GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
Tag: sourceedit
(Undo revision 1254461 by The GTA Nerd (talk) X is the only Y)
(46 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE: ''Grand Theft Auto: Vice City Stories''}}
+
{{DISPLAYTITLE:''Grand Theft Auto: Vice City Stories''}}
 
[[File:SpeakerSymbolLogo.png|center]]
 
[[File:SpeakerSymbolLogo.png|center]]
   
 
<center>
 
<center>
[[File:Quotation.png]] '''Grand Theft Auto: Vice City Stories Main Theme''' [[File:QuotationReverse.png]]
 
<youtube width="200" height="25">http://www.youtube.com/watch?v=vlMqfY2VB1w</youtube></center>
 
   
 
[[File:Quotation.png]] '''Grand Theft Auto: Vice City Stories''' [[File:QuotationReverse.png]]
<center> </center>
 
  +
[[File:GTA Vice City Stories - Theme Song.ogg]]
{{quote|Not only is this the greatest game on PSP, it also leaves a large percentage of the PS2 back catalogue looking ordinary. Buy it right now.|''Official Playstation 2 Magazine UK''.}}
 
 
</center>
   
 
{{quote|Not only is this the greatest game on PSP, it also leaves a large percentage of the PS2 back catalogue looking ordinary. Buy it right now.|''Official Playstation 2 Magazine UK''.}}
 
{{/infobox}}
 
{{/infobox}}
 
{{Chronology}}
 
{{Chronology}}
'''''Grand Theft Auto: Vice City Stories''''' was an exclusive game for the [[PlayStation Portable]]. Because of its success, it was later released on the PlayStation 2 console. It is the second ''[[Grand Theft Auto]]'' game to appear on the handheld console as well as the sixth and final game (but first chronologically) of the [[3D Universe]]. The game was developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]].
+
'''''Grand Theft Auto: Vice City Stories''''' is the sixth and final game (but first chronologically) in the [[3D Universe]] of the ''[[Grand Theft Auto]]'' series. Originally released as an exclusive game for the [[PlayStation Portable]], it was later released on the [[PlayStation 2]] console because of its success. It is the second ''[[Grand Theft Auto]]'' game to appear on the PSP system (the first being ''[[Grand Theft Auto: Liberty City Stories]]''). The game was developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]].
   
 
[[Take-Two Interactive]] originally announced the title was to be released in North America on October 17, 2006 and in [[Europe]] on October 20, but early in September, there was an announcement stating the game had been delayed for release until October 31 in North America and November 3 in Europe. It had also announced that the game will be released on November 10, 2006 in [[Australia]].
 
[[Take-Two Interactive]] originally announced the title was to be released in North America on October 17, 2006 and in [[Europe]] on October 20, but early in September, there was an announcement stating the game had been delayed for release until October 31 in North America and November 3 in Europe. It had also announced that the game will be released on November 10, 2006 in [[Australia]].
Line 17: Line 17:
 
On February 7, 2007 Rockstar Games announced plans for a [[PlayStation 2]] release. The release dates were March 6, 2007 for North America and March 9, 2007 for Europe.
 
On February 7, 2007 Rockstar Games announced plans for a [[PlayStation 2]] release. The release dates were March 6, 2007 for North America and March 9, 2007 for Europe.
   
It was released on [[PlayStation 3]] via the [[wp:PlayStation Network|PlayStation Network]] on April 2, 2013.
+
It was released on [[PlayStation 3]] via the {{WP|PlayStation Network|PlayStation Network}} on April 2, 2013, but has since been made unavailable.
   
 
The PS2 port version of the game has a number of improvements over the original PSP version of the game, including enhanced graphics, new activities and a new [[Easter Egg]].
 
The PS2 port version of the game has a number of improvements over the original PSP version of the game, including enhanced graphics, new activities and a new [[Easter Egg]].
Line 23: Line 23:
 
==Story==
 
==Story==
 
*[[Missions in GTA Vice City Stories|Missions]]
 
*[[Missions in GTA Vice City Stories|Missions]]
[[File:VictorVance-GTAVCS.png|thumb|left|GTA VCS' [[protagonist]], [[Victor Vance]]]]
+
[[File:VictorVance-GTAVCS.png|thumb|left|The [[protagonist]], [[Victor Vance]]]]
 
''"Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by a violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.''
 
''"Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by a violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.''
   
Line 30: Line 30:
 
<p class="MsoNormal">''One bad decision later and that job is about to get much harder. Kicked out onto the streets between glamour and gluttony, Vic is faced with a stark choice...build an empire or be crushed."'' - Game's Description</p>
 
<p class="MsoNormal">''One bad decision later and that job is about to get much harder. Kicked out onto the streets between glamour and gluttony, Vic is faced with a stark choice...build an empire or be crushed."'' - Game's Description</p>
   
Vice City Stories marks the series return to [[Vice City (3D Universe)|Vice City]], with the game taking place in [[1984]], roughly two years before the events of [[Grand Theft Auto: Vice City]]. The game focuses around [[Victor Vance]], the brother of [[Lance Vance]] who goes on to [[Keep Your Friends Close|betray]] [[Tommy Vercetti]] in [[1986]]. Victor briefly appears in GTA Vice City in the [http://www.youtube.com/watch?v=cvVqKhsZf8Y opening cut scene], in which he is killed during a drug deal gone wrong.
+
''Vice City Stories'' marks the series return to [[Vice City (3D Universe)|Vice City]], with the game taking place in [[1984]], roughly two years before the events of ''[[Grand Theft Auto: Vice City]]''. The game focuses around [[Victor Vance]], the brother of [[Lance Vance]] who goes on to [[Keep Your Friends Close|betray]] [[Tommy Vercetti]] in [[1986]]. Victor briefly appears in ''GTA Vice City'' during the [[In the Beginning|opening cutscene]], in which he is killed during a drug deal gone wrong.
   
