely end in failure.
 
āˆ’
*Alternatively, the player can simply drive a motorcycle to the meet and navigate all the way to the office shooting the Ballas and Russians while they're at it without getting off the motorcycle. Doing this will successfully complete the mission in mere minutes.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery position="center">
 
<gallery position="center">
 
GrayImports-GTASA2.jpg|Carl killing warehouse employees
 
GrayImports-GTASA2.jpg|Carl killing warehouse employees
āˆ’
GrayImports-GTASA3.jpg|Carl killing the warehouse owner
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GrayImports-GTASA3.jpg|Carl in the warehouse
  +
</gallery>
  +
  +
===Walkthrough===
  +
<gallery position="center" hideaddbutton="true" spacing="small" widths="270px" bordersize="small">
  +
GrayImports-GTASA-SS1.png|[[Carl Johnson|Carl]] comes to see [[C.R.A.S.H.]] at the doughnut shop in [[Temple]].
  +
GrayImports-GTASA-SS2.png|Carl arrives just as they are leaving and upon seeing [[Eddie Pulaski|Pulaski]], Carl immediately turns back and tries to get away.
  +
GrayImports-GTASA-SS3.png|Pulaski grabs Carl by his neck and stops him from escaping them.
  +
GrayImports-GTASA-SS4.png|[[Frank Tenpenny|Tenpenny]] comes out of the doughnut shop and faces Carl.
  +
GrayImports-GTASA-SS5.png|Tenpenny asks Carl where he was running to and sarcastically says that he thought they were friends.
  +
GrayImports-GTASA-SS6.png|Carl doesn't fall for Tenpenny's small-talk.
  +
GrayImports-GTASA-SS7.png|Tenpenny says that because of his position as the officer responsible for putting gang violence to an end, knowing that one gang has an advantage over another troubles him.
  +
GrayImports-GTASA-SS8.png|Carl says that he doesn't believe this is the reason why Tenpenny has Carl doing jobs for him.
  +
GrayImports-GTASA-SS9.png|Tenpenny sarcastically says that he's hurt by Carl's assumptions.
  +
GrayImports-GTASA-SS10.png|Tenpenny teases Carl by saying that Carl hurt him just before he was going to help out [[Grove Street Families]].
  +
GrayImports-GTASA-SS11.png|This catches Carl's attention and he asks Tenpenny how he was going to help his gang out.
  +
GrayImports-GTASA-SS12.png|Tenpenny tells Carl that he enjoys keeping the political affairs the way they are currently.
  +
GrayImports-GTASA-SS13.png|Tenpenny says that he can't let one gang get the advantage over another, because that would lead to chaos.
  +
GrayImports-GTASA-SS14.png|Carl asks Tenpenny what he's trying to tell him by this.
  +
GrayImports-GTASA-SS15.png|Tenpenny says that what he's implying is that the [[Ballas (3D Universe)|Ballas]] are using smarter business strategies than the Grove Street Families.
  +
GrayImports-GTASA-SS16.png|Tenpenny says that the Ballas are making friends and cutting deals why the Grove Street Families are keeping themselves to themselves.
  +
GrayImports-GTASA-SS17.png|Tenpenny says that the Ballas are prepared to carry out bigger hits than some drive-bys.
  +
GrayImports-GTASA-SS18.png|Tenpenny says that lots of guns are being imported into the [[United States of America]] since the fall of the [[wp:Soviet Union|Soviet Union]].
  +
GrayImports-GTASA-SS19.png|Carl tells Tenpenny to tell him what he wants to tell him directly.
  +
GrayImports-GTASA-SS20.png|Tenpenny tells Carl to go and check out a warehouse in [[Ocean Docks]].
  +
GrayImports-GTASA-SS21.png|Carl agrees to to this job for C.R.A.S.H.
  +
GrayImports-GTASA-SS22.png|Carl must now go to the warehouse Tenpenny spoke of.
  +
GrayImports-GTASA-SS23.png|Carl heading to Ocean Docks.
  +
GrayImports-GTASA-SS24.png|Carl arriving at the warehouse.
  +
GrayImports-GTASA-SS25.png|Upon his arrival, Carl realizes what Tenpenny was trying to tell him. The Ballas are meeting with the [[Russian Mafia]] inside of the compound.
  +
GrayImports-GTASA-SS26.png|Carl notices some Russians loading up sport cars into trailers.
  +
GrayImports-GTASA-SS27.png|Carl must find some way to break into the warehouse and break up the meeting.
  +
GrayImports-GTASA-SS28.png|Carl walking over to the warehouse compound.
  +
GrayImports-GTASA-SS29.png|Carl shooting out with the Russians.
  +
GrayImports-GTASA-SS30.png|After fighting his way through the compound, Carl comes across a closed door into the warehouse. He must find a way to open it.
  +
GrayImports-GTASA-SS31.png|Carl, about to shoot the keypad next to the door to open it.
  +
GrayImports-GTASA-SS32.png|After successfully breaking into the warehouse, Carl must navigate to the back where the meeting between the Ballas and the Russians is taking place.
  +
GrayImports-GTASA-SS33.png|Carl fighting his way through a maze of boxes.
  +
GrayImports-GTASA-SS34.png|Carl nearing the meeting's location.
  +
GrayImports-GTASA-SS35.png|As Carl enters the office room where the meeting was taking place, the [[Andre|Russian]], as well as the Ballas in the office, try running away from him.
  +
GrayImports-GTASA-SS36.png|Carl going after the escaping Russian arms dealer.
  +
GrayImports-GTASA-SS37.png|Carl fails to catch the arms dealer and he manages to get to his [[Banshee]]. Fortunately, a [[PCJ 600]] is left nearby and Carl uses it to continue the chase.
  +
GrayImports-GTASA-SS38.png|Carl must continue chasing the arms dealer and kill him.
  +
GrayImports-GTASA-SS39.png|Carl destroying the arms dealer's Banshee.
  +
GrayImports-GTASA-SS40.png|Arms dealer killed; mission passed.
 
