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- "When it comes to brutal arena designs, you can install the most exquisitely hazardous death traps on the market, but there's just no substitute for the sheer ingenuity and sadism of a properly incentivized human being. One team collects checkpoints, the other uses every fiendish tool at the arena's disposal to make their plans go up in smoke. And be sure to hold onto your grudges: after every round, you switch places."
During Games Masters, two teams are selected. At the start of a round, one team will begin in the Arena while the other team will be forced into the Spectator Box.
The team that is put in the Arena will start off like any other Arena War gamemode. A three-second timer starts, and once it ends, all players will be free to move around. The goal for the Arena Team is to collect as many checkpoints as possible before the 3-minute timer runs out or the entire team is eliminated.
When someone from the Arena Team is eliminated, they will also be moved into the spectator box, albeit without the features of using the Arena War Wheel and using power ups. They can, however, fly around spectator drones.
When the team is eliminated or the round timer has ended, the teams will be swapped.
Spectator Box Team
The team that is put in the Spectator Box can use traps, turrets, RC Banditos, and Battle Drones to keep the Arena Team from collecting checkpoints.
Players can spawn in an unlimited amount of RC Banditos, which can each set up three mines. The RC Bandito has the same features as in all other gamemodes.
Players can also spawn in an unlimited amount of Battle Drones, each equipped with an EMP and self-destruct feature. Although the explosion is less powerful than that of an RC Bandito, it is still able to take out targets effectively. The player can also choose to utilise the traps which are set around the Arena, which are normally unarmed unless a spectator is using them.
Lastly, the player can control remote turrets, each granting access to an unlimited-ammo machine gun, as well as a remote-controlled missile launcher. The missile launcher has a cooldown, but no time limit like the regular gun towers.
There are three variations of Games Masters for each Arena War theme: Apocalypse, Future Shock, and Nightmare.
All three maps are open-space and do not consist of any circuits or laps. The pit lane is closed and fences are enabled.
|Games Masters I takes place in an Apocalypse Arena setup.|
|Games Masters II takes place in a Future Shock Arena setup.|
|Games Masters III takes place in a Nightmare Arena setup.|
|Collect checkpoints to gain points. The enemy team are in control of the Arena Power-Ups. If you are destroyed you will be eliminated.|