Victor "Vic" Vance, the protagonist, is a U.S. Army soldier whose sergeant, [[Jerry Martinez]], gets him involved in drug trafficking, which is strictly against Vic's morals. Soon Vic is dishonorably discharged for the drugs found in his room and bringing a prostitute to the barracks, both of which were intended for Martinez. Vic works for [[Phil Cassidy]], who is also featured in [[Grand Theft Auto III]], Grand Theft Auto: Vice City and [[Grand Theft Auto: Liberty City Stories]]. Phil's brother-in-law, Marty Williams, abuses his wife Louise and their baby Mary-Beth. After Marty kidnaps Louise, Vic kills him and begins a relationship with her, then shortly after, Victor takes over Marty's Empire.
+
Victor "Vic" Vance, the protagonist, is a U.S. Army soldier whose sergeant, [[Jerry Martinez]], gets him involved in drug trafficking, which is strictly against Vic's morals. Soon Vic is dishonorably discharged for the drugs found in his room and bringing a prostitute to the barracks, both of which were intended for Martinez. Vic works for [[Phil Cassidy]], who is also featured in ''[[Grand Theft Auto III]]'', ''Grand Theft Auto: Vice City'' and ''[[Grand Theft Auto: Liberty City Stories]]''. Phil's brother-in-law, Marty Williams, abuses his wife Louise and their baby Mary-Beth. After Marty kidnaps Louise, Vic kills him and begins a relationship with her, then shortly after, Victor takes over Marty's Empire.
   
Soon after, Vic's brother, Lance Vance comes into town to join him on his quest to take over Vice City to get the money required to pay for their brother's asthma medications. Together they steal Martinez's cocaine, but tensions arise between the brothers after Vic finds out that Lance and Louise used it for themselves. A short time later, Victor discovers that Martinez was only transporting the drugs for the Mendez Brothers, leaving Lance and Vic with no option but to work with the Mendez Brothers, only to be betrayed after doing a few jobs for them. The Mendez Brothers then kidnap Louise sometime after Vic protects and saves Phil Collins' concert from the Forelli Family, and he and Lance rush to the rescue. Lance gets captured by Armando Mendez and Vic fights his way to the underground room of the Mendez Mansion, where a deranged Armando is waiting for him weilding a Flamethrower, but Armando is quickly killed by Victor during the intense fire-fight that ensues. Although Lance manages to survive, Vic is too late to save Louise. Afterwards, with help from Phil Cassidy and Ricardo Diaz, Vic manages to steal an army helicopter (The Hunter), and proceeds to gun down some of Diego Mendez's Goons, eventually bringing him to land on the roof of the Mendez Building where he enters inside and continues his killing spree. Upon Victor's return to the rooftop, there is one final confrontation, which ends when Vic kills Diego and Martinez, who had arrived in a helicopter when Vic was halfway from reaching Diego. Lance arrives to help Vic, but turns up late, and together they agree never to touch drugs again. The Vance Brothers then get in Lance's Helicopter and leave Vice City to send Pete the money for his asthma medications.
+
Soon after, Vic's brother, Lance Vance comes into town to join him on his quest to take over Vice City to get the money required to pay for their brother's asthma medications. Together they steal Martinez's cocaine, but tensions arise between the brothers after Vic finds out that Lance and Louise used it for themselves. A short time later, Victor discovers that Martinez was only transporting the drugs for the Mendez Brothers, leaving Lance and Vic with no option but to work with the Mendez Brothers, only to be betrayed after doing a few jobs for them. The Mendez Brothers then kidnap Louise sometime after Vic protects and saves Phil Collins' concert from the Forelli Family, and he and Lance rush to the rescue. Lance gets captured by Armando Mendez and Vic fights his way to the underground room of the Mendez Mansion, where a deranged Armando is waiting for him wielding a Flamethrower, but Armando is quickly killed by Victor during the intense fire-fight that ensues. Although Lance manages to survive, Vic is too late to save Louise. Afterwards, with help from Phil Cassidy and Ricardo Diaz, Vic manages to steal an army helicopter (The Hunter), and proceeds to gun down some of Diego Mendez's Goons, eventually bringing him to land on the roof of the Mendez Building where he enters inside and continues his killing spree. Upon Victor's return to the rooftop, there is one final confrontation, which ends when Vic kills Diego and Martinez, who had arrived in a helicopter when Vic was halfway from reaching Diego. Lance arrives to help Vic, but turns up late, and together they agree never to touch drugs again. The Vance Brothers then get in Lance's Helicopter and leave Vice City to send Pete the money for his asthma medications.
   