</gallery>
 
</gallery>
   
 
==Video Walkthroughs==
 
==Video Walkthroughs==
 
<gallery hideaddbutton="true" position="center">
 
<gallery hideaddbutton="true" position="center">
āˆ’
File:GTA_San_Andreas_-_Walkthrough_-_Mission_22_-_Gray_Imports_(HD)|Original Version
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GTA San Andreas - Walkthrough - Mission 22 - Gray Imports (HD)|Original Version
āˆ’
File:GTA_San_Andreas_-_iPad_Walkthrough_-_Mission_22_-_Gray_Imports_(HD)|Mobile Version
+
GTA San Andreas - iPad Walkthrough - Mission 22 - Gray Imports (HD)|Mobile Version
āˆ’
File:GTA_San_Andreas_Remastered_-_Mission_22_-_Gray_Imports_(Xbox_360_PS3)|Remastered Version
+
GTA San Andreas Remastered - Mission 22 - Gray Imports (Xbox 360 PS3)|Remastered Version
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
āˆ’
* During the mission, a Russian goon calls Carl Johnson "Amerikansky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the degoratory word is "Amerikashka". "Amerykański", is, however a correct adjective in Polish.
+
* During the mission, a Russian goon calls Carl Johnson "Amerikansky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the Russian derogatory word is "Amerikashka". "Amerykański", is, however a correct adjective in Polish.
 
* If the player kills the [[Andre|dealer]] before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
 
* If the player kills the [[Andre|dealer]] before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
 
* The dealer's Banshee is explosion-proof after he enters it to escape.
 
* The dealer's Banshee is explosion-proof after he enters it to escape.

Revision as of 07:32, 10 February 2020

ā€œ
I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.
ā€

Gray Imports is a mission in Grand Theft Auto: San Andreas given to the protagonist Carl Johnson by the C.R.A.S.H. team from the Jim's Sticky Ring donut shop in the Market district of Los Santos, San Andreas.

Mission

Carl goes to Ocean Docks, where the Ballas and Russians are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with MP5s and Pistols, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a Banshee. Carl chases him on a PCJ-600 and kills him.

Mission Objectives

In order to complete the mission the player must:

  • Go to the docks where the Ballas and the Russians are making a deal.
  • The Russians and Ballas are having a meeting inside the warehouse. You will have to find some way inside.
  • The meeting is taking place in the office at the back.
  • Take out the Russian arms dealer inside the office.
  • Kill the dealer.

Fireproof/Explosionproof cars

During this mission, the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose its qualities and pick up the new ones.

Gallery

Walkthrough

Video Walkthroughs

Trivia

  • During the mission, a Russian goon calls Carl Johnson "Amerikansky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the Russian derogatory word is "Amerikashka". "Amerykański", is, however a correct adjective in Polish.
  • If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
  • The dealer's Banshee is explosion-proof after he enters it to escape.
  • Also killing the dealer outside the Banshee will give a chance for Carl to collect some money from him.
  • If the player shoots the hooks holding the bunch of crates above the workers inside the warehouse, the crates will fall on them, killing them.
  • The mission is similar to the first part of a chapter in Max Payne, With Rats and Oily Water, where Max also has to kill many Russians in a warehouse by the docks.
  • If Carl follows the dealer in his Banshee for longer, he will ride out to Red County.
  • The interior of the warehouse looks very similar to two unused warehouse interiors (them being in the Hidden Interiors Universe). They both have the same layout and the upper floors are the same. However, the unused warehouses are very unfinished (especially the first one) and neither of them have the details (containers, barrels, ect.) like the warehouse in the mission does. Both can be entered using the Ganton Gym glitch.

Navigation

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[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
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Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.