Gray Imports is a mission in Grand Theft Auto: San Andreas given to the protagonist Carl Johnson by the C.R.A.S.H. team from the Jim's Sticky Ring donut shop in the Market district of Los Santos, San Andreas.
Carl goes to Ocean Docks, where the Ballas and Russians are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with MP5s and Pistols, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a Banshee. Carl chases him on a PCJ-600 and kills him.
In order to complete the mission the player must:
- Go to the docks where the Ballas and the Russians are making a deal.
- The Russians and Ballas are having a meeting inside the warehouse. You will have to find some way inside.
- The meeting is taking place in the office at the back.
- Take out the Russian arms dealer inside the office.
- Kill the dealer.
During this mission, the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose its qualities and pick up the new ones.
Tips and Tricks
- There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.
- It is possible to kill the dealer before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoiding a chase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect, but aiming is harder.
- It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.
- Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.
- If Carl fails to prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at the player and hop on the provided PCJ-600. If Carl stops and tries to shoot all of them, the dealer may escape and the mission will most likely end in failure.
- Alternatively, the player can simply drive a motorcycle to the meet and navigate all the way to the office shooting the Ballas and Russians while they're at it without getting off the motorcycle. Doing this will successfully complete the mission in mere minutes.
- During the mission, a Russian goon calls Carl Johnson "Amerikansky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the Russian derogatory word is "Amerikashka". "Amerykański", is, however a correct adjective in Polish.
- If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.
- The dealer's Banshee is explosion-proof after he enters it to escape.
- Also killing the dealer outside the Banshee will give a chance for Carl to collect some money from him.
- If the player shoots the hooks holding the bunch of crates above the workers inside the warehouse, the crates will fall on them, killing them.
- The mission is similar to the first part of a chapter in Max Payne, With Rats and Oily Water, where Max also has to kill many Russians in a warehouse by the docks.
- If Carl follows the dealer in his Banshee for longer, he will ride out to Red County.
- The interior of the warehouse looks very similar to two unused warehouse interiors (them being in the Hidden Interiors Universe). They both have the same layout and the upper floors are the same. However, the unused warehouses are very unfinished (especially the first one) and neither of them have the details (containers, barrels, ect.) like the warehouse in the mission does. Both can be entered using the Ganton Gym glitch.