 
==Characters==
 
==Characters==
 
:''See [[Characters in GTA Vice City Stories]]''
 
:''See [[Characters in GTA Vice City Stories]]''
Vice City Stories contains many of the characters (and voice actors) from [[Grand Theft Auto: Vice City]], including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo)
+
''Vice City Stories'' contains many of the characters (and voice actors) from ''[[Grand Theft Auto: Vice City]]'', including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo)
 
In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Mendez Brothers Gang, and the Stallionz
 
In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Mendez Brothers Gang, and the Stallionz
   
 
==Vice City in 1984==
 
==Vice City in 1984==
Similar to [[Liberty City (3D Universe)|Liberty City]] in [[1998]] compared to [[2001]], Vice City has many differences including a fairground in the location where [[Avery Carrington]]'s construction site is. There is also a warehouse that doesn't exist in GTA VC though the fate is explained in the game. The [[Mendez Building]] and [[Empire Building]]s don't exist. [[Vercetti Estate|Diaz's Mansion]] (later the [[Vercetti Estate]]) is only partially finished. The [[Mendez Mansion]] is newer and still resided in, although the fate of the mansion is explained in the game. [[Phil Cassidy]] runs a business in [[Viceport]] instead of [[Downtown Vice City]]. [[InterGlobal Studios]] is owned by future [[Flashback FM]] DJ [[Reni Wassulmaier]] instead of [[Steve Scott]], but the reason why this is explained later in the game. A Trailer Park is present, that is absent in GTA VC and is replaced by a bigger [[Sunshine Autos]] near [[Escobar International Airport]].
+
Similar to [[Liberty City (3D Universe)|Liberty City]] in [[1998]] compared to [[2001]], Vice City has many differences including a fairground in the location where [[Avery Carrington]]'s construction site is. There is also a warehouse that doesn't exist in ''GTA VC'' though the fate is explained in the game. The [[Mendez Building]] and [[Empire Building]]s don't exist. [[Vercetti Estate|Diaz's Mansion]] (later the [[Vercetti Estate]]) is only partially finished. The [[Mendez Mansion]] is newer and still resided in, although the fate of the mansion is explained in the game. [[Phil Cassidy]] runs a business in [[Viceport]] instead of [[Downtown Vice City]]. [[InterGlobal Studios]] is owned by future [[Flashback FM]] DJ [[Reni Wassulmaier]] instead of [[Steve Scott]], but the reason why this is explained later in the game. A Trailer Park is present, that is absent in ''GTA VC'' and is replaced by a bigger [[Sunshine Autos]] near [[Escobar International Airport]].
   
 
Compared to its [[Grand Theft Auto: Vice City|chronological sequel]], Vice City seems to be much more chaotic and crime-riddled.
 
Compared to its [[Grand Theft Auto: Vice City|chronological sequel]], Vice City seems to be much more chaotic and crime-riddled.
   
 
==Gameplay==
 
==Gameplay==
GTA Vice City Stories is structured similarly to other releases from the [[Grand Theft Auto]] series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming (an ability last available in ''[[Grand Theft Auto: San Andreas]]''), and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.
+
''GTA Vice City Stories'' is structured similarly to other releases from the ''[[Grand Theft Auto]]'' series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming (an ability last available in ''[[Grand Theft Auto: San Andreas]]''), and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.
   
 
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. [[Drive-By Shooting]], robberies, etc.). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas [[SWAT]] teams, the [[Federal Bureau of Investigation|FBI]], and the Vice City national guard respond to higher wanted levels.
 
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. [[Drive-By Shooting]], robberies, etc.). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas [[SWAT]] teams, the [[Federal Bureau of Investigation|FBI]], and the Vice City national guard respond to higher wanted levels.
Line 53: Line 53:
 
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs. One improvement to the PS2 controls with regards to many of these side missions is that exiting a vehicle (accidentally or intentionally) usually does not fail a sub-mission anymore, allowing easier replacement of damaged vehicles, or re-entering a vehicle if the exit was due to hitting the wrong button.
 
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs. One improvement to the PS2 controls with regards to many of these side missions is that exiting a vehicle (accidentally or intentionally) usually does not fail a sub-mission anymore, allowing easier replacement of damaged vehicles, or re-entering a vehicle if the exit was due to hitting the wrong button.
   
One of the key gameplay elements in Vice City Stories is "empire building". New to the GTA series, it borrows a few ideas from Vice City's "properties" and [[Grand Theft Auto: San Andreas]]' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.
+
One of the key gameplay elements in ''Vice City Stories'' is "empire building". New to the GTA series, it borrows a few ideas from ''GTA Vice City''<nowiki>'</nowiki>s "properties" and ''[[Grand Theft Auto: San Andreas]]''<nowiki>'</nowiki> "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.
   
For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.
+
For ''Vice City Stories'', the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.
   
For the first time in a Grand Theft Auto game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost. Also new to the series are icons scattered around the city that allow Vic to purchase vehicles. For example, a bulletproof [[Sanchez]] is available at the first safehouse(only in the PS2 version).
+
For the first time in a ''Grand Theft Auto'' game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost. Also new to the series are icons scattered around the city that allow Vic to purchase vehicles. For example, a bulletproof [[Sanchez]] is available at the first safehouse (only in the PS2 version).
   
The standard hidden package system returns in the form of 99 [[red balloons]] scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Also, extras that have been discovered (Red Balloons, [[Rampages]] and the [[Unique Stunt Jumps]]) appear on the in-game map. Trip skips also return. However, functions such as eating and exercise and skill-level increases, last seen in GTA: San Andreas, remain absent. The game also reintroduces strip club interiors (absent in Liberty City Stories), albeit in a non-interactive form and depending on what Empire Building options the player chooses.
+
The standard hidden package system returns in the form of 99 [[red balloons]] scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Also, extras that have been discovered (Red Balloons, [[Rampages]] and the [[Unique Stunt Jumps]]) appear on the in-game map. Trip skips also return. However, functions such as eating and exercise and skill-level increases, last seen in ''GTA: San Andreas'', remain absent. The game also reintroduces strip club interiors (absent in Liberty City Stories), albeit in a non-interactive form and depending on what Empire Building options the player chooses.
   
Improvements to the graphics since the release of [[Grand Theft Auto: Liberty City Stories]] include new animations, faster load times (although a load screen is still displayed when travelling between the two major islands), a further draw distance, reductions in clumping of pedestrians and vehicles, more complex and realistic explosions, and increases in the density of objects, vehicles, and [[NPC]]s.
+
Improvements to the graphics since the release of ''[[Grand Theft Auto: Liberty City Stories]]'' include new animations, faster load times (although a load screen is still displayed when travelling between the two major islands), a further draw distance, reductions in clumping of pedestrians and vehicles, more complex and realistic explosions, and increases in the density of objects, vehicles, and [[NPC]]s.
   
One new feature of VCS is that the player can receive a small cash bonus for being a good Samaritan and rescuing pedestrians being attacked by enemy gang members.
+
One new feature of ''Vice City Stories'' is that the player can receive a small cash bonus for being a good Samaritan and rescuing pedestrians being attacked by enemy gang members.
   
 
==Multiplayer==
 
==Multiplayer==
Like the game's predecessor, Vice City Stories features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles
+
Like the game's predecessor, ''Vice City Stories'' features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles
   
 
==Influence==
 
==Influence==
Like its [[Grand Theft Auto: Vice City|sequel]], the look and feel of Vice City in the game is influenced by the atmosphere of the 1980s series ''[[wp:Miami Vice|Miami Vice]]'', with ''Miami Vice'' co-star [[Philip Michael Thomas]] reprising his role as the voice of Lance Vance.
+
Much like the original ''[[Grand Theft Auto: Vice City|GTA: Vice City]]'' game, the look and feel of ''Vice City Stories'' is heavily influenced by the television series ''{{WP|Miami Vice}}''. More specific references include the corrupt [[Vice City Police Department (3D Universe)|VCPD]] detective [[Bryan Forbes]], who dresses in a white suit, loafers and a pastel pink t-shirt, mimicking one of the signature looks of Sonny Crockett, one of the primary characters in the show. [[Philip Michael Thomas]], who portrayed Rico Tubbs, Crockett's partner and the other main character in ''Miami Vice'', also returns to provide the voice of Lance Vance in the game.
  +
  +
Much like ''GTA: Vice City'', the game's soundtrack includes several songs that featured in the show, including "Relax" by Frankie Goes to Hollywood, "I Want to Know What Love Is" by Foreigner and "In the Air Tonight" by [[Phil Collins]], the latter in particular having a very strong association with the show after its iconic appearance in the pilot episode "Brother's Keeper". Collins additionally appears in ''Vice City Stories'' as himself, "performing" a live rendition of "In the Air Tonight" (in fact taken from his ''No Ticket Required'' video) during the [[In the Air Tonight|mission of the same name]]. This parallels how Collins likewise appeared in an acting role in ''Miami Vice'', playing a con-artist in the episode "Phil the Shill".
   
 
==Soundtrack==
 
==Soundtrack==
 
:''See: [[Radio Stations in GTA Vice City Stories]]''
 
:''See: [[Radio Stations in GTA Vice City Stories]]''
   
Like all other games in the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. The game features nine different radio stations which play over 100 licensed songs from the 1970s and 1980s. Most of the stations remain the same as in the settings of ''Vice City'' (1986), though Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, and the talk radio station K-Chat does not broadcast.
+
Like all other games in the ''Grand Theft Auto'' series, the soundtrack plays an integral role in setting the game's atmosphere. The game features nine different radio stations which play over 100 licensed songs from the 1970s and 1980s. Most of the stations remain the same as in the settings of ''GTA: Vice City'' (1986), though Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, and the talk radio station K-Chat does not broadcast.
   
 
==Vehicles==
 
==Vehicles==
 
:
 
:
{| style="vertical-align: top;" class="wikitable"
+
{| class="wikitable" style="vertical-align: top;"
 
!Sports and Muscle Cars
 
!Sports and Muscle Cars
 
!Two-Door and Hatchbacks
 
!Two-Door and Hatchbacks
Line 142: Line 144:
 
:* [[Yankee]]
 
:* [[Yankee]]
 
|
 
|
:* [[Angel|Biker Angel]]
+
:* [[Angel (motorcycle)|Biker Angel]]
 
:* [[Cholo Sabre]]
 
:* [[Cholo Sabre]]
 
:* [[Cuban Hermes]]
 
:* [[Cuban Hermes]]
Line 176: Line 178:
 
:* [[Trashmaster]]
 
:* [[Trashmaster]]
 
|
 
|
:* [[Angel|Biker Angel]]
+
:* [[Angel (motorcycle)|Biker Angel]]
 
:* [[BMX]]
 
:* [[BMX]]
 
:* [[Faggio]]
 
:* [[Faggio]]
Line 237: Line 239:
 
==Weapons==
 
==Weapons==
 
:''See [[Weapons in GTA Vice City Stories]]''
 
:''See [[Weapons in GTA Vice City Stories]]''
The weapons in ''Vice City Stories'' are set to fit the time the game is set on. For instance, the [[Tec-9]] is replaced with a [[Scorpion]] and the rocket launcher has the look of an M72 LAW. The [[AR-15|M4]] is switched to the look of a [[M16]] as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the ones from ''Vice City'', ''San Andreas'' and ''Liberty City Stories'', while the [[Python]] now has a scope, though it's not functional. It is unusual that GTA Vice City Stories has the [[AK-47]] whereas GTA Vice City has the [[Ruger]]. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a [[M249]], where as in Vice City the [[M-60]] was used. The [[Sniper Rifle]] now has the look of a Springfield M12 while the [[Laser Sniper]] is based on a Dragunov.
+
The weapons in ''Vice City Stories'' are set to fit the time the game is set on. For instance, the [[Tec-9]] is replaced with a [[Scorpion]] and the rocket launcher has the look of an M72 LAW. The [[AR-15|M4]] is switched to the look of a [[M16]] as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the ones from ''GTA: Vice City'', ''GTA: San Andreas'' and ''Liberty City Stories'', while the [[Python]] now has a scope, though it's not functional. It is unusual that ''GTA Vice City Stories'' has the [[AK-47]] whereas ''GTA Vice City'' has the [[Ruger]]. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a [[M249]], where as in ''GTA: Vice City'' the [[M-60]] was used. The [[Sniper Rifle]] now has the look of a Springfield M12 while the [[Laser Sniper]] is based on a Dragunov.
   
 
==Safehouses==
 
==Safehouses==
 
*see [[Safehouses in GTA Vice City Stories]]
 
*see [[Safehouses in GTA Vice City Stories]]
  +
  +
==Accolades==
  +
{| class="wikitable sortable" style="text-align: center;" width="100%"
  +
! width="50" class="sortable" |Date
  +
! width="50" |Award
  +
! width="50" |Category
  +
! width="50" |Recipient(s) and Nominee(s)
  +
! width="50" |Result
  +
|-
  +
|2006
  +
|{{WP|IGN}}'s History of Awesome 2006
  +
|Best Licensed Soundtrack on {{WP|PlayStation Portable}}
  +
|''Grand Theft Auto: Vice City Stories''
  +
|Won
  +
|-
  +
|26 October 2007
  +
|{{WP|Golden Joystick Awards}}
  +
|Best Handheld Game
  +
|''Grand Theft Auto: Vice City Stories''
  +
|Won
  +
|}
   
 
==Tips and Tricks==
 
==Tips and Tricks==
Line 247: Line 270:
   
 
==Sound effect differences==
 
==Sound effect differences==
There are some sound effect differences between the PSP and PS2 version. The PSP version reuses the sound effect schemes of ''[[Grand Theft Auto: Vice City]]'' and ''[[Grand Theft Auto: Liberty City Stories]]'', whereas the PS2 version has some differences:
+
There are some sound effect differences between the PSP and PS2 version. The PSP version recycle the same sounds from ''[[Grand Theft Auto: Vice City]]'' and ''[[Grand Theft Auto: Liberty City Stories]]'', whereas the PS2 version has some differences:
  +
*Several vehicles have their engine sounds in a higher pitch. In addition, vehicles that share the same sound as the [[Perennial]] will emit the [[Sentinel]]'s engine sound while idling and revving.
*Some of the vehicles (most notably low-grade cars, motorcycles and SUVs) have their engine sounds in a higher pitch.
 
*The [[grenades]] and the [[rocket launcher]] have the same powerful explosion sound as the vehicle explosion.
+
*The explosion of [[grenades]] and the [[rocket launcher]] shares the same sound as a vehicle explosion, similar to that of ''[[Grand Theft Auto: San Andreas]]'' and ''[[Grand Theft Auto IV]]''.
*The [[Stubby Shotgun]] emits the same firing sound as the [[SPAS-12]].
+
*The [[Stubby Shotgun]] emits the same firing sound as the [[Combat Shotgun]].
  +
*All firearms have louder and stronger reverberation after firing.
 
  +
*The footstep sounds when running and jumping is slightly different.
  +
*The [[Hunter]]'s helicopter blades sound different.
 
==Glitches==
 
==Glitches==
  +
*see [[Glitches in GTA Vice City Stories]]
The "disappearing vehicle" glitch - in which a car driven to a mission trigger point disappears after the cutscene - is at its worst in VCS. Not only do vehicles almost always vanish after the mission cutscenes, but they also vanish if the player saves their game in a safehouse with a vehicle parked outside, even if Victor immediately goes back outside (in previous games the last vehicle driven by the player remains parked outside the safehouse after a save as long as the console isn't reset or a game reloaded).
+
The "disappearing vehicle" glitch - in which a car driven to a mission trigger point disappears after the cutscene - is at its worst in this title. Not only do vehicles almost always vanish after the mission cutscenes, but they also vanish if the player saves their game in a safehouse with a vehicle parked outside, even if Victor immediately goes back outside (in previous games the last vehicle driven by the player remains parked outside the safehouse after a save as long as the console isn't reset or a game reloaded).
   
 
==Trivia==
 
==Trivia==
*In GTA Vice City Stories, [[Victor Vance]]'s voice is one of an average American, but in [[GTA Vice City]], Victor speaks with a thick Colombian accent.
+
*In ''GTA: Vice City Stories'', [[Victor Vance]]'s voice is one of an average American, but in ''[[Grand Theft Auto: Vice City|GTA Vice City]]'', Victor speaks with a thick Colombian accent.
*Singer [[Phil Collins]] appears as himself in the game, making him the first real-life celebrity to appear physically in a Grand Theft Auto game.
+
*Singer [[Phil Collins]] appears as himself in the game, making him the first real-life celebrity to appear physically in a ''Grand Theft Auto'' game.
*This is the only [[3D Universe]] game to feature checkpoints. [[Episodes from Liberty City]] and [[Grand Theft Auto V]] would continue this idea, the [[Grand Theft Auto IV]] missions [[Out of Commission]] and [[A Revenger's Tragedy]] are the only missions that feature a single checkpoint in all of the [[HD Universe]].
+
*This is the only [[3D Universe]] game to feature checkpoints. ''[[Episodes from Liberty City]]'' and ''[[Grand Theft Auto V]]'' (from the [[HD Universe]]) would continue this idea.
  +
**However, the final mission of ''[[Grand Theft Auto IV]]'' ([[A Revenger's Tragedy]]/[[Out of Commission]]) features a single checkpoint where the player can start from if they fail the mission.
*All [[prostitutes]] in the game have the same model, but different clothing.
 
  +
**The same mechanic was also featured in the mobile versions of 3D Universe games.
   
 
==Further Reading==
 
==Further Reading==
Line 266: Line 293:
   
 
==Trailers==
 
==Trailers==
  +
<gallery hideaddbutton="true" position="center">
[[File:GTA Vice City Stories Official Trailer 1|left|300px]][[File:GTA Vice City Stories Official Trailer 2|right|300px]][[File:GTA Vice City Stories Official Trailer 3|left|300px]][[File:GTA Vice City Stories Official Trailer (PS2)|right|300px]]
 
  +
GTA Vice City Stories Official Trailer 1
{{clr}}
 
  +
GTA Vice City Stories Official Trailer 2
  +
GTA Vice City Stories Official Trailer 3
  +
GTA Vice City Stories Official Trailer (PS2)
  +
</gallery>
  +
  +
==Videos==
  +
<gallery widths="300" position="center" hideaddbutton="true" spacing="small" bordersize="medium" captionalign="center">
  +
File:GTA Vice City Stories - Main Theme
  +
File:GTA Vice City Stories - Full soundtrack Part 1
  +
File:GTA Vice City Stories - Full soundtrack Part 2
  +
</gallery>
   
 
==External Links==
 
==External Links==
 
<!-- DO NOT ADD SITES TO THIS LIST WITHOUT DISCUSSING FIRST -->
 
<!-- DO NOT ADD SITES TO THIS LIST WITHOUT DISCUSSING FIRST -->
  +
 
{{wikipedia}}
 
{{wikipedia}}
 
*[http://www.rockstargames.com/vicecitystories/ Official Website]
 
*[http://www.rockstargames.com/vicecitystories/ Official Website]
Line 280: Line 319:
   
 
==Navigation==
 
==Navigation==
 
{{GTA}}[[ar:غراند ثفت أوتو: فايس سيتي ستوريز]]
{{GTA}}
 
 
[[ar:غراند ثفت أوتو: فايس سيتي ستوريز]]
 
 
[[cs:Grand Theft Auto: Vice City Stories]]
 
[[cs:Grand Theft Auto: Vice City Stories]]
 
[[de:Grand Theft Auto: Vice City Stories]]
 
[[de:Grand Theft Auto: Vice City Stories]]
Line 297: Line 334:
 
[[uk:Grand Theft Auto: Vice City Stories]]
 
[[uk:Grand Theft Auto: Vice City Stories]]
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Grand Theft Auto]]
 
[[Category:GTA Vice City Stories]]
 
[[Category:GTA Vice City Stories]]
 
[[Category:3D Universe]]
 
[[Category:3D Universe]]
  +
[[Category:Mobile Releases]]

Revision as of 09:29, 12 August 2020

SpeakerSymbolLogo

Quotation Grand Theft Auto: Vice City Stories QuotationReverse

Not only is this the greatest game on PSP, it also leaves a large percentage of the PS2 back catalogue looking ordinary. Buy it right now.
Official Playstation 2 Magazine UK.

Grand Theft Auto series chronology of events
1961London 1961
1969London 1969
1984Vice City Stories
1986Vice City
1992San Andreas
1999Grand Theft Auto 2 (possibly)
2013Grand Theft Auto 2 (possibly)

Grand Theft Auto: Vice City Stories is the sixth and final game (but first chronologically) in the 3D Universe of the Grand Theft Auto series. Originally released as an exclusive game for the PlayStation Portable, it was later released on the PlayStation 2 console because of its success. It is the second Grand Theft Auto game to appear on the PSP system (the first being Grand Theft Auto: Liberty City Stories). The game was developed by Rockstar Leeds, and published and released by Rockstar Games.

Take-Two Interactive originally announced the title was to be released in North America on October 17, 2006 and in Europe on October 20, but early in September, there was an announcement stating the game had been delayed for release until October 31 in North America and November 3 in Europe. It had also announced that the game will be released on November 10, 2006 in Australia.

On February 7, 2007 Rockstar Games announced plans for a PlayStation 2 release. The release dates were March 6, 2007 for North America and March 9, 2007 for Europe.

It was released on PlayStation 3 via the PlayStation Network on April 2, 2013, but has since been made unavailable.

The PS2 port version of the game has a number of improvements over the original PSP version of the game, including enhanced graphics, new activities and a new Easter Egg.

Story

VictorVance-GTAVCS

The protagonist, Victor Vance

"Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by a violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.

As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself.

One bad decision later and that job is about to get much harder. Kicked out onto the streets between glamour and gluttony, Vic is faced with a stark choice...build an empire or be crushed." - Game's Description

Vice City Stories marks the series return to Vice City, with the game taking place in 1984, roughly two years before the events of Grand Theft Auto: Vice City. The game focuses around Victor Vance, the brother of Lance Vance who goes on to betray Tommy Vercetti in 1986. Victor briefly appears in GTA Vice City during the opening cutscene, in which he is killed during a drug deal gone wrong.

Victor "Vic" Vance, the protagonist, is a U.S. Army soldier whose sergeant, Jerry Martinez, gets him involved in drug trafficking, which is strictly against Vic's morals. Soon Vic is dishonorably discharged for the drugs found in his room and bringing a prostitute to the barracks, both of which were intended for Martinez. Vic works for Phil Cassidy, who is also featured in Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories. Phil's brother-in-law, Marty Williams, abuses his wife Louise and their baby Mary-Beth. After Marty kidnaps Louise, Vic kills him and begins a relationship with her, then shortly after, Victor takes over Marty's Empire.

Soon after, Vic's brother, Lance Vance comes into town to join him on his quest to take over Vice City to get the money required to pay for their brother's asthma medications. Together they steal Martinez's cocaine, but tensions arise between the brothers after Vic finds out that Lance and Louise used it for themselves. A short time later, Victor discovers that Martinez was only transporting the drugs for the Mendez Brothers, leaving Lance and Vic with no option but to work with the Mendez Brothers, only to be betrayed after doing a few jobs for them. The Mendez Brothers then kidnap Louise sometime after Vic protects and saves Phil Collins' concert from the Forelli Family, and he and Lance rush to the rescue. Lance gets captured by Armando Mendez and Vic fights his way to the underground room of the Mendez Mansion, where a deranged Armando is waiting for him wielding a Flamethrower, but Armando is quickly killed by Victor during the intense fire-fight that ensues. Although Lance manages to survive, Vic is too late to save Louise. Afterwards, with help from Phil Cassidy and Ricardo Diaz, Vic manages to steal an army helicopter (The Hunter), and proceeds to gun down some of Diego Mendez's Goons, eventually bringing him to land on the roof of the Mendez Building where he enters inside and continues his killing spree. Upon Victor's return to the rooftop, there is one final confrontation, which ends when Vic kills Diego and Martinez, who had arrived in a helicopter when Vic was halfway from reaching Diego. Lance arrives to help Vic, but turns up late, and together they agree never to touch drugs again. The Vance Brothers then get in Lance's Helicopter and leave Vice City to send Pete the money for his asthma medications.

Characters

See Characters in GTA Vice City Stories

Vice City Stories contains many of the characters (and voice actors) from Grand Theft Auto: Vice City, including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo) In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Mendez Brothers Gang, and the Stallionz

Vice City in 1984

Similar to Liberty City in 1998 compared to 2001, Vice City has many differences including a fairground in the location where Avery Carrington's construction site is. There is also a warehouse that doesn't exist in GTA VC though the fate is explained in the game. The Mendez Building and Empire Buildings don't exist. Diaz's Mansion (later the Vercetti Estate) is only partially finished. The Mendez Mansion is newer and still resided in, although the fate of the mansion is explained in the game. Phil Cassidy runs a business in Viceport instead of Downtown Vice City. InterGlobal Studios is owned by future Flashback FM DJ Reni Wassulmaier instead of Steve Scott, but the reason why this is explained later in the game. A Trailer Park is present, that is absent in GTA VC and is replaced by a bigger Sunshine Autos near Escobar International Airport.

Compared to its chronological sequel, Vice City seems to be much more chaotic and crime-riddled.

Gameplay

GTA Vice City Stories is structured similarly to other releases from the Grand Theft Auto series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming (an ability last available in Grand Theft Auto: San Andreas), and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. Drive-By Shooting, robberies, etc.). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the Vice City national guard respond to higher wanted levels.

The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs. One improvement to the PS2 controls with regards to many of these side missions is that exiting a vehicle (accidentally or intentionally) usually does not fail a sub-mission anymore, allowing easier replacement of damaged vehicles, or re-entering a vehicle if the exit was due to hitting the wrong button.

One of the key gameplay elements in Vice City Stories is "empire building". New to the GTA series, it borrows a few ideas from GTA Vice City's "properties" and Grand Theft Auto: San Andreas' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.

For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.

For the first time in a Grand Theft Auto game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost. Also new to the series are icons scattered around the city that allow Vic to purchase vehicles. For example, a bulletproof Sanchez is available at the first safehouse (only in the PS2 version).

The standard hidden package system returns in the form of 99 red balloons scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Also, extras that have been discovered (Red Balloons, Rampages and the Unique Stunt Jumps) appear on the in-game map. Trip skips also return. However, functions such as eating and exercise and skill-level increases, last seen in GTA: San Andreas, remain absent. The game also reintroduces strip club interiors (absent in Liberty City Stories), albeit in a non-interactive form and depending on what Empire Building options the player chooses.

Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times (although a load screen is still displayed when travelling between the two major islands), a further draw distance, reductions in clumping of pedestrians and vehicles, more complex and realistic explosions, and increases in the density of objects, vehicles, and NPCs.

One new feature of Vice City Stories is that the player can receive a small cash bonus for being a good Samaritan and rescuing pedestrians being attacked by enemy gang members.

Multiplayer

Like the game's predecessor, Vice City Stories features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles

Influence

Much like the original GTA: Vice City game, the look and feel of Vice City Stories is heavily influenced by the television series Miami Vice. More specific references include the corrupt VCPD detective Bryan Forbes, who dresses in a white suit, loafers and a pastel pink t-shirt, mimicking one of the signature looks of Sonny Crockett, one of the primary characters in the show. Philip Michael Thomas, who portrayed Rico Tubbs, Crockett's partner and the other main character in Miami Vice, also returns to provide the voice of Lance Vance in the game.

Much like GTA: Vice City, the game's soundtrack includes several songs that featured in the show, including "Relax" by Frankie Goes to Hollywood, "I Want to Know What Love Is" by Foreigner and "In the Air Tonight" by Phil Collins, the latter in particular having a very strong association with the show after its iconic appearance in the pilot episode "Brother's Keeper". Collins additionally appears in Vice City Stories as himself, "performing" a live rendition of "In the Air Tonight" (in fact taken from his No Ticket Required video) during the mission of the same name. This parallels how Collins likewise appeared in an acting role in Miami Vice, playing a con-artist in the episode "Phil the Shill".

Soundtrack

See: Radio Stations in GTA Vice City Stories

Like all other games in the Grand Theft Auto series, the soundtrack plays an integral role in setting the game's atmosphere. The game features nine different radio stations which play over 100 licensed songs from the 1970s and 1980s. Most of the stations remain the same as in the settings of GTA: Vice City (1986), though Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, and the talk radio station K-Chat does not broadcast.

Vehicles

Sports and Muscle Cars Two-Door and Hatchbacks Four-Door Sedans and Saloons SUVs, Pickups, and Vans Commercial/Industrial Gang
Government/Emergency Public Service Bikes Boats Aircraft Misc./Fun

Gangs

Weapons

See Weapons in GTA Vice City Stories

The weapons in Vice City Stories are set to fit the time the game is set on. For instance, the Tec-9 is replaced with a Scorpion and the rocket launcher has the look of an M72 LAW. The M4 is switched to the look of a M16 as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the ones from GTA: Vice City, GTA: San Andreas and Liberty City Stories, while the Python now has a scope, though it's not functional. It is unusual that GTA Vice City Stories has the AK-47 whereas GTA Vice City has the Ruger. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a M249, where as in GTA: Vice City the M-60 was used. The Sniper Rifle now has the look of a Springfield M12 while the Laser Sniper is based on a Dragunov.

Safehouses

Accolades

Date Award Category Recipient(s) and Nominee(s) Result
2006 IGN's History of Awesome 2006 Best Licensed Soundtrack on PlayStation Portable Grand Theft Auto: Vice City Stories Won
26 October 2007 Golden Joystick Awards Best Handheld Game Grand Theft Auto: Vice City Stories Won

Tips and Tricks

Sound effect differences

There are some sound effect differences between the PSP and PS2 version. The PSP version recycle the same sounds from Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories, whereas the PS2 version has some differences:

  • Several vehicles have their engine sounds in a higher pitch. In addition, vehicles that share the same sound as the Perennial will emit the Sentinel's engine sound while idling and revving.
  • The explosion of grenades and the rocket launcher shares the same sound as a vehicle explosion, similar to that of Grand Theft Auto: San Andreas and Grand Theft Auto IV.
  • The Stubby Shotgun emits the same firing sound as the Combat Shotgun.
  • All firearms have louder and stronger reverberation after firing.
  • The footstep sounds when running and jumping is slightly different.
  • The Hunter's helicopter blades sound different.

Glitches

The "disappearing vehicle" glitch - in which a car driven to a mission trigger point disappears after the cutscene - is at its worst in this title. Not only do vehicles almost always vanish after the mission cutscenes, but they also vanish if the player saves their game in a safehouse with a vehicle parked outside, even if Victor immediately goes back outside (in previous games the last vehicle driven by the player remains parked outside the safehouse after a save as long as the console isn't reset or a game reloaded).

Trivia

Further Reading

Trailers

Videos

External Links

Navigation

[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: London
London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
London 1961Protagonists | London | Manchester | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto 2Claude Speed/GBC Protagonists | Anywhere City (Downtown | Residential | Industrial) | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IIIClaude | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Vice CityTommy Vercetti | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto: Vice City StoriesVictor Vance | Vice City